#4028180 - 10/28/14 10:44 AM
WW2 Sim? Panzer Elite with PP2-X 1.2
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Daskal
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Looking for a good WW2 tank sim? Well look no further - download the new PP2-X mod for Panzer Elite & there you go. I dont know how many people are aware of it at all, but this mod is incredible. It breathes new life into the old lady. The mod along with the PE engine is still beaing tweaked and updated actively by the PEDG community. Here is a short gampley with PP2-X applied: http://youtu.be/nqe8n1aGXW0
Last edited by Daskal; 11/21/14 11:36 PM.
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#4028215 - 10/28/14 12:37 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Aug 2001
Posts: 343
murkz
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Still the daddy of tank sim's, for me nothing quite betters it.
Last edited by murkz; 10/28/14 01:07 PM.
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#4028281 - 10/28/14 02:19 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: May 2006
Posts: 1,475
strykerpsg
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Land of the Morning Calm
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Wow! Great mod for a great classic. Does anyone know if Panzer Elite Gold is available as a download? I found lots of links to Panzer Elite Action, but totally different game.
Thanks for pointing out this development group. If I can find a download copy, then I'm in with both feet.
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#4028323 - 10/28/14 03:10 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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Thanks for the link Murkz. Unfortunately I was hoping there was a download available, as I head back overseas in a few days. Even the complete collection looks wholly different than what I remember of Panzer Elite of years past.
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#4028417 - 10/28/14 05:50 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
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Brit44 'Aldo'
Every Human is Unique
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Found this after a quick GooGle search. At 8 gigabyte download, the must be giving you all of the old download content for the tools also. USA sales only http://www.amazon.com/Panzer-Elite-Special-Edition-Download/dp/B00B8ZO250
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4028431 - 10/28/14 06:23 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Brit44 'Aldo']
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strykerpsg
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Brit44, you are the man! Thanks for finding that gem, and, for $5.00 no less. Sweet deal! Once I finish downloading some large updates, this is my next one post update. Thanks again. Cheers
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#4028560 - 10/28/14 11:23 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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- download the new PP2-X mod for Panzer Elite & there you go. Is this file located in their forums? I see many other mods, including Britt44's, but no link to PP2.
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#4028570 - 10/28/14 11:34 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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Thanks Daskal. Should I download the other mods too or are they incompatible?
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#4028605 - 10/29/14 12:40 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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Land of the Morning Calm
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Daskal,
I hate to keep pestering you, but I installed the mod in the mod folder, as instructed. However, when I open the mod enabler, none of the mods are showing up. Thoughts?
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#4028638 - 10/29/14 01:49 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: May 2006
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strykerpsg
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Land of the Morning Calm
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Brit44,
I found several ini files in the PE install, which one are you referring too? I haven't found any in the mods folder. Is there a fix?
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#4028675 - 10/29/14 03:19 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
Every Human is Unique
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The mod enabler reads an ini file in the mods folder. The fact that you do not have one is the reason the enabler is not displaying any mods. The ini file is normaly named for the folder that contains the mod.
You should only have one mods folder, but the mod needs a folder named the same at the mod that contains the mod, do not be suppried by example PE /mods/pex/pex. That is the correct method for mod folders.
Last edited by Brit44 'Aldo'; 10/29/14 03:20 AM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4028913 - 10/29/14 04:05 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Dec 2005
Posts: 487
speck01
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This looks pretty great, I'm having a bit of trouble getting it to run though. Activated in the mod enabler fine, but when I'm loading into the 3d game (instant action or single mission) I get a crash, "beta 2-14 has stopped working".
Any special 3d & sound setup tricks to try? Compatibility changes on the .exe? it's been a while since I fired up panzer elite.
thanks!
edit - should mention I ran it without the mod first and I was able to enter into 3d and play without any problems.
Last edited by speck01; 10/29/14 04:13 PM.
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#4028971 - 10/29/14 07:22 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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Okay, so a noob mistake. For some reason the ini file never downloaded into the mods folder. I re-installed and it works great, including the new resolution.
Is there any sort of tutorial, aside from the word document describing a walk through? I know it's ultimately not a really tough game to figure out, but tutorials make it so much easier. I will also add the Ostfront you mentioned as well.
Thanks Britt44 and Aldo for reminding us that not all classics are dead on the vine. You've done great stuff for this gem.
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#4028989 - 10/29/14 08:29 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Posts: 487
speck01
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Once the mod is installed, you should go back to the 3Đ setup and adjust resolution and bit depth prior starting the game. The new mod will enable much higher resolutions and bit depth. Thanks Daskal, unfortunately that wasn't the ticket. Seems like I've got a similar situation to what someone had in this post http://pedg.yuku.com/topic/2225/Please-help-me-get-this-game-running-properly#.VFFBsRZNe5RBasically, I was getting red text in the 3d control center indicating I have negative video memory and negative texture memory. Looks like this was an issue with having a video card with more than 2 gigs of ram (which mine does). Brit44 had rebuilt the 3d control center and provided the download to that original poster, I tried it out and it works! The catch is it's only 16 bit, but at least it's running... I'll search around a bit more, maybe he had made a 32bit one?
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#4029039 - 10/29/14 10:12 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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Brit44 or Daskal,
I went looking for the Ostpak files and it shows as an Error 44 in the discussion boards. Are they no longer available? BTW, registered on the forum as well.
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#4029066 - 10/29/14 11:12 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: strykerpsg]
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Brit44 'Aldo'
Every Human is Unique
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I thought Slomo used all of the files from the 1.04 patch's alpha. The 3D control center in 1.04 works with more then 2 gig and supports 32 bit rendering. If it is not working, let me know and I will rebuild it. The alpha of the upcoming game engine patch 1.04 located at http://home.comcast.net/~ab707/pex/beta/17_5alpha.zip Do not use compatibility mode. Since engine exhaust particles were added for the first time in that build, he included the files. Sorry, but I'm having system problems and can not skype with him or download the mod. iespell spell checker is also not working I am presently reworking the pitch, yaw and terrain following of the vehicles. When that is finished 1.04 will be released as patch 1.04. I'm not making the current test files public, so that we don't have 20 versions of the engine out there. I learned that lession with Brit44. Sorry for the long delay. I did not have the motivation to work on it much this summer. 17.5 exes are compiled with /LARGEADDRESSAWARE AG guns will use a second / entry of the turret speed entry to set a unique rotation speed AG guns will rotate a turret attributed parent. Spotting will add the height of the bounding box for ground clutter with the object attribute OBJ_TYPE_PHYSICS_NULL to the landscape height Added ability to render 24bit ground textures Ground shadow density is dependant on time of day and cloud code for 32bit rendering Landscape textures can be 16(64) pixals wide or 32(128) pixal wides Object textures will not use lighting map #0, #1 will be used is lighting map 0 is defined Added support for more then 2 gigs of ram added automated range for ground clutter range Fixed several physics error where the wrong database may be used if the player jumps tanks added the modifier darken to the options of game.ini. max value is 90. min value is 0 Added support for unique sounds for players engine and track Added support for unique sounds for AI tracks Added support for unique sounds for AI Idle Added support for unique sounds for engine start up and shut down Added support for unique turret rotation sounds Engine gauges will update when engine is turned off Added particle effects for engine exhaust Added particle effect for engine startup Cockpits will update when player jumps tanks Object attribute #123 will display if the unit has loaded infantry increased initial request for memory from 96 megs (PE 1.2 was 64) to 256 Screen shots will not capture the entire desktop while in windowed mode In version 1.04 but not in that zipremoved error output for mouse tank object removed error output for ground clutter objects removed second error report for tlb not found rrf objects renamed by the modenabler will not load, even if the scn file lists them. Cockpit motion scale will adjust the external camera's speed movement. Main gun recoil speed is independant of FPS. Lessened tank rocking caused by gun recoil Gun recoil will add camera movement to commander external, binocular, and gunners optic Corrected an error where AI used players ground pressure
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4029104 - 10/30/14 12:24 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Brit44 'Aldo']
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strykerpsg
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The version of PESE I did for Nordic Games has the complete Ostpak mod. Ostpak is for PE 1.2 and not for PEx. If the mod enabler gives you suggested compatability at the bottom, you have the Nordic Games version. If you want Ostpak with the PEx game engine, you have to use BobR's PE3 mod.
