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#3981705 - 07/16/14 02:30 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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LowDrag Offline
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Thank you, 77_Scout, will try this.

#3982526 - 07/18/14 01:22 AM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Banjoman Offline
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Antigua, Guatemala
I'm wondering if anyone has had this problem. I can't get the newest version to work, so I rolled back to the March version and now it works fine until I enter combat. As soon as the enemy planes show up it freezes and then goes to the outcome screen. Has anyone else experienced this?


Member and provider of banjo music for the Illustrious BOC
#3983001 - 07/19/14 02:33 AM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Just some thoughts on how the self-lit material feature could potentially be used in WOFF. Nighttime ops will become a bigger deal when the Gothas and Zeppelins are released. I'm fairly certain I've heard of at least some WWI aircraft gauges having markings painted with phosphor to make them glow in the dark. We could also have glowing exhaust manifolds, which was key to locating enemy aircraft at night, and the searchlights would also greatly benefit from being self lit. Right now they just use a specular effect to make it look like they are lit up. It could possibly also be used to put lit windows on buildings and vehicles, etc. From what I understand of what Ankor has said about this feature most or all of this should be possible.

#3984069 - 07/21/14 07:55 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Tilman Offline
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Deutschland / Essen / NRW
Latest version doesn't work for me either. Get dropped back to menue after a few seconds or half a minute.
It says it couldn't load some .dll.


42
#3984070 - 07/21/14 07:56 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Polovski Offline
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Check Direct X9 install as per page one of this thread?


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3984187 - 07/22/14 12:26 AM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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corsaire31 Offline
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Toulouse, France
Only for info I've been now using daily the 030714 version since its release, no problem to report.
System in my sig. Woff is installed in the "flight sims" partition of one of my WD 1To HD.

Last edited by corsaire31; 07/22/14 12:27 AM.

Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker !
Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
#3984672 - 07/22/14 11:14 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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a shack in da woods
I had to redo the Dx9 procedure after a driver update once.

#3984895 - 07/23/14 02:48 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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LtCasey Offline
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Darmstadt, Germany
Me rolled back from the July release to the one from march. Now it works, and WOFF is such a beauty!!


"What the hell do I care, I know I got them!" Raul Lufberry

AMD Guy! Ryzen 5 3600, 5700xt, 32gb RAM, 2x nvsme Samsung 250gb (system) 500gb (Game) +100gb Backup Corsair ssd. Watercooled. Win 10 64bit.
#3984907 - 07/23/14 03:12 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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AnKor Offline
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Russia
Sorry for disappearing without notice, I've been quite busy and will likely be for a month or so.

I think I have an idea about the probable reason of all these crashes (thx to Robert_Wiggins), but I just can't get the game to crash or behave incorrectly on my PC and thus can't find the exact cause.

#3984932 - 07/23/14 04:33 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Robert_Wiggins Online smile
BWOC Survivor!...So Far!!
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Lindsay, Ontario, Canada
Originally Posted By: AnKor
Sorry for disappearing without notice, I've been quite busy and will likely be for a month or so.

I think I have an idea about the probable reason of all these crashes (thx to Robert_Wiggins), but I just can't get the game to crash or behave incorrectly on my PC and thus can't find the exact cause.


I'd be more than willing to help if I can. My system doesn't crash though. I only get the strange parts movement we talked about. By the way, I have just flown a mission with the latest July release and I will share the video with you once the YouTube is loaded up with it. Ankor, you are correct that the TAC and "Z" key display problem is fixed in this latest release but the graphical problem still exists and I think you are aware of this.

PM me if you want me to try to capture anything for you.

Best Regards;


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#3985462 - 07/24/14 04:42 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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gecko Offline
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I had an interesting observation about FPS in the cockpit after applying the 4GB patch mentioned here to my CFS3 exe: http://simhq.com/forum/ubbthreads.php/topics/3984750/Performance_Tool#Post3984750

Prior to the patch and with your latest shaders installed, I could run at 60 FPS in external view and about 30-45 in the cockpit depending on where the shadows were as I described earlier. I would occasionally get a crash if I ever reached the 2GB limit while flying and if I turned the graphics sliders all the way up, a crash was guaranteed in less than a minute. (I had been experiencing this kind of crash before installing your shaders, so I know it is unrelated to your work, just including it to give more details as to what my system has been doing.)

