The big outlier, considering Star Citizen, is how much you're willing to tolerate the tiny analog stick on the Warthog throttle as a means of strafing. The thumbstick on the Pro Throttle's a lot more comfortable given the greater range of motion.
This: "Of course, DCS: A-10C Warthog is so thoroughly modeled that I discovered during one of the tutorials that you can set the slew rate of the targeting pod by keying in a smaller number on the MFD using the Up Front Controller (UFC). Problem solved."
found here:
http://www.simhq.com/_technology3/technology_200b.htmlWill that make a difference?
It'll make a difference in DCS: A-10C and nothing outside of that, as you'd expect.
It's also worth noting that DCS' pre-configured Warthog profile actually dials down the Warthog slew stick's sensitivity range so that full deflection only results in about 30% of maximum possible analog output. Replicating this in games without axis sensitivity curves will require a TARGET profile.
Something tells me they wouldn't need to do that if they put a proper force transducer in there to begin with, per the real A-10 throttle. Of course, that'd just drive the price up by several hundred dollars for that alone, I'm sure.
At least in my experience with Star Citizen, having control over your exact direction of thrust with it isn't too hard. It's more trying to keep a fixed velocity setting that isn't "off" or "100%" in the desired direction that's tricky because of that limited range of movement.