Hello all,
Ok, I am trying to learn this sim. I don’t play as much as I should but I really want to get into this sim. I love the A-10. I have weapon deployment down pretty good but I am doing instant action on hard. My question is how do you do it. If I don’t use mavericks on the gun emplacements they tear me up. I need the mavericks for later. Anyways any strategy on this would be appreciated.
Thanks
I love my A-10C, too.
The Hog takes a lot of patience. It takes a while to get where you need to be, and is quite sluggish when loaded with weps and fuel. The RWR and F10 View are your best friends. Use the tools that the mission designer allows, especially when learning how to fight.
The biggest threats are the SAMS, stay away from the SA-10 and -11s, for now. Stay away from the SA-6s and -15's ... but these will be easier to kill with experience.
Until you get better, stay above 16,000' with any kind of a load that bogs you down. If you are going after a TOR SA-15 or a Tunguska S6 then you better have some altitude above 18K so you can line up for the Mav shot w/o dropping below 16K into AAA & IR range.
You should be able to 'feel' your Hog get responsive after some of the weps are dropped and some fuel is used. Maybe try a smaller loadout if you are not making progress in a mission -- less fuel and weps.
There is a technique to evade SAMS -- by burning out their energy through turns, but you need to be at a good distance for that to be effective -- when the missile is ballistic and has only limited energy left. For instance, you can avoid the SA-6 missiles in BeachAV8R's Grad EX if you fly into and past their envelope and let them fire at you until their supply is exhausted.
My Nuke Plant mission on the Hollo Pointe server has A-10C Air Starts that you can use to ingress to enemy waypoints without getting too close before they start to light up the RWR -- I'm heading in there next on the Hollo Pointe server to try and complete that one after three days.
Gun runs -- come in at about 6-7,000' at about 4 miles. Use PAC to lock the piper onto the target from ~3-4 miles and give the target a good burst as soon as the gun reticle starts to unwind. Egress out from the area left or right, but do not continue over the target area and its other defenders.
If the instant action missions need Mavs for later, then bypass the AAA. Go high, take out the SAMs with the MAVs, and come back for the AAA with the cannon.
Hope this helps,,,
WC
Most missions on Hollo Pointe are A-10C centric. Be mindful of the RWR and F-10 View to avoid the threats.