#4026726 - 10/24/14 05:29 PM
Civ: Beyond Eath opening turns...
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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#4026736 - 10/24/14 05:41 PM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Dec 2009
Posts: 3,462
AggressorBLUE
Check out my
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Check out my
Senior Member
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Posts: 3,462
Jerz
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PCgamer did a pretty good review: http://www.pcgamer.com/civilization-beyond-earth-review/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 Basically agree with your findings. I think it's up my alley though How is it from a stablity stand point? Civ 5 had a really rough landing. Took the better part of 6 months to get it where it needed to be.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
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#4026753 - 10/24/14 06:19 PM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Feb 2012
Posts: 783
Fudge93
Member
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Member
Joined: Feb 2012
Posts: 783
England
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I started a single player last night when it unlocked. Had no problems. Spent the day and managed to complete a multiplayer game, also had no problems. So it's stable as far as I am concerned.
Were not enough bugs (aliens not software) for me, feral mode next time.
As for the Aliens as long as you leave them alone they tend to leave you be. Didn't stop me purging them from my Island though.
combtpilot.co.uk
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#4026823 - 10/24/14 08:09 PM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
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Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
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THIS is why I wish we could still sell games on. Some games could be excellent, but just not somebody's cup of tea.
- Ice
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#4027554 - 10/26/14 05:44 PM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Feb 2012
Posts: 783
Fudge93
Member
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Member
Joined: Feb 2012
Posts: 783
England
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There is now a demo on the steam store page for anyone interested.
combtpilot.co.uk
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#4027691 - 10/26/14 11:02 PM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Sep 2013
Posts: 1,254
Pielstick
Member
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Member
Joined: Sep 2013
Posts: 1,254
The Engine Room
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600 turns into my second play of this game now.... Kadithan Protectorate, Huge map size, marathon game speed. No stability issues at all One word of advice..... when you get the tech that allows you to build the terrascape tile improvement, they take an age to build, cost a fortune in energy to upkeep, but produce a lot of resources. Only build them if you've got a big energy income and can sustain it with lots of lucrative trade routes. Also one cool thing I'm seeing now.... as you progress down the affinity lines (supremacy, harmony or purity) the style of your cities and units (and unit upgrades you have available) changes to reflect your affinity. I'm working on supremacy, so I get lots of futuristic, sleek looking stuff.
Last edited by Pielstick; 10/26/14 11:04 PM.
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#4027762 - 10/27/14 02:35 AM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: May 2002
Posts: 15,158
No Name
Veteran
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Veteran
Joined: May 2002
Posts: 15,158
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Too bad Steam doesn't allow for exchanging game keys with friends. Magnum, I'd happily give you my Wasterlanders 2 key in exchange for your Civilization key.
Mobo ASUS MAXIMUS IV EXTREME (REV 3.0) Memory CORSAIR XMS3 8GB DDR3 GPU 2 EVGA 680 FTW 4GB CPU Intel Core i7-2600K Sandy Bridge 3.4GHz (3.8GHz) Drives 2 HITACHI Deskstar 3TB 2 Crucial 256 GB SSD Displays 3 HP ZR30w 30" monitors UPS Cyberpower PP2200SW PSU Antec High Current Pro HCP-1200 1200W Case COOLER MASTER CM Storm Trooper Drive LITE-ON Black 12X Blu-ray CPU cooler Noctua 6 Dual Heatpipe Fans COOLER MASTER SickleFlow 120 OS Windows 7 Premium
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#4027769 - 10/27/14 03:06 AM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Jun 2001
Posts: 7,444
Mad Max
survivor
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survivor
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Joined: Jun 2001
Posts: 7,444
NSW, Australia
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In my current game, (my second) I'm playing as KP and just founded a city that the game named Mareeba, which just happens to be a small town in Northern Queensland, Australia where I used to work 30 years ago. http://en.wikipedia.org/wiki/MareebaI wonder if one of the developers came from there.
"You'll never take me alive" said he, And his ghost may be heard if you pass by that billabong "Who'll come a Waltzing Matilda with me?"
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#4027929 - 10/27/14 05:48 PM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Feb 2007
Posts: 8,677
kludger
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Hotshot
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SE Pennsylvania, USA
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Really happy to see they provided a decent functional demo with no time limits, I was planning to wait on buying this until the inevitable holiday sales and patches and DLCs, but I've already played the demo for 2+ hours and am enjoying it, so we'll see if I can hold out.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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#4027936 - 10/27/14 06:03 PM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Dec 2009
Posts: 3,462
AggressorBLUE
Check out my
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Check out my
Senior Member
Joined: Dec 2009
Posts: 3,462
Jerz
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Kludger,
As others have said (and I can now confirm as well) patches are a non-issue here. There's no show stoppers here like there were with C5. I get the occasional audio bug (leaders audio ques not coming in) and once in a while a units animation hangs, but none of the frustrating CTDs from it's predecessor.
And I'll also say, I agree with PCGs review in that at first it feels like C5 with a new skin, but once you really get going you see it's just kept the good parts, while dropping in some fresh concepts and ideas.
It's different enough to warrant being its own game, but familiar enough to be playable out of the box for anyone who has played C5.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
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#4027951 - 10/27/14 06:58 PM
Re: Civ: Beyond Eath opening turns...
[Re: Magnum]
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Joined: Feb 2007
Posts: 8,677
kludger
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Hotshot
Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
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Thanks AggressorBlue and others in this thread, glad to know my concerns about it being in Civ5 initial launch shape are not a reality, will play the demo again a bit and will probably pick it up.
PS I went back to play SMAC and realized I like how the new aliens behave.
i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
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