Ajay newbie Veteran
Joined: Dec 2002
Posts: 19,381
Brisbane OZ
Looking VERY nice.
Programming
Reintroduce network optimizations New melee combat mechanics and fixes Door reimplementation New game controls Central economy 64bit server optimizations Navmesh update Code cleaning and optimizations New basic zombie behavior Better sound over network
Design
Advanced weather impact on player character Plugging in new implementation of melee system Config and scripts for new items/gear Config and scripts for new animals Craftable clothing design Central economy setup General bug fix
Animation
Throwing animations Zombie run variations Player restrained animation extension Zombie AI/combat/animation design Digging animations
"As I mentioned last week, the initial implementation of horticulture is prepared but using placeholder assets and it will need some attention from the programming team. I personally feel this system can have a lasting change on how many people will approach Chernarus. Imagine being independent of inhabited places with your own grown crops, meat and clothing from hunted animals.
What recently got so much love and I'm very happy with the outcome of that effort is the melee system which was refactored from the base by our programmers. You will be pleased especially with cursor and swing hit detection which are so robust that there's no way to miss your target unless you are too far away or have something with eyes.
Also worth mentioning is the advanced weather impact on player character which is very close to be released and has made some great progress on utilizing possibilities of our environment.
Mirek / Lead Gameplay Programmer
"Our core focus this week has been on server optimizations and improving melee combat hit detection.
I can safely say however that for example interaction with doors is definitely improved.We’re also continuing on our new doors system It is now impossible to open doors from higher/lower floors, you now interact with doors by looking directly at them.
A major update came in from the Bratislava team (thanks to Marek Zeman) for pathfinding, so a good amount of issues with zombies clipping through doors have been addressed."
Wow looking good, I really think we'll see some great new things in next few months as we approach the anniversary of the alpha launch. Looks like they're really starting to improve on core issues and adding new stuff faster.
I've got a bad feeling about this.....
#4002262 - 08/29/1405:24 AMRe: August 25th Status report
[Re: Ajay]
Ajay newbie Veteran
Joined: Dec 2002
Posts: 19,381
Brisbane OZ
Don't know, i had a quick 30 minute sesh night as the desync was very average. Boxed a couple of zeds to death with a shovel, beat up a few more with fists and the axe seemed ok to me as well.