You will have to check with BobR about the 404 error and things PE3 related. I bought the PESE off of Amazon but I'm not seeing it in the downloaded files. Perhaps it's already incorporated into the files as a complete set. I'll find BobR and see what the deal is with the 404 Error message. Thanks Britt44
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#4029125 - 10/30/14 01:37 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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I am re-downloading the file again, as I have none of those mods in my current folders. I only had a German language folder and ini file that I didn't keep....so gonna take another gander in hopes it was there. This is the link to what I bought: http://www.amazon.com/Panzer-Elite-Speci...ds=panzer+eliteUpdate, ironically, it mentions the mod disc in the readme file, but it doesn't appear to be included..kinda sucks.
Last edited by strykerpsg; 10/30/14 01:51 AM.
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#4029135 - 10/30/14 02:11 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Brit44 'Aldo']
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speck01
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I thought Slomo used all of the files from the 1.04 patch's alpha. The 3D control center in 1.04 works with more then 2 gig and supports 32 bit rendering. If it is not working, let me know and I will rebuild it.
The alpha of the upcoming game engine patch 1.04 located at http://home.comcast.net/~ab707/pex/beta/17_5alpha.zip
Do not use compatibility mode. Thanks Brit44 - are you saying that there should be a 3d control center in the patch you linked to, or do you mean the one included in pp2-x beta 1.1 should support 32bit? I can't seem to get any resolutions showing up in 32bit... Thanks again.
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#4029140 - 10/30/14 02:26 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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Both. In the thread you mention, I did not include 32 bit because the person was trying to use it with PE and 32bit will not work with PE.
I just checked the code and this is what is in the last build
if (mode->BPP!=16 && mode->BPP!=32) continue; // HalSetting.EnumDX.ScreenBPP) continue; // if (mode->BPP!=16) continue; // HalSetting.EnumDX.ScreenBPP) continue;
But give me a minute and I will build it again, upload it and edit this with a link.
Edit:2 Try this one. A few minutes with beyound compare 2 and a different mouse on the Win98 machine and I found my old project. I forgot to set the date on Win98 machine, so the date of the file is jan 2000. The version number is 2.0 like the 16 bit version I made before, but there discription says 32 bit for PEx http://home.comcast.net/~ab707/select_for_pex.zip
Let me know if this works or not. Either way, this needs to be fixed for patch 1.04
Last edited by Brit44 'Aldo'; 10/30/14 04:08 AM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4029413 - 10/30/14 04:37 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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I found a better link for all the official mods, I assume, that may have been on the mods disc you spoke of Britt44. Thanks for bringing up these gems. BTW, any compatibility issues? I know I asked before, but was speaking in regards to what was on the PEDG site versus Nordic games. Link: Nordic Games PE Mods Matt
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#4029469 - 10/30/14 06:04 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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Top of the page says Released Notes: This CD contains the latest updates of the mods as of mai 1st 2002. Fixes and patches for the mods before that date do NOT apply to this CD! They are mods for PE 1.2, from the second pressing of PESE. Check my home page for newer versions of Brit44, Full Monty, and Cotton effects. MY is working on a new version of Torch and MvR. You can link to his page from there (Torch or MvR icons) http://home.comcast.net/~ab707/ Make sure you are running in 16 bit color while playing anything PE 1.2. BTW, Murkz is reporting that PEx crashes if the resolution is greater then 1680 x 1050. Try your prefered resolution first. If it crashes, lower it.
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#4029572 - 10/30/14 09:48 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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strykerpsg
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I'm running 1920x1080 without any issues. Looks great for her age.....
Laptop: Alienware M17 R3 i7-6820MQ 32 GB DDR3 1600Mhz memory, Win10 Pro 64 bit, DX11, 24GB GTX 980M video Alienware Graphics Amplifier w GTX 1080 Strix Edition 8GB A-10 Warthog HOTAS Joystick w/ Pedals
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#4030608 - 11/02/14 01:37 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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tirta
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thanks for this excellent mod. no problem running it at 1920x1080. however, when I try St.Lo single mission, I notice there is no improvement with the sherman tank. it looks exactly the same as before applying the mod. is this correct? or some of my setting is wrong?
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#4030685 - 11/02/14 05:29 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Slomo
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Just to be clear so there aren't any false expectations. PP2x is still very much a work in progress. Much of the content is either still using old textures and models or is in an unfinished state. With all the improvements being made in the engine code, I find myself rethinking or reworking some content and needing to create new material etc. It is a very time consuming hobby, but my time is limited for hobby work. I have updated the German vehicles to some extent, but still haven't made much progress on the Allied side. I did include one Sherman model (Firefly) which is partially completed. You can choose to use it as the player tank in single scenarios, or instant action. I do have a couple of other sherman models which I will try to include in the next update to replace some of the US M4's. Brit44Aldo has helped with the integration of the PEx game engine and contributed in many other ways to the mod. We have tried to iron out most of the bugs, but I'm sure there are still more. You can view the history of the mod here: http://pedg.yuku.com/topic/2109/PP2xPlease report any bugs you find in the PP2x forum: http://pedg.yuku.com/forums/52
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#4030711 - 11/02/14 06:26 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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33lima
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This is a BIG step forward. The new AFV models and textures look terrific, complete with commander figures (I think only the Soviets routinely fought with TCs buttoned up) and 3d wheels and tracks. It would be great to see the other vehicles upgraded to the same standard, especially favourites like the whole M4 series and the Tiger I. I wonder, as an interim measure, is it possible to copy across the 3d models and the textures for the vehicles in PE3 that are also in PP2-X? The new landscape is a big improvement over past improvements and with Aldo's new files, movement over terrain is also much more convincing. ...and at last, the late-war Panzer IVs now come with 'schurzen' armour skirts by default, including the mesh variant fitted towards the end: Edit - the new engine sounds are also much better, even tho PE's originals weren't at all bad. Great stuff - looking forward to playing this properly, over the next few days!
Last edited by 33lima; 11/02/14 07:44 PM.
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#4030729 - 11/02/14 07:36 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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33lima
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Hi Sturmtiger.
I too get (always got?) an error when patching PE to 1.2 (now on Vista 64) something about a missing file, a sound file IIRC, 'Hamra.wav' or some such filename. The patch installation (a self-extracting zip file, at least the one I used) completes extraction regardless, after I click through the mission file. PE 1.2 then runs fine. The patch also picked up my correct installation folder, even tho I had changed this to install outside Program Files (x86) - as Vista and later can interfere with some stuff older programs like IL-2 need to do, if installed there. So I don't expect that you installed the patch to the wrong folder, which would have been one possibility. Apparently PP2-X won't work if the PE .exe is set in any Windows compatibility mode (I checked this was unticked for all the .exes in my installation folder, just in case).
I do recall years ago something about a 'mymenu' error, but the Wings PE forums where this would have been discussed are long gone unfortunately; maybe try a search on the PEDG forum (linked to above), if one of the team doesn't see and respond here.
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#4030908 - 11/03/14 04:36 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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PE has problems dealing with large amounds of memory. If you have more then 2 gigs of video memory, you will need to use the 3D configure tool that I have rewritten. 3D_Control_Center for PEx. You can use this for all of PE, but you can only use 32bit color with the new game engine. If in doubt, try a 16bit color resolution first. There are also problems with large screen resolutions. Try 1680 x 1050 or lower first. So 16 bit 1680 x 1050 should work with all versions of Windows. If you are still having problems with PE crashing, try turning off the features of your modern video card (anti-aliasing, sampeling, etc). And lastly, You may need Direct X 9 from Microsoft. It sounds like DX11 will not support DX6. GOG's PESE was already patched to 1.2 at the end, but they have stopped selling the game. You can find patch 1.2 at my home page, right below the JoWooD icon. PE Patch 1.2 With PE 1.2, you may need to run in win98 compatibility mode. The easiest way is to set this in the desktop icon and running the game from there. With the most recent version of the game engine you can not use compatibility mode. The latest version (after version 1.03) of PEx can use more then 2 gigs of ram, and that breaks compatibility mode. The old notes for installing patch 1.2 1.1. After installation of Panzer Elite SE, run Patch1.2.exe. It can be found on the Panzer Elite web site. This will allow Multi-player.
