#4025155 - 10/21/14 09:20 AM
Re: The Totally non-statistical and un-scientific Historical encounter rate thread.
[Re: ricnunes]
|
Joined: Nov 2001
Posts: 1,485
Winding Man
Member
|
Member
Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
|
Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread
Yes we can make encounters less frequent (more hostorically correct) - and yes then it will get boring..... been down this road so many times since P1. Its hard to sell boring....and as the years progress the requirement for instant gratification in this world seems to become increasingly prevalent.
WM
Last edited by Winding Man; 10/21/14 09:32 AM.
OBD Software
|
|
|
#4025190 - 10/21/14 12:40 PM
Re: The Totally non-statistical and un-scientific Historical encounter rate thread.
[Re: Winding Man]
|
Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
|
Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
|
Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread
Yes we can make encounters less frequent (more hostorically correct) - and yes then it will get boring..... been down this road so many times since P1. Its hard to sell boring....and as the years progress the requirement for instant gratification in this world seems to become increasingly prevalent.
Looking forward to what you have cooked up for us Winder. While I can't offer anything about the "encounter" rate, there are some things I like to do now (when I actually get the chance to fly) that helps reduce the "kill tally" rate. I follow a few simple rules. #1. I take the soonest opportunity to escape from combat the moment my pilot becomes wounded. If my pilot has been hit by bullets or wounded by AA, as soon as it is safe to head home, that's what I do. If I'm in the middle of a dogfight, I begin searching for the safest way to exit the battle instead of trying to finish off the other guy. If I have no choice but to fight, then yes I keep fighting. But if I can climb above, dive away or extend without presenting an easy target, I head home instead of pushing for the kill. #2. I don't drop below a certain altitude while over no-mans land or behind enemy lines. I don't care if the enemy pilot is trailing smoke and he's all alone. If he dives away low behind his lines, I let him go. Even though ground fire is not present all behind the actual front in the sim, I pretend like it really is and won't risk being shot like the Red Baron was. #3. Change Guns setting to Less Accurate in the Workshop. There's a lot of things no computer sim can properly account for such as the biting cold, the actual fear of death, etc. Less Accurate Guns, to me, acts as a sort of "compensator" for difficulties that should be present but no sim is capable of replicating. I'm not suggesting the actual guns were inaccurate during the real war. I'm just using the setting to try to balance out other factors that can't be present in WOFF. #4. Labels Off. Always. I understand everyone has different levels of vision and that sims have a hard time drawing out aircraft past certain distances. Like all of these suggestions, it's a personal choice. Not a matter of what is "right" or "wrong." For me personally, with labels off I'm much more likely to be surprised by an enemy flight. It also means there are enemy flights that might come within a couple miles of me that I don't turn to engage because I just plain never saw them. #5. I don't put in claims for kills that happened behind enemy lines and there are no friendlies nearby to confirm it. Yes, the Workshop takes that stuff into account when evaluating a claim, but if there's nobody there to confirm the kill (solo mission, flight got completely scattered to the wind during the dogfight, etc) then I just call it a loss and don't put the claim in ensuring my total kill count will stay lower. The net result for me is that I still get a satisfying number of encounters that keep missions from being boring, but it helps keep my total kill tally from beating Manfred's in the first 6 weeks of the war. Just throwing it out there for anyone who might be interested.
|
|
|
#4025202 - 10/21/14 01:04 PM
Re: The Totally non-statistical and un-scientific Historical encounter rate thread.
[Re: DukeIronHand]
|
Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
|
BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
|
.
+1 to all of those Hellshade. To your list I also add when flying DID:
#6. No aids of any kind and no in-sim map once the mission has begun. Strictly Eyeball 20-20 and my own 'paper' map on the second monitor.
#7. No time compression. Fly the mission in real time and as if your real life depended on getting back to somewhere safe.
#8. I don't engage unless the odds are strongly in my favor, the only caveat being if I've been assigned an escort mission as I then must protect the B/R buses despite the odds.
Another thing you can add to this if you would like even more realistic mission numbers is to pay attention to how many days it takes to repair your mount after it has been damaged and don't fly those days. Because of equipment/parts shortages it was common for pilots to not have a plane available and thus could not fly any missions until the needed parts and/or equipment arrived.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
|
|
|
#4025204 - 10/21/14 01:06 PM
Re: The Totally non-statistical and un-scientific Historical encounter rate thread.
[Re: Hellshade]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread
Yes we can make encounters less frequent (more hostorically correct) - and yes then it will get boring..... been down this road so many times since P1. Its hard to sell boring....and as the years progress the requirement for instant gratification in this world seems to become increasingly prevalent.
