#4020655 - 10/10/14 11:31 AM
Re: inconclusive engagements
[Re: lederhosen]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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. While I don't normally fly with the labels on if you do hit the comma key you will get the labels that tell you the 'status' of each plane you see. If the AI are breaking off, (or not engaging at all), it will often say 'Going Home'. As noted, it can be for a variety of reasons, one of them being the odds. It is a quantum leap in AI behavior over that found in OFF, and for that matter other WWI combat flight sims as well. 'HAP' was discussed at some length in this back issue of the BOC News: .
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4020665 - 10/10/14 12:23 PM
Re: inconclusive engagements
[Re: lederhosen]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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L'Etoile du Nord
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I'm commuting. LA traffic is hell, as usual.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4020674 - 10/10/14 12:39 PM
Re: inconclusive engagements
[Re: lederhosen]
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Joined: Nov 2002
Posts: 2,509
Deacon211
Senior Member
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Senior Member
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Posts: 2,509
Louisville, KY
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If you are asking how to incorporate the AI behavior into the role playing of your pilot, I think you can historically go either way. What I was taught when I was in was that, as a single you are far less than half a section (element if you are an Air Force guy). If you are wandering around solo, you are a veritable baby seal waiting to be clubbed. Anecdotally, 75% of planes that were shot down, never saw their attacker. This didn't mean that you might not consider continuing your mission if you found yourself alone. But you were probably only going to find trouble, if you stuck around unnecessarily and went looking for it. But as WWI saw the dawn of air combat tactics, including group tactics, I think you can argue either way that you should strive to stay with your mates or that, once the battle was joined, you were YOYO (You are On Your Own). In Open Cockpit, the author seems to do both IIRC. He takes part in the initial bounce by firing in formation of course. But, there seem to be accounts of him both trying to regain formation after the engagement and also at least one circumstance where he continues a solo patrol after losing the rest of his flight...ostensibly with the intention of attacking as a single should the opportunity arise. Yesterday, I was leading a balloon busting mission and after the target balloon was destroyed, I saw an inviting "balloon of opportunity" if you will, several miles away. As I turned to engage it, I saw that my wingmen were working over the ground targets in the immediate vicinity and not following me. Like you, I had that moment of indecision where I debated whether to stay with my wingmen, or to wander farther afield. I chose the latter, after which I turned around and found my wingmen gone. I made it home just fine, but I decided that from then on, I would stay with my wingmen, as much for the play of the thing as for mutual support. One thing I really like in WOFF (and which it shares with the great campaign games like F4 and BOBII) is the notion that you are a cog in the war wheel...not the wheel itself. Many games perpetuate the notion that you can go into battle armed with 8 Mk82s, AMRAAMs, and HARMS and come home with five A/A kills and eight tanks destroyed. The worst of the offenders considers the mission a failure if you DON'T come home this way. But real life isn't like this. You may well be only afforded the opportunity for "one pass, haul A$$". You may go out on an escort and see absolutely nothing or have to avoid the temptation of chasing distant bandits at the expense of your mission. In short (which I never am ) I think you can certainly argue that historically you could "lone wolf" it, in WWI particularly. But I think that it's far more immersive, and certainly no less historically accurate, to stay with the group when possible and run for the lines when you look around and all you see are iron crosses (German pilots notwithstanding of course).
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#4020677 - 10/10/14 12:51 PM
Re: inconclusive engagements
[Re: lederhosen]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
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L'Etoile du Nord
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And, you could also add, that the lone wolf patrols were far more common in the early part of the war with formation flying becoming the norm in the latter part.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4020687 - 10/10/14 01:19 PM
Re: inconclusive engagements
[Re: RAF_Louvert]
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Joined: Nov 2002
Posts: 2,509
Deacon211
Senior Member
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Senior Member
Joined: Nov 2002
Posts: 2,509
Louisville, KY
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And, you could also add, that the lone wolf patrols were far more common in the early part of the war with formation flying becoming the norm in the latter part.
. I was thinking about that. Does anyone know if WOFF takes that into account at all? What I mean is, are you more likely to get a lone patrol in WOFF in December 1915 than December 1917? Even if not, you could always play the role and be brash (though I think that often wound up being synonymous with dead) if you are playing early in the war and be increasingly conservative later on.
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#4021086 - 10/11/14 07:04 AM
Re: inconclusive engagements
[Re: lederhosen]
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Joined: May 2014
Posts: 674
CatKnight
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Member
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Posts: 674
Cleveland, OH, US
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Correct me if I'm wrong lederhosen, but the question sounds to me like 'How do I behave more like the AI? (Leading to more inconclusive engagements)
If so, I suggest remembering the major points the AI takes into account. A few house rules might look like this:
Awareness: Are you outnumbered? By what? This is the most subjective of factors of course. 1 Sopwith Strutter taking on 3 Eindeckers has a much better chance than 1 Eindecker taking on 3 Strutters.
Location: No prolonged dogfights over enemy territory.
Damage: If you're wounded, hear fabric tearing, or bullets striking metal, then it's time to go.
Other maluses: If your engine is malfunctioning or for some other reason your plane isn't acting right, avoid an encounter.
The AI doesn't 'let injured planes go', which seems to be where you may have been headed. I've been hunted down after being hurt plenty of times. However, there is a point when the AI kinda gives up (too deep behind enemy lines, too low to the ground, and so forth.)
Hope this helps.
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#4021153 - 10/11/14 01:41 PM
Re: inconclusive engagements
[Re: lederhosen]
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Joined: Jan 2008
Posts: 4,008
MudWasp
Senior Member
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Senior Member
Joined: Jan 2008
Posts: 4,008
a shack in da woods
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I just did what Lou said about the labels, in a quick combat.
Turns out that my guys actually chased 2 Huns while they ran for home.
Guess I'll drop this thread then. That happens to me also, especially if the AI squadmate in a Historical Ace (HA). They often will chase enemy planes to an enemy airfield and attack them as the enemy goes into that very long landing pattern. HA's don't die, but man they can destroy and damage many of our aircraft doing that.
Last edited by MudWasp; 10/11/14 01:42 PM.
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#4021210 - 10/11/14 06:03 PM
Re: inconclusive engagements
[Re: DukeIronHand]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Member
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and to see the AI (and it's seems a HA leads the way) taking the formation miles and miles behind British lines chasing some distant target always seems a little ahistorical. There is a quick fix for this behavior by adjusting the simulation.xml: maxRange_met and perfectRange_metI use: maxRange_met="3000" perfectRange_met="1500" I lowered it to 500 meters at one time to experiment and in QMB both planes flew right past each other.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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