1.1.1 Installing Patch 1.2: Problem with the wave\scenario folder containing read only files. If patch 1.2 reports an error then the following files must have the read only attribute changed.
Disable all mods, and change some file attributes in the Wave/Scenario folder: (Read-Only -> Normal) Hamra/*.wav Hill138/031.wav (only one file) StLambert/*.wav StLeonard/*.wav StLo/*.wav When it is done, the Patch 1.2 can be installed.
If your operating system is Windows XP or higher you can change the attributes of the entire folder at once. If you have another operating system, you will need to change each file individually.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4031321 - 11/03/14 09:05 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Sep 2010
Posts: 2,712
33lima
Senior Member
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Senior Member
Joined: Sep 2010
Posts: 2,712
Belfast, NI
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Have been playing a few quick missions with PP2-x and the tanks that have been remodelled so far are most impressive, not least one of my favourites, the Sherman Firefly: ...likewise, the late model Panzer IVs, which are also now looking rather good: The mix of these great new tank models and terrain with some of the original sim's crude and crudely-textured ones will be rather jarring, until such a time as the original models are also upgraded, which may be a long road as there are so many of them, especially considering the MvR, Torch and Britpak mods. It's a pity there's no easy way to port the better models and textures used in PE3 (by Geezer and others I expect) into PP2-X, as an interim measure, at least the ones featured in the three main mods, as included with the Special Edition.
Last edited by 33lima; 11/03/14 09:41 PM.
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#4031499 - 11/04/14 12:18 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jun 2008
Posts: 796
Staniol
Member
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Member
Joined: Jun 2008
Posts: 796
Hungary
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Just wanted to say thank you to everyone who worked on this. I must admit, it took some time and at least 5 uninstalls until got the hang of it, but now its an amazing experience. Being an old player, I had no issues with graphics (its much better than Steel Thunder on C64, which I spent countless hours). The problem was getting used to the strange jumping horizon during movement (I mean, heavy metal just shouldn't move like that) and also learning the controls/mechanics of the simulation. Finally, the campaign, the strategic elements, the command system, the voice overs and the overall 'being there' feeling slowly took over (none of these can be found in other titles I know/own). Thank you.
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#4031826 - 11/04/14 11:44 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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I mean, heavy metal just shouldn't move like that it was much worse before. At least the front end does not pop back up after it pitches down, driving off a sharp step. That is the primary code work happening right now. In fact, that is the last thing to be fixed before version 1.04 of the game engine goes from beta to release version. Last night I found the last of the bits causing this. Disabeling the routine that rocks the tank back on acceleration removed almost all of the twitching. I guess the driver needs to learn how to slip the clutch when the engine rpms get too low (joke). I hope to have a build off to the beta testers tonight, then an official patch to the game code over the weekend.
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#4031956 - 11/05/14 09:05 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jun 2008
Posts: 796
Staniol
Member
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Member
Joined: Jun 2008
Posts: 796
Hungary
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You guys are a miracle! Thanks, and looking forward to the update.
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#4032416 - 11/06/14 03:04 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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Me too,I hope an all in one download That is up to the mod maker. If you have an issue with PEx, I am the person to complain too. Real world work kept me busy yesterday, but I blew off most of today's real world work. While watching the tank drive over the little cliff and across the bottom to the up side, I started thinking about unzipping test files and the rules that apply. Forgive me if I sound arrogant. Rule #1 Check the file path (or ask the author). If the path assumes you want the mod folder and assumes you do not know how to find it, The zip is not the type I am refering to and no other rules apply. Rule #2 If the 'test' zip is for the mod you have enabled and all files included in the zip are part of the mod when you enabled it, you do not need to disable the mod. The mod enabler stores file names, not there size. Providing the file was in the mod when you enabled the mod, the test file will be deleted when you disable the mod. Edit: You do not need to disable the mod Rule #3 assumes the files are being unzipped to the 'root' folder.Rule #3 If rule #2 is true and you want the original file back, all you need to do is copy and paste the mods original file from the files within the "Mods" folder. Rule #4 If you hosted a MP game or tried to set up a MP map and try to dis-enable (disable? Sorry I flunked English) the mod enabler will crash if a there is a 'PE'/Scenario/*.mps file that is not included in the mod. Yes it is a bug, yes it needs to be fixed, . ( KrappO, if your still around ) Back to work.
Last edited by Brit44 'Aldo'; 11/06/14 03:14 AM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4033405 - 11/08/14 06:14 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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My work has not passed the beta tests, so a release version 1.04 will not happen this weakend. Test 8 is up, if you want to try it and do not have access to that forum's thread. It uses a mirrored version of test 7 for reversing. Acceleration change to the X axis of the player are disabled in reverse and forward. One side of the unit hovering when the opposit side had one wheel in contact with the ground addressed. http://home.comcast.net/~ab707/pex/beta/test8.zip If you have PP2x beta 1.2 active, just unzip to your PE install. Sorry to Daskel if I hijacked this thread. I'll shut up after telling all that they should check out his WIP sound mod for PP2x.
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#4033721 - 11/09/14 04:03 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Sep 2004
Posts: 4,564
Eugene
Senior Member
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Senior Member
Joined: Sep 2004
Posts: 4,564
Oregon
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Aldo, really looking forward to the update. And thanks for your continuing loyal work and contributions for keeping this sim alive, and for keeping us in touch with it.
Eugene
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#4034032 - 11/10/14 07:55 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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Frinik22, The grass is what I call ground clutter, and was added with version 1.03. You can add the ground clutter to any existing map, it uses a 3D model uniquely named to each of the ground types. The model is automaticly offset and rotated, but it is not perfect as you will find if you are working near a cliff (floating polys) or viewing an image where you can easily see the X and Y of the landscape grids.
The player can also dictate the draw range for these models or let the FPS determine draw range. If you have enough room in the artwork, you can do grass on the quality of CMAK or TvT. I admit, I took the idea from what I saw while playing CMAK.
Murkz is showing a landscape that uses 128x128 24bit landscape tiles. PE and PEx pre 1.04 use 64x64 8bit tiles. The Alpha tools for 128x128 24bit landscape/scenario editor are avalible. Slomo has included his 24bit landscapes and 3D lighting maps in his beta 1.2.
Eugine, Sorry, I tend to yap-yap. With test 8: Above 15 KPH units with more then 4 ground contact points lag behind and the rear of the track sinks into the ground. (confermed)( pitch X problem, maybe? ) Some times elevation does not match after comming to complete stop or accelerating from 0 speed. ( need more specifics that I can run through VS6 debugger)
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4037120 - 11/17/14 05:53 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Sep 2004
Posts: 4,564
Eugene
Senior Member
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Senior Member
Joined: Sep 2004
Posts: 4,564
Oregon
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Aldo, in my opinion, you never have to apologize! Btw, are you squeezing work on the update in between your fine work on other sims? Any other news to share?
Eugene
Eugene i9-9600K GeForce 2080ti Creative Z Win10 32 gig RAM Cougar
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#4037430 - 11/18/14 05:55 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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are you squeezing work on the update in between your fine work on other sims?
