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#4013787 - 09/24/14 10:35 AM Flak in WW1  
Joined: May 2001
Posts: 104
gians Offline
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gians  Offline
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Joined: May 2001
Posts: 104
Dublin, Ireland
Hi All

I am new to WOFF. I wanted to check the following.

In regards to flack in WW1 and flak accuracy, is there some height limit you should maintain, or is it futile.

I have attemted two campaigns..In both cases I have been downed by flak.... And that in the first few missions...

Needless to say I was annoyed.....

Any tips and tricks here?

Thanks,
G

#4013793 - 09/24/14 11:40 AM Re: Flak in WW1 [Re: gians]  
Joined: May 2012
Posts: 1,743
Hasse Offline
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Hasse  Offline
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Joined: May 2012
Posts: 1,743
Welcome to WOFF!

Sounds like you've had some really bad luck, because I've spent hundreds of hours playing WOFF and I have never been shot down by flak! Fire from AAMGs has hit me several times, but never fatally. In OFF, I got regularly blown to pieces by AA shells, but so far it hasn't happened in WOFF.

The higher you fly, the safer you are from ground fire. If you want to feel really safe without having to spend too long climbing, don't fly over enemy territory unless you're higher than 2500 metres (over 8000 feet). Flak is at its most dangerous near observation balloons, so avoid those if possible.

I use normal accuracy for flak.


"Upon my word I've had as much excitement on a car as in the air, especially since the R.F.C. have had women drivers."

James McCudden, Five Years in the Royal Flying Corps
#4013807 - 09/24/14 12:43 PM Re: Flak in WW1 [Re: gians]  
Joined: Jul 2014
Posts: 907
Nietzsche Offline
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Nietzsche  Offline
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Joined: Jul 2014
Posts: 907
Grevenbroich, Germany
This may be Coincidence, but I have been hit by German AA rather frequently, everytime I'm crazy enough to fly beneath approx. 200 meters (Ground Attack Missions) - Allied AA: Zero.
I have never been hit by any AA above 2000 feet, though.

#4013817 - 09/24/14 01:19 PM Re: Flak in WW1 [Re: gians]  
Joined: Mar 2011
Posts: 3,707
Rick_Rawlings Offline
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Rick_Rawlings  Offline
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Posts: 3,707
Yeah, sounds like some bad luck. I've been playing since WOFF came out and have only been killed outright by AA once. I was shot down by it two more times, once I was able to survive the landing, the other time, not. Every time I've been hit, I was less than 2000 feet up. Ground attack type missions can be tough, but other than those, try to stay up a bit and you should be okay.


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4013941 - 09/24/14 06:12 PM Re: Flak in WW1 [Re: gians]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
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Joined: Mar 2003
Posts: 8,138
War is hell.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4013956 - 09/24/14 06:46 PM Re: Flak in WW1 [Re: gians]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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Posts: 7,993
Lindsay, Ontario, Canada
And since it hasn't been said here yet, but is common knowledge, "don't forget to zigzag" in your flight pattern as it really helps.


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#4014216 - 09/25/14 11:53 AM Re: Flak in WW1 [Re: gians]  
Joined: Jul 2014
Posts: 907
Nietzsche Offline
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Nietzsche  Offline
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Joined: Jul 2014
Posts: 907
Grevenbroich, Germany
Interesting Question (does Zigzag help?)...
It very much looks like the AA Plumes just ramdomly spawn in the Proximity of Planes. The Scatter Circle of the Plumes doesn't seem to be modified by Height. I think, the Progam simply turns Collision on below a certain Height.
Am I right? ;-) (Don't need to tell - this would spoil much of the Thrill...)


...well, Collision is definitely turend off above Height X: Yesterday, a Plume literally spawned inside my Plane (Height was somewhere around 9k ft) - and I just flew on without anything happening. If Collision were turned on, there would have been not much more left than a little bit of Confetti raining down...

Last edited by Nietzsche; 09/26/14 12:44 PM.

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