#4023966 - 10/18/14 02:14 AM
Re: Team Fusion update - October 17th 2014 - Green, Green grass of home
[Re: Mysticpuma2003]
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Joined: Feb 2006
Posts: 4,475
Uriah
Senior Member
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Senior Member
Joined: Feb 2006
Posts: 4,475
Kansas City, Missouri - USA
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I like the current better. But if the new is closer to reality in June I am ok with that.
Race you to the Mucky Duck!
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#4024028 - 10/18/14 06:46 AM
Re: Team Fusion update - October 17th 2014 - Green, Green grass of home
[Re: theOden]
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Joined: Oct 2003
Posts: 1,545
Simbo_Sim123
Member
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Member
Joined: Oct 2003
Posts: 1,545
Tonyrefail South Wales
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Nice video - I played Tom Jones while watching muted. Not unusual mate. Paul
Mae hen wlad fy nhadau yn annwyl i mi, Gwlad beirdd a chantorion, enwogion o fri; Ei gwrol ryfelwyr, gwladgarwyr tra m�d, Dros ryddid collasant eu gwaed. Gwlad, gwlad, pleidiol wyf i'm gwlad. Tra m�r yn fur i'r bur hoff bau, O bydded i'r hen iaith barhau.
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#4025035 - 10/20/14 11:13 PM
Re: Team Fusion update - October 17th 2014 - Green, Green grass of home
[Re: Mysticpuma2003]
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Joined: Jul 2006
Posts: 862
mugwump
Member
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Member
Joined: Jul 2006
Posts: 862
Vancouver, Canuckistan
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Any chance of having the option to keep the current textures? I think I prefer them over the new, greener ones.
S = k ln W
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#4025562 - 10/22/14 12:23 PM
Re: Team Fusion update - October 17th 2014 - Green, Green grass of home
[Re: Ajay]
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Joined: Jan 2004
Posts: 1,108
Mysticpuma2003
Member
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Member
Joined: Jan 2004
Posts: 1,108
Birmingham, UK
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Will there ever be an all in one patch by TF as an option instead of several ? Just wondering , i haven't the patience anymore to jump through hoops anymore to get a game up to date cheers and nice work. And from a previous update: "feature request 1 the serious one! Do you think it will be possible in future to have a full patch (including also previous patches) instead of incremental? (is it possible to overwrite previous patches?) this would help newbies and lazy people getting up to date! And since the more we are the better... also an autoupdater could be a great idea to have more people." Yup. That was detailed in the last update. An auto-updater is in the works for v5.00 and it will update any version to the latest Cheers, MP
[img]http://i41.tinypic.com/2yjr679.png[/img]
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#4027454 - 10/26/14 10:24 AM
Re: Team Fusion update - October 17th 2014 - Green, Green grass of home
[Re: Ajay]
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Joined: Dec 2000
Posts: 831
rootango
Member
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Member
Joined: Dec 2000
Posts: 831
everywhere
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the new scenery looks very good, and i base this on what i remember from living in SE England for 5 yrs
one of the most impressive changes as part of this new color scheme is how the distant aircraft stand out more realistically against various types of vegetation/scenery, giving much more realistic spotting/tracking distances.
has somebody in TF also been working at improving the hedges (as map objects) for this new map version ? (the hedges look better now). the lack of extensive use of hedges was always a weak point in the original SE England map (they had to be added manually by the map makers, and iirc oleg/luthier stated this was to time consuming)
Be advised, we got zips in the wire
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#4027806 - 10/27/14 09:22 AM
Re: Team Fusion update - October 17th 2014 - Green, Green grass of home
[Re: Mysticpuma2003]
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Joined: Jan 2004
Posts: 1,108
Mysticpuma2003
Member
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Member
Joined: Jan 2004
Posts: 1,108
Birmingham, UK
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"has somebody in TF also been working at improving the hedges" Yes, the texture painter on this mod has manually been adding the hedges
[img]http://i41.tinypic.com/2yjr679.png[/img]
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#4027820 - 10/27/14 11:36 AM
Re: Team Fusion update - October 17th 2014 - Green, Green grass of home
[Re: Mysticpuma2003]
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Joined: May 2006
Posts: 1,088
SlipBall
disillusioned
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disillusioned
Member
Joined: May 2006
Posts: 1,088
East Coast U.S.A.
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I think it would be a good idea to make some hedge object's, say 50m in size some straight, some curved made up from various tree and shrub types, that could be placed in FMB. It may be possible that these objects will then be hard, and so you would not be able to fly through them...we have that ability right now in the game, to take various objects and combine them into a single placeable object with the grandfathered DM qualities of a component....just thinking out loud here but I did suggest this to Luthier for use in WW II, he tried it and was amazed that the hedge single object although large in length, had only a slight hit on the system resources.
Post composed with speech to text, it woks grape!
Clod OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954 GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
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#4028152 - 10/28/14 07:20 AM
Re: Team Fusion update - October 17th 2014 - Green, Green grass of home
[Re: Mysticpuma2003]
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Joined: Aug 2002
Posts: 4,010
PV1
sometime mudslinger
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sometime mudslinger
Senior Member
Joined: Aug 2002
Posts: 4,010
Ladner, Wet Coast, Canada
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That's how building clusters are done in bdg BoB2 patches. Somehow the system treats 20 houses fused as a single object the same as one house. This lets lots more objects be placed on the map, but you are limited by the fixed relative positions of the component parts, which is especially a problem on sloping ground. You'll find the same thing - hedges are easy on the flat, but on a slope, they will stick out and float in the air. I don't know if there is a way around it. Each object has one mounting point, and it is typically set at ground level. A group object is generally made assuming flat ground, and all keys off that one mounting point. For special one-use objects, you can build in the slope for their placement, but you can't do that all the time, because you'd take forever to do it, and each of those objects would have to exist as individual items to be loaded, so the overhead would get back to what you had with individual objects.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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