Looking forward to what you have cooked up for us Winder. While I can't offer anything about the "encounter" rate, there are some things I like to do now (when I actually get the chance to fly) that helps reduce the "kill tally" rate. I follow a few simple rules. #1. I take the soonest opportunity to escape from combat the moment my pilot becomes wounded. If my pilot has been hit by bullets or wounded by AA, as soon as it is safe to head home, that's what I do. If I'm in the middle of a dogfight, I begin searching for the safest way to exit the battle instead of trying to finish off the other guy. If I have no choice but to fight, then yes I keep fighting. But if I can climb above, dive away or extend without presenting an easy target, I head home instead of pushing for the kill. #2. I don't drop below a certain altitude while over no-mans land or behind enemy lines. I don't care if the enemy pilot is trailing smoke and he's all alone. If he dives away low behind his lines, I let him go. Even though ground fire is not present all behind the actual front in the sim, I pretend like it really is and won't risk being shot like the Red Baron was. #3. Change Guns setting to Less Accurate in the Workshop. There's a lot of things no computer sim can properly account for such as the biting cold, the actual fear of death, etc. Less Accurate Guns, to me, acts as a sort of "compensator" for difficulties that should be present but no sim is capable of replicating. I'm not suggesting the actual guns were inaccurate during the real war. I'm just using the setting to try to balance out other factors that can't be present in WOFF. #4. Labels Off. Always. I understand everyone has different levels of vision and that sims have a hard time drawing out aircraft past certain distances. Like all of these suggestions, it's a personal choice. Not a matter of what is "right" or "wrong." For me personally, with labels off I'm much more likely to be surprised by an enemy flight. It also means there are enemy flights that might come within a couple miles of me that I don't turn to engage because I just plain never saw them. #5. I don't put in claims for kills that happened behind enemy lines and there are no friendlies nearby to confirm it. Yes, the Workshop takes that stuff into account when evaluating a claim, but if there's nobody there to confirm the kill (solo mission, flight got completely scattered to the wind during the dogfight, etc) then I just call it a loss and don't put the claim in ensuring my total kill count will stay lower. The net result for me is that I still get a satisfying number of encounters that keep missions from being boring, but it helps keep my total kill tally from beating Manfred's in the first 6 weeks of the war. Just throwing it out there for anyone who might be interested. Hellshade, you just elucidated my personal credo as I fly in DiD. Very interesting that we seem to have the same approach. I vary somewhat on the last point though. If Woff offers me a claim form I will fill it as long as I have a witness.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
|
#4025212 - 10/21/14 01:29 PM
Re: The Totally non-statistical and un-scientific Historical encounter rate thread.
[Re: Winding Man]
|
Joined: Mar 2011
Posts: 3,727
Rick_Rawlings
Senior Member
|
Senior Member
Joined: Mar 2011
Posts: 3,727
|
Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread
WM And please don't think that we are griping. There is literally so little wrong with this game that we can tend to sound a bit over the top for lack of legitimate complaints...
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
|
|
|
#4025226 - 10/21/14 02:01 PM
Re: The Totally non-statistical and un-scientific Historical encounter rate thread.
[Re: DukeIronHand]
|
Joined: Feb 2010
Posts: 890
Creaghorn
Member
|
Member
Joined: Feb 2010
Posts: 890
N�rnberg Frankonia
|
Guys, there are settings for every tastes in this sim. Those realism buffs, like me, and others, it is great to have realistic settings, which means having 1 -3 missions each day, and also with having 5 missions without any encounter. There are possibilities to tone it down for those who want rather have quicker benefits and fun. Advancing days, busy periods, calm periods, early war, late war, always attack, labels, gun accuracy, strength etc. etc. Enough settings for everybody. So rather having it as realistically as possible, with the option to tone it down, instead of having an rather unrealistic and unhistorical base without having the option to tone it up. There are not many simulators out there with that many options to satisfy everybodies taste. Cheers
|
|
|
#4025234 - 10/21/14 02:28 PM
Re: The Totally non-statistical and un-scientific Historical encounter rate thread.
[Re: DukeIronHand]
|
Joined: Dec 2013
Posts: 424
Rover_27
Member
|
Member
Joined: Dec 2013
Posts: 424
Russia
|
Just wanted to double-check. When I lower forward gun accuracy does it affect everybody not just me? Because that's how I always fly.
i5 2320, 3.3 GHz GTX 560Ti, 4 GB graphics memory 8 GB RAM Windows 7 64x
|
|
|
#4025260 - 10/21/14 03:47 PM
Re: The Totally non-statistical and un-scientific Historical encounter rate thread.
[Re: Creaghorn]
|
Joined: Jun 2014
Posts: 1,595
OldHat
Member
|
Member
Joined: Jun 2014
Posts: 1,595
|
Guys, there are settings for every tastes in this sim. Those realism buffs, like me, and others, it is great to have realistic settings, which means having 1 -3 missions each day, and also with having 5 missions without any encounter. There are possibilities to tone it down for those who want rather have quicker benefits and fun. Advancing days, busy periods, calm periods, early war, late war, always attack, labels, gun accuracy, strength etc. etc. Enough settings for everybody. So rather having it as realistically as possible, with the option to tone it down, instead of having an rather unrealistic and unhistorical base without having the option to tone it up. There are not many simulators out there with that many options to satisfy everybodies taste. Cheers Thanks for sharing this information Creaghorn. I didn't know that these settings already existed. I just leave everything on historical because I don't know what changes with "light", "medium", "less accurate", etc... I would like to know how to set the workshop to my taste WITHOUT resorting to modifying game files. Please show me the settings to achieve: 1. 1 mission every 4 days (Is it just using time advance?) 2. 1 Enemy encounter every 4th mission 3. More bomber activity or much less fighter activity If I can just adjust these in workshop, that'll be the way I'd like to play this game.
|
|
|
|
|