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#4028971 - 10/29/14 07:22 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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strykerpsg Offline
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Okay, so a noob mistake. For some reason the ini file never downloaded into the mods folder. I re-installed and it works great, including the new resolution.

Is there any sort of tutorial, aside from the word document describing a walk through? I know it's ultimately not a really tough game to figure out, but tutorials make it so much easier. I will also add the Ostfront you mentioned as well.

Thanks Britt44 and Aldo for reminding us that not all classics are dead on the vine. You've done great stuff for this gem.


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Inline advert (2nd and 3rd post)

#4028989 - 10/29/14 08:29 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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speck01 Offline
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Originally Posted By: Daskal
Once the mod is installed, you should go back to the 3Đ setup and adjust resolution and bit depth prior starting the game. The new mod will enable much higher resolutions and bit depth.


Thanks Daskal, unfortunately that wasn't the ticket. Seems like I've got a similar situation to what someone had in this post

http://pedg.yuku.com/topic/2225/Please-help-me-get-this-game-running-properly#.VFFBsRZNe5R

Basically, I was getting red text in the 3d control center indicating I have negative video memory and negative texture memory.

Looks like this was an issue with having a video card with more than 2 gigs of ram (which mine does).

Brit44 had rebuilt the 3d control center and provided the download to that original poster, I tried it out and it works!

The catch is it's only 16 bit, but at least it's running... I'll search around a bit more, maybe he had made a 32bit one?

#4029039 - 10/29/14 10:12 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 or Daskal,

I went looking for the Ostpak files and it shows as an Error 44 in the discussion boards. Are they no longer available? BTW, registered on the forum as well.


Laptop:
Alienware M17 R3
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Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB
A-10 Warthog HOTAS Joystick w/ Pedals
#4029066 - 10/29/14 11:12 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: strykerpsg]  
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Brit44 'Aldo' Offline
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I thought Slomo used all of the files from the 1.04 patch's alpha. The 3D control center in 1.04 works with more then 2 gig and supports 32 bit rendering. If it is not working, let me know and I will rebuild it.

The alpha of the upcoming game engine patch 1.04 located at
http://home.comcast.net/~ab707/pex/beta/17_5alpha.zip

Do not use compatibility mode.

Since engine exhaust particles were added for the first time in that build, he included the files. Sorry, but I'm having system problems and can not skype with him or download the mod. iespell spell checker is also not working wink

I am presently reworking the pitch, yaw and terrain following of the vehicles. When that is finished 1.04 will be released as patch 1.04. I'm not making the current test files public, so that we don't have 20 versions of the engine out there. I learned that lession with Brit44. Sorry for the long delay. I did not have the motivation to work on it much this summer.

17.5
exes are compiled with /LARGEADDRESSAWARE
AG guns will use a second / entry of the turret speed entry to set a unique rotation speed
AG guns will rotate a turret attributed parent.
Spotting will add the height of the bounding box for ground clutter with the object attribute OBJ_TYPE_PHYSICS_NULL to the landscape height
Added ability to render 24bit ground textures
Ground shadow density is dependant on time of day and cloud code for 32bit rendering
Landscape textures can be 16(64) pixals wide or 32(128) pixal wides
Object textures will not use lighting map #0, #1 will be used is lighting map 0 is defined
Added support for more then 2 gigs of ram
added automated range for ground clutter range
Fixed several physics error where the wrong database may be used if the player jumps tanks
added the modifier darken to the options of game.ini. max value is 90. min value is 0
Added support for unique sounds for players engine and track
Added support for unique sounds for AI tracks
Added support for unique sounds for AI Idle
Added support for unique sounds for engine start up and shut down
Added support for unique turret rotation sounds
Engine gauges will update when engine is turned off
Added particle effects for engine exhaust
Added particle effect for engine startup
Cockpits will update when player jumps tanks
Object attribute #123 will display if the unit has loaded infantry
increased initial request for memory from 96 megs (PE 1.2 was 64) to 256
Screen shots will not capture the entire desktop while in windowed mode


In version 1.04 but not in that zip
removed error output for mouse tank object
removed error output for ground clutter objects
removed second error report for tlb not found
rrf objects renamed by the modenabler will not load, even if the scn file lists them.
Cockpit motion scale will adjust the external camera's speed movement.
Main gun recoil speed is independant of FPS.
Lessened tank rocking caused by gun recoil
Gun recoil will add camera movement to commander external, binocular, and gunners optic
Corrected an error where AI used players ground pressure


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4029073 - 10/29/14 11:24 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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The version of PESE I did for Nordic Games has the complete Ostpak mod. Ostpak is for PE 1.2 and not for PEx. If the mod enabler gives you suggested compatability at the bottom, you have the Nordic Games version. If you want Ostpak with the PEx game engine, you have to use BobR's PE3 mod.