I have not worked with other sims since I had to sign a NDA. I am sqeezing it in between repairing motorcycles so I can eat, drink and be the idiot of the internet. Observational math sux to do. You would not believe how bored I am at turn 45 left, drive off the cliff and in 2 minutes the vertical spike will repete every 90 seconds, while trying to climb the opposit bank. No dampner and one problem, dampner that makes tank feel heavy results in floating tanks. Now maybe the view cone needs a tweak at modern resolutions. The view cone is not a problem, but it needs to be deleted by the end user and rebuilt by the game engine. Or, the end user has to allow software delete when installing a patch. That is not going to fly these days.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4037452 - 11/18/14 08:17 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2012
Posts: 81
walter
Junior Member
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Junior Member
Joined: Jan 2012
Posts: 81
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Looks as good as the latest combat mission keep it up, gone have to reinstall this soon, great work you guys. Cheers Walt
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#4038601 - 11/20/14 08:38 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Sep 2010
Posts: 2,712
33lima
Senior Member
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Senior Member
Joined: Sep 2010
Posts: 2,712
Belfast, NI
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#4038876 - 11/21/14 01:14 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: frinik22]
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Joined: Oct 2011
Posts: 200
SacaSoh
Member
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Member
Joined: Oct 2011
Posts: 200
Hueland
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There 's no reason it wouldn't. It works on vista, Win 7 so.... I'm using Win 8.1 x64 here, and can't make it run (modded or not): when it launches the "game" executable it gives a generic error (stopped working) and back to debriefing. I got it to briefly work (some 15 seconds) on software rendering, but then it crashed... I'll test it on my other PC (win 8.1 x64 again) and see if it works. If not, I'll make a winxp virtual machine to play it.
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#4039215 - 11/22/14 01:50 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Brit44 'Aldo']
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Joined: Oct 2011
Posts: 200
SacaSoh
Member
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Member
Joined: Oct 2011
Posts: 200
Hueland
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PE expects full rights to write to your HDD. I would install it to C:/PE rather then the default path. You may need to install DirectX 9. Make sure Windows is not using it's "VirtualStore" feature. Run PE's 3D config and try a smaller screen resolution. I already installed it on a non-default path... Also, DirectPlay was already installed under legacy devices (usual problem with old games o Windows 7 and 8). The funny thing is that, when I installed it on my laptop (windows 8.1, radeon 7970m istead of the desktop 280x - but diferente drivers) it ran ok, both software and hardware modes... I didn`t test it modded yet, but I think there will be no issue... I`ll try changing the desktop video drivers, but I got the game to play on the laptop, so it`s ok for me as it is!
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#4039244 - 11/22/14 04:21 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Feb 2012
Posts: 365
frinik22
Member
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Member
Joined: Feb 2012
Posts: 365
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Do you have the AA settings turned on your Nvidia 280X? Because this is a much older game it may not like the AA. On your laptop with much lower specs I would expect you wouldn't use AA to game.... One thing to try is install the game on a separate partition which I always do with Win 7. I have Win8.1 on my new laptop but I haven't installed yet.
Nice pics Daskal! I seem to remember you. Didn't you ask me for new sounds for the KV-1 for Steel Fury a couple of years ago?
Last edited by frinik22; 11/22/14 04:22 AM.
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#4039272 - 11/22/14 07:28 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: MADLOU]
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Joined: Aug 2001
Posts: 343
murkz
Member
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Member
Joined: Aug 2001
Posts: 343
Herefordshire, Uk
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I have this mod installed on my pretty strong new computer but my graphics dont look nowhere near as good as those in the pics. Am I missing something? Hi MADLOU, did you run 3d control center in the install directory? Here are my settings, please note that i can not run PE any higher than 1920*1080, I would start there and try higher if you have that capability.
Last edited by murkz; 11/22/14 07:32 AM.
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#4039280 - 11/22/14 08:11 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
Hotshot
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Hotshot
Joined: Apr 2001
Posts: 7,365
Amposta, Spain
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Any update on the US Shermans?
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4039688 - 11/23/14 06:53 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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Any update on the US Shermans?
nope. I made the object editor able to replace parts of a single tank and Slomo published a Firefly. To make a 75mm M4A4, you only need to replace the turret gun and edit the data file. You can also add player slected cammo and make each 3D model unique for the formation position. Sorry, "but al is an ass, and al is rude". I am tired of 'you should do/call me when you have' from the general public..
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4040442 - 11/24/14 07:46 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
Hotshot
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Hotshot
Joined: Apr 2001
Posts: 7,365
Amposta, Spain
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Thanks guys, but I'm more of a M4A1 lover.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4040884 - 11/25/14 02:49 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Aug 2005
Posts: 11,242
Coot
Pilgrim
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Pilgrim
Veteran
Joined: Aug 2005
Posts: 11,242
These United States of America
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I'm hoping someone can help me. I just bought Panzer Elite off of Amazon.(Wish I would have jumped on it when it was still at GOG)
-I installed the game to my own C:\ location. When it installed, it automatically opened a file destination that had a bunch of files in it including the mod enabler and such. I tried following the path destination that Windows 7 provides at the top but I can't find where these files are and the location is now closed as I closed everything after the installation.
The destination had it as per memory in C:\, Program data so on and so forth. I can't for the life of me can't find where this Program Data location is and I know I've seen it in the past.
-Also the mod says it needs patch version 1.2. Where can I find that? Thanks all.
Last edited by Coot; 11/25/14 03:26 PM.
John 10:1-30 Romans 10:1-13
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#4041183 - 11/25/14 10:32 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Mar 2012
Posts: 11
Slomo
Junior Member
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Junior Member
Joined: Mar 2012
Posts: 11
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PP2-x mod requirements: Panzer Elite patched to version 1.2. Directx 9.0c Windows "compatibility mode" (the mod will not work with compatibily mode turned on) If the link doesn't work this time, try copying the link and paste it into a new window, or you could highlight the link, then right-click and select open link. version 1.2 patch: http://home.comcast.net/~ab707/ Directx 9 link: http://www.microsoft.com/en-us/download/details.aspx?id=7087
Last edited by Slomo; 11/25/14 10:48 PM.
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#4041374 - 11/26/14 06:15 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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PP2X beta 1.2 is not self installing, you must point the zip to your PE. It's still in beta, so I can't knock Slomo for not making it self installing. I release my alpha and beta's in zip form also. Coot, Realy? You could not link to my Comcast home page? I did set up the hyper link as copy/paste only. The full path to the 1.2 patch is http://home.comcast.net/~ab707/patch12.exe . The second pressing of PESE and the Nordic Games version from GOG should be PESE 1.2. You can tell if a zip file installed a mod properly as the mods must go into the mods folder, have a two layer deep folder after the mod (example: mods/ostpak/ostpak), and have an ini file named the same as the double folders in the mods folder (example: mods/ostpak.ini). sorry but the only thing PEx that is self installing is PEx version 1.03. If you want the Eastern front, your only choices are the Ostpak mod for PESE 1.2 or the PE3 mod that is not officialy supported by me.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4042542 - 11/28/14 07:41 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Sep 2010
Posts: 2,712
33lima
Senior Member
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Senior Member
Joined: Sep 2010
Posts: 2,712
Belfast, NI
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Just had a look and both those files in my install have a .doc extension so I right-clicked on them and selected 'Open with' in the little popup menu, then selected Wordpad as the program to use. Both opened file in Wordpad. I have a modest system but am running on 4x anti-aliasing, set in the Nvidia control panel which certainly smooths out the graphics. If you also ran that 3d configurator tool and set a decent screen resolution I'm not sure why your graphics would look less good. Maybe worth running it again to make sure the higher resolution 'stuck'? Good hunting!
Last edited by 33lima; 11/28/14 07:47 AM.
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#4042881 - 11/28/14 11:23 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Sep 2010
Posts: 2,712
33lima
Senior Member
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Senior Member
Joined: Sep 2010
Posts: 2,712
Belfast, NI
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Hi Aldo. Do you mean 'South of Hill 122'? That one was mine. You sent me the files (which I'd lost) a while ago but I haven't had a go at fixing the mission so it would run reliably. Nor have I tried it in PE-X as Brit44 isn't available for that. Maybe when Slomo releases the Shermans I could remake it with M4A1s and Firelfies.
