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#4011430 - 09/18/14 05:00 PM Re: Wish List for WOFF ***** [Re: Robert_Wiggins]  
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JimAttrill Offline
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ArisFuser - you last posted DiD Campaign results on the 22nd June. Are you thinking of coming back into the Campaign?


LG 27" 27mp65 monitor; EVGA GTX970 GPU; AMD Ryzen 3500 CPU; Corsair 750w PSU; MSI X470 mobo

RAF 1966-73 Cpl Engine Fitter (Retd.) Trenchard brat 206th Entry
DBA and systems programmer 1981-2005. Now retired since 2014
#4011490 - 09/18/14 07:27 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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ArisFuser Offline
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Not sir, real life "issues" will keep me too busy for that,...sigh.

#4012209 - 09/20/14 02:41 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Robert_Wiggins Online smile
BWOC Survivor!...So Far!!
Robert_Wiggins  Online Smile
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Lindsay, Ontario, Canada
I'm going to steal Olham's thunder from something he said in another post. I am going to suggest that if it is possible and not a big effort, to upgrade the "Time Advance" feature to allow us to advance more than one day at a time. Possibly allow us to specify the day, month, and year. It is currently very tedious to have to advance one day at a time when you need to advance a whole month or more.

Best Regards


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#4012451 - 09/21/14 04:25 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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carrick58 Offline
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reading

Although I am probably alone in this, I vote for the Fences to remain. They really make me pay attention when landing at different aerodromes, Of course, the trees also make me pay attention . More French airplanes would be cool flyable or AI only. winkngrin

#4012482 - 09/21/14 05:54 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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OldHat Offline
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I also agree about fences. They are another level of challenge in the game.

I just discovered another palce to land where there are no fences besides roads.... large wheat fields. These "yellowish" patches are surrounded by a fence, but I've never seen a fence cross through them and they are much more common than roads.

#4012521 - 09/21/14 11:49 AM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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a shack in da woods
Be careful, I've seen a couple oddly placed fences in those fields.


#4012530 - 09/21/14 12:11 PM Re: Wish List for WOFF [Re: MudWasp]  
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Originally Posted By: MudWasp
Be careful, I've seen a couple oddly placed fences in those fields.


Yikes! I just noticed your post. You've got good eyes MudWasp. Thanks for altering me to that because I would've just blindly landed there not knowing that I'd.... BAM! ....YOUR CAREER HAS ENDED..... ARRRGH!

#4012539 - 09/21/14 12:25 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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MudWasp Offline
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a shack in da woods
I'm sure few or no WWI pilots looked for railroad tracks to land on. Seems like the tracks would/could tear off the wheels, but I've landed on RR tracks in WOFF.

#4015192 - 09/27/14 07:14 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Wolfstriked Offline
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Wish of mine is to change the length of "taking off" mode of your squad.I am stationed at Nieuwmunster and every time we take off my flight leader flies all the way to Verbindingsdok lake and then starts the climbout.Thats 6 miles of travel before climbing out judging from Lou's maps.To top it off I just took off right now to escort a flight of Aviatiks which were right above us as we took off and my flight leader flew to the lake first.If there is a reason it has to be this way I am alright with it but if the length of takeoff mode can be shortened it would be great.

Second wish. pitchafit Can we have a more natural pilot position.Most sims have the pilot sitting perfectly straight and this detracts from the look IMO.Just a slight lean forward would add a certain something that I have no words for.



#4018407 - 10/05/14 04:07 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Wolfstriked Offline
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More into detail plane pages.When you click to view a plane it gives very vague info with many same plane versions having the same info.Would really add to the atmosphere if you clicked on a plane type and a detailed explanation popped up.Some planes also have wording like "plane was used mainly as bomber but also for reconnaissance and bomber roles".For example the N11 and N16 info is the same with just changes to start date etc.Nice to see something like this

Nieuport 16

In 1916 an improved version appeared as the Nieuport 16 which was a strengthened Nieuport 11 airframe powered by a 110 hp (92 kW) Le Rhône 9J rotary engine.[3] Visible differences included a larger aperture in front of the "horse shoe" cowling and a headrest for the pilot.[4] Later versions had a fuselage-mounted synchronized Vickers gun, but in this configuration the combined effect of the heavier 9J engine and the Vickers gun compromised maneuverability[4] and made the craft nose-heavy. The next variant, the slightly larger Nieuport 17 C.1, was designed for the heavier engine and machine gun, and remedied the 16's c.g. problems, as well as improving performance.

