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#4161957 - 08/27/15 11:00 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.2 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Quote:
The files in this folder Folder PE\mods\pp2x\pp2x\wave\Ger are not in german but in english?
Example file 340.wav is "target spottet"

Correct, that is from the English version of the game (where the Geror folder contains the files in German). For your German version, delete the entire PE\mods\pp2x\pp2x\wave\Ger folder. The only files you need are in PE\mods\German Language\German Language\wave\Ger .

If the mod ever leaves BETA, the self installer will know what language version and install the proper files.


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"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
Inline advert (2nd and 3rd post)

#4162081 - 08/28/15 07:01 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.2 [Re: Daskal]  
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Rends Offline
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Did that.
Works!
Thx!
Rends


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#4168912 - 09/15/15 12:33 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Brit44 'Aldo']  
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Originally Posted By: Brit44 'Aldo'
First, have a clean, working GOG version installed.

Download PP2x beta 1.2 and extract the contents to the PE/mods folder.

Download vehicle update pack and extract the contents to the PE/mods/pp2-x/pp2-x folder.

Use the mod enabler to enable pp2-x beta 1.2.

I recomend Daskel's sound mod also be installed and enabled.

After the mod is enabled, run 3D control center to select a 32 bit screen resolution.

PP2-x Beta 1.2 accidently included a beta of of the current terrain following work (some floating tanks). While the mod is enabled, you can extract any of the 1.04 test codes to your PE folder. When you disable the PP2-x mod, any test code files are removed.

Test code thread:
http://pedg.yuku.com/topic/2318/Test-code-for-104-alpha

Test 8 has been the best without the vehicle pack.
http://home.comcast.net/~ab707/pex/beta/test8.zip

Now that the pivots of all the units are fixed in the vehicle pack, I would try the most recent test 17
http://home.comcast.net/~ab707/pex/beta/test17.zip





Hello all,

I really don't know which is the correct version to buy. Will this one works?

https://www.gog.com/game/panzer_elite_se

Thanks

#4168977 - 09/15/15 04:26 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Should be. I updated the 1.01 version that Nordic Games aquired from GOG when they purchased JoWood. I just wish GOG would stop yo-yo ing if they are going to offer PESE or not.

I quit working on the 1.04 alpha when Slomo and Murkz were satisified with it's performance in PP2. They have both moved on to other hobbies.
Posted June 15
Quote:
There is a new, full build of the code:
http://home.comcast.net/~ab707/pex/beta/test19.zip

I am using separate dampeners based upon the speed the unit is traveling. I think I can live with X and Y movement. While trying to roll my Tiger on the hill in front of the starting position in GInst2 (where is the tiger), I can find spots where the tanks sinks or rises unrealisticly when traveling slowly between landscape spikes.

I am not happy with how a hull may sit if you stop while transitioning between different landscape angles, but if I try to force the Z or Y based upon suspension travel, I get oscillation in the Z axis. ie. I do not think I can get it better when you park ascewed at a 45 degree or greater change of elevation.

Flipped tanks will stop rotating when one point of the hull bounding box is below the surface of the ground, unless the angle of rotation is greater then 45. It's about the same as the previous tests, but you do not have to pan around the tank to find the final resting place of the math.

You should not be getting constant player AI gunner switching targets in situations like StLo. You do get a fire line blocked message if a shell impact blocks the gunners line of sight.

I need to work on AI fire line blocked for infantry inside of a building. I thought that was fixed long ago, but tonight's test in StLo showed player AI will not fire at infantry prone in building. I also need to make infantry leave a building that is on fire.

I guessed that eliminating the "non-heavy feel" of PE's movement would take 3 weeks. We are now at 9 months. It is time to abandon this project if you are not satisfied with it (not referring to Slomo or Murkz). If you do not like something, make a post or make a reply. I have had little input on this project except 33lima and the members of the private development forum. If no one else cares, then I will abandon the game engine work and go back to making Brit44-X.


I am presently learning to make PE tools with Delphi and hope to have a basic script reader before October 8. The PE scenario editor is a complicated tool so my desire is to make my own tools that make it easier for NOBs to understand the bits that make the PE game engine. wink I am jelious of EAW's Mr.Jelly and his work.

BTW, I use IE8 so I can not access the GOG website and I am leaving Comcast on October 8 so any files I am hosting on Comcast (home.comcast.net/~ab707) will be gone.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4169109 - 09/15/15 01:57 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Ok, Thanks.

