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#3987026 - 07/28/14 06:58 AM Military Monday - 28th July  
Joined: Mar 2008
Posts: 2,881
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
Senior Member

Joined: Mar 2008
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Peoples Republic of Yorkshire
Its that time of the week again, so come and join us for the last military monday of july 2014! We've got a new one from me which should prove a challenge, in which CSAT forces have been tasked with destroying an FIA arms cache in the thick woods of chernarus! After that, it's library time again!

1am UK, 8pm EST

ready

Last edited by Meatsheild; 07/28/14 06:58 AM.

SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

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#3987075 - 07/28/14 01:02 PM Re: Military Monday - 28th July [Re: Meatsheild]  
Joined: Apr 2001
Posts: 121,384
PanzerMeyer Offline
Pro-Consul of Florida
PanzerMeyer  Offline
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,384
Miami, FL USA
See you guys tonight. Hopefully these missions wont be murder on my frame rate this time!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#3987203 - 07/28/14 03:32 PM Re: Military Monday - 28th July [Re: Meatsheild]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
Hopefully I don't die in the first 5 mins of every single mission this time.




The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3987734 - 07/29/14 01:29 PM Re: Military Monday - 28th July [Re: Meatsheild]  
Joined: Nov 2004
Posts: 19,794
adlabs6 Offline
Veteran
adlabs6  Offline
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Posts: 19,794
Tracy Island
Well I got a late start, but once I joined, had some quality play. Great missions, searching that building with Brennus was pretty well done.

Better comms might've stopped Fridge and I from nicking each other briefly with an errant bullet, but still... biggrin

Looking forward to exploring the new addon set next week!


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3987754 - 07/29/14 02:08 PM Re: Military Monday - 28th July [Re: Meatsheild]  
Joined: Mar 2005
Posts: 875
Fridge Offline
Member
Fridge  Offline
Member

Joined: Mar 2005
Posts: 875
Fredericton, NB, Canada
I really should have pulled back when I saw you. I knew Alpha was in the building and we were covering the parking lot but I didn't get to see a live enemy until we started moving up the hill to the extraction point. Bad discipline on my part :-)


Fridge
----------
Things which do you no good in aviation:
1) Altitude above you;
2) Runway behind you;
3) Fuel in the truck;
4) The airspeed you don't have.
#3987762 - 07/29/14 02:17 PM Re: Military Monday - 28th July [Re: Meatsheild]  
Joined: Jan 2005
Posts: 5,946
Brennus Offline
Urban Legend
Brennus  Offline
Urban Legend
Hotshot

Joined: Jan 2005
Posts: 5,946
Detroit, MI
I'm gonna try to make it every other Monday. A3 is a damn fine game, and it would be a shame if I didn't capitalize on it. I'm just never home 'til after 8:30 PM EST on work nights.


"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here."

- Jayne Cobb, "Firefly"
#3987784 - 07/29/14 02:50 PM Re: Military Monday - 28th July [Re: Fridge]  
Joined: Nov 2004
Posts: 19,794
adlabs6 Offline
Veteran
adlabs6  Offline
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Posts: 19,794
Tracy Island
Originally Posted By: Fridge
I really should have pulled back when I saw you. I knew Alpha was in the building and we were covering the parking lot but I didn't get to see a live enemy until we started moving up the hill to the extraction point. Bad discipline on my part :-)


Same for me. I noted the pause before any shooting... we were both wondering. Your player was just a silhouette in the doorway on my screen.

We needed to have something identifiable, like a chemlight on the shoulder or something! I should look at a script for something like that.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#3988080 - 07/29/14 10:42 PM Re: Military Monday - 28th July [Re: Meatsheild]  
Joined: Nov 2004
Posts: 6,493
JoeyJoJo Offline
Wurkin' man
JoeyJoJo  Offline
Wurkin' man
Hotshot

Joined: Nov 2004
Posts: 6,493
Colorado high-country
Yes, attachable chem-lights/IR strobes would be fantastic! IR lasers are nice but they're easily blocked by objects, and "fade out" past a few meters (especially for those that don't use anti-aliasing).

That Ghost Hotel mission was brutal this time; but it was fun watching the AI play cat-and-mouse with everyone. Dead Meat was pinned down on the top floor for a good 3-4 minutes by one AI dude that kept suppressing him. Then as DM would hide and wait, the AI would move to a window and start shooting at other players on the ground; and just kept going back and fourth between everyone until finally everyone stormed in

Good times all around!

#3988212 - 07/30/14 09:20 AM Re: Military Monday - 28th July [Re: JoeyJoJo]  
Joined: Mar 2008
Posts: 2,881
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
Senior Member

Joined: Mar 2008
Posts: 2,881
Peoples Republic of Yorkshire
Originally Posted By: JoeyJoJo

That Ghost Hotel mission was brutal this time; but it was fun watching the AI play cat-and-mouse with everyone. Dead Meat was pinned down on the top floor for a good 3-4 minutes by one AI dude that kept suppressing him. Then as DM would hide and wait, the AI would move to a window and start shooting at other players on the ground; and just kept going back and fourth between everyone until finally everyone stormed in

Good times all around!


that "AI" was actually me, i took control of a fair few AI chappies and sprung surprises, made it a bit more interesting in the hotel etc etc ready


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#3988385 - 07/30/14 04:46 PM Re: Military Monday - 28th July [Re: JoeyJoJo]  
Joined: Nov 2004
Posts: 19,794
adlabs6 Offline
Veteran
adlabs6  Offline
Veteran

Joined: Nov 2004
Posts: 19,794
Tracy Island
Originally Posted By: JoeyJoJo
Yes, attachable chem-lights/IR strobes would be fantastic!


I built such a system yesterday. The function is easy enough. But the results are disappointing, mostly due to how the chemlights are modeled.

With an ordinary light source, like a flashlight or lantern, the viewer's eye is comfortable looking at the subjects illuminated by the light source, while looking directly at the light source itself is largely uncomfortable and usually undesirable. In Arma3, this is simulated pretty much OK.

With a chemlight, the reverse is largely true. The light falling on a subject is very low, and may not be enough for comfortable viewing of the subject. Most importantly (and totally missing from Arma3) is that looking directly at the chemlight source is not uncomfortable, and is in fact key to their usage. It's not a huge wash of light that I expect to see a friendly emitting... But simply the clear and colored emission source by looking directly at the chemlight on your shoulder.

I have yet to be able to achieve this kind of effect via scripting my own light sources.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.

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