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#4025155 - 10/21/14 09:20 AM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: ricnunes]  
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Winding Man Offline
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Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread

Yes we can make encounters less frequent (more hostorically correct) - and yes then it will get boring..... been down this road so many times since P1. Its hard to sell boring....and as the years progress the requirement for instant gratification in this world seems to become increasingly prevalent.


WM

Last edited by Winding Man; 10/21/14 09:32 AM.

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#4025157 - 10/21/14 09:41 AM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: Winding Man]  
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Originally Posted By: Winding Man
Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread

Yes we can make encounters less frequent (more hostorically correct) - and yes then it will get boring..... been down this road so many times since P1. Its hard to sell boring....and as the years progress the requirement for instant gratification in this world seems to become increasingly prevalent.


WM

Amen thumbsup


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BOC Member since....I can't remember!
#4025189 - 10/21/14 12:39 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: DukeIronHand]  
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I hope whatever changes that are made (and I realize a list of changes has not been released) for some of issues raised here will optional and not mandatory depending on what they are.

As I have stated before, at the risk of being called a "homer fanboy", I have no complaints with the mission/time system now.

In all my reading pilots in the Great War scout squadrons generally flew two missions a day weather allowing. Sometimes three in times of need.

And you are correct. You will never make everyone happy!
S!

#4025190 - 10/21/14 12:40 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: Winding Man]  
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Hellshade Offline
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Originally Posted By: Winding Man
Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread

Yes we can make encounters less frequent (more hostorically correct) - and yes then it will get boring..... been down this road so many times since P1. Its hard to sell boring....and as the years progress the requirement for instant gratification in this world seems to become increasingly prevalent.


Looking forward to what you have cooked up for us Winder.

While I can't offer anything about the "encounter" rate, there are some things I like to do now (when I actually get the chance to fly) that helps reduce the "kill tally" rate. I follow a few simple rules.

#1. I take the soonest opportunity to escape from combat the moment my pilot becomes wounded. If my pilot has been hit by bullets or wounded by AA, as soon as it is safe to head home, that's what I do. If I'm in the middle of a dogfight, I begin searching for the safest way to exit the battle instead of trying to finish off the other guy. If I have no choice but to fight, then yes I keep fighting. But if I can climb above, dive away or extend without presenting an easy target, I head home instead of pushing for the kill.

#2. I don't drop below a certain altitude while over no-mans land or behind enemy lines. I don't care if the enemy pilot is trailing smoke and he's all alone. If he dives away low behind his lines, I let him go. Even though ground fire is not present all behind the actual front in the sim, I pretend like it really is and won't risk being shot like the Red Baron was.

#3. Change Guns setting to Less Accurate in the Workshop. There's a lot of things no computer sim can properly account for such as the biting cold, the actual fear of death, etc. Less Accurate Guns, to me, acts as a sort of "compensator" for difficulties that should be present but no sim is capable of replicating. I'm not suggesting the actual guns were inaccurate during the real war. I'm just using the setting to try to balance out other factors that can't be present in WOFF.

#4. Labels Off. Always. I understand everyone has different levels of vision and that sims have a hard time drawing out aircraft past certain distances. Like all of these suggestions, it's a personal choice. Not a matter of what is "right" or "wrong." For me personally, with labels off I'm much more likely to be surprised by an enemy flight. It also means there are enemy flights that might come within a couple miles of me that I don't turn to engage because I just plain never saw them.

#5. I don't put in claims for kills that happened behind enemy lines and there are no friendlies nearby to confirm it. Yes, the Workshop takes that stuff into account when evaluating a claim, but if there's nobody there to confirm the kill (solo mission, flight got completely scattered to the wind during the dogfight, etc) then I just call it a loss and don't put the claim in ensuring my total kill count will stay lower.

The net result for me is that I still get a satisfying number of encounters that keep missions from being boring, but it helps keep my total kill tally from beating Manfred's in the first 6 weeks of the war. Just throwing it out there for anyone who might be interested.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
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#4025202 - 10/21/14 01:04 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: DukeIronHand]  
Joined: May 2012
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RAF_Louvert Offline
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L'Etoile du Nord
.

