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#4024176 - 10/18/14 06:16 PM Re: WOFF v2.0 Screen Shots ! ***** [Re: Robert_Wiggins]  
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Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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Lindsay, Ontario, Canada
When you open the pilot log to look at your "Flight Log" page I would like to see an ability to jump to the last page of the log to look at the data for your most recent mission. It can be quite tedious to have to page down for a pilot that has a long career. I'm thinking of the DiD campaign in particular that Olham has running.
I currently have a pilot with 107 sorties and it is getting rather tedious to reach that last page of data.

I'm wondering if there is a quick fix that could be applied or even if it is possible.

Maybe we could be looking at the last page first and then scroll backwards to see previous missions, in stead of the other way around

Best Regards;

Last edited by Robert_Wiggins; 10/18/14 06:17 PM.

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#4024644 - 10/19/14 11:52 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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AceMedic88 Offline
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Niagara Falls, NY
Am option to use an Aldis on most RFC/RAF aircraft would be nice. Would make aiming in most Nieuports better too.


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4028259 - 10/28/14 01:59 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Nietzsche Offline
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Grevenbroich, Germany
It would be nice, if:

-one could select any Plane in QC - not just the ones of the current War Party.

-you could load a Scenario into the QC for quick changes (i.e. changing Planes or so)

-the "Pilot-never-dies-Button" is pressed by default.

Last edited by Nietzsche; 10/29/14 04:23 PM.
#4028310 - 10/28/14 02:45 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Posts: 2,105
Raine Online content
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Raine  Online Content
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New Brunswick, Canada
I think it would be nice to have the option to let the game manage squadron transfers.

For example, on promotion from NCO to officer, you are moved to a new squadron for a "fresh start." Or you have to earn your way to an elite Jasta. Or repeated crashes sees you stuck on two seaters for a while. Or promotion to a higher rank sees you promoted to lead a flight or squadron elsewhere. It would help you to learn to stick out a difficult aircraft rather than simply jump to the squadron with the latest and greatest new kite.

As I said, make it an option...

#4028442 - 10/28/14 06:45 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Raine Online content
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Raine  Online Content
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New Brunswick, Canada
If it hasn't already been mentioned, flaming onions...

#4030080 - 10/31/14 09:47 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
Joined: Oct 2014
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Stiffy Offline
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Stiffy  Offline
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More early planes! Gunbus, Farmans (longhorn and shorthorn), Taube, Caudrons... And the ability to fly in 1914 smile

#4030904 - 11/03/14 04:18 AM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Posts: 4,433
Hellshade Online content
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Hellshade  Online Content
Hellshade
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Florida
I wish they'd release patch 2.0 soon. biggrin

I know. I know. When it's ready...in "two weeks."


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4032493 - 11/06/14 10:28 AM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Polovski Offline
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Wolfstriked - WOFF supports higher resolutions already. The workshop shows your MAX setting, if you plugin 3 monitors like I have you can run at 5760x1200 or more, whatever.

Oldhat your AI do slow down we specially coded that in and it's generally much better at it than many sims but (I remember in an old great sim all your flight used to take off andf leave you and you only caught up at the target point) - however some craft are not really compatible i.e. some climb badly or are too slow, or some a re unable to fly well at a low speed (high stall speed etc)



Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4032586 - 11/06/14 03:39 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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DukeIronHand Offline
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High over the Front
Separation of "Claims" and "Promotions" into different buttons or catagories so each may set independently of each other.

#4032597 - 11/06/14 03:56 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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AceMedic88 Offline
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Niagara Falls, NY
Can we get a preview video for v2.0? Like we did before WOFF was released a year ago? The pictures are amazing, don't get me wrong, but I would love to see these new features in action.

Last edited by CaNy_Ace88; 11/06/14 03:59 PM.

I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
#4032630 - 11/06/14 04:18 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
Joined: Feb 2005
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elephant Offline
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Patras-Greece
Nice idea...
I support that! thumbsup


WOFF UE, BOC member, Albatros pilot.

#4032689 - 11/06/14 06:31 PM Re: WOFF v2.0 Screen Shots ! [Re: Polovski]  
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Wolfstriked Offline
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NYC
Originally Posted By: Polovski
Wolfstriked - WOFF supports higher resolutions already. The workshop shows your MAX setting, if you plugin 3 monitors like I have you can run at 5760x1200 or more, whatever.


