To be more accurate, it won't turn as far and as fast as it supposed to. When I test the Track IR using the "Head" graphics that act as a mirror image of your motion, it works like it always has - a certain amount of left or right motion translates to a certain amount of virtual motion. I used to turn my head a certain amount and my "virtual head" would be almost 180 degrees looking behind. This works fine when testing, but when in BoS I have to turn my head almost as much as I want the virtual head to move, so much that Track IR loses track of the vector clip on my hat. Any ideas?