#4012199 - 09/20/14 02:02 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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Sentinal50
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You did not read my post from someone who tested it. Game Informer: "The clarity was impressive, rivalling some of the best experiences I’ve had with a Rift or Morpheus." And that was just the prototype. Wait until DK1 is out. VRvana is making DK1 now. Won't be long. Its going to be better for simming than OR because of its better options like being able to see through with AR options. VRvana has had to overcome false smears from OR fanboys on other sites that it is vapourware and does not exist. It is a shame those types of people are so fanatical and blind to the fact there are legitimate and serious alternatives to OR.
Last edited by Sentinal50; 09/20/14 03:38 PM.
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#4012271 - 09/20/14 06:49 PM
Re: More Oculus Rift goodness
[Re: Sentinal50]
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Chivas
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You did not read my post from someone who tested it. Game Informer: "The clarity was impressive, rivalling some of the best experiences I’ve had with a Rift or Morpheus." And that was just the prototype. Wait until DK1 is out. VRvana is making DK1 now. Won't be long. Its going to be better for simming than OR because of its better options like being able to see through with AR options. VRvana has had to overcome false smears from OR fanboys on other sites that it is vapourware and does not exist. It is a shame those types of people are so fanatical and blind to the fact there are legitimate and serious alternatives to OR. Your statement that the VRvana will be better because of its options is quite frankly ridiculous because nobody knows yet what final specs will be of any of these hardware units.
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#4012272 - 09/20/14 06:54 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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Chivas
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The Oculus team are presenting a new prototype at the Connect conference called Cresent Bay. No word yet on the specs other than it has a higher res, higher FOV, integrated sound, etc. They are also stressing this latest prototype specs are still no where near ready for a consumer release. Users are stating a huge increase in presence over the DK2. I know I won't be buying any of the consumer units unless it has a physical IPD adjustment. http://vrfocus.com/archives/7271/oculus-reveals-crescent-bay-prototype-oculus-rift/
Last edited by Chivas; 09/20/14 06:55 PM.
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#4012342 - 09/20/14 10:40 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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Sentinal50
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Awesome and VRvana will be even better with its AR capabilities.
Calling my opinions ridiculous shows immaturity and irritability. We all know you hate it when anyone disagrees with you, but you could please keep it civil.
Last edited by Sentinal50; 09/20/14 11:09 PM.
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#4012361 - 09/20/14 11:24 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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Chivas
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There are a few VR hardware units besides VRvana working on AR, including the OR team. The Oculus Team have mentioned a combined AR/VR unit the size of sunglasses in the future. That said I still haven't gotten my head around the use of AR in combat flight sims. I don't see it happening for years. Combining and integrating a cockpit with tactile feedback with the complexities of the fighting world outside the cockpit seems very complicated, and very hard on computer resources that are already stretched to the limit with VR. Not to mention the resistance applied by levers etc. Right now I would prefer the real feel of my HOTA's system, but I'm very open to change when they eventually get AR and tactile feedback right.
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#4012382 - 09/21/14 12:05 AM
Re: More Oculus Rift goodness
[Re: Chivas]
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Sentinal50
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Agree, but one of the downfalls of VR for combat sims is that you cannot see the real world. That is very important in combat sims, especially in realistic cockpits. It is unrealistic (but possibly convenient) to map everything to the HOTAS. The Air Force will not use VR at this point for flight training, because hey want realistic cockpits and they do not want their trainees fumbling for switches blindly, since it is so unrealistic compared to a real cockpit. I agree most won't care since most are not serious simmers. Serious simmers however (especially those with pits), will want a resolution to this shortcoming, whether it be AR or some other answer to this problem. Right mow VRvana is the best serious gear that has a solution to this problem. BTW, Cresent Bay is only a prototype. DK3 is a ways off yet.
Last edited by Sentinal50; 09/21/14 03:35 PM.
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#4012831 - 09/22/14 08:05 AM
Re: More Oculus Rift goodness
[Re: Sentinal50]
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Chivas
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The VRvana solution is no better than any other VR hardware unit's pass thru solutions. VRvana solution is still a work in progress, and not implemented yet, so its anyones guess. Not sure I'm a fan of any type of pass thru solution, as its very likely to break "presence"...., usually not a good thing in VR.
Its obvious the Cresent Bay is a prototype, one in a long line of prototypes that will continue until they feel their latest prototype is ready to be converted to a consumer version.