Not sure what you mean, easier to edit the file than use the (mission?) editor. Do you mean that editing unit properties rather than the mission, might be an easier way to stop units getting stuck? Or just hand-editing the mission file, outside of the ME? Which 'getting stuck' issue I think was what often caused my attempt to create a realistically-phased tank-infantry attack, to hang up, as one or more units failed to follow the script, fell behind and triggers didn't fire, leaving the player's platoon doing the fairly common 'solitary PE drive in the countryside'.
Last edited by 33lima; 11/28/14 11:26 PM.
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#4046477 - 12/06/14 05:37 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2008
Posts: 203
Daskal
Member
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Member
Joined: Jan 2008
Posts: 203
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#4047366 - 12/08/14 08:10 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2008
Posts: 203
Daskal
Member
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Member
Joined: Jan 2008
Posts: 203
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Not sure whether it was a camo used in real life or not, but I kinda liked it a lot and wanted to make a similar one. The "bovington" pattern is the next one I'm gonna do. Btw here is a pp2-x video: http://youtu.be/ELSUJIEc_X4
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#4048367 - 12/10/14 01:11 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: 33lima]
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Joined: Jan 2008
Posts: 203
Daskal
Member
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Member
Joined: Jan 2008
Posts: 203
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#4048498 - 12/10/14 12:53 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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The lights are always on. There are a maximum of 16 lights. The settings for the lights are contained in the Mtype.dat file. They can be adjusted with the object editor. The OE reads the mtype.dat file that is in the same folder as the OE's exe file. PE uses the mtype.dat file in the data/misc folder. PEx uses a seperate Mtype.dat for each cloud setting. The Mtype.dat file is used with a cloud setting of none, progressing through to mtype4.dat being used with overcast.
If you open the object editor you will find shading edit in the file pull down menu. Ignore the shading names. The game engine uses the light number. Light #0 is use by the landscape. Each texture library can be assigned a different light. PEx will use light #1 if no light has been asigned to the tlb.
To assign a light to a tlb, open the texture library in the object editor and select setup palette from the file pull down menu of the image lib window. For 8 bit textures, you can assign a different light to each color. For 24 bit textures, the light assigned to the first (upper, left)color is used.
Last edited by Brit44 'Aldo'; 12/10/14 12:56 PM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4053855 - 12/20/14 11:52 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Sep 2010
Posts: 2,712
33lima
Senior Member
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Senior Member
Joined: Sep 2010
Posts: 2,712
Belfast, NI
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Hi TFE The PE3 mod provides improved 3d models and/or textures for many AFVs, including Shermans: http://panzerelite.yuku.com/topic/482/-Panzer-Elite-three-mod-LINK-contains-Ostpak-MvR--BritPak-moThis uses a previous version of PE-x and has some issues, like your tank sometimes getting stuck on a minor obstacle and needing the AI to get unstuck. The improved models are not quite up to the very high standard of PP2-x's improved vehicles but they are pretty good, like the Sherman Firelfy seen here (sorry, I've no screenies of US variants from PE3). http://combatace.com/topic/82916-panzer-elite-tiger-hunt/New Shermans are coming for PP2-x, as seen here: http://SimHQ.com/forum/ubbthreads.php/topics/4040573/Re:_WW2_Sim?_Panzer_Elite_with#Post4040573 I think there are also improved Shermans in the stock PE Special Edition Britpak '44 mod, possibly including the base Firefly model used also in PE3 but without the tank commander, but you asked about US Shermans. The Torch mod may also have better US Sheramns.
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#4057820 - 12/30/14 09:33 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Daskal
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#4057914 - 12/31/14 01:33 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Daskal
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#4057921 - 12/31/14 01:45 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Apocalypse31
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Daskl,
Could you post a link of your sound mod, please?
Rangers Lead the Way
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#4070023 - 01/27/15 10:09 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Stratos
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Can we see some pics of those american Shermans in action? Wondering If you will add crates, jerry cans, and other studf those thanks always seem to carry around.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4071576 - 01/30/15 04:27 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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TPA. that prikly (spelling) al I made a cap for you. The 3D model is an early work Slomo sent me and I modified the textures to fit my needs. The lighting and 3D world are also from my code development world and not PP2-x. The cap software is old and I do not care that it is. It turns out to have helped me because I now have a way to replay my onscreen debug info at a more usefull frame capture rate. The Z spike when the calculation points cross a grid can be seen, in real speed and frame by frame they are harder to track. http://home.comcast.net/~ab707/pex/temp/temp.htm
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4083784 - 02/25/15 03:37 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: flightsimer90s]
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Brit44 'Aldo'
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Installed ppx beta pp2x 1.2 ... uninstalled pex1.3 big difference loved it. PEx is the game engine work with a few examples of what is possible. It has the least new content to make it easier to find bugs in the code. PP2x is a conversion of PP2 to the new game engine. A couple of MP players wanted to use the new game engine so they started to convert there preferred mod. Slomo and Murkz read this forum, so I'll just comment about game engine and what I know about there work. The only bugs I found so far along with some improvement suggestions. If you are taking them..They are always welcome, but understand that this is a few people working in there hobby time. -Invisible tanks during campaigns at planing scenesTools to do this are done, but the work is low on the priorities. -Crew bailouts, if survived, that would run off map or hide in structures?It is on the wish list. -AT gun damage like tanks.Not sure what you mean. -Add Mines?It is on the wish list. If some was active with scenario creation, I would move this up the list. -Abandoning of tanks? Would happen if main gun damage or some other severe damage like engine.This does happen, but it needs to show open hatches. Main gun depressed without the turret blown off is most likely abandoned. -Crews on AT guns?The code work is done, now we just need the 3D models. -Maybe add a nice moon at night or moon lighting for night, too dark.Weather conditions dictate the ambient light levels. The lighting maps can be adjusted with the object editor. It is on the wish list for the object editor to make lighting maps WYSIWYG rather then adjust in the editor and play the game to check the results. There is a minimum lighting settings in PE/data/PE_Game.ini. Find DARKEN= under [options] and adjust the number. 90 is the maximum value and the most that can be added to the ambient light level. -Maybe make some armored cars playable -stuart should be playableThey used to be playable in PP2. They may have been removed from the list because they were using the tank interiors. -greyhound needs a 50 cal -greyhounds turret too high upM8s and M20s do need a new 3D model. -King tiger has to take 2 shots on Stuart to destroy them, when one shell would obliterate it.It depends where you hit a tank. There are historical accounts of shells passing straight through thinner skinned armour. PE models solid shot only. Updating the damage modeling is on the list for a complete rewrite of that code. -any way to add earlier stuart tank variants?All you need is a 3D model and the data entered into the usunit.csv file. -shouldn't the older M10s need a 50 calPE's AA MG is just eye candy. You can attribute the gun as a bow mg, but it looks odd when unmanned. -Coax and bow mgs in german tanks are too fast (wav file) like an mg42, most all german tanks had an mg34 which sounds slowerI thought Slomo had fixed all the ones he thought had MG42. You can fix it yourself by editing the gun number in the unit csv file. -Shermans having awful hard time hitting targets on the move or even at a slow walk, should be easier with the turret gyrosThe gyro is not modeled and that task is very low on the list. -M8 scotts don't show as wingmen they are invisible or appear as stuarts in instant actionThat means the 3D model can not be found. -.50cal should be used on tanks and HTs. they could penetrate side armor (like the stug) and most german tanks rear engine wallThe external MG was never coded. Adding it is low on the list. The soft skin AI will use it if it is modeled as the main gun. I have it working properly for the Brit44-x M3 scout car and the M3A1 HT. -Add more commanders mgs to top hatches on both sides maybe even usable when hatch is open?The external MG was never coded. -Stug is missing a bow mgStug III and Stug IV did not have a bow MG. -Airstrike option?On the wish list, but the amount of coding for AI and flight path place it after a rewrite of the MP code. -Tanks switch from AP to HE constantly while a target travles between trees or cover, looking at a town such as the first American campaign in normandy. This only happens when enemy troops are present for the HE to be used and a tank is running around. In the Normandy campaign you can be sitting outside of croix town at that's all you hear for 20 minutes is the loud shells changing constantly without a single shot being fired.I may need to adjust the AI's target lost timer. be the tank commander and assign the main gun target. -RRHAL.DLL sometimes errors out to windows in a mission, then returns to game with mission failed status. If you have one you can recreate let me know. Those are bugs in the code.