+1 to all of those Hellshade. To your list I also add when flying DID:

#6. No aids of any kind and no in-sim map once the mission has begun. Strictly Eyeball 20-20 and my own 'paper' map on the second monitor.

#7. No time compression. Fly the mission in real time and as if your real life depended on getting back to somewhere safe.

#8. I don't engage unless the odds are strongly in my favor, the only caveat being if I've been assigned an escort mission as I then must protect the B/R buses despite the odds.

Another thing you can add to this if you would like even more realistic mission numbers is to pay attention to how many days it takes to repair your mount after it has been damaged and don't fly those days. Because of equipment/parts shortages it was common for pilots to not have a plane available and thus could not fly any missions until the needed parts and/or equipment arrived.

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4025204 - 10/21/14 01:06 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: Hellshade]  
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Robert_Wiggins Offline
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Originally Posted By: Hellshade
Originally Posted By: Winding Man
Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread

Yes we can make encounters less frequent (more hostorically correct) - and yes then it will get boring..... been down this road so many times since P1. Its hard to sell boring....and as the years progress the requirement for instant gratification in this world seems to become increasingly prevalent.


Looking forward to what you have cooked up for us Winder.

While I can't offer anything about the "encounter" rate, there are some things I like to do now (when I actually get the chance to fly) that helps reduce the "kill tally" rate. I follow a few simple rules.

#1. I take the soonest opportunity to escape from combat the moment my pilot becomes wounded. If my pilot has been hit by bullets or wounded by AA, as soon as it is safe to head home, that's what I do. If I'm in the middle of a dogfight, I begin searching for the safest way to exit the battle instead of trying to finish off the other guy. If I have no choice but to fight, then yes I keep fighting. But if I can climb above, dive away or extend without presenting an easy target, I head home instead of pushing for the kill.

#2. I don't drop below a certain altitude while over no-mans land or behind enemy lines. I don't care if the enemy pilot is trailing smoke and he's all alone. If he dives away low behind his lines, I let him go. Even though ground fire is not present all behind the actual front in the sim, I pretend like it really is and won't risk being shot like the Red Baron was.

#3. Change Guns setting to Less Accurate in the Workshop. There's a lot of things no computer sim can properly account for such as the biting cold, the actual fear of death, etc. Less Accurate Guns, to me, acts as a sort of "compensator" for difficulties that should be present but no sim is capable of replicating. I'm not suggesting the actual guns were inaccurate during the real war. I'm just using the setting to try to balance out other factors that can't be present in WOFF.

#4. Labels Off. Always. I understand everyone has different levels of vision and that sims have a hard time drawing out aircraft past certain distances. Like all of these suggestions, it's a personal choice. Not a matter of what is "right" or "wrong." For me personally, with labels off I'm much more likely to be surprised by an enemy flight. It also means there are enemy flights that might come within a couple miles of me that I don't turn to engage because I just plain never saw them.

#5. I don't put in claims for kills that happened behind enemy lines and there are no friendlies nearby to confirm it. Yes, the Workshop takes that stuff into account when evaluating a claim, but if there's nobody there to confirm the kill (solo mission, flight got completely scattered to the wind during the dogfight, etc) then I just call it a loss and don't put the claim in ensuring my total kill count will stay lower.

The net result for me is that I still get a satisfying number of encounters that keep missions from being boring, but it helps keep my total kill tally from beating Manfred's in the first 6 weeks of the war. Just throwing it out there for anyone who might be interested.


Hellshade, you just elucidated my personal credo as I fly in DiD. Very interesting that we seem to have the same approach.
I vary somewhat on the last point though. If Woff offers me a claim form I will fill it as long as I have a witness.


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#4025212 - 10/21/14 01:29 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: Winding Man]  
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Rick_Rawlings Offline
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Originally Posted By: Winding Man
Good thread but one that we cannot ever get 100% right to suit all players, however in V2.0 there are some new features I hope will address some of the gripes in this thread

WM


And please don't think that we are griping. There is literally so little wrong with this game that we can tend to sound a bit over the top for lack of legitimate complaints... salute


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4025220 - 10/21/14 01:39 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: DukeIronHand]  
Joined: May 2012
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.