#4170018 - 09/17/15 11:58 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Brit44 'Aldo']  
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trindade Offline
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Update: after a few attempts looks like everything is up and running as it should, now I need to learn how to play it. wink
Thanks Aldo, you have a new customer! biggrin

#4172547 - 09/23/15 08:13 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Has the campaign tanks been fixed? I still have ppx1.2 because I like that version

#4172657 - 09/24/15 12:56 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Slomo felt the modding was more like a job then a hobby so he has stopped working on it.

I have not had any feed back on the last 2 test builds of the game code for PP2x, so I have switched to learning to make tools for easier AI scripting.

See my post of Sept 15 which quotes a June post.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4181054 - 10/13/15 03:31 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Daskal Offline
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Is the PEDG message board down?

#4181808 - 10/15/15 04:34 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Looks like it was a Yuku (forum host) problem. It seems to be up now. The server space I used to host PESE files is no more. I am transitioning ISPs. I am unsure what the future holds for PEx as a special, human woman needs my attention until at least the end of the year.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4412115 - 03/22/18 04:21 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
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Just to inform you,

Slomo passed away from lymphoma on Sunday March 18, 2018. Chris was the driving force to identifying the bugs in PE's MP play and helping to making the PEx game engine stable. He helped me with non code related things starting in the second half of the 2000s. When he could stand on his own, he went on to create his own mod and help others learn PE modding. Chris "IS" (not past tense) the creator of PP2x, a mod for PEx, based upon the most stable mod for Panzer Elite multi player (L&L's PP2). The majority of what you notice in PP2x was created by Chris. Chris was a lobsterman, who took the time to learn file structure, artwork and 3D modeling for a hobby he enjoyed. I think he did a damn good job.

God speed Chris and may all your traps be full.

#4412293 - 03/22/18 10:13 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Brit44 'Aldo']  
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Thanks for taking the trouble to inform us. May Chris RIP.

#4413469 - 03/29/18 01:58 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Stratos Offline
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Almost missed it. A sad lost indeed, he and his family will be on my toughts.


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4413640 - 03/30/18 02:20 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Lost for words...

#4413673 - 03/30/18 11:29 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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RIP and prayers for his family.


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On Time

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#4416672 - 04/17/18 12:24 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Brit44 'Aldo']  
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Daskal Offline
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Originally Posted by Brit44 'Aldo'
Just to inform you,

Slomo passed away from lymphoma on Sunday March 18, 2018. Chris was the driving force to identifying the bugs in PE's MP play and helping to making the PEx game engine stable. He helped me with non code related things starting in the second half of the 2000s. When he could stand on his own, he went on to create his own mod and help others learn PE modding. Chris "IS" (not past tense) the creator of PP2x, a mod for PEx, based upon the most stable mod for Panzer Elite multi player (L&L's PP2). The majority of what you notice in PP2x was created by Chris. Chris was a lobsterman, who took the time to learn file structure, artwork and 3D modeling for a hobby he enjoyed. I think he did a damn good job.

God speed Chris and may all your traps be full.


I just read this. I'm shocked. R.I.P. Slomo and thanks for all your hard work and support for the Community.
His Tiger II model in PP2-X made me completely OBSESSED with Panzer Elite / Ostpak. It was after playing with PP2-X for the first time that I made up my mind that no matter what I'm going to bring that model over to Ostpak. I never thought it would become true but eventually it did. He did provide immense support to me - even handed over his working files for the Tiger IIs (Porsche, Henschel)... He was even kind enough to give me a 'Porsche' Turreted Tiger II model to implement in Ostpak Redux. I believe this model was never released in PP2-X, so it's only available in Ostpak Redux thanks to him.

He did an outstanding job with PP2-X, and I cant say enough how thankful I'm for all the support he gave to me. You'll be missed.

#4416875 - 04/18/18 06:57 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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So sorry to hear that Aldo. The world of PE has lost one of its stalwarts.


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#4417138 - 04/20/18 02:31 PM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Just read this. RIP and S! good sir.


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#4451747 - 12/04/18 05:44 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Brit44 'Aldo' Offline
Every Human is Unique
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Daskal,
I doubt there will be enough on the CC to pay the renewal of Brit44.com data on GoDaddy. If it is live the last half of this month, then it is Christmas. If it is still live, you have all the room you need to host your Ostpak Redux. You have the login.

BTW, congrats on making a grand mod that you are happy with.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4453083 - 12/13/18 04:48 AM Re: WW2 Sim? Panzer Elite with PP2-X 1.1 [Re: Daskal]  
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Posts: 1,506
Brit44 'Aldo' Offline
Every Human is Unique
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Daskal,
The renewal date for the server space is the 19th of December. If you want the server space, I will rob Peter to pay Paul. I have not heard from you in any form other then forum posts in a very long time. If you want the space speak up, or I will not be renewing it.

The rest of you should archive anything you want from Brit44.com before that date, just in case.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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