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#4084503 - 02/26/15 09:35 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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flightsimer90s
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Thanks for the feedback How do I disable the joystick feature I have none and every time I try to change a key in game it says joystick is using that etc. Instead of alt-f1 being used for external view of tank I would just like to make it q. And I also don't know how to get the keypad arrows move turret back running again. Checked in folder but didn't see any key structure I recognized. Also was there a fix to the flying tanks / invisible mountain bug? I think it is user graphics related maybe anti-aliasing but that's just a wild guess. If someone fixed it let me know. Playing this with dgvoodoo glider wrapper program, works good.
Last edited by john84; 02/26/15 09:37 PM.
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#4084666 - 02/27/15 03:57 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
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Brit44 'Aldo'
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PEx does not use Glide. If the reconfigure keys is giving you trouble, you can edit the file manualy. PE/data/layout.txt is your current key configuration. PE/data/layout1.txt is the default keys. The default for the turret is UC_TURM_LEFT VK_NUMPAD4 FUNC_NO UC_TURM_LEFT_SMALL VK_NUMPAD4 FUNC_CONTROL UC_TURM_RIGHT VK_NUMPAD6 FUNC_NO UC_TURM_RIGHT_SMALL VK_NUMPAD6 FUNC_CONTROL That tank is floating. I started work on better terrain following routine and an early build of that work was accidently included. I do not have a build of right before I started on this, so the easiest is to install the latest alpha of version 1.04 of the game engine. While PP2-x is active, unzip into your PE folder. http://home.comcast.net/~ab707/pex/beta/test14.zip The floating tanks are fixed, but there is some vertical spiking. You will also notice the tank may start the scenario sunken into the road. Starting at the wrong elevation is fixed for the next test, but the vertical spikes are ticking me off. The thread for this development is in the forum members section http://pedg.yuku.com/topic/2318/Test-code-for-104-alpha
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4085275 - 02/28/15 02:43 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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flightsimer90s
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Great help thankyou. The keyboard controls got me back to normal again. The rrhal.dll error happened to me when I was hit by a shell the 2nd time heard a couple guys yell and exited to desktop then back to game with mission failed status and all the other tanks in command were stuarts. Also heard the engine wine up and die down again. Doubt that is the reason but if it helps you in future adjustments any Or possible tank explosion problem? EDIT I CAN CONFIRM THIS IS EITHER SHELL OR TANK EXPLOSION PROBLEM. Problem Event Name: APPCRASH Application Name: gameProject.exe Application Version: 1.0.17.5 Application Timestamp: 52f3d16b Fault Module Name: RRHAL.DLL Fault Module Version: 1.0.17.5 Fault Module Timestamp: 5453cfca Exception Code: c0000005 Exception Offset: 0006472c As for the flying tanks In the africa campaign, they landed gently like a plane and continued on their AI path. Maybe it is just a pathing problem from original game engine. Because there were more tanks on that same road when it happened. I haven't finished the african campaign but will report back
Last edited by john84; 02/28/15 03:21 AM.
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#4085328 - 02/28/15 06:04 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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flightsimer90s
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Figured out the error rrhal.dll error is not from tank explosion or shell but not being able to switch to a player playable tank, I crashed in the water to try it out with an only sherman and sure enough game crashed to windows with the error and mission failed.
Usually when you get destroyed you switch to a new tank but instead that happens and it the box doesn;t pop up with the options of continue .. quite lost scenario etc..
What helps me most is answering the questions: What scenerio are you playing? - Africa campaign allied US side At what point in the scenario are you? - As soon as I lose the tank. What tank are you commanding? - Lone Sherman with all non player playable stuarts and one bt-7
Last edited by john84; 02/28/15 06:10 AM.
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#4085483 - 02/28/15 05:40 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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hmm, ctl-Q is self destruct. I just tried that and it jumped me to the next playable tank. Lone Sherman with all non player playable stuarts and one bt-7 OK, I'll check that tonight.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4085639 - 03/01/15 12:23 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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flightsimer90s
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GREAT MOD!
I beat the African Campaign. Last mission your up against about 25-30 tanks, consisted of me telling where my 2 wingmen to go to win game since my tank was out of action.
-map narrator guy is quit confusing..
The only other problem that I saw was that a russian tank was being used to replace the stuart that was lost in the campaign. So I just have a guy standing with no tank in Italy now computer replaces it with bt-5 or 7 is this right? Shouldn't it not use a tank if I have destroyed them? Or is there a way to get a US one back for the tankless commander via forcepool?
EDIT never mind clicked ADC guy to exchange it for US one.
Since I already beat italy I'm sure my normandy will be as awesome as these were.
It's neat how the game saves your crews status throughout all the campaigns and not just one. You can have your crew follow you through all theaters improving skills and receiving medals if you are careful enough.
Last edited by john84; 03/01/15 12:53 AM.
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#4085705 - 03/01/15 04:54 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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That is a weard error. When your tank is killed and the game engine tries to load the BT7 cockpits it ends up within a programming loop it should never enter. It then tries to fill the infantry sprites memory location with new info. After the memory array is filled, BAM..crash.. note the palNo.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4086360 - 03/02/15 05:15 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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flightsimer90s
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Weird, but still a super damn good ww2 tank mod! and that's the only problem I really have which is rare if that.
Last edited by john84; 03/02/15 05:16 PM.
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#4088263 - 03/05/15 11:33 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Staniol
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Really nice! Watching these videos made me realise, that one of the biggest issues I have with this game is the complete absence of any camera (mouse) movement smoothing. I don't care about low res textures or scenery, I started playing 30 years ago, but the constant horizon and view jumping is disturbing at least. I don't mind if the tank is jolting (I hope this is the right word) but the camera shouldn't be bolted to it. This is also true for both binocular and other optic views, there movement is really crude. Once again, I don't mind the tank movement, but the viewpoint should be independent a bit ( like in this video, notice that the horizon is not moving at all , only the tank: https://www.youtube.com/watch?v=yLwGU9or4uo ) Not crying, but if this part can be developed, it would improve the experience a lot, with relatively small ammount of work. (Just guessing, being a programmer myself, in some cases it can be completely impossible too, depending on the way developers implemented it...:) ) Thanks again for keeping this sim alive!
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
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#4088346 - 03/06/15 04:16 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Staniol]
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flightsimer90s
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No, I absolutely agree the game needs a free cam mode. It is stuck locked on chase cam and it gives a set amount of viewing distance up/down and out/in and around, when you use alt and numberpad keys. But the gameplay is really good. And there is no arcade like stuff you see today. And the mode pp2x makes it a really nice whole new game. A Fix? Well I am no way a modder but breaking the invisible wire from game model to camera is what needs to be done. You would then get a nice free cam. I am missing my stuarts as wingman selectable tanks in the normandy campaign :/ Also caught this minor bug in campaign Marigny mission as well as others trying to use the scott they show up as stuarts. (missing 75mm howitzer) Jeep model may be oversized as well
Last edited by john84; 03/06/15 04:23 AM.
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#4088372 - 03/06/15 06:29 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
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Brit44 'Aldo'
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Once again, I don't mind the tank movement, but the viewpoint should be independent a bit Read more: http://simhq.com/forum/ubbthreads.php/topics/4028180/14/WW2_Sim?_Panzer_Elite_with_PP2#ixzz3TaGTpi9s Follow us: @SimHQ on Twitter | SimHQ on Facebook Don't simply watch the video, but look from the commander first person at the barrel. Below 15 KPH I did add a camera dampner since 1.03. The camera follows the terain elevation. some cameras are locked to the xyz of the first person model. It is possible that the mouse speed needs a slider.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4088373 - 03/06/15 06:38 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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No, I absolutely agree the game needs a free cam mode.
