FC
The option for "8 engines planes" are for "the future" - that dont happen...
Actually you have 2 engines planes, with option to control "carburettor heaters" individually or together.
BTW - Carburettor heater - since the CloD "Ice Age" are removed by TF patchs, was bugged in some official patch - dont have too much use, maybe in hight altitude flight.
Some controls, like Landing Gear can by set in the dumb "G - toggle mode" or in separated keys for Lower and Raise.
Some controls, like turn ON/OFF magnetos (ON have only cosmetic effect - no practical use) have two modes:
"Toggle Switch" in British planes and "Rotary switch" on German/Italian planes. The first mode dont work for German planes and vice-versa.
In short, the fact that controls list "999" options dont mean that is need almost all.
For example a Spitfire need ~35/40 keys to fly in "full switch".
In ATAG Flight School is listed what is need to set for each plane.
http://theairtacticalassaultgroup.com/forum/forumdisplay.php?f=128The blamed CloD controls - despite some flaws - is the most flexible that I see in Flight Simulator (In true I dont know the X-Plane one), you can use keys or button as modifier for other buttons (minus POV HAT) and AXIS. For example I can use joystick Y (elevator) axis as "Park Brakes" modified with a key or button.
Is possible replicate the operation of Hurricane "H" LG/Flap "shifter":
http://farm8.staticflickr.com/7361/10066360314_b7753320f8.jpgSokol1