You will have to check with BobR about the 404 error and things PE3 related.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4029104 - 10/30/14 12:24 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Brit44 'Aldo']  
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strykerpsg Offline
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Originally Posted By: Brit44 'Aldo'
The version of PESE I did for Nordic Games has the complete Ostpak mod. Ostpak is for PE 1.2 and not for PEx. If the mod enabler gives you suggested compatability at the bottom, you have the Nordic Games version. If you want Ostpak with the PEx game engine, you have to use BobR's PE3 mod.

You will have to check with BobR about the 404 error and things PE3 related.


I bought the PESE off of Amazon but I'm not seeing it in the downloaded files. Perhaps it's already incorporated into the files as a complete set. I'll find BobR and see what the deal is with the 404 Error message.

Thanks Britt44


Laptop:
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#4029114 - 10/30/14 01:01 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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PESE contains one PE disk and one bonus disk. The mods are on the bonus disk. The original PESE shipped with the 2001 version of Ostpak, so there should be some version of Ostpak in the dl. IF the dl has only one disk, then they sold you PE with a patch. Does the base PE show version 1.05, 1.07, 1.08f, 1.1 or 1.2?


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4029125 - 10/30/14 01:37 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Land of the Morning Calm
I am re-downloading the file again, as I have none of those mods in my current folders. I only had a German language folder and ini file that I didn't keep....so gonna take another gander in hopes it was there.

This is the link to what I bought: http://www.amazon.com/Panzer-Elite-Speci...ds=panzer+elite

Update, ironically, it mentions the mod disc in the readme file, but it doesn't appear to be included..kinda sucks.

Last edited by strykerpsg; 10/30/14 01:51 AM.

Laptop:
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i7-6820MQ
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Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB
A-10 Warthog HOTAS Joystick w/ Pedals
#4029135 - 10/30/14 02:11 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Brit44 'Aldo']  
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speck01 Offline
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Originally Posted By: Brit44 'Aldo'
I thought Slomo used all of the files from the 1.04 patch's alpha. The 3D control center in 1.04 works with more then 2 gig and supports 32 bit rendering. If it is not working, let me know and I will rebuild it.

The alpha of the upcoming game engine patch 1.04 located at
http://home.comcast.net/~ab707/pex/beta/17_5alpha.zip

Do not use compatibility mode.


Thanks Brit44 - are you saying that there should be a 3d control center in the patch you linked to, or do you mean the one included in pp2-x beta 1.1 should support 32bit?

I can't seem to get any resolutions showing up in 32bit...

Thanks again.

#4029140 - 10/30/14 02:26 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Both.
In the thread you mention, I did not include 32 bit because the person was trying to use it with PE and 32bit will not work with PE.

I just checked the code and this is what is in the last build

if (mode->BPP!=16 && mode->BPP!=32) continue; // HalSetting.EnumDX.ScreenBPP) continue;
// if (mode->BPP!=16) continue; // HalSetting.EnumDX.ScreenBPP) continue;


But give me a minute and I will build it again, upload it and edit this with a link.

Edit:2
Try this one. A few minutes with beyound compare 2 and a different mouse on the Win98 machine and I found my old project. I forgot to set the date on Win98 machine, so the date of the file is jan 2000. The version number is 2.0 like the 16 bit version I made before, but there discription says 32 bit for PEx
http://home.comcast.net/~ab707/select_for_pex.zip


Let me know if this works or not. Either way, this needs to be fixed for patch 1.04

Last edited by Brit44 'Aldo'; 10/30/14 04:08 AM.

TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4029163 - 10/30/14 03:41 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Thanks, and please no rush!

Hopefully I'm not messing something up and making you do work for nothing. I should clarify, when I run the 3d control center from pp2-x beta 1.1 I do see 32 bit options, but I get the red text (about the negative video memory) and cannot get into the 3d game.

When I use the rebuilt control center I can get into the 3d game, but only get 16 bit options.

