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#4001535 - 08/27/14 01:17 PM August 25th Status report -UPDATED-  
Joined: Dec 2002
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Ajay Offline
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Ajay  Offline
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Looking VERY nice.



Programming


Reintroduce network optimizations
New melee combat mechanics and fixes
Door reimplementation
New game controls
Central economy
64bit server optimizations
Navmesh update
Code cleaning and optimizations
New basic zombie behavior
Better sound over network


Design


Advanced weather impact on player character
Plugging in new implementation of melee system
Config and scripts for new items/gear
Config and scripts for new animals
Craftable clothing design
Central economy setup
General bug fix


Animation


Throwing animations
Zombie run variations
Player restrained animation extension
Zombie AI/combat/animation design
Digging animations


Art


Balaclava mask
MASKA Helmet
Firefighter Uniform
MP133
Rossi R92
Crafted Clothing art design proposals
Vehicle parts/attachments models
Non-lethal weapons
New Zombie concepts
Firefighter Helmet
SPOSN Backpack


Couple of keys things..

Peter / Lead Designer

"As I mentioned last week, the initial implementation of horticulture is prepared but using placeholder assets and it will need some attention from the programming team. I personally feel this system can have a lasting change on how many people will approach Chernarus. Imagine being independent of inhabited places with your own grown crops, meat and clothing from hunted animals.


What recently got so much love and I'm very happy with the outcome of that effort is the melee system which was refactored from the base by our programmers. You will be pleased especially with cursor and swing hit detection which are so robust that there's no way to miss your target unless you are too far away or have something with eyes.

Also worth mentioning is the advanced weather impact on player character which is very close to be released and has made some great progress on utilizing possibilities of our environment.


Mirek / Lead Gameplay Programmer


"Our core focus this week has been on server optimizations and improving melee combat hit detection.

I can safely say however that for example interaction with doors is definitely improved.We’re also continuing on our new doors system It is now impossible to open doors from higher/lower floors, you now interact with doors by looking directly at them.

A major update came in from the Bratislava team (thanks to Marek Zeman) for pathfinding, so a good amount of issues with zombies clipping through doors have been addressed."

Full Dev Blog HERE


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Inline advert (2nd and 3rd post)

#4002165 - 08/29/14 12:22 AM Re: August 25th Status report [Re: Ajay]  
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Ajay Offline
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Ajay  Offline
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This should change it up a bit.

.49 patch up on Experimental




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#4002230 - 08/29/14 02:40 AM Re: August 25th Status report [Re: Ajay]  
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Ajay Offline
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Ajay  Offline
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No more playing with fire..




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#4002234 - 08/29/14 02:49 AM Re: August 25th Status report [Re: Ajay]  
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Ajay Offline
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Brisbane OZ
Moving up and downstairs is much faster, no more old man walk.


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#4002247 - 08/29/14 03:14 AM Re: August 25th Status report [Re: Ajay]  
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Ajay Offline
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Brisbane OZ



wring out wet clothes, has animation.


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#4002248 - 08/29/14 03:29 AM Re: August 25th Status report [Re: Ajay]  
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Ajay Offline
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Brisbane OZ
[System] navmesh update

[UI] loading-screen shows server-IP and server-name

[AI] animal-AI improved




[Gameplay] advanced weather impact on player-character

[Gameplay] Hyperthermia added (you can pass out from too much heat)

[Gameplay] new weather-conditions-message: "I am hyperthermic"

[Gameplay] new weather-conditions-message: "I am lethaly hypothermic"

[Gameplay] new weather-conditions-message: "it's chilly out there"

[Gameplay] new weather-conditions-message: "I am sweating"

[Gameplay] new weather-conditions-message: "I feel hot"

[Gameplay] new weather-conditions-message: "The heat is unbearable"

[Gameplay] new weather-conditions-message: "I feel cold"

[Gameplay] new weather-conditions-message: "I feel quite cold"

[Gameplay] new weather-conditions-message: "I feel seriously cold"

[Gameplay] 'Dry Clothes'-option added

[Gameplay] Faster response of actions

[Gameplay] Resuscitate-option added

[Gameplay] melee combat mechanics improved and fixed

[Movement] Walking up/down stairs is faster


HERE


[Animation] new pick up apple-animation

[Animation] You can no longer lean while jogging

[Item] Raincoat prevents from getting soaked

[Item] Gorka Jackets prevents from getting soaked

[Item] Gorka Pants takes up 4 instead of 2 slots

[Loot] Hunting Backpacks are spawning in barns

[Loot] rotten apples can be picked up on trees

[Loot] Green Bandages is spawning again

[Item]: SMERSH vest is spawning again

[Item): Fireaxe got nerfed

[Object] new bull model added

[Gameplay] You can die of Hypothermia

[Gameplay] Hiding body removed

[System] central loot economy

[System] network optimizations

you don't fall anymore because of drinking a water bottle
[AI] improved zombie AI


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#4002259 - 08/29/14 04:44 AM Re: August 25th Status report [Re: Ajay]  
Joined: Sep 2006
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HitchHikingFlatlander Offline
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California
Wow looking good, I really think we'll see some great new things in next few months as we approach the anniversary of the alpha launch. Looks like they're really starting to improve on core issues and adding new stuff faster.


I've got a bad feeling about this.....
#4002262 - 08/29/14 05:24 AM Re: August 25th Status report [Re: Ajay]  
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Ajay Offline
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Ajay  Offline
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Yes, it is really snowballing now. 64 player server is up again as well.


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#4002483 - 08/29/14 04:06 PM Re: August 25th Status report [Re: Ajay]  
Joined: Jul 2002
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Stormtrooper Offline
Lifer
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Look what i found today biggrin



If you read the STEAM forums you'd know they didn't exist before.

#4002625 - 08/29/14 10:10 PM Re: August 25th Status report [Re: Ajay]  
Joined: May 2006
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HeinKill Offline
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HeinKill  Offline
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Fireaxe nerfed? What this meenz?


[Linked Image]
#4003125 - 08/31/14 04:47 AM Re: August 25th Status report [Re: Ajay]  
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Ajay Offline
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Ajay  Offline
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Don't know, i had a quick 30 minute sesh night as the desync was very average. Boxed a couple of zeds to death with a shovel, beat up a few more with fists and the axe seemed ok to me as well.


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#4003127 - 08/31/14 04:48 AM Re: August 25th Status report [Re: Stormtrooper]  
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Ajay Offline
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Ajay  Offline
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Brisbane OZ
Originally Posted By: Stormtrooper
Look what i found today biggrin



If you read the STEAM forums you'd know they didn't exist before.



They actually took all of the rotten food out a while back, that's why we have all been eating pristine kiwis and potatoes for a bit now wink


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#4003600 - 09/01/14 12:45 PM Re: August 25th Status report [Re: Ajay]  
Joined: Jul 2002
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Stormtrooper Offline
Lifer
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Lifer

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Posts: 20,834
Damn and i thought i was just lucky lately.

#4005857 - 09/06/14 06:03 AM Re: August 25th Status report [Re: Ajay]  
Joined: Mar 2011
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Chris2525 Offline
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Canada
"Central economy setup"

Can someone elaborate on this? I haven't been paying attention the last few months.


Windows 7 Home Premium x64 / Intel Core i7-3770K @ 3.50GHz (8 CPUs), ~3.9GHz / 8192MB DDR3 / NVIDIA GeForce GTX780 / TM Warthog / Saitek Pro Fight Rudder Pedals / TrackIR5

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