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#4021397 - 10/12/14 11:28 AM Re: [SH4] Operation Monsun [Re: DBond]  
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Chucky Online sosad
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There were some mods for German voices,here is a link to the page however the links are now dead.You could try googling the individual mod names and see if they are still available anywhere http://www.subsim.com/radioroom/showthread.php?t=135994

*edit* I tried a few places but got 'file not found'. Good luck with the hunt!

*edit2* Found this,may be worth a look http://www.subsim.com/radioroom/downloads.php?do=file&id=1083 download link still working.

Last edited by Chucky; 10/12/14 11:34 AM.

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#4021416 - 10/12/14 12:20 PM Re: [SH4] Operation Monsun [Re: UYUIOP]  
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Originally Posted By: UYUIOP
Any german crew voices recommended?


The Operation Monsun mod uses German language voices, if that's what you might play.

Here's a German voices mod, but I have not used it.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1157


No, now go away or I shall taunt you a second time!
#4021447 - 10/12/14 02:09 PM Re: [SH4] Operation Monsun [Re: DBond]  
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Interesting game but I don't know how much longer I'll play SH4 ...last night i surfaced my submarine in the training mission and was able to defeat a well armed destroyer with my deck gun


"everything lives by a law, a central balance sustains all"
#4021449 - 10/12/14 02:20 PM Re: [SH4] Operation Monsun [Re: DBond]  
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Hag, are you using any mods?


No, now go away or I shall taunt you a second time!
#4021480 - 10/12/14 04:57 PM Re: [SH4] Operation Monsun [Re: DBond]  
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Thanks for the responses.


Originally Posted By: DBond
Originally Posted By: UYUIOP
Any german crew voices recommended?


The Operation Monsun mod uses German language voices, if that's what you might play.



Are you sure about that? I installed OM and I got "yes sir, ahead one third".

#4021483 - 10/12/14 05:01 PM Re: [SH4] Operation Monsun [Re: DBond]  
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DBond,

After a lot of frustration I was finally able to get my game modded. I went with RFB 2.0, Its patch, and RSRD for RFB. I must say that I am a fan of this game, modded. It was worth the hassle. Thus far, I am 5 days into a patrol commanding USS Sturgeon in 1941. The combination of these mods has completely transformed the game into a very immersive sim. I can't wait to resume my patrol tonight! By the way, my two main issues with installation were folder location and game version. Reinstalling JSGME by the numbers, purchasing the uboat missions to bring it up to v1.5, and ensuring mods were intended for that version and compatible with one another fixed my issues. Seems straight forward, but it actually wasnt obvious which version I had and which version the mods were intended for. Happy hunting!


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4021520 - 10/12/14 07:46 PM Re: [SH4] Operation Monsun [Re: UYUIOP]  
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Originally Posted By: UYUIOP
Thanks for the responses.


Originally Posted By: DBond
Originally Posted By: UYUIOP
Any german crew voices recommended?


The Operation Monsun mod uses German language voices, if that's what you might play.



Are you sure about that? I installed OM and I got "yes sir, ahead one third".



Yes I am certain. Your install may not have gone correctly. If you're using the install I listed in the first post you should definitely have German voices. I don't know if they are included in OM 7.20, patch 7 or OMEGU though. Do you have SH4 version 1.5 and are you seeing an Operation Monsun loading screen when first firing up SH4? As I mentioned in my first post, I had screwed up the install he first time around and ended up with some sort of hybrid between OM and stock, and like you, had English voices.

VMIalpha, I'm happy to hear it. Happy hunting.


No, now go away or I shall taunt you a second time!
#4021551 - 10/12/14 09:54 PM Re: [SH4] Operation Monsun [Re: DBond]  
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Thanks Dbond.

And yeah, something is wrong. I'm not seeing the OM loading screen. Let's see if I can fx it.

#4021556 - 10/12/14 10:07 PM Re: [SH4] Operation Monsun [Re: DBond]  
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The issue I had it seems was that when extracting the mods from the zips and RARs, was that the file structure in the mod folder had too many 'layers' for example it might be something like OM_v720>OM_v720>Data. This is especially true for any mod you download that has various optional mods contained in it, like for example the KiUB English periscope mod that is part of Patch 7 I believe. Make sure there is only one 'layer' before the Data folder in each mod. When using JSGME, it will appear to install even if this error exists. But you will see an Operation Monsun load screen with a surfaced U-Boat and a burning tanker if it goes correctly.

That said, the install I am using is the only OM I have played. So if you aren't using say OMEGU or patch 7 or some other version this may not be true. If you are, then the load screen will appear, and you will have German language voices if it installs correctly.

And I believe that any of these Supermods require version 1.5 of SH4.


No, now go away or I shall taunt you a second time!
#4021566 - 10/12/14 11:08 PM Re: [SH4] Operation Monsun [Re: DBond]  
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Well, I just reinstalled the whole thing SH4, Uboat missions + OM v705 and... the same.
I have no OM loading screen, just the regular "Uboat missions" screen, BUT, I can start the german career in 1939, wouldn't that mean that OM is working?
Also, still have the english's voices.

Thanks.

#4021572 - 10/12/14 11:26 PM Re: [SH4] Operation Monsun [Re: DBond]  
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No, since you have the U-Boat missions add-on presumably, you can still do U-Boat missions. Are you installing all of the files I show in the first post?