Decent AR is a very long way off, until there is tactile, haptic feedback, and movement that would require even more accurate positional tracking, at a cheap enough price point. That said I'm sure there will be VR/AR units available, and the AR content entertaining, but no where near good enough for combat flight sim implementation.
Last edited by Chivas; 09/22/14 08:12 AM.
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#4013021 - 09/22/14 04:19 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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SkateZilla
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Problem with the Totem is they are using a 1080p display,
and we already know it's not sufficient for flight sims.
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#4013059 - 09/22/14 06:06 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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Chivas
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It appears that VRvana has reached is initial funding in Kickstarter and will have its first Developers kit available in April 2015. Hopefully some of their claims will hold true, and developers will start making software for the device. Vrvana: There is ‘enough space on the market for more than 2 gaming VR headsets’ http://vrfocus.com/archives/7338/vrvana-enough-space-market-2-gaming-vr-headsets/
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#4013082 - 09/22/14 06:40 PM
Re: More Oculus Rift goodness
[Re: SkateZilla]
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Sentinal50
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Problem with the Totem is they are using a 1080p display,
and we already know it's not sufficient for flight sims. So do they know it. It is just a prototype. That will change.
Last edited by Sentinal50; 09/22/14 08:21 PM.
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#4013257 - 09/23/14 04:22 AM
Re: More Oculus Rift goodness
[Re: Chivas]
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Chivas
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I seem to have spoke too soon on VRvana Kickstarter success. They've garnered around 100,000 dollars immediately, and are now at around 139,000 of the 350,000 they need. I'm not so sure they will make it, even if they did, 350,000 is no where near the money they will need. They will need to far surpass the 350,000 goal, or their next prototype will need to be good enough to garner a large sum from private investors.
VRvana hasn't promised better VR than Oculus yet, but when asked "what sets the Totem VR experience apart from competitors such as the Occulus Rift", they answered " We put attention to little details : individual focus for each eye so that you don't need to wear your glasses, onboard audio and positional tracking, passthru vision and hardware acceleration."
The latest OR prototype has an even higher res display mostly eliminating any SDE. Audio, and 360* positional tracking are no longer issues. Passthru vision is something that both will eventually have, but we have no idea which will be better implemented, if there is a difference. Internal hardware acceleration may or may not be needed, but if it is needed it should be fairly easy to implement cheaply. I really like VRvana's adjustable focus, but OR has said they're lenses are very much a work in progress also. The OR team say they have a number of other changes/features they aren't talking about, and I'm sure VRvana has as-well.
It will be interesting to see how the developments fair, as it will be in our best interest that more than one hardcore VR company survives to push each other, and push the price down. Unfortunately I believe VRvana has already lost, unless they can pull a rabbit out of the hat. The rabbit maybe AR, but many people believe decent AR still has too many problems yet to be solved, consequently AR may be too far down the road to save their current business model. As I've said before, the elephant in the room is OR's plan to sell the their hardware at cost, while investing heavily in content, where the money will be made. Only very well funded competitive hardware developers will be able to survive that kind of tactic.
Last edited by Chivas; 09/23/14 04:25 AM.
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#4020488 - 10/09/14 11:03 PM
Re: More Oculus Rift goodness
[Re: Chivas]
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Chivas
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VRVana has pulled their Kickstarter offering with five days left, as it obviously wasn't going to reach its goal. They suggested that part of the problem were some of the yet nonworking prototype features. They are now accepting preorders at their website. Unfortunately they are still talking about using a 1080P OLED screen, with a 90FOV for their next prototype, that the OR has proved just isn't good enough. I believe VRVana next prototype should offer a higher FOV and Resolution if they hope to garner enough interest to further fund their project.
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#4022100 - 10/14/14 12:32 PM
Re: More Oculus Rift goodness
[Re: NamelessPFG]
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Sentinal50
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1080p is not sufficient, especially at wide FOV with halved horizontal resolution per eye.
Same res as OR prototypes. Vrvana is aware this will not be sufficient for the consumer release.
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#4022647 - 10/15/14 07:40 AM
Re: More Oculus Rift goodness
[Re: Chivas]
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Chivas
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Oculus haven't declared what display their latest Cresent Bay prototype was running, but users have strongly suggested that its higher than 1080P, and probably 1440P. I would suggest the Totems next prototype should be atleast 1440P if it wants to generate enough hype to secure enough preorders, or generate more private funding. Not to mention having the features they've been talking about actually working in a prototype.
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