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#3998423 - 08/20/14 02:48 PM BI's new Arma3 launcher  
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Meatsheild Offline
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Meatsheild  Offline
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In todays patch, BI decided to force the launcher on us when you click "play" in steam .. so make sure you go into "paramaters" tab, then click "mods" and add them one by one by clicking the little "..." at the end.


Whatta faff ... good old BI changing stuff that didnt need changing!!! banghead


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
Inline advert (2nd and 3rd post)

#3998614 - 08/20/14 08:45 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
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Jedi Master Offline
Entil'zha
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That's called "progress" by programmers. smile



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3998618 - 08/20/14 09:29 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
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adlabs6 Offline
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Interesting items from the changelog:

Fixed: Issue with OPFOR grenadier harness variant providing unreasonable amount of armor protection
Fixed: OPFOR VR Soldier and Entity tweaked to receive the same damage as their counterparts
Added: Opening / closing building doors now has sounds
Added: Seagull sound
Added: Sound of church bells
Changed: Light helicopters are now available for CAS support
Decreased general sway and breathing distortion speeds by 20%
Decreased lateral sway movement by 20%
Ability to steal UAVs by UAV Operators added (parameter uavHacker configured)


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3998637 - 08/20/14 10:02 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
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Spyder512 Offline
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Spyder512  Offline
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Franklinville, New Jersey
I've got a 942MB patch on steam for ArmA 3 but it won't finish downloading. It's gotten 539.6 MB / 942.0 MB and the download just keeps unqueing or something. Says Update Required, I click the little button that looks like an arrow with a horizontal line on top of it thats right under the Update Required and it'll start and then immediately stops. Tried restarting both Steam and my PC multiple times, no luck lol.

~~EDIT~~

figured it out, disk-space issue... time to clean up the ol' hard drive.

Last edited by Spyder512; 08/20/14 10:03 PM.
#3998640 - 08/20/14 10:04 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
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I searched through the ammo box the other night and wasn't able to find the "unreasonable amount of armor protection" vest in there.

All jokes aside, Tao knew about this already on the player side, one of the last revisions of TMR nerfed the player grenadier armor values. I know because I had been quietly taking grenadier slots whenever I could and he ruined it for me. Ruined it, Tao.

Well maybe not ruined - Grenade launchers still = good time.


Everybody gets everything they want. I wanted a mission. And for my sins..they gave me one.
#3998787 - 08/21/14 11:06 AM Re: BI's new Arma3 launcher [Re: Meatsheild]  
Joined: Sep 2006
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gatordev Offline
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Originally Posted By: Meatsheild
In todays patch, BI decided to force the launcher on us when you click "play" in steam .. so make sure you go into "paramaters" tab, then click "mods" and add them one by one by clicking the little "..." at the end.


Whatta faff ... good old BI changing stuff that didnt need changing!!! banghead


I've had the Dev version for a while, but last night was the first time I messed with the launcher (I need to change the load order and I don't think PwS does that). I couldn't figure out what it was asking when you clicked the "...". Do you click it multiple times and each time you click a specific mod folder? And then go to "Addons" to mess with load order?

Yikes, that's cumbersome.

#3998816 - 08/21/14 12:41 PM Re: BI's new Arma3 launcher [Re: gatordev]  
Joined: Mar 2008
Posts: 2,881
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
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you have to click on each mod folder, 1 by 1, in the order you want them.

I think the addons tabs must be for steam workshop addons only, as it has 0 effect for mods.


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#3998868 - 08/21/14 02:18 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
Joined: Feb 2000
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Jedi Master Offline
Entil'zha
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Entil'zha
Sierra Hotel

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Arma--come for the mods, stay despite the mods!

I will make sure to run through this over the weekend. sigh


The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3998878 - 08/21/14 02:30 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
Joined: Jan 2013
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near_blind Offline
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Odd. The launcher appears to be entirely optional for me.