Thanks again

#4029175 - 10/30/14 04:18 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Check my edited post. wink you just kept me from driving tanks onto cliffs to watch how screwed up my current attemps are at making them feal heavy. smile it's good to take a break from pan the camera right, pick an accereration speed, watch what happens, pull your hair out because the dam thing is floating and jumping about.

No worries. I must have forgotten to build the 32bit version as the archived one Slomo had was also the 16bit version. Please let me know if there are any issues with the the new one. smile we have to keep the old girl alive on your modern computers.

Last edited by Brit44 'Aldo'; 10/30/14 04:22 AM.

TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4029381 - 10/30/14 03:46 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Works great, thanks!!

Gotta say it's pretty great you're still working to keep this sim up and running, really appreciated.

#4029413 - 10/30/14 04:37 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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I found a better link for all the official mods, I assume, that may have been on the mods disc you spoke of Britt44. Thanks for bringing up these gems. BTW, any compatibility issues? I know I asked before, but was speaking in regards to what was on the PEDG site versus Nordic games.

Link: Nordic Games PE Mods

Matt


Laptop:
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#4029469 - 10/30/14 06:04 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Top of the page says
Quote:
Released Notes: This CD contains the latest updates of the mods as of mai 1st 2002. Fixes and patches for the mods before that date do NOT apply to this CD!

They are mods for PE 1.2, from the second pressing of PESE.

Check my home page for newer versions of Brit44, Full Monty, and Cotton effects. MY is working on a new version of Torch and MvR. You can link to his page from there (Torch or MvR icons)
http://home.comcast.net/~ab707/

Make sure you are running in 16 bit color while playing anything PE 1.2.

BTW, Murkz is reporting that PEx crashes if the resolution is greater then 1680 x 1050. Try your prefered resolution first. If it crashes, lower it.

#4029512 - 10/30/14 08:01 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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I can run 1920*1080, anything higher and everything works until PE loads the 3d world, then it crashes and goes to mission failed screen.

#4029572 - 10/30/14 09:48 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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strykerpsg Offline
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I'm running 1920x1080 without any issues. Looks great for her age.....


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24GB GTX 980M video
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A-10 Warthog HOTAS Joystick w/ Pedals
#4030608 - 11/02/14 01:37 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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thanks for this excellent mod. biggrin

no problem running it at 1920x1080.

however, when I try St.Lo single mission, I notice there is no improvement with the sherman tank.
it looks exactly the same as before applying the mod.

is this correct?
or some of my setting is wrong?

#4030685 - 11/02/14 05:29 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Slomo Offline
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Just to be clear so there aren't any false expectations.

PP2x is still very much a work in progress. Much of the content is either still using old textures and models or is in an unfinished state. With all the improvements being made in the engine code, I find myself rethinking or reworking some content and needing to create new material etc. It is a very time consuming hobby, but my time is limited for hobby work.

I have updated the German vehicles to some extent, but still haven't made much progress on the Allied side.

I did include one Sherman model (Firefly) which is partially completed. You can choose to use it as the player tank in single scenarios, or instant action. I do have a couple of other sherman models which I will try to include in the next update to replace some of the US M4's.

Brit44Aldo has helped with the integration of the PEx game engine and contributed in many other ways to the mod.
We have tried to iron out most of the bugs, but I'm sure there are still more.

You can view the history of the mod here: http://pedg.yuku.com/topic/2109/PP2x

Please report any bugs you find in the PP2x forum: http://pedg.yuku.com/forums/52

#4030711 - 11/02/14 06:26 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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This is a BIG step forward. The new AFV models and textures look terrific, complete with commander figures (I think only the Soviets routinely fought with TCs buttoned up) and 3d wheels and tracks. It would be great to see the other vehicles upgraded to the same standard, especially favourites like the whole M4 series and the Tiger I.

I wonder, as an interim measure, is it possible to copy across the 3d models and the textures for the vehicles in PE3 that are also in PP2-X?

The new landscape is a big improvement over past improvements and with Aldo's new files, movement over terrain is also much more convincing.





...and at last, the late-war Panzer IVs now come with 'schurzen' armour skirts by default, including the mesh variant fitted towards the end:





Edit - the new engine sounds are also much better, even tho PE's originals weren't at all bad.

Great stuff - looking forward to playing this properly, over the next few days!

Last edited by 33lima; 11/02/14 07:44 PM.

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