I recommend the following install order, but check the folder structure after extracting each download into the Mods folder.

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English

The KiUB mod is optional, and OMEGU is too really. I am not sure however whether OMEGU affects the loading screen or the voices. I also use a 'No Plankton' mod, and a larger dials mod but these sorts of mods are optional as well. But I would install each of the others in that order. Links to each component are in the first post in this thread.

Are you using JSGME? And it is in the main root directory for SH4? If you are only using OM v705 then it's possible you are playing OM, but essentially an early version that has fewer features which may not include the voices and loading screens among other things.


No, now go away or I shall taunt you a second time!
#4021601 - 10/13/14 01:16 AM Re: [SH4] Operation Monsun [Re: DBond]  
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It sounds like,perhaps, he is having a similar issue as I was. What I ended up having to do was 1: clear out all the mod stuff, including JSGME, from your game's root folder. Take just the JSGME.exe and paste it into the game's root folder. Run JSGME. It will create a folder called MODS for you in the correct place. Unzip your mod files to whichever folder the zip files are in. Mine was a folder named SH4 mods in the Downloads folder. Run JSGME. Select import mod. Navigate to that folder, select the mod to import. It will automatically bring over the mod to the correct location. Click the mod in JSGME and move it across to activate. If you follow DBond's install order, your JSGME and mods files are in the correct location, and all the mods you are using are the correct version for your game and compatible with one another, you shouldn't have any more issues. Hopefully that helps.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4021602 - 10/13/14 01:18 AM Re: [SH4] Operation Monsun [Re: DBond]  
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Thanks again and sorry to be a PITA.

I don´t know wtf is happening with my JSGME, all is fine until I try to install the OMEGU, which is placed in the SH4 root folder instead of the MODS folder.

#4021607 - 10/13/14 01:27 AM Re: [SH4] Operation Monsun [Re: DBond]  
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This is my root folder after I activate the OMEGU v300. This is wrong, isn't?

#4021611 - 10/13/14 01:43 AM Re: [SH4] Operation Monsun [Re: DBond]  
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Yes, all mods should be in the Mods folder. Once there, run JSGME from within the SH4 directory. I would deactivate all mods, then reactivate in the order I listed earlier. That should do it. There is also the OMEGU Patch 7 that you will want to install after activating OMEGU.

So just cut & paste that OMEGU folder into Mods. I see many more OM mods you have there, so they should all be in the Mods folder too, though they are each optional.



No, now go away or I shall taunt you a second time!
#4021613 - 10/13/14 01:47 AM Re: [SH4] Operation Monsun [Re: DBond]  
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Oh, I'm an idiot.. of course. Thanks.

#4021616 - 10/13/14 01:52 AM Re: [SH4] Operation Monsun [Re: DBond]  
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OK, now I have the screen and the german voices, thank you.

One thing: what's the deal with so many crewmen, I think a Type II should have 20-25 men, and I could double that. The same for the other types, are there any mods that fix this?

#4021624 - 10/13/14 02:30 AM Re: [SH4] Operation Monsun [Re: DBond]  
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25 for a Type II is correct, usually 3 officers and 22 ratings. You may not have read the post I put up earlier when my XO was killed. Watch crew will not be automatically put inside the boat when submerged. They aren't shown on the bridge submerged, but they are considered to still be there from damage and danger perspective. So don't fill open slots with more crew, you will need those empty spots to bring the watch crew inside to ensure they are safe.

That said, I have only sailed a Type VIIB in my OM careers, U-46 that was sunk on the 4th patrol, and U-47 in the current one, so perhaps there is another issue with Type II's that I am not aware of.

There is a thread at subsim that details an issue with conning tower upgrades. As luck would have it, the Type VIIB and the Type II are the only boats I believe that do not get a conning tower upgrade at some point, so it doesn't affect them. And frankly this issue may not always happen, or even may have been corrected at some point. But it's worth knowing about for anyone sailing VIIC's or IX's.

http://www.subsim.com/radioroom/showthread.php?t=205967

Of course, you don't have to start with a Type II, the 7th Flotilla has VIIB's, and the 2nd Type IX's from the September 1939 start. But by all means you can if you'd like. I'm rather fond of the Type II myself, just wanted to point this out in case you thought the Type II was the only boat available in '39.

And I'm glad you've got it working. Ewigen Jagd!


No, now go away or I shall taunt you a second time!
#4021636 - 10/13/14 03:00 AM Re: [SH4] Operation Monsun [Re: DBond]  
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I had a look at the Type IIs and yes, you want to leave the conning tower and crew berth slots open for the watch to come inside the boat. I would imagine this also applies to gun positions. I use torpedo men for gun crew, as they tend to have the best gun ratings, and the obvious fact that if you are at battle stations guns, you probably aren't firing and reloading torpedoes.


No, now go away or I shall taunt you a second time!
#4021672 - 10/13/14 05:54 AM Re: [SH4] Operation Monsun [Re: DBond]  
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Yeah I knew I could select the VII or IX with the other Flotillas, but I like to start with the II.

Good info about the crew damage thingy. About the number of crewmembers, well, even if I did not add any extra crew, I'm still way above the 25 figure (39 I think). Sorry, but no, I did not read the whole thread, just the first post, I wanted to be surprised by the images and experience ahoy

Last edited by UYUIOP; 10/13/14 05:55 AM.
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