Off to greener pastures
#3998938 - 08/21/14 05:57 PM Re: BI's new Arma3 launcher [Re: near_blind]  
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TheProf Offline
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Originally Posted By: near_blind
Odd. The launcher appears to be entirely optional for me.


Yes, me to. I've confirmed I have installed the new version and launched 4-5 times now, searching for a "Launcher" and there is no sign of it. I have the same screen/process for accessing Multi-player games as before ... am I missing something ?

#3998966 - 08/21/14 06:58 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
Joined: Nov 2004
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adlabs6 Offline
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I don't see anything different either. No launcher, or anything in sight. I just double clicked my same old customized icon and it started Arma3 with all my usual addons ready to go.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3998980 - 08/21/14 07:24 PM Re: BI's new Arma3 launcher [Re: adlabs6]  
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Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
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Peoples Republic of Yorkshire
they did say that if you use shortcuts to the exe it wouldnt load the launcher, it only shows up if you click "play" in steam apparently


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#3998985 - 08/21/14 07:33 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
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near_blind Offline
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Which is still odd, because I booted the game via steam (double clicked on it in my library) and got an option to either play the game, or start the launcher. I started the game and everything worked as normal.

Then again, I also use the in game mod menu because I got tired of character limits when defining mods via shortcut.


Off to greener pastures
#3999047 - 08/21/14 09:58 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
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adlabs6 Offline
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Originally Posted By: Meatsheild
they did say that if you use shortcuts to the exe it wouldnt load the launcher, it only shows up if you click "play" in steam apparently


Super!


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3999137 - 08/22/14 02:11 AM Re: BI's new Arma3 launcher [Re: Meatsheild]  
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Fridge Offline
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I always play through steam but pressing the play button. No launcher here for me. Odd, though I configure all my mods in-game (the main game menu) so maybe that's it?


Fridge
----------
Things which do you no good in aviation:
1) Altitude above you;
2) Runway behind you;
3) Fuel in the truck;
4) The airspeed you don't have.
#3999248 - 08/22/14 10:14 AM Re: BI's new Arma3 launcher [Re: Fridge]  
Joined: Mar 2008
Posts: 2,881
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
Senior Member

Joined: Mar 2008
Posts: 2,881
Peoples Republic of Yorkshire
aahhhh i always used the start up parameters in steam, so i never used the in game mod menu, wonder if thats why then?


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#3999270 - 08/22/14 11:22 AM Re: BI's new Arma3 launcher [Re: Meatsheild]  
Joined: Sep 2006
Posts: 357
gatordev Offline
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Originally Posted By: Meatsheild
you have to click on each mod folder, 1 by 1, in the order you want them.

I think the addons tabs must be for steam workshop addons only, as it has 0 effect for mods.


I played with again last night and I still must be doing something wrong. So it sounds like what you're saying is that there will be a path for each mod? So it will NOT be:

e:\Steam\blah\blah\arma3.exe @mod1; @mod2........

Instead it should be:

e:\Steam\blah\blah\arma3.exe @mod1; e:\Steam\blah\blah\arma3.exe @mod2;

I ended up giving up again last night and just loaded with PwS again. It's a shame, as Toadie has a JSRS plugin for his AKs now, but it needs to be loaded last.

Also, for what it's worth, I never see a Launcher window come up unless I go into the A3 directory and actually click the .exe. But I also don't play through Steam, just PwS.

#3999293 - 08/22/14 12:23 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
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Posts: 290
Textanker Offline
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Houston
I just use Arma3Sync. I've been really happy with it.

http://www.armaholic.com/page.php?id=22199

I have a folder just for SimHQ mods.

However, I realize that I may be telling you guys that the sky is blue and water is wet.


Think Strategically, Move Tactically
#3999360 - 08/22/14 01:32 PM Re: BI's new Arma3 launcher [Re: Meatsheild]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
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Entil'zha
Sierra Hotel

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Space Coast, USA
Oh, is THAT why I keep getting wet?



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter

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