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#4025334 - 10/21/14 08:25 PM MWO Patch Notes 10/21  
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Raw Kryptonite Offline
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The new mechs are in!


http://mwomercs.com/news/2014/10/980-patch-notes-13345

Patch Notes - 1.3.345
by Nikolai Lubkiewicz in [ Patch Notes ] on, Oct 21, 2014 5:30 PM UTC

Greetings MechWarriors!

Two of our customer appreciation awards are now in-game!

The limited edition Atlas AS7-S and CN9-AH each come with custom camo and geometry, new loadouts, and a 30% C-Bill reward bonus
.

As a quick refresher from the anniversary E-mail and forum thread: The AS7-S is being awarded to players who have purchased any tier of Founders, Phoenix, Clan Wave 1 or Wave 2 pre-order package in their MWO career.

The CN9-AH will appear in the Mechlab of anyone who had purchased an MC package or any Founders collection. For more info, please refer to: http://mwomercs.com/forums/topic/171445-anniversary-faq/.

We have even more prizes for all players to benefit from with the introduction of Rewards 2.0: These new rewards are designed to encourage even more engagement, teamwork, and role warfare.

Many of these are new designs and have several requirements to trigger in-game. Please take a moment to review the list and table below, but keep in mind further tuning may still occur. (We will let you know if and when it does!)

In Conquest game mode, point capture has been accelerated significantly. (WOOHOO!!)
A tuning pass has also taken place on jump jets, fall speed, and LRM-5s. A number of major bug-fixes are appearing in today's build, including one where Post-AA was being forced on despite player-selection otherwise, fixing the out-of-bounds in River City and resolving a memory corruption issue as well as others listed below.

If you encounter any new issues in the patch, we invite and encourage you to report your bugs on the patch feedback forums: http://mwomercs.com/forums/forum/192-patch-feedback/

We hope you enjoy this patch and thank you all for your continued support and enthusiasm in the game. We have more big things coming, so stay tuned!


Content

New Reward 'Mechs

Atlas AS7-S


Tonnage: 100
Engine: 300 Standard
Top Speed: 48.6 kph
Max Engine Rating: 360
Torso Movement:
75 degrees to each side.
16 degrees up and down.
Arm Movement:
35 degrees to each side.
30 degrees up and down.
Armor: 608 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Medium Laser, Double Heat Sink x2
Left Torso: LRM 20, SRM 6, Streak SRM 2 x2, LRM Ammo x2, SRM Ammo
Center Torso: Medium Laser x2
Right Torso: AC/20, AC/20 Ammo x2
Right Arm: Medium Laser, Double Heat Sink
Left Leg: Streak SRM Ammo
Right Leg: AC/20 Ammo
Hardpoints:
Left Arm: 1 Energy, 1 AMS
Left Torso: 4 Missile
Center Torso: 2 Energy
Right Torso: 1 Ballistic
Right Arm: 1 Energy
Heat Sinks: 15 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots:
'Mech: 2
Consumable: 2
Weapon: 2
Movement Archetype: Huge
Quirks: None
30% C-Bill bonus

Centurion CN9-AH

Tonnage: 50
Engine: 200 Standard
Top Speed: 64.8 kph
Max Engine Rating: 275
Torso Movement:
110 degrees to each side.
25 degrees up and down.
Arm Movement:
0 degrees to each side.
35 degrees up and down.
Armour: 272 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Torso: LRM 10, LRM Ammo x2
Right Torso: AC/20 Ammo x2
Right Arm: AC/20
Left Leg: Heat Sink
Right Leg: Heat Sink
Hardpoints:
Left Torso: 3 Missile
Right Torso: 1 AMS
Right Arm: 3 Ballistic
Heat Sinks: 10 Single
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots:
'Mech: 1
Consumable: 2
Weapon: 2
Movement Archetype: Medium
Quirks:
Torso Turn Rate (Yaw): +35%
Turn Rate: +10%
Acceleration Rate: -10%
Deceleration Rate: +10%
Additional Armor (RA): 10
30% C-Bill bonus

Gameplay

Rewards 2.0 - What's New?

The new rewards system comes with a number of new rewards specially designed for role warfare. With Rewards 2.0 all rewards were re-balanced in order to be economical. Many rewards are based on a system measuring engagement/disengagement with enemy players.