That is just great news!Many sims just don't support the wider screen resolutions.Now to decide triple screen or an ultra wide. santa

Last edited by Wolfstriked; 11/06/14 06:34 PM.
#4032989 - 11/07/14 11:04 AM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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DukeIronHand Offline
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High over the Front
And since I didn't see it specifically listed in the 2.0 features I will throw it out again:

A dedicated key for the gunsite view.

#4035097 - 11/12/14 04:57 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Nietzsche Offline
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Grevenbroich, Germany
All Planes in the Loadout-Screen could start with the same amount of Fuel. Now you have, let's say, you and two Guys with 50% and 4 new Guys with 100%. I always have to "fill" everyone to 100%, before I can finally set the desired amount for all. An "All start with 100%" or "All start with Player's Loadout" would be nice.

#4035177 - 11/12/14 08:24 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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OldHat Offline
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Bleeding when health falls below certain percentage (~50%) with a chance to become unconscious (or blackout) when health is below 10% for player and AI.

EDIT: Another wish item is better AA blast radius effects including damage to aircraft without a direct hit and major buffeting effects.


Last edited by OldHat; 11/15/14 02:36 AM. Reason: Added another wish item
#4036411 - 11/15/14 09:33 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
Joined: Nov 2014
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Fullofit Offline
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Fullofit  Offline
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Posts: 3,696
Ajax, ON
Greetings,
This is my first post and I thought I'd start with a wish. 'Tis the season.
Picking up on OldHat's idea, I'd like the health to gradually decrease once injured to simulate loss of blood. You could then actually bring your machine back home and die after landing. I would also like to see what my injuries are when reading the report from the hospital. Doesn't need to be accurate, just so it matches the amount of time of recovery needed, which we already get. It would be nice to know if I was hit in my arm, my leg or my butt. Something to tell my virtual grandchildren after the war. Now, going back to getting hit. I'm sometimes disappointed that all my fuel is automatically lost when my tank is hit. I'm glad the tank didn't explode, but I wish that sometimes there was some fuel left at the bottom of the tank - a random amount to simulate the tank being hit on the side and not always on the bottom.
Also, when transferring to the new unit I would like to actually be able to fly to the new base on my own instead of getting the message that I'm at the new base. I think it would be cool to navigate to this new aerodrome, getting bounced by the enemy and having to go back to my old base due to damage and retry the mission again the next day. Maybe this time with some buddies in case the enemy shows up again. Once at the new base the first mission should be a mandatory navigation mission. Speaking of navigation, the flight leader always gets you to the right waypoint no matter what. I'd like to see them sometimes, on rare occasion, get lost - perhaps in bad weather. Bomb the wrong target, take photos of the wrong area, protect the wrong balloon - things that would fail the mission due to "human" error.
Anyways, enough of wishing except one more: WOFF 2.0 under the tree.
Cheers!


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4038274 - 11/20/14 09:32 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
Joined: May 2012
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lederhosen Offline
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Germany
Salut

since no French aircraft will be coming with v.2, would it be possible to add a few Morane "L" squads for 1915/16 ?
Presently I fly with c76 nov.1916 and they have the Morane, but they are assigned scout missions (which I fly as bomb/recce for the books), even changing c76 to a recce squad till it becomes a real scout one (like rfc 1 &3)
would be nice and perhaps simple to do.

danke


make mistakes and learn from them

I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
#4038370 - 11/20/14 01:55 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Nietzsche Offline
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Grevenbroich, Germany
@Fullofit:
LOL The Flight Leader making Errors really is a great Idea, that would add much Reality and Fun to the Game... you're flying around in Formation, watching the Sky for Enemies, and all of a sudden you think: "Hey! Were the Heck are we?"
The "Tank always empty after Hit" is another Issue. Your Proposal (random Amount of Fuel getting extracted) sure would be a sound Solution.

P.S.:
Welcome to the Front :-)

#4038464 - 11/20/14 04:17 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Creaghorn Offline
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N�rnberg Frankonia
I'm not sure but I know that it was possible to get the petroltank hit and then after a certain amount of percentage loss it stopped, e.G. 17% etc. Can't remember though if it was in OFF. But if it was in OFF, then it is implemented for sure in WOFF too. Haven't had that case for a while so can't remember.

On the other hand I learned from reading biographies etc., in reality, when someone got his petroltank hit and petrol was pouring out, they immediately shut down the engine. Simply because the engine is running red hot and petrol spraying around might have caused the engine to catch fire. Of course it obviously depended on the aircraft and if the petroltank was in the same area as the engine.

#4039209 - 11/22/14 01:17 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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vonBaur Offline
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vonBaur  Offline
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Oculus Rift suppport. (If it hasn't been said already)


SALUTE TO ALL!
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