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#4003579 - 09/01/14 10:18 AM Looking back at 1.2  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
To test the code I just re-compiled a 1.2X exe from a code folder which is as close as I could find to the original code that we received. Running it with the d3d windower fixed the 7217, and it ran well.

I tried multiplayer, but of course I could not actually launch a host-only game.
However, it reminded me of the really limited choices a player had in the early days of EAW



Groundstarted missions were just about impossible in real time frown

I just modified the code so that a host-only game could be launched



Take-off 9.40
Over target 10.55
That is 75 minutes in real time, but that is irrelevant as there was no way to set a groundstarted mission, other than perhaps the host flying a single mission that was groundstarted before the game.

wink Jel

Last edited by MrJelly; 09/01/14 02:34 PM.

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#4005457 - 09/05/14 02:43 PM Re: Looking back at 1.2 [Re: MrJelly]  
Joined: Feb 2006
Posts: 5,834
Boilerplate* Offline
Viceroy of Huntly
Boilerplate*  Offline
Viceroy of Huntly
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Joined: Feb 2006
Posts: 5,834
Virginia, USA
And now a limerick..

<ahem>

Harken back to days of yore..
with polished memories by the score
at some semblance of remembrance you should find
a shiny sou left long behind.

biggrin


It's a Game. smile

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