Nice news Messyhead, welcome back and good luck! Just another question, the ah64d's textures that i've done are so ugly? none tells nothing about them. Best wishes for your job.
Nice news Messyhead, welcome back and good luck! Just another question, the ah64d's textures that i've done are so ugly? none tells nothing about them. Best wishes for your job.
I've not had a look at them to be honest. I've actually not played EECH for quite a while as I've been working on this project.
So I was hoping to post a positive update on this, as I have been working on texturing over the past few weeks.
But it took a bit of a blow last night, in that my laptop has died
I'm hoping to try and get it working tonight, but no guarantee as it seems terminal at the moment. The only option would be for me to try and recover the contents of the hard drive and use my wife's laptop from now on.
I was trying to get a lot done as my 2nd baby is due in a couple of weeks, so when that happens I think progress will slow completely.
sad to hear that. I mean, about your laptop, I hope hard drive content wasn't damaged. congratulations on your future arrival! definitely, now you will have to do a lot of more important things rather than helicopters)
I've been trying to keep progress moving on this. It turns out night feeds is some nice quiet time to get stuff done
I've textured the small MFDs and detailed and textured the flight instruments. I'll probably need to go back over the MFD textures as they're not very good.
I'm ok at the flight instrument textures (I think), but the MFDs need some creativity in photoshop to add shadows and details, and I'm not much good at that.
One thing that you might try is baking some ambient occlusion onto the textures, doing that can really help make things look nice without requiring you to manually paint all the shading on the textures.
indeed, bake shading will be much easier than making it manually. only thing is - it will be wise to make it after modeling is completely finished, otherwise new elements added later will be without shadow effects. also bumpmapping can be applied but it will be static and looks not really good in the game.
actually I did it before with Cinema 4D (because I made camo skins there so it was easier to not switch from one software to another), but LW has same functionality.
actually I did it before with Cinema 4D (because I made camo skins there so it was easier to not switch from one software to another), but LW has same functionality.
Ah, thanks for those. I'll have a watch of them and experiment to see how it looks.
I know very little about texturing, only basic UV mapping.
I'm usually don't use texture for baking - so as result I get something like this : only after I'm mixing it with the texture manually, but I think it depends on your needs - it's ok to render right on the main texture
Thanks for the info. It looks quite time consuming to get it right. I knew I would have to revisit the textures as I'm just doing basic ones for now.
But it has given me a direction. I'm just going to finish the model, then work on textures. I've been trying to do both just, but it's just wasting time.