Dude, PE has had free cam mode and on screan AI output since PESE when they relased the tools use to make PE. There is an AI platoon collision script that can be turn off since PE 1.05. That is the undocumented info the frustrated the Churchill assult. I chose to stay behind, so I guess I have to suffer.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4089495 - 03/09/15 09:20 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: flightsimer90s]
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Stratos
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This was I used first time I played, and it really works.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4089699 - 03/09/15 04:38 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: May 2010
Posts: 279
flightsimer90s
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#4090999 - 03/12/15 06:04 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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flightsimer90s
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Well, I finally finished all 3 of the campaigns with the pp2x mod. Art work of the country side and houses is amazing added with weather it is almost realistic.
My favorite was probably Normandy over Africa by a hair. There are a couple of missions in the campaigns I could get away with using the m3 tank, priest, sherman105 or stuart as long as i bring heavy wingmen firepower. I am going try to get them playable as player in campaign and/or selectable as wingmen in campaign as i have already drove them around a bit. Will try to match them to the dates they are available as well.
Probably my fav ww2 tank sim
now any good mods compatible with this? ostpak? pe3?
Last edited by john84; 03/12/15 06:07 AM.
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#4108152 - 04/18/15 09:40 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Daskal
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#4108520 - 04/19/15 07:05 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Stratos
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Beautiful!! The new US Shermans are ready?
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4109018 - 04/20/15 01:10 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Stratos
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The ones we last saw some weeks ago on this post.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4109226 - 04/20/15 07:26 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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PP2x vehicle update http://pedg.yuku.com/topic/2364/Vehicle-Pack-UpdateSlomo quote I added a link for the vehicle update to the download section of PP2-x. The update contains a complete set of the vehicles used in the PP2-x mod including the originals from PE. While not all of the 127 vehicles included have been updated with new models, it was necessary to include all of them (they required work to fix their pivots). All M4 variants are updated with new models. Unfortunately I don't have time to do a proper unique skin for each but I think the tanks are unique enough to help compensate somewhat. Although the turret mounted AAMG does not work in PE, I did do a couple of M4's with them for appearance sake when the model (object count) allowed. I tried to vary the kit that they were carrying as well. The 76 mm variants come with 3 styles of barrels now (early one without threaded end, threaded end with collar fitted and the final with muzzel brake). The M4105, M4A3105, Stuarts and Grants are now playable (for both player and wings). To make them work, I used the cockpit views of the M4, so the interior views and optics will not be correct (optics will need calibration if you use them). Added 3d wheels, tracks and clutter to some of the original models like the Priest, Grant, JgdPz4 and others. Most tanks (except the Russian ones) now have commander figures. Made some improvements on the Pz4E. Added new PantherD. All Panthers now done. M18, M10, M26, M36 still need work but I am out of time for modding. Fixed a few errors in the models, like the missing coax on Tiger2 and others. Removed smoke mortars and the protruding coaxial barrel from the PantherG. Thanks to Murkz, we now have a new Tiger model and all new armored cars and halftracks for the Axis side. I took the liberty of adding a quick camouflage to a few of the armored cars and the Tiger1. There are 2 early and 2 late model Tigers (either (with commanders radio or without). The late models are painted in camo. There are probably more things i haven't mentioned but............ hope you enjoy.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4109249 - 04/20/15 08:20 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Stratos
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Thanks! Now I need to learn how to move to clean GoG PAnzer Elite to latest upgrade.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4109311 - 04/20/15 09:58 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Brit44 'Aldo'
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First, have a clean, working GOG version installed. Download PP2x beta 1.2 and extract the contents to the PE/mods folder. Download vehicle update pack and extract the contents to the PE/mods/pp2-x/pp2-x folder. Use the mod enabler to enable pp2-x beta 1.2. I recomend Daskel's sound mod also be installed and enabled. After the mod is enabled, run 3D control center to select a 32 bit screen resolution. PP2-x Beta 1.2 accidently included a beta of of the current terrain following work (some floating tanks). While the mod is enabled, you can extract any of the 1.04 test codes to your PE folder. When you disable the PP2-x mod, any test code files are removed. Test code thread: http://pedg.yuku.com/topic/2318/Test-code-for-104-alphaTest 8 has been the best without the vehicle pack. http://home.comcast.net/~ab707/pex/beta/test8.zip Now that the pivots of all the units are fixed in the vehicle pack, I would try the most recent test 17 http://home.comcast.net/~ab707/pex/beta/test17.zip
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4124418 - 05/25/15 01:04 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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OrangeFr3ak
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Does Panzer Elite have these as drivable: T-70, KV-1/2, BT-7, T-34-76, T-34-85, IS-2M, IS-3, SU-85, SU-100, SU-122, SU-152, ISU-122 and ISU-152?
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#4126726 - 05/30/15 07:34 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Stratos
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Brti44 I'm downloading and installing PP2-x Beta 1.2 and the Vehicle pack. Can I install Monty VS Rommel too (can you provide a download link) or that is included? Want to wander around with my Matilda.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4126791 - 05/30/15 01:39 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Stratos
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Amposta, Spain
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Ok, my german tanks are updated but not the american ones. I'm missing something? If is not ready I will play on the desert in the meantime If I can find the download link.
Last edited by Stratos; 05/30/15 03:18 PM.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4127195 - 05/31/15 10:07 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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Slomo released them in a vehicle pack. You can find MY's work from 2014 on my home page, RH column top or bottom. http://www.home.comcast.net/~ab707/ I also have the older versions of Torch and MvR archived if you want those. Vehicle Update Pack https://drive.google.com/open?id=0BxJHVrUn6TWSNjNkRlcycDZWLVk&authuser=0Adds many new and some improved (original) vehicle models to the game. You must have PP2-x Beta 1.2 already installed before adding the vehicle pack. Install by adding to the original PP2-x mod. 1. If you have a dedicated (separate) install of PP2-x and don't intend to disable the mod with the ModEnabler, then you can simply add the contents of the zip file to the PanzerElite folder. 2. If you have several mods that you regularly swap between with the ModEnabler tool, then you must first disable PP2-x and then extract the contents of the download file to your PanzerElite/Mods/PP2-x/PP2-x folder
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4128016 - 06/02/15 05:28 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
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Amposta, Spain
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I installed the vehicle pack, but all my Normandy Shermans look like the old ones.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4128473 - 06/03/15 01:43 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
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Amposta, Spain
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I reinstalled and everything is ok now.
Thanks.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4146691 - 07/15/15 12:05 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2008
Posts: 203
Daskal
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#4151604 - 07/29/15 07:57 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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"Menu Interface has stopped working." That means the GUI has crashed. That would be more date ore DLL related then 3d. So PP2x beta 1.2 crashes and you have no other mods active? no other mods crash? Are you using my test code? Have you seen this problem before PE has been crashing for some since the initial release ;P .
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4161643 - 08/27/15 06:48 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.2
[Re: Daskal]
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Joined: Apr 2001
Posts: 746
Rends
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Germany
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I tried Single Mission "Toum" Axis side playing the Panzer IV And instand Action playing Axis Side Panther or Panzer IV
I always got english talking crew with german accent.
EDIT: "The German version of PE uses the folders
PE/wave/global/Ger for German crew"
Well i have english speaking soundfiles in this folder. This might be the problem?
Last edited by Rends; 08/27/15 01:14 PM.
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#4161736 - 08/27/15 02:06 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.2
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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"I always got english talking crew with german accent."
Then it is using the files found in the English version's Ger folder Yes, that is the problem.
Edit:
Disable all mods before editing folders.
Folder PE\mods\pp2x\pp2x\wave\USor , this folder is the Allied crew using English language. This folder is not used for the English version of PE and can be deleted if you are using the English version of PE.
Folder PE\mods\pp2x\pp2x\wave\Geror , this folder is the Axis crew using German language. This folder is not used for the German version of PE and can be deleted if you are using the German version of PE. If you are using the English version of PE, all files dated 1999 can be deleted as they are the original files from the English version of PE.