With the 4GB patch installed, I have yet to experience a crash even with sliders turned all the way up. At my usual settings (scenery and terrain sliders at 3 and 2, respectively and everything else at 5) I get the same FPS I described above. With all sliders set to 5 I got around 30 FPS in external view over cities and dense scenery environments, and up to 60 in empty areas like over the ocean. In cockpit view the FPS remained around 30 (sometimes up to 45 over the ocean and depending on where the shadows were). Even over dense scenery it kept up a steady 25-30, roughly the same as external view. I would have expected it to drop off proportionally and be around 15 FPS in those areas. It seems then that whatever is limiting FPS in the cockpit is independent of the load put on the system by the environment you are flying in and not affected by it. I hope you find this information helpful in some way or other.

#3985510 - 07/24/14 05:57 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Gecko. This 4GB patch is ALREADY applied. If you have replaced the cfs3.exe yourself (or something else did) all bets are off anyway, but there is no need to patch the CFS3.exe once WOFF is installed.

This is also one of the reasons why we require a 64 Bit OS.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3985522 - 07/24/14 06:14 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Sorry, forgot to specify, the test was not carried out in WOFF. I often post test info from CFS3 here as it often applies to both and I have greater flexibility to test different parameters in CFS3 than I do in WOFF.

#3985530 - 07/24/14 06:23 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Polovski Offline
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OK no problem thanks Gecko, I just had to clarify for others reading.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3985823 - 07/25/14 09:30 AM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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LtCasey Offline
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Darmstadt, Germany
Hi All,

Just wondering what kind of settings you guys use for sweetfx, to show such beauty ingame, which I have yet to experience.

Anyone can share his settings?

Thx


"What the hell do I care, I know I got them!" Raul Lufberry

AMD Guy! Ryzen 5 3600, 5700xt, 32gb RAM, 2x nvsme Samsung 250gb (system) 500gb (Game) +100gb Backup Corsair ssd. Watercooled. Win 10 64bit.
#3985847 - 07/25/14 11:45 AM Re: DirectX 8 to 9 converter (that actually works) [Re: LtCasey]  
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Adger Offline
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Originally Posted By: LtCasey
Hi All,

Just wondering what kind of settings you guys use for sweetfx, to show such beauty ingame, which I have yet to experience.

Anyone can share his settings?

Thx


Ive PM,d my settings to you LTCasey


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#3985854 - 07/25/14 12:31 PM Re: DirectX 8 to 9 converter (that actually works) [Re: Adger]  
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LtCasey Offline
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Darmstadt, Germany
Thx, will Check it tonight!


"What the hell do I care, I know I got them!" Raul Lufberry

AMD Guy! Ryzen 5 3600, 5700xt, 32gb RAM, 2x nvsme Samsung 250gb (system) 500gb (Game) +100gb Backup Corsair ssd. Watercooled. Win 10 64bit.
#3986220 - 07/26/14 09:12 AM Re: DirectX 8 to 9 converter (that actually works) [Re: Polovski]  
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Olham Offline
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Originally Posted By: Polovski
This is also one of the reasons why we require a 64 Bit OS.

Without having read into your discussion, I only want to say: WOFF is running fine on my Windows 7 (32bit).


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#3986231 - 07/26/14 11:26 AM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Polovski Offline
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Yes it can run fine, but we have not tested it and don't officially support it, so the info on the website still applies.

If I remember you run on lower settings Olham for scenery and terrain so probably don't use so much memory.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3986275 - 07/26/14 02:53 PM Re: DirectX 8 to 9 converter (that actually works) [Re: AnKor]  
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Olham Offline
Barmy Baron from Berlin
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I'm using the quality values 5-4-4-5-5;
Aircraft skins on "high res";
and the "Workshop" "Terrain Detail Textures" on "normal";
and "Wood/Forest density" on "medium".
Works fine.


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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