A very big +1 to that Rick!

.


[Linked Image]

Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
_________________________________________________________________________

Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above.
"pippy-pahpah-pippy pah-pip-pah"

#4025226 - 10/21/14 02:01 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: DukeIronHand]  
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Creaghorn Offline
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N�rnberg Frankonia
Guys, there are settings for every tastes in this sim. Those realism buffs, like me, and others, it is great to have realistic settings, which means having 1 -3 missions each day, and also with having 5 missions without any encounter. There are possibilities to tone it down for those who want rather have quicker benefits and fun. Advancing days, busy periods, calm periods, early war, late war, always attack, labels, gun accuracy, strength etc. etc. Enough settings for everybody. So rather having it as realistically as possible, with the option to tone it down, instead of having an rather unrealistic and unhistorical base without having the option to tone it up. There are not many simulators out there with that many options to satisfy everybodies taste.

Cheers thumbsup

#4025234 - 10/21/14 02:28 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: DukeIronHand]  
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Just wanted to double-check. When I lower forward gun accuracy does it affect everybody not just me? Because that's how I always fly.


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#4025260 - 10/21/14 03:47 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: Creaghorn]  
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Originally Posted By: Creaghorn
Guys, there are settings for every tastes in this sim. Those realism buffs, like me, and others, it is great to have realistic settings, which means having 1 -3 missions each day, and also with having 5 missions without any encounter. There are possibilities to tone it down for those who want rather have quicker benefits and fun. Advancing days, busy periods, calm periods, early war, late war, always attack, labels, gun accuracy, strength etc. etc. Enough settings for everybody. So rather having it as realistically as possible, with the option to tone it down, instead of having an rather unrealistic and unhistorical base without having the option to tone it up. There are not many simulators out there with that many options to satisfy everybodies taste.

Cheers thumbsup


Thanks for sharing this information Creaghorn. I didn't know that these settings already existed. I just leave everything on historical because I don't know what changes with "light", "medium", "less accurate", etc...

I would like to know how to set the workshop to my taste WITHOUT resorting to modifying game files. Please show me the settings to achieve:
1. 1 mission every 4 days (Is it just using time advance?)
2. 1 Enemy encounter every 4th mission
3. More bomber activity or much less fighter activity

If I can just adjust these in workshop, that'll be the way I'd like to play this game.

#4025283 - 10/21/14 06:44 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: DukeIronHand]  
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Creaghorn Offline
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N�rnberg Frankonia
1. You will have to use time advance. This is the reason why it is implemented. You can also go to Workshops and set Campaign mission frequency to light (it was indeed 1 up to 5 times a day, depending on side and offensives and tasks etc.). Then you will always have one mission per day which you can advance.

2. Set regional activity to light. Also you need to understand that 1 encounter per 4 missions can only be an average. It will never be that you have 3 missions nothing, one an encounter. It is more like the batting average In baseball. You have hitting streaks with hits every game, and then again slumps where you can't hit a beachball. In average you will then still have 25% or so.
Also encounter does not mean when you see an enemy but only when you fight him. When you see enemies, and you decide to let them go because you are in a disadvantage, then it is no encounter, although there was enemy activity. Same goes for the AI enemy. Just spotting you does not need necessarily that they will attack you. Seeing specks does not mean you know which type it is and if friend or foe. So the question is rather how often there will be some exchange of shots. The next patch will handle that.

3. There is already more bomber activity (as long as you don't use 3rd party missions). Maybe they are often running away before you can spot them because they see you early. Will also be fixed in certain ways.

#4025293 - 10/21/14 06:57 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: DukeIronHand]  
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Excellent!

I will begin using those settings and play with it for about 50 or so missions. I think that'll be a good average. salute

#4025352 - 10/21/14 08:51 PM Re: The Totally non-statistical and un-scientific Historical encounter rate thread. [Re: DukeIronHand]  
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High over the Front
What are the settings to fix the darn servers around here?

And looking forward to 2.0!

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