#4018451 - 10/05/14 06:57 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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elephant Offline
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Patras-Greece
Since WM is revising the scenery, I would like to see the wheat fields being light green in spring time.
Also the light damage being presented like the heavier one, via alpha channels (actual holes)
and not decals that are used currently (compatible with high resolution skins too)... winkngrin


WOFF UE, BOC member, Albatros pilot.

#4018456 - 10/05/14 07:10 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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elephant Offline
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One more thing regarding damage model that comes to mind and IMO needs to be looked upon a bit,
is the kind of symmetrical wings rip off.
In case of engine-fuel erruption the wings seem be detouched from the fuselage as a whole,
looking like some kind of weird kite. rolleyes
A more random wing rip off would add a lot to realism - immersion factor.


WOFF UE, BOC member, Albatros pilot.

#4018851 - 10/06/14 07:15 PM Re: Wish List for WOFF [Re: Robert_Wiggins]  
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Raine Offline
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I'd like the option to begin as a second lieutenant in the RFC, but still be a rookie [i.e. I don't want this option to accelerate my promotion to lieutenant or to require me lead a flight during the first few weeks at the front]. This would simulate the middle or upper class Brit getting a commission on signing up.

In essence, with this option selected, during your current "sergeant" phase your rank would appear as a second lieutenant. Then, when you would otherwise have been promoted from sergeant to second lieutenant, you simply remain a 2Lt. There would be a false "promotion" from 2Lt to 2Lt, after which things would be back to normal.

#4019517 - 10/08/14 01:46 AM Re: Wish List for WOFF [Re: elephant]  
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Hellshade Offline
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Originally Posted By: elephant
One more thing regarding damage model that comes to mind and IMO needs to be looked upon a bit,
is the kind of symmetrical wings rip off.
In case of engine-fuel erruption the wings seem be detouched from the fuselage as a whole,
looking like some kind of weird kite. rolleyes
A more random wing rip off would add a lot to realism - immersion factor.


+1 if the Devs can make it happen.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4019698 - 10/08/14 01:22 PM Re: WOFF v2.0 Screen Shots ! [Re: Polovski]  
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Wodin Offline
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What I'd like to see is the AI being able to snap out of landing and return to airfield stages when attacked.

#4019860 - 10/08/14 06:22 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Wolfstriked Offline
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Ultra wide screen resolutions supported as I am hoping to get one next year.BTW,does anyone know how hard it is to add new resolutions to games?

#4019891 - 10/08/14 06:59 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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ArisFuser Offline
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Again, please, a better map for campaign, there must be a way ( i´d love to, I mean ) to have the inflight map look at least like Redbaron 3D did.

#4021278 - 10/11/14 10:51 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Wolfstriked Offline
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NYC
What I would love to see is some kind of indication that you are overspeeding the airframe.I think I notice a flutter effect where plane bobs up and down(seems the Nieuport series has this but again it could be just imagination).If this could be magnified and starts when you are nearing the speed where damage occurs it would be simply marvelous!Heck it could also be used for when nearing stall speed.

EDIT...oh and engine damage from overspeed forcing you to manage throttle setting in dives.

Last edited by Wolfstriked; 10/11/14 11:01 PM.
#4023442 - 10/16/14 10:06 PM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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Wolfstriked Offline
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NYC
This may seem silly to some or a great idea to others......

Can we all agree that music is a moving experience?What makes it a moving experience is the work the musician has done to instill a feeling in its listener over the course of a song.When listening to a Rock song that slows down its tempo and causes anticipation and then ramps up to the lead guitar part etc.Would you listen to that song for just a few seconds and then change it?I feel though that in WOFF this is removed and doesn't allow you to experience anything from the constant changing of songs with screens.

The music in WOFF starts to grab you and draw you in and quickly changes to another and then another song dependent on how fast you click thru the screens.Test the immersion yourself by going into campaign screen and then click thru some screens while avoiding Intell/News/Briefings as they will instantly change the music.


TLDR:The wonderful music Matt Milne has created for WOFF is very moving but you need to listen to the whole song and not jump from one to the next with each change of screen.Better to play a single song from game startup all the way to mission start to instill a feeling of sadness,happiness etc dependent on the song.

Last edited by Wolfstriked; 10/16/14 10:29 PM.
#4024005 - 10/18/14 04:38 AM Re: WOFF v2.0 Screen Shots ! [Re: Robert_Wiggins]  
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OldHat Offline
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Ability to issue a command (as flight leader or even not as flight leader) to break off dogfights and return to base. Maybe to avoid the annoying wiping out of your entire squad many times during campaign play.

AI flight leader in faster planes to slow down so that formations can remain intact up to the front.

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