#3984069 - 07/21/14 07:55 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
|
Joined: May 2014
Posts: 12
Tilman
Junior Member
|
Junior Member
Joined: May 2014
Posts: 12
Deutschland / Essen / NRW
|
Latest version doesn't work for me either. Get dropped back to menue after a few seconds or half a minute. It says it couldn't load some .dll.
42
|
|
|
#3984187 - 07/22/14 12:26 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
|
Joined: May 2011
Posts: 1,428
corsaire31
Member
|
Member
Joined: May 2011
Posts: 1,428
Toulouse, France
|
Only for info I've been now using daily the 030714 version since its release, no problem to report. System in my sig. Woff is installed in the "flight sims" partition of one of my WD 1To HD.
Last edited by corsaire31; 07/22/14 12:27 AM.
Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker ! Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
|
|
|
#3984895 - 07/23/14 02:48 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
|
Joined: Oct 2013
Posts: 219
LtCasey
Member
|
Member
Joined: Oct 2013
Posts: 219
Darmstadt, Germany
|
Me rolled back from the July release to the one from march. Now it works, and WOFF is such a beauty!!
"What the hell do I care, I know I got them!" Raul Lufberry
AMD Guy! Ryzen 5 3600, 5700xt, 32gb RAM, 2x nvsme Samsung 250gb (system) 500gb (Game) +100gb Backup Corsair ssd. Watercooled. Win 10 64bit.
|
|
|
#3984932 - 07/23/14 04:33 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
Sorry for disappearing without notice, I've been quite busy and will likely be for a month or so.
I think I have an idea about the probable reason of all these crashes (thx to Robert_Wiggins), but I just can't get the game to crash or behave incorrectly on my PC and thus can't find the exact cause. I'd be more than willing to help if I can. My system doesn't crash though. I only get the strange parts movement we talked about. By the way, I have just flown a mission with the latest July release and I will share the video with you once the YouTube is loaded up with it. Ankor, you are correct that the TAC and "Z" key display problem is fixed in this latest release but the graphical problem still exists and I think you are aware of this. PM me if you want me to try to capture anything for you. Best Regards;
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
|
#3985462 - 07/24/14 04:42 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
|
Joined: Jun 2012
Posts: 221
gecko
Member
|
Member
Joined: Jun 2012
Posts: 221
|
I had an interesting observation about FPS in the cockpit after applying the 4GB patch mentioned here to my CFS3 exe: http://simhq.com/forum/ubbthreads.php/topics/3984750/Performance_Tool#Post3984750Prior to the patch and with your latest shaders installed, I could run at 60 FPS in external view and about 30-45 in the cockpit depending on where the shadows were as I described earlier. I would occasionally get a crash if I ever reached the 2GB limit while flying and if I turned the graphics sliders all the way up, a crash was guaranteed in less than a minute. (I had been experiencing this kind of crash before installing your shaders, so I know it is unrelated to your work, just including it to give more details as to what my system has been doing.) With the 4GB patch installed, I have yet to experience a crash even with sliders turned all the way up. At my usual settings (scenery and terrain sliders at 3 and 2, respectively and everything else at 5) I get the same FPS I described above. With all sliders set to 5 I got around 30 FPS in external view over cities and dense scenery environments, and up to 60 in empty areas like over the ocean. In cockpit view the FPS remained around 30 (sometimes up to 45 over the ocean and depending on where the shadows were). Even over dense scenery it kept up a steady 25-30, roughly the same as external view. I would have expected it to drop off proportionally and be around 15 FPS in those areas. It seems then that whatever is limiting FPS in the cockpit is independent of the load put on the system by the environment you are flying in and not affected by it. I hope you find this information helpful in some way or other.
|
|
|
#3985823 - 07/25/14 09:30 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
|
Joined: Oct 2013
Posts: 219
LtCasey
Member
|
Member
Joined: Oct 2013
Posts: 219
Darmstadt, Germany
|
Hi All,
Just wondering what kind of settings you guys use for sweetfx, to show such beauty ingame, which I have yet to experience.
Anyone can share his settings?
Thx
"What the hell do I care, I know I got them!" Raul Lufberry
AMD Guy! Ryzen 5 3600, 5700xt, 32gb RAM, 2x nvsme Samsung 250gb (system) 500gb (Game) +100gb Backup Corsair ssd. Watercooled. Win 10 64bit.
|
|
|
#3985847 - 07/25/14 11:45 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: LtCasey]
|
Joined: Jul 2012
Posts: 2,808
Adger
Senior Member
|
Senior Member
Joined: Jul 2012
Posts: 2,808
|
Hi All,
Just wondering what kind of settings you guys use for sweetfx, to show such beauty ingame, which I have yet to experience.
Anyone can share his settings?
Thx Ive PM,d my settings to you LTCasey
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
|
|
|
#3985854 - 07/25/14 12:31 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: Adger]
|
Joined: Oct 2013
Posts: 219
LtCasey
Member
|
Member
Joined: Oct 2013
Posts: 219
Darmstadt, Germany
|
Thx, will Check it tonight!
"What the hell do I care, I know I got them!" Raul Lufberry
AMD Guy! Ryzen 5 3600, 5700xt, 32gb RAM, 2x nvsme Samsung 250gb (system) 500gb (Game) +100gb Backup Corsair ssd. Watercooled. Win 10 64bit.
|
|
|
#3986220 - 07/26/14 09:12 AM
Re: DirectX 8 to 9 converter (that actually works)
[Re: Polovski]
|
Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
|
Barmy Baron from Berlin
Hotshot
Joined: Aug 2011
Posts: 6,739
|
This is also one of the reasons why we require a 64 Bit OS.
Without having read into your discussion, I only want to say: WOFF is running fine on my Windows 7 (32bit).
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
|
|
|
#3986275 - 07/26/14 02:53 PM
Re: DirectX 8 to 9 converter (that actually works)
[Re: AnKor]
|
Joined: Aug 2011
Posts: 6,739
Olham
Barmy Baron from Berlin
|
Barmy Baron from Berlin
Hotshot
Joined: Aug 2011
Posts: 6,739
|
I'm using the quality values 5-4-4-5-5; Aircraft skins on "high res"; and the "Workshop" "Terrain Detail Textures" on "normal"; and "Wood/Forest density" on "medium". Works fine.
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|