#3893203 - 01/10/14 05:34 PM
Re: Air Cavalry - Combat Flight Simulator (iPhone & iPad..)
[Re: Fillbiker]
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Joined: Jan 2001
Posts: 20,152
Top Gun
Lifer
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Lifer
Joined: Jan 2001
Posts: 20,152
Roch-Vegas NH
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that looks pretty fun, I had the Apache one for my Iphone. Lots of fun with that, was hoping for more missions.
Last edited by Top Gun; 01/10/14 05:38 PM.
XboxLive Tag: DOBrienTG1969 Dave O'Brien,Top Gun PhotographyNikon D500 & D7200 Nikkor 70-200VR AF-s F/2.8 Sigma 50-500 & 17-50 F2.8 Sigma 150-600
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#3893252 - 01/10/14 07:20 PM
Re: Air Cavalry - Combat Flight Simulator (iPhone & iPad..)
[Re: Fillbiker]
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Joined: Oct 2010
Posts: 2,231
HogDriver
Retired Flight Simmer
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Retired Flight Simmer
Member
Joined: Oct 2010
Posts: 2,231
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There's going to be more new flight sims on phones and tablets than PCs soon..
I refuse to buy a flight sim that I have no interest in playing, on the off chance that MAYBE someday they'll make the one I really want to play.
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#3942826 - 04/22/14 01:08 PM
Re: Air Cavalry - Combat Flight Simulator (iPhone & iPad..)
[Re: Fillbiker]
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Joined: Aug 2001
Posts: 1,096
Capt Haddock
Member
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Member
Joined: Aug 2001
Posts: 1,096
UK, EU
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The carrier action looks very cool! I really like this game. The cockpits are a labour of love, and the landscape is truly gorgeous. Just a few suggestions/requests from me: - Mi-8 seating position. On Russian helicopters the Captain sits on the left!
- Camera panning. Could the touch area for the camera panning reach all the way to the edges? It's a bit frustrating when you start looking around and the camera suddenly stops. Alternatively you could make it more sensitive? You have to do a lot of "drag-drag-drag" just to look to the side.
- Head shake/delay. When in cockpit view the camera is 100% static and it makes the sensation of flying a little bit dry. Could you add some lag or shake on the pilot's head? "Gunship III" on the iPhone is a good example to look at. It's a pretty rough-looking game, but the cockpit camera feels good.
- And a small detail to please the purists out there: Collective down (in broad terms) doesn't slow down the speed of the main rotor, it just changes the angle of the blades.
Thanks, and good luck with the new update! Awesome work!
Il est plus tard que tu ne crois
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#3946968 - 04/30/14 11:57 AM
Re: Air Cavalry - Combat Flight Simulator (iPhone & iPad..)
[Re: Fillbiker]
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Joined: Apr 2011
Posts: 21
Fillbiker
Junior Member
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Junior Member
Joined: Apr 2011
Posts: 21
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Thank you for moving the thread. Capt Haddock: I will look your suggestions for next update Thank you for it. BTW: Update with Carrier Ops and Ka-50 released today for a FREE version of the app. The PRO version update should come next week I hope. Hope you enjoy it.
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#3948290 - 05/02/14 08:19 PM
Re: Air Cavalry - Combat Flight Simulator (iPhone & iPad..)
[Re: Fillbiker]
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Joined: Jan 2002
Posts: 6,623
Mogster
Hotshot
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Hotshot
Joined: Jan 2002
Posts: 6,623
England
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Hmmm, ever thought about developing more detailed content for DCS world???
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#3952862 - 05/13/14 05:59 AM
Re: Air Cavalry - Combat Flight Simulator (iPhone & iPad..)
[Re: Fillbiker]
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Joined: Apr 2011
Posts: 21
Fillbiker
Junior Member
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Junior Member
Joined: Apr 2011
Posts: 21
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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