#4012209 - 09/20/14 02:41 PM
Re: Wish List for WOFF
[Re: Robert_Wiggins]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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I'm going to steal Olham's thunder from something he said in another post. I am going to suggest that if it is possible and not a big effort, to upgrade the "Time Advance" feature to allow us to advance more than one day at a time. Possibly allow us to specify the day, month, and year. It is currently very tedious to have to advance one day at a time when you need to advance a whole month or more.
Best Regards
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#4012530 - 09/21/14 12:11 PM
Re: Wish List for WOFF
[Re: MudWasp]
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Joined: Jun 2014
Posts: 1,595
OldHat
Member
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Member
Joined: Jun 2014
Posts: 1,595
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Be careful, I've seen a couple oddly placed fences in those fields.
Yikes! I just noticed your post. You've got good eyes MudWasp. Thanks for altering me to that because I would've just blindly landed there not knowing that I'd.... BAM! .... YOUR CAREER HAS ENDED..... ARRRGH!
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#4018451 - 10/05/14 06:57 PM
Re: Wish List for WOFF
[Re: Robert_Wiggins]
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Joined: Feb 2005
Posts: 1,263
elephant
Member
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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Since WM is revising the scenery, I would like to see the wheat fields being light green in spring time. Also the light damage being presented like the heavier one, via alpha channels (actual holes) and not decals that are used currently (compatible with high resolution skins too)...
WOFF UE, BOC member, Albatros pilot.
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#4018456 - 10/05/14 07:10 PM
Re: Wish List for WOFF
[Re: Robert_Wiggins]
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Joined: Feb 2005
Posts: 1,263
elephant
Member
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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One more thing regarding damage model that comes to mind and IMO needs to be looked upon a bit, is the kind of symmetrical wings rip off. In case of engine-fuel erruption the wings seem be detouched from the fuselage as a whole, looking like some kind of weird kite. A more random wing rip off would add a lot to realism - immersion factor.
WOFF UE, BOC member, Albatros pilot.
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#4019517 - 10/08/14 01:46 AM
Re: Wish List for WOFF
[Re: elephant]
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Joined: Jan 2009
Posts: 4,433
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,433
Florida
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One more thing regarding damage model that comes to mind and IMO needs to be looked upon a bit, is the kind of symmetrical wings rip off. In case of engine-fuel erruption the wings seem be detouched from the fuselage as a whole, looking like some kind of weird kite. A more random wing rip off would add a lot to realism - immersion factor. +1 if the Devs can make it happen.
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#4021278 - 10/11/14 10:51 PM
Re: WOFF v2.0 Screen Shots !
[Re: Robert_Wiggins]
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Joined: Jul 2014
Posts: 1,027
Wolfstriked
Member
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Member
Joined: Jul 2014
Posts: 1,027
NYC
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What I would love to see is some kind of indication that you are overspeeding the airframe.I think I notice a flutter effect where plane bobs up and down(seems the Nieuport series has this but again it could be just imagination).If this could be magnified and starts when you are nearing the speed where damage occurs it would be simply marvelous!Heck it could also be used for when nearing stall speed.
EDIT...oh and engine damage from overspeed forcing you to manage throttle setting in dives.
Last edited by Wolfstriked; 10/11/14 11:01 PM.
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#4023442 - 10/16/14 10:06 PM
Re: WOFF v2.0 Screen Shots !
[Re: Robert_Wiggins]
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Joined: Jul 2014
Posts: 1,027
Wolfstriked
Member
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Member
Joined: Jul 2014
Posts: 1,027
NYC
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This may seem silly to some or a great idea to others......
Can we all agree that music is a moving experience?What makes it a moving experience is the work the musician has done to instill a feeling in its listener over the course of a song.When listening to a Rock song that slows down its tempo and causes anticipation and then ramps up to the lead guitar part etc.Would you listen to that song for just a few seconds and then change it?I feel though that in WOFF this is removed and doesn't allow you to experience anything from the constant changing of songs with screens.
The music in WOFF starts to grab you and draw you in and quickly changes to another and then another song dependent on how fast you click thru the screens.Test the immersion yourself by going into campaign screen and then click thru some screens while avoiding Intell/News/Briefings as they will instantly change the music.
TLDR:The wonderful music Matt Milne has created for WOFF is very moving but you need to listen to the whole song and not jump from one to the next with each change of screen.Better to play a single song from game startup all the way to mission start to instill a feeling of sadness,happiness etc dependent on the song.
Last edited by Wolfstriked; 10/16/14 10:29 PM.
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