#4027078 - 10/25/14 01:35 PM
Support for multi monitor/Triple Screen fixed as of 11/26/14
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mac495
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Battlefield MO.
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Surround users beware..
Edit by CyBerkut: Attempting to rename the topic
Last edited by CyBerkut; 11/27/14 01:42 AM. Reason: Renamed the topic
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#4027089 - 10/25/14 01:56 PM
Re: Does not support multi monitor/Triple Screen..
[Re: - Ice]
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mac495
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Battlefield MO.
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#4027109 - 10/25/14 02:28 PM
Re: Does not support multi monitor/Triple Screen..
[Re: mac495]
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- Ice
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Well, SoftTH can "trick" your game into thinking you have one big monitor. If you had 3x 1920x1080 screens, SoftTH can make it look like you have 1x 5760x1080 monitor.
- Ice
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#4034470 - 11/11/14 04:49 AM
Re: Does not support multi monitor/Triple Screen..
[Re: mac495]
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ArgonV
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I've got Eyefinity. I can verify that unlike Rise of Flight, this sim does not like triple screen gaming.
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#4034475 - 11/11/14 05:03 AM
Re: Does not support multi monitor/Triple Screen..
[Re: mac495]
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KodiakJac
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Casual gamers, the target audience for BoS, don't have triple screens, don't know how to tweak their graphics cards, can't be bothered with more than two difficulty settings, etc, etc, etc...
there is an underlying theme to all this.
And yet 1CGS thinks casual gamers will enjoy a WWII flight sim set on the Eastern front. It is the most bizarre business model I've ever seen. Its absolutely schizophrenic.
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#4034481 - 11/11/14 05:33 AM
Re: Does not support multi monitor/Triple Screen..
[Re: mac495]
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ArgonV
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I'm running 6052x1200 in Eyefinity with bezel compensation. The views are off-centered and skewed.
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#4034917 - 11/12/14 03:24 AM
Re: Does not support multi monitor/Triple Screen..
[Re: mac495]
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Wklink
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I tried it with eyefinity, black screen. I'll try this trick SkullBiscuit posted.
The funny part was that before the whole preset thing it worked well. So they did something with the whole preset thing that screwed up the triple monitor setup.
The artist formerly known as SimHq Tom Cofield
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#4035005 - 11/12/14 01:37 PM
Re: Does not support multi monitor/Triple Screen..
[Re: AbortedMan]
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SkullBiscuit
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That's not quite triple screen...more like one and two separate halves screen. true....but this is a work-around that provides a facsimile of triple screen capabilities -- center view is enlarged while you get some peripheral vision action My only complaint with this kluge is that it does nothing for screen tearing -- V-synch does not work here And a benefit of this arrangement is being able to have other system monitoring apps open and viewable right outside the BoS window (on both sides)
Last edited by SkullBiscuit; 11/12/14 01:41 PM.
AMD 8 core at 4.7Ghz 16GB Ram GTX 970 4GB Sim on SSD Win 7 64bit
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#4035197 - 11/12/14 09:10 PM
Re: Does not support multi monitor/Triple Screen..
[Re: AndyHill]
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AnKor
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What they did with the presets was force feed post effects to everyone and those are not compatible with wide setups in BoS or RoF. The problem starts at about 4096 horizontal resolution last I tested... Interesting observation. Post effects are based on rendering to a texture first, then applying effects using that texture, and then rendering combined picture onto the screen. Now, DirectX 9 specification requires a GPU to support texture sizes up to 4096x4096. However this is a minimum requirement, and most (if not all) DirectX 10 and more modern cards (DX10 requires 8K textures to be supported) allow to use 8K textures in DirectX 9 mode. So it shouldn't be a limitation really. It is more like they are doing something wrong.
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#4035691 - 11/14/14 02:17 AM
Re: Does not support multi monitor/Triple Screen..
[Re: mac495]
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ArgonV
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I wish they would introduce an advanced mode so I can specify res as well as aspect ratio... Any ini mods to do that?
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#4035738 - 11/14/14 04:43 AM
Re: Does not support multi monitor/Triple Screen..
[Re: mac495]
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- Ice
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Still no multi-screen resolutions? I'm having fun with this game but being restricted to a single monitor really lessens the immersion factor.
- Ice
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