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#4020548 - 10/10/14 02:09 AM *STATUS REPORT UPDATES* Ongoing topic - OCT 6 onwards  
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OCT 6

Art:

Multiple crafted leather items
Women's shorts, sweater.
Procedural color changing for loot.
Polishing bush rag and 3D camo for weapons
Plants for horticulture
Craftable vest and coat
Various car parts
Prison Uniform
Steyr AUG
Zombie skeleton tweaks
Large military tent

Animation:


Player Unarmed Sprint
Player animation graph bugfixing
Zombie mocap processing
Lowered one handed Pistol Animations Polishing
Zombie Animations
Player Pistol Animations

Design:


Bugfixing
Configs and scripts for new items (lockpicks, rangefinder)
Configs and scripts for hermit zombie
Configs and scripts for MP133, Repeater
Weather impact on player and carried items
Vehicles and their parts
Horticulture
Barricading
Animal and zombie AI
Advanced melee combat string table

Programming:


Critical inventory fixes
Unintenional weapon switching
Issues with animation sychronization
Server performance issues
Broken door states in navmesh
Improved persistance saving
Server performance issues
Data/Common Stats tracking
Loot distribution analysis


Includes a 12 hour heat map on an experimental server .50

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#4025944 - 10/23/14 02:55 AM Re: Latest status report OCT 6- [Re: Ajay]  
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On to 50.21.10

My shoes are wearing out after 5 miles. Rains inside buildings. frown


The lock picks work great for locking doors. Who needs tents when you can have a whole shack!

#4025973 - 10/23/14 04:47 AM Re: Latest status report OCT 6- [Re: Ajay]  
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Careful of those bandits now..this was posted on RedditRescueForce at Reddit today..

Bandits captured me and locked me inside of a toilet right next to berezino i cant open the door please help !

biggrin


I think Wobo was doing a shoe/bare feet video soonly but i expect a fix fairly soon as some people have been saying shoes die after only 1-2 miles of running Must be those nike ripoffs.


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#4026427 - 10/24/14 02:44 AM Re: Latest status report OCT 6- [Re: Ajay]  
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Oct 23rd

Art:

Improvements to the skybox and lighting
Multiple crafted leather items
Women's shorts, sweater
Polishing bush rag and 3D camo for weapons
Prison Uniform Pants
Medical Scrubs
Steyr AUG
Large Tent
Various new environment models

Animation:


Sitting gesture changes/polishing
Prone animations with pistol polishings
New hand poses for items
Wring clothes animation done
Binoculars animation graph tuning
Bow reload animations in progress

Design:


Bugfixing (tent pitching, repairing leather items, struggling, containers)
Configs and scripts for new items (heat pack)
Shoes and foots damage
Expansion of weather impact
Loot tables maintenance
Damage and destruct textures
Advanced melee
Barricading
Animal companions
Loot distribution
Injured character
Controls
Inventory
Vehicles

Programming:


Critical inventory fixes
Unintenional weapon switching
New gamecontrols
Loot distribution improvements
Gameplay statistics
Door states persistence
Implementation of the V3S vehicle
Zombie/Animal AI


DEV BLOG


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#4026952 - 10/25/14 01:04 AM Re: Latest status report OCT 6- [Re: Ajay]  
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Mosin wrap fixed smile



pigs, sheep, rats still to come.







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#4028662 - 10/29/14 02:44 AM Re: Latest status report OCT 6- [Re: Ajay]  
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Most who have been following dayz should know this, but anyway..

eugenharton, DayzDev, Associate Producer

And we do not plan to do any great optimalizations before new renderer module gets in. Estimated for the begining of 2015


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#4028686 - 10/29/14 04:00 AM Re: Latest status report OCT 6- [Re: Ajay]  
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#4028954 - 10/29/14 05:20 PM Re: Latest status report OCT 6- [Re: Ajay]  
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Originally Posted By: Ajay
Most who have been following dayz should know this, but anyway..

eugenharton, DayzDev, Associate Producer

And we do not plan to do any great optimalizations before new renderer module gets in. Estimated for the begining of 2015


Well that's very disappointing, I cant play this game anymore for the absolutely rubbish frame rates I'm getting as soon as I even take a glance at any towns or built up areas. Arma3 however gives me 50-60 fps in similar areas.

#4029042 - 10/29/14 10:19 PM Re: Latest status report OCT 6- [Re: Ajay]  
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Optimisation is the biggest thing i think most people are waiting for..besides vehicles. If i can get a consistent 30 in cities like Novo and Svetlo i will be a damn happy gamer. It is the number one issue...besides the #%&*$# zeds wink









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#4029047 - 10/29/14 10:32 PM Re: Latest status report OCT 6- [Re: Ajay]  
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Originally Posted By: Ajay
Optimisation is the biggest thing i think most people are waiting for..besides vehicles. If i can get a consistent 30 in cities like Novo and Svetlo i will be a damn happy gamer. It is the number one issue...besides the #%&*$# zeds wink


Amen to that brother!

Your screenies are not helping though...damn I want to play!!! thumbsup

#4029281 - 10/30/14 12:40 PM Re: Latest status report OCT 6- [Re: Ajay]  
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How big is that backpack?

