World Containers planned for end of October
Map Borders will not be expanded but an island is possible for the distant future
Sound will improve in the next 6 months
Goal is 100 player servers but won't happen until server performance is better
Advanced Player tracking also based on server performance
Military items are to spawn with the dynamic events (heli crashes, police wrecks)
Horticulture in testing with Bratislava team (soon to exp .50 maybe?)
Several months away from advanced animal AI
Suicide will be implemented when there is spare time
Possible creation of another pistol holster
Advanced character creation most likely will not be pursued. If there is a desire from community after version 1.0 it might be possible
Dynamic events will spawn out of range of network bubble
Infections from zombies are still planned (but not THE zombie infection)
Chainsaw was completed a long time ago but there are items that need to be added to support its function, we will see it in beta
Programming team will soontm be working on implementing injured animations and bayonet attacks
Player base building won't include towers, over two stories probably won't be possible. Expect player bases to consist of barricades, construction lights, tents, and small player houses. (You won't want people to find you base by creating giant structures)
At least one LMG is planned
SVD is also planned
Most high tier weapons will only spawn at dynamic events (like the M4 currently)
Police cars are part of the dynamic system but are not spawning currently
Current dynamic system includes (Russian heli, NATO heli, Police car wreck, V3S wreck and more are coming)
You will be able to smoke cigarettes, maybe drugs (addiction/dependency will not be forced)
Cannibalism will likely be possible
Zombie behaviors are increased
Brian Hicks will be modeled as a zombie and there will be more zombie models
Can lock doors and safes but nothing is truly safe, players can bash open the doors and lock pick safes ("DayZ isn't DayZ without permanent loss" - Brian Hicks)
New Player heads will come throughout early access
Improving the damage system because right now items are either in the condition discovered or completely ruined
Visual effects to aid in knowing whether you're overheating or freezing to death
VBS engine is not a possible copy and paste. They want rivers and snow to be possible but it's currently unknown if it will be in game
Putting improvised camo such as mud or grass on yourself is possible and fairly easy to do but it is not currently on any of their to do lists
Smearing zombie guts on yourself will be discussed with the lead designers but the zeds in DayZ aren't dead, they're infected individuals
Expanding existing controls, must make sense because DayZ isn't a military simulator like the Arma series
New UI and options when renderer is replaced, giving players more control over how the game looks
Brighter colors like pink and more female friendly clothes are possible but need to look at number of players that would actually wear it
Anything that takes the control away from the players will not be implemented. This goes for animated stealth kills such as choking a player out or slitting their throat. Players should and will have full control of their actions at all times, no preset animations that take away from that
Improvised guillie suits are being modelled and the burlap wrap will be replaced. Pros and cons will be limiting having a backpack but the suit itself blends perfectly with the team
Many questions couldn't be answered because Brian did not want to speak on behalf of other team members. He only stated what he knew for sure.