Folder PE\mods\pp2x\pp2x\wave\US , this is the folder for Allied crew in the language of the game version. All files dated 1999 can be deleted as they the original files from the English version of PE. Files 501 and 511 are changed from saying American to saying Allied. They are in English and can be removed for the German version. Files 545 and 546 seem to be the original English PE sounds and can be deleted. Files 940-944 are the original English PE sounds with a 2.5 second delay added to the start. They are also in the German language mod for PP2x, so they should be deleted if you are using it.
Folder PE\mods\pp2x\pp2x\wave\Ger , this is the folder for Axis crew in the language of the game version. All files dated 1999 can be deleted as they the original files from the English version of PE. Files 501 and 511 are changed from saying American to saying Allied. They are in English and can be removed for the German version. Files 545 and 546 seem to be the original English PE sounds and can be deleted. File number 627 is in English and should be deleted if you are using the German version of PE. If you are using the German version of PE, you shold delete this entire folder. The needed files are in the German language mod.
Folder PE\mods\German Language\German Language\wave\USor is correct.
Folder PE\mods\German Language\German Language\wave\US is correct.
Folder PE\mods\German Language\German Language\wave\Ger is a duplicate of what in in the PP2x mod. 620-831 are used by both languages.
Last edited by Brit44 'Aldo'; 08/27/15 06:46 PM.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4161957 - 08/27/15 11:00 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.2
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
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The files in this folder Folder PE\mods\pp2x\pp2x\wave\Ger are not in german but in english? Example file 340.wav is "target spottet" Correct, that is from the English version of the game (where the Geror folder contains the files in German). For your German version, delete the entire PE\mods\pp2x\pp2x\wave\Ger folder. The only files you need are in PE\mods\German Language\German Language\wave\Ger . If the mod ever leaves BETA, the self installer will know what language version and install the proper files.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4162081 - 08/28/15 07:01 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.2
[Re: Daskal]
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Joined: Apr 2001
Posts: 746
Rends
Member
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Member
Joined: Apr 2001
Posts: 746
Germany
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#4168912 - 09/15/15 12:33 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Brit44 'Aldo']
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Joined: Dec 2010
Posts: 2,654
trindade
Mach2 Club
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Mach2 Club
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Posts: 2,654
Portugal
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First, have a clean, working GOG version installed. Download PP2x beta 1.2 and extract the contents to the PE/mods folder. Download vehicle update pack and extract the contents to the PE/mods/pp2-x/pp2-x folder. Use the mod enabler to enable pp2-x beta 1.2. I recomend Daskel's sound mod also be installed and enabled. After the mod is enabled, run 3D control center to select a 32 bit screen resolution. PP2-x Beta 1.2 accidently included a beta of of the current terrain following work (some floating tanks). While the mod is enabled, you can extract any of the 1.04 test codes to your PE folder. When you disable the PP2-x mod, any test code files are removed. Test code thread: http://pedg.yuku.com/topic/2318/Test-code-for-104-alphaTest 8 has been the best without the vehicle pack. http://home.comcast.net/~ab707/pex/beta/test8.zip Now that the pivots of all the units are fixed in the vehicle pack, I would try the most recent test 17 http://home.comcast.net/~ab707/pex/beta/test17.zip Hello all, I really don't know which is the correct version to buy. Will this one works? https://www.gog.com/game/panzer_elite_seThanks
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#4168977 - 09/15/15 04:26 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Should be. I updated the 1.01 version that Nordic Games aquired from GOG when they purchased JoWood. I just wish GOG would stop yo-yo ing if they are going to offer PESE or not. I quit working on the 1.04 alpha when Slomo and Murkz were satisified with it's performance in PP2. They have both moved on to other hobbies. Posted June 15 There is a new, full build of the code: http://home.comcast.net/~ab707/pex/beta/test19.zip
I am using separate dampeners based upon the speed the unit is traveling. I think I can live with X and Y movement. While trying to roll my Tiger on the hill in front of the starting position in GInst2 (where is the tiger), I can find spots where the tanks sinks or rises unrealisticly when traveling slowly between landscape spikes.
I am not happy with how a hull may sit if you stop while transitioning between different landscape angles, but if I try to force the Z or Y based upon suspension travel, I get oscillation in the Z axis. ie. I do not think I can get it better when you park ascewed at a 45 degree or greater change of elevation.
Flipped tanks will stop rotating when one point of the hull bounding box is below the surface of the ground, unless the angle of rotation is greater then 45. It's about the same as the previous tests, but you do not have to pan around the tank to find the final resting place of the math.
You should not be getting constant player AI gunner switching targets in situations like StLo. You do get a fire line blocked message if a shell impact blocks the gunners line of sight.
I need to work on AI fire line blocked for infantry inside of a building. I thought that was fixed long ago, but tonight's test in StLo showed player AI will not fire at infantry prone in building. I also need to make infantry leave a building that is on fire.
I guessed that eliminating the "non-heavy feel" of PE's movement would take 3 weeks. We are now at 9 months. It is time to abandon this project if you are not satisfied with it (not referring to Slomo or Murkz). If you do not like something, make a post or make a reply. I have had little input on this project except 33lima and the members of the private development forum. If no one else cares, then I will abandon the game engine work and go back to making Brit44-X.
I am presently learning to make PE tools with Delphi and hope to have a basic script reader before October 8. The PE scenario editor is a complicated tool so my desire is to make my own tools that make it easier for NOBs to understand the bits that make the PE game engine. I am jelious of EAW's Mr.Jelly and his work. BTW, I use IE8 so I can not access the GOG website and I am leaving Comcast on October 8 so any files I am hosting on Comcast (home.comcast.net/~ab707) will be gone.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4169109 - 09/15/15 01:57 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Dec 2010
Posts: 2,654
trindade
Mach2 Club
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Mach2 Club
Senior Member
Joined: Dec 2010
Posts: 2,654
Portugal
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#4413469 - 03/29/18 01:58 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Apr 2001
Posts: 7,365
Stratos
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Amposta, Spain
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Almost missed it. A sad lost indeed, he and his family will be on my toughts.
-Sir in case of retreat, were we have to retreat?? -To the Graveyard!!
sandbagger.uk.com/stratos.html
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#4413673 - 03/30/18 11:29 AM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Mar 2006
Posts: 2,454
MajorMagee
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Dayton, OH
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RIP and prayers for his family.
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
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#4416672 - 04/17/18 12:24 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Brit44 'Aldo']
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Joined: Jan 2008
Posts: 203
Daskal
Member
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Member
Joined: Jan 2008
Posts: 203
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Just to inform you,
Slomo passed away from lymphoma on Sunday March 18, 2018. Chris was the driving force to identifying the bugs in PE's MP play and helping to making the PEx game engine stable. He helped me with non code related things starting in the second half of the 2000s. When he could stand on his own, he went on to create his own mod and help others learn PE modding. Chris "IS" (not past tense) the creator of PP2x, a mod for PEx, based upon the most stable mod for Panzer Elite multi player (L&L's PP2). The majority of what you notice in PP2x was created by Chris. Chris was a lobsterman, who took the time to learn file structure, artwork and 3D modeling for a hobby he enjoyed. I think he did a damn good job.
God speed Chris and may all your traps be full. I just read this. I'm shocked. R.I.P. Slomo and thanks for all your hard work and support for the Community. His Tiger II model in PP2-X made me completely OBSESSED with Panzer Elite / Ostpak. It was after playing with PP2-X for the first time that I made up my mind that no matter what I'm going to bring that model over to Ostpak. I never thought it would become true but eventually it did. He did provide immense support to me - even handed over his working files for the Tiger IIs (Porsche, Henschel)... He was even kind enough to give me a 'Porsche' Turreted Tiger II model to implement in Ostpak Redux. I believe this model was never released in PP2-X, so it's only available in Ostpak Redux thanks to him. He did an outstanding job with PP2-X, and I cant say enough how thankful I'm for all the support he gave to me. You'll be missed.
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#4417138 - 04/20/18 02:31 PM
Re: WW2 Sim? Panzer Elite with PP2-X 1.1
[Re: Daskal]
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Joined: Jan 2001
Posts: 8,926
ArgonV
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Just read this. RIP and S! good sir.
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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