#4016208 - 09/30/14 10:56 AM
Possible full wipe for Beta 2
|
Joined: Jul 2004
Posts: 248
DaveKelly
Member
|
Member
Joined: Jul 2004
Posts: 248
Buckley North Wales
|
see here for details [QUOTE=Michael Brookes;794711] Hi, changes in some of the data mean that there will be a partial reset for Beta 2. At the moment ship loadout and save location are the items needing to be reset. However there's an opinion here that we'd like to do a full reset as a lot of earning mechanisms have been changed or added and it would be useful to us to track progression from the start point. As I have mentioned previously that we're not planning a full wipe for beta 2 I thought I would post here to gauge reaction. We're still planning a full reset for Gamma. thread is here http://forums.frontier.co.uk/showthread.php?p=794711#post794711
DD_crash
|
|
#4016212 - 09/30/14 11:13 AM
Re: Possible full wipe for Beta 2
[Re: DaveKelly]
|
Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
|
Opinionated Aussie Bloke
Senior Member
Joined: Mar 2006
Posts: 2,896
|
Its a beta and its for testing not only how the game works, but also the game mechanics that provide life to the game after its launched.
I have no problem with a full wipe.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
|
|
#4016236 - 09/30/14 01:04 PM
Re: Possible full wipe for Beta 2
[Re: DaveKelly]
|
Joined: Jan 2010
Posts: 8,700
Peally
Hotshot
|
Hotshot
Joined: Jan 2010
Posts: 8,700
Wisconsin, USA
|
We're overdue anyway, it has been a loooooooong time since the last one.
Scully: Victim died of multiple stab wounds. Mulder: *throws her a file* Ever heard of the knife alien?
|
|
#4016254 - 09/30/14 01:58 PM
Re: Possible full wipe for Beta 2
[Re: DaveKelly]
|
Joined: Mar 2001
Posts: 13,179
bisher
I'll be your Huckleberry
|
I'll be your Huckleberry
Veteran
Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
|
|
|
#4016271 - 09/30/14 02:55 PM
Re: Possible full wipe for Beta 2
[Re: DaveKelly]
|
Joined: Aug 2012
Posts: 763
WhoCares
Member
|
Member
Joined: Aug 2012
Posts: 763
|
I am ambivalent - after initial problems I finally got the game running end of last week. Spent considerable time at the weekend and got up to >14 million credits, hoping to be there in time to go exploring with the Asp. But then, getting everybody back to start, the exploration will take a considerably slower pace in the first days. An then there is this extra-long weekend ahead of me (incl. Thursday - Monday) - will we actually be able to name the systems that we discover/explore?!
|
|
#4016316 - 09/30/14 04:43 PM
Re: Possible full wipe for Beta 2
[Re: Master]
|
Joined: Sep 2007
Posts: 501
Aero
Member
|
Member
Joined: Sep 2007
Posts: 501
Milwaukee, USA
|
Well hopefully the coop missions in B2 will make it more fun to gain money and work together. It does look like combat and other higher risk ventures will be much more profitable in beta2. Also, the general enlargement of the universe and the addition of depots should make pure trading much more interesting. Actually, if anything I'd like to see the more boring type of trading (back and forth on a fixed route) less profitable and therefore a less enticing option, at least until we can own multiple ships and you don't have to commit yourself so much one way or the other. In B1, you could easily make a million credits in six or so hours of back and forth, upgrading to a ship with a larger hold as soon as you could afford it. That was okay once, but I don't think I'd do it again, at least not until any credits I earn are permanent.
|
|
#4016373 - 09/30/14 06:15 PM
Re: Possible full wipe for Beta 2
[Re: WhoCares]
|
Joined: Sep 2007
Posts: 501
Aero
Member
|
Member
Joined: Sep 2007
Posts: 501
Milwaukee, USA
|
Well that seems to be desperately needed, factor 10 for me please. Earned my cash by trading, I tried the combat aspect in the last days - at the current rate I would not be able to earn 100k, ever... And that is purely in solo online mode; yepp I am that bad I'm sure with some practice you'll be fine. Also, gimballed weapons are a good way to start. I was awful at first, though it is self-consistent, the combat flight mechanics are a little unnatural. Before long, though, I could earn about 18,000 credits an hour (still a pittance compared to trading, but more fun), and a 200:1 kill ratio against NPCs.