Good to see the Range Finder fixed. Surprised the range number doesn't show up in the viewfinder.

#4030156 - 11/01/14 12:57 AM Re: Latest status report OCT 6- [Re: Ajay]  
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24 slots..but, the description says medium sized and the devs said something along the lines of a bigger version.


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#4032091 - 11/05/14 03:41 PM Re: Latest status report OCT 6- [Re: Ajay]  
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Looks like vehicles are getting close. There are two short videos showing the V3S in game.

http://forums.dayzgame.com/index.php?/topic/214464-twitter-peter-co-driving-in-v3s/
http://forums.dayzgame.com/index.php?/topic/214343-twitter-peter-vroom-vroom-vehicle-preview/

There's only speculation as to when it's going to be released.

They're saying the V3S isn't just a ported ArmA2 V3S. Apparently its completely new, with totally new physics. I wonder how this thing will work with loot storage. I could see myself using these as a big, mobile storage facility provided the capacity is adequate.


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#4032337 - 11/05/14 11:49 PM Re: Latest status report OCT 6- [Re: Ajay]  
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Going to be cool to set up ambushes again smile That is something i have really missed in the SA.



Update 4th Nov


Peter / Lead Game Designer


"With the delay of releasing stable version caused by crashes last week we entered a data freeze mode thus not many new things went into the experimental - mostly safe fixes or tweaks from our side. However work didn't stopped for the team.

Currently we are working on enhancement of horticulture with fertilisers and protection against pests. Cooking is being prepared for refactoring and at the end gas cooker and fireplace will offer similar possibilities. Apart from that there are ongoing discussions about construction (base building), zombies AI, inventory and other aspects of the game.

Vehicles.

As nearly everyone is looking forward to them so I would like to disclose the current status of them a little. Vehicles implementation in the engine itself like handling, physics and other parts was completely written from scratch. We (design) finally got our hands on them as the programmers finished their work on basic needs and they will continue further with their work in parallel with ours. So far we have a driveable V3S with basic configuration in game along with some basic controls and our main focus now is to bring the initial implementation to the public as soon as possible. Of course as it will be just basic stuff for now I would like to point out that it will be not wise to await advanced features like complete repairing with full controls, all parts, upgrading, mounting points, shooting from vehicles and such. All this and much more will be ongoing iterative process like with everything and it will take a while to reach the final implementation so bear with us.

Meanwhile you can refresh your knowledge of traffic rules... see you in Chernarus folks!"


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#4032363 - 11/06/14 12:37 AM Re: Latest status report OCT 6- [Re: Ajay]  
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Back to having to look both ways before crossing a road.

#4032396 - 11/06/14 02:17 AM Re: Latest status report OCT 6- [Re: Ajay]  
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Lol biggrin




finally...




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#4032782 - 11/06/14 09:24 PM Re: Latest status report OCT 6- [Re: Ajay]  
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Doing pretty well now. I spawned a little while ago right in downtown Cherno. After about half an hour of looting my way down to Balota, I looked like this...



I got lucky and found that fully modded AKM just sitting in the entracne to the Balota control tower. Neeldess to say, I didn't stick around. I went straight back to Cherno to start hunting bandits.



Laying on top of the big industrial building, I saw quite a few players running around. Eventually I spotted tow guys chasing another guy down, attacking him with melee weapons. I managed to wing one of the aggressors, but they all took off running in separate directions one they realized someone was shooting at them. Following that, I shot a zombie off the 6 O'clock of another survivor who running for his life. Then the server restarted.



Not to shabby for about an hour's worth of effort.


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#4032811 - 11/06/14 09:57 PM Re: Latest status report OCT 6- [Re: Ajay]  
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Ajay Offline
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Nice, i haven't seen a PSO scope for weeks !


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#4032837 - 11/06/14 11:12 PM Re: Latest status report OCT 6- [Re: Ajay]  
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I'm surprised at how accurate that setup is.

So I just had an "American Sniper" moment in Cherno. From the same spot, I watched a freshie running down a road. Behind him, out pops a heavily geared up player from an alleyway. He takes aim at the freshie's back as he runs, I lay my sights on the gunman, and am left with the decision whether to fire. Do I wait for the fresh spawn to be shot in the back? Or would it then be too little too late? I decide that his aiming at an unarmed/oblivious player's back is hostile enough. I fire one shot, he starts spouting blood, I fire a second, he goes down unconscious, then I shoot him a third time as he's out cold, killing him. I felt bad about the third shot initially, but then I realized that he'd probably have regained consciousnesses by the time I got to him If I hadn't.

I climbed down the building to go see if he had any gear I wanted, but by the time I got to his corpse, he was already picked clean. After that, I got out of dodge, and am now heading north in search of more 7.62x39.

I do feel a little bad though. What if that player had just been innocently checking out the other player? He aimed for about two full seconds and never fired. But then why was he aiming at all? Maybe just in case? I guess I'll never know, and I'll just have to live with my decision. I'm sure I'll see his face every time I close my eyes.


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#4033326 - 11/08/14 01:58 AM Re: Latest status report OCT 6- [Re: Ajay]  
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Glad to hear you're having a better time with the game now Chris. The alpha does have its rough moments but when things work it really is a unique experience.


I've got a bad feeling about this.....
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