Engagement/Disengagement Rules:

Dealing or receiving damage makes you engaged.
Depending on sight, distance and time since the last damage was dealt, timers work to see if you are still actively in combat or disengaged.

The following rewards are new or follow a different system now:

Scouting:

Be the first to spot a target.
Do not engage.


Flanking:

Move behind an enemy Mech without being targeted by it and without being engaged.
Deal damage to the enemy Mech from behind (out of sight).
Reward has a cool-down of 20 seconds.


Kill Most Damage:

Compared to all other players, deal the most damage to a target.
The target dies.


Killing Blow:

Deal the killing shot to a target.


Solo Kill:

Achieve both "Kill Most Damage" and "Killing Blow" for the same target.


Capture:

Being inside of a base while the base re-aligns.

Brawler:

Get a "Solo Kill" in between 0 and 450 meters distance to the target.
Be in a medium or heavy 'Mech.


Lance Formation:

All players of one lance are in a distance of 140 meters to each other.
The whole lance is engaged.
Reward occurs every 15 seconds if not interrupted.


Protected Light:

Be in a light 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.


Protected Medium:

Be in a medium 'Mech.
Stay close to a 'Mech that is at least 2 weight classes higher.
Both are engaged.
Reward occurs every 8 seconds.

Protect Proximity:

Staying in a radius of 150 meters to a damaged friendly 'Mech (critical damage).
Be engaged.
Reward occurs every 10 seconds if not interrupted.


TAG Damage:

TAG a target.
Damage is dealt to that target while target is still TAGed.
Reward is multiplied by the damage dealt in points.
Reward is only shown on HUD once finished or interrupted (total number rewarded).
Reward is only given if the target is tagged for at least 2 seconds.
Reward is only given if the target takes at least 5 damage.
The reward has a cooldown of 2 seconds.
This timer resets to 2 seconds with every point of damage dealt.
Once the timer reaches 0 all the accumulated reward is given to the player/shown on HUD.
The reward is finished when:
Tag is removed from the target.
The target dies.


TAG Kill:

The user is tagging the target.
The target gets destroyed WHILE being TAGed.


Hit and Run:

A hit and run “Score” is generated based off an engagement.
Every point of damage dealt counts for 1 point of score.
Every point of damage taken counts for -2 points of score.
If score is greater than 10, you are awarded with a hit and run award.
If the total damage taken during the engagement is greater than 15 the score is zeroed and no award is given.


First Capture:

Player gets the capture collector reward for a previously uncaptured collector.
Can only occur once per collector per match.
Does not apply to starting bases that are already captured.


Stealth TAG

Player TAGs a target.
Player stays out of the line of sight of any enemy.
Player is rewarded every 6 seconds.


Rewards 2.0 - What is the New Balance?
Reward New Reward Given XP New Reward Given CB
Component Destroyed 10 2300
Kill 30 4000
Death 0 0
Win 250 25000
Loss 40 10000
Assist 20 2500
Team Kill -150 -10000
Damage Done 0 21
Tie 75 15000
Capture Win 75 0
Capture Assist 50 0
Spotting Assist 20 2000
Salvage Bonus 1 0
Kill Most Damage 80 5000
Solo Kill 280 10000
Scouting 20 2000
Flanking 20 1500
Capture 50 2500
Capture Pulse 0 25
First Capture 60 4500
Brawling 130 4500
Tag Damage 0 35
Tag Kill 60 6000
Narc Kill 60 6000
Hit And Run 15 2000
Tag Stealth 5 150
Lance Formation 0 60
Protected Medium 0 65
Protected Light 0 65
Protect Proximity 0 55
Savior Kill 60 4500
Defensive Kill 60 4500
UAV Kill 50 0
UAV Locked Damage 25 1800
UAV Detection 20 250
Counter ECM 70 2500
Counter ECM Locked Dmg 25 500
Turret Kill 50 1000
Tag Narc 25 1500
UI

Users will now return to the 'Home' tab instead of 'MechLab' after a match.
Added the 'Configure' button to the Home screen.
When viewing a 'Mech in the MechLab, if any of the summary bars in the lower right hand corner exceed their maximum value, the actual value will now be displayed and colored red.
New MechLab warnings have been created to facilitate correcting invalid load-outs.
If a 'Mech is over tonnage, the player will receive a warning when they attempt to edit it. The player must manually remove unwanted equipment until the 'Mech is no longer over tonnage.
If a 'Mech has too many jump jets equipped, the player will receive a warning when they attempt to edit it. A number of jump jets are automatically removed in order to meet the 'Mech's jump jet limit.
After making these corrections the player must save their new load-out in order to commit to it.