|
|
#4016394 - 09/30/14 06:43 PM
Re: Possible full wipe for Beta 2
[Re: Aero]
|
Joined: Aug 2012
Posts: 763
WhoCares
Member
|
Member
Joined: Aug 2012
Posts: 763
|
... I'm sure with some practice you'll be fine. Also, gimballed weapons are a good way to start. I was awful at first, though it is self-consistent, the combat flight mechanics are a little unnatural. Before long, though, I could earn about 18,000 credits an hour (still a pittance compared to trading, but more fun), and a 200:1 kill ratio against NPCs. Well, I just had a WW1 (RoF) experience - went with my (Se5a?) Viper (little need for gimbals on that one) to the High Intensity battleground at I-Boötis. A Federal Dreadnaught (yet another WW1 reference) in the center, I decided to follow the old air combat tactic (from WW1, for sure) of picking off targets at the edge of the battlefield and got 20+ kills that way. And the final WW1 (RoF) experience was when I died in a collision with a Cobra And now let them wipe it - improved combat earnings might offer a viable alternative to trading with the meager Sidewinder cargo hold. The battlegrounds also make combat a less random event.
|
|
#4016466 - 09/30/14 08:08 PM
Re: Possible full wipe for Beta 2
[Re: WhoCares]
|
Joined: Sep 2007
Posts: 501
Aero
Member
|
Member
Joined: Sep 2007
Posts: 501
Milwaukee, USA
|
Well, I just had a WW1 (RoF) experience - went with my (Se5a?) Viper (little need for gimbals on that one) to the High Intensity battleground at I-Boötis. A Federal Dreadnaught (yet another WW1 reference) in the center, I decided to follow the old air combat tactic (from WW1, for sure) of picking off targets at the edge of the battlefield and got 20+ kills that way. And the final WW1 (RoF) experience was when I died in a collision with a Cobra And now let them wipe it - improved combat earnings might offer a viable alternative to trading with the meager Sidewinder cargo hold. The battlegrounds also make combat a less random event. If you can go into a high intensity battle and get 20+ kills, I don't think you have a thing to worry about. Depending on how cocky I'm feeling, 20 is usually when I disengage to go collect the bounties (not to say I'm all that good in the grand scheme of things, but I've learned to hold my own). I generally use the same tactics you mentioned of picking a target, and then trying to draw him away from his friends. The AI aren't very good at providing mutual support (if it's even implemented at all), so it usually works. I find in the middle of an ED battle, situational awareness is absolutely paramount and that, for me at least, is almost impossible to maintain in in a furball. Honestly, I'd prefer the more traditional Poincare mapping of the scanner because the traditional Elite scanner is too hard to read at a glance (yeah, more practice, I suppose). Although you don't have anything like a scanner, at least in an earthbound flight sim you can divide the AO into sections by altitude. ED is almost like combining the hard parts of modern combat (supersonic closing speeds), with the hard parts of WWI combat (close range furballs), but with no way to quickly judge an enemies energy advantage or disadvantage. At least in ED it's pretty rare for an enemy to be able to kill you with one pass, so you have lots of time to switch to a defensive posture and you know exactly where the attack came from. In the end I don't plan on doing much if any PvP combat, but I suspect someone with the typical SimHQ'er mentality of studying and developing a thorough set of tactics and strategies will do quite well. One of the things I like about ED is that, even though the flight model isn't "realistic" in a physics sense, it is still self-consistent and close enough that it provides an almost clean slate for such things.
Last edited by Aero; 09/30/14 08:09 PM.
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|