Tuning

Added LRM-5 heat scale. Linked to all LRMs. This is for both Clan and IS. All Clan and IS PPCs now have a 7.0 heat scale multiplier.
Increased the capture rate of the resource collectors in the Conquest game mode.
The amount of time it took to go from the mid point on the capture meter to full cap to your team has been drastically reduced.
Jump Jet thrust has been adjusted on Class I, III and IV Jump Jets to make them feel livelier.
You will notice a small increase in height.
You will notice that you get to max height much quicker.
OmniPods that provide additional jump jet slots have been changed to automatically include those jump jets as fixed equipment.
'Mechs with these OmniPods equipped may experience invalid loadouts until they are edited in the MechLab.
The OmniPods affected are:
Kit Fox S: Left Leg, Left Torso, Right Leg, Right Torso.
Timber Wolf S: Left Torso, Center Torso, Right Torso.
The fall speed limits over which a 'Mech takes damage have been updated to:
Light 'Mechs: 46 m/s.
Medium 'Mechs: 39 m/s.
Heavy 'Mechs: 35 m/s.
Assault 'Mechs: 33 m/s.

Bug Fixes

Fixed an issue where PostAA was not turning off even though users had it off.
Fixed a memory corruption issue.
River City out-of-bounds fixed.
Terra Therma Bridge off-set fixed.
Misc. geometry improvements River City, Canyon Network, Alpine Peaks, Forest Colony.
Fixed inconsistencies in weapon modules naming.
Fixed a text issue where XP is labelled as GXP on the EOR screen for players without Premium Time.

Known Issue

The total XP on the HUD in Modern Reward Display Mode will show the previous XP total if user is receiving rewards that have zero XP such as the 'Conquest Pulse' reward.

We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler
·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo
· CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
#4025343 - 10/21/14 08:35 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Feb 2007
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kludger Offline
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kludger  Offline
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Wow I like the sound of those rewards changes, especially for support and scout roles thumbsup

The paint on the AS-7S CN9-AH is pretty interesting, looking forward to playing this week with my new mechs.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4025353 - 10/21/14 09:00 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
Hmmm, any recommendations on stormcrows...cause I'm about to buy 3 of them...

S


MWO callsign Feetwet
#4025367 - 10/21/14 09:52 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Aug 2012
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Azshal Offline
"Call me Az"
Azshal  Offline
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Member

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Near VSFB, California
Originally Posted By: Raw Kryptonite
In Conquest game mode, point capture has been accelerated significantly.



#4025371 - 10/21/14 09:59 PM Re: MWO Patch Notes 10/21 [Re: Feetwet]  
Joined: Feb 2007
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kludger Offline
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Originally Posted By: Feetwet
Hmmm, any recommendations on stormcrows...cause I'm about to buy 3 of them...

S


Yeah buy them, I am as well, from I've seen when I ran up against StormCrows in my Summoner, they are fast and flexible and pack a serious punch for a Medium.

I'm planning to master them so I can run them when all the Heavy and Assault slots are taken up.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4025375 - 10/21/14 10:16 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
Veteran

Joined: Apr 2008
Posts: 19,581
MS
Conquest is fun again, I'm happy to report. Not crazy about the required jumpjets due to omnipods, since I always just used 1 jet. Screwed up all 3 of my TW's.
About to play with the atlas a bit, but I like most of it already! Check this guy out.
82.9 dmg, heat 1.14 and slloooowww. Still, I like the build.




·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler
·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo
· CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
#4025384 - 10/21/14 10:55 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Oct 2000
Posts: 6,840
Clydewinder Offline
Mach 2 Infrared Orangutan
Clydewinder  Offline
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New Berlin, WI United States
I'm not sure the absurdly low speed is even a problem. Most of the time it's going to get grouped with a Direwolf in the same lance rolling at the same speed.

The DWF has certainly blazed new trails in the field of lethargy.


Robots are stealing my luggage.
#4025386 - 10/21/14 11:01 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Oct 2000
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Clydewinder Offline
Mach 2 Infrared Orangutan
Clydewinder  Offline
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New Berlin, WI United States


Robots are stealing my luggage.
#4025389 - 10/21/14 11:20 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Feb 2007
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kludger Offline
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AS-7S would also be a blast with AC20 + 4xSRM6 = nice alpha thumbsup

Pretty much my usual DDC build but with an extra SRM6 swapped in for the ECM.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4025401 - 10/21/14 11:56 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
Veteran

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AS7-S

Yeah, the usual build, but I still like it.


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler
·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo
· CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
#4025421 - 10/22/14 12:37 AM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
Well I'm broke now. 2 stormcrows.


MWO callsign Feetwet
#4025435 - 10/22/14 01:19 AM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Oct 2013
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Ranger5 Offline
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Ranger5  Offline
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Clydewinder, tried your build on the Terra Therma map- worked great. Lasers on one weapon group, missiles on another and both chained-fired. Gauss rifle was on another weapon group. Gauss rifle was great for distance shots and out of their range. smile I might of overheated only 1-2 times. 4 sets of the SRMs chain-fired never overheated for me. Really nice build.

#4025452 - 10/22/14 02:08 AM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
Veteran

Joined: Apr 2008
Posts: 19,581
MS
We playing tonight? Chat open.


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler
·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo
· CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
#4025487 - 10/22/14 04:06 AM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Jun 2010
Posts: 1,181
DaBBQ Offline
Bug Stompe....Quisling
DaBBQ  Offline
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Member

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I jammed my rudder pedals earlier tonight so its going to take a while to fix.

#4025593 - 10/22/14 01:22 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
Sorry for my loss of composure last night. Getting pummeled always irritates me but getting no money made my blood boil.

S


MWO callsign Feetwet
#4025639 - 10/22/14 03:03 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
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kludger Offline
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No worries was a rough night with our luck landing some large premades on the other team most of the night... good fun last few rounds though.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4025715 - 10/22/14 05:54 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Sep 2000
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sinner6 Offline
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sinner6  Offline
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Fort Worth,TX
Sorry I could not make it last night, but I will be on today and this evening.


Steam: Sinner6
Uplay: Sinner76028
MWO: Sinner6
#4025786 - 10/22/14 08:27 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Nov 2001
Posts: 1,690
Feetwet Offline
Son of Birmingham
Feetwet  Offline
Son of Birmingham
Member

Joined: Nov 2001
Posts: 1,690
Houston, Tx
Hot fix incoming. Hopefully this will help a bit.


MWO callsign Feetwet
#4025870 - 10/22/14 11:42 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
Veteran

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Posts: 19,581
MS
We have another Hot Fix scheduled for today!
As mentioned in yesterday's Patch Notes, our new Rewards 2.0 could be subject to change.
After reviewing the first day of data, we felt confident moving forward to Rewards 2.0.1 and cashing out more on:

- Assists: From 2500 CB to 3500 CB / 20 XP to 40 XP
- Component Destruction: 10 XP to 15 XP
- Losses: 10000 CB to 20000 CB
- Capture Pulse: 25 CB to 100 CB
- Lance Formation: 60 CB to 120 CB
- Protected Medium: 65 CB to 100 CB
- Protected Light: 65 CB to 100 CB
- Protect Proximity: 55 CB to 90 CB

This hot-fix will also include the removal of rewards which were incorrectly delivered in yesterday's patch.
Players experiencing any load-out issues are asked to strip and re-equip their 'Mechs to correct the issue.

This hot-fix is scheduled for 3PM PDT \ 6PM EDT \ 10PM UTC today, October 22nd.
Edit: Due to an issue discovered in testing, this hot-fix has been rescheduled for 10AM PDT \ 1PM EDT \ 5PM UTC tomorrow, October 23rd.
This will include a patch to the game files and to our servers and could take up to an hour to deploy and test.
We apologize for any inconvenience and thank you for standing by!


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler
·16 GB Patriot Memory VIPER 4 3000MHz ·GIGABYTE Z390 AORUS PRO WiFi Mobo
· CORSAIR CARBIDE AIR 540 case ·BenQ BL3200PT monitor
#4026074 - 10/23/14 01:00 PM Re: MWO Patch Notes 10/21 [Re: Raw Kryptonite]  
Joined: Sep 2000
Posts: 3,270
sinner6 Offline
Senior Member
sinner6  Offline
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Posts: 3,270
Fort Worth,TX
I like the new payout system.


Steam: Sinner6
Uplay: Sinner76028
MWO: Sinner6
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