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#3961503 - 06/02/14 01:28 PM Re: The DiD Campaign Revival - Intro and Rules ***** [Re: Olham]  
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Olham Offline
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New page added to rules in post #1.


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#3961508 - 06/02/14 01:33 PM Re: The DiD Campaign Revival - Intro and Rules [Re: JFM]  
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OT.

Originally Posted By: JFM
It's always summer for me, and I don't care about soccer, so I'm in! Now to decide how I want to approach this.


I'm glad it's not always summer here, as I would never find time for sitting behind a PC ! smile2
As for soccer it is quite understandable as in the US it is mostly looked upon as a game for girls. I must confess myself I much prefer rugby which is a sport for real men. yep
I rarely watch soccer (except for the Champions League final rounds) and once every four years the World Cup.

Last edited by corsaire31; 06/02/14 01:35 PM.

Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker !
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#3961555 - 06/02/14 03:32 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Originally Posted By: Olham
Scout, like in the original DiD Campaign, I would like to see that we generate
a feeling of flying together in our "offline campaign" - that feeling of togetherness
can only be created that way.


Agreed, keeping together has it's benefits. I think it also might give people (like me) an extra encouragement to fly as often as possible because when a day is gone, it's gone. If people don't fly regularly then they will fall behind in the 'hours' race, so I am seeing the beauty of your system.

Last edited by 77_Scout; 06/02/14 03:32 PM.
#3961562 - 06/02/14 03:50 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Olham Offline
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And: most of us will hardly have the time to fly more than one sortie per day -
I guess many won't even be able to do that. It may end with 3 - 6 sorties per week.

To equal the valuation in a fair way, I have thought about an additional point in the chart:
the valuation points will get divided by the flight time or by the number of sorties -
that way we will receive a factor, which should tell us, where everyone stands - no matter
how much or how little he has been flying.


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#3961563 - 06/02/14 03:53 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Olham Offline
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The "Workshop" settings for Reality Levels A, B and C were added in post #1.

Last edited by Olham; 06/02/14 03:54 PM.

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#3961591 - 06/02/14 05:13 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Olham, how is it that you set main guns "less accurate" for A, B and C? I have always let them in "Normal", curious as to what are the reasons behind and..the consequences....

On a sidenote, how are you going to be sure that people choosing A (or B...) are not using "extra" aids in some situations?

Last edited by ArisFuser; 06/02/14 05:15 PM.
#3961711 - 06/02/14 08:50 PM Re: The DiD Campaign Revival - Intro and Rules [Re: ArisFuser]  
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Olham Offline
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Originally Posted By: ArisFuser
Olham, how is it that you set main guns "less accurate" for A, B and C?

I have tried several settings, and found that the guns are still lethal enough with "less accurate".
Otherwise I find it too easy to pile kills.

Originally Posted By: ArisFuser
On a sidenote, how are you going to be sure that people choosing A (or B...)
are not using "extra" aids in some situations?

In an "offline-campaign" we cannot be sure about anything - we can only try and trust each other.
Of course, unbelieveable results would be noticed by very experienced flyers.
And he who cheats will not have the best reward for it all - to know that he truely earned it.


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#3961723 - 06/02/14 09:25 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Olham Offline
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First idea for the "Valuation Chart" added in post #1. I hope it is understandable,
and that you guys come up with ideas or criticisms.


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Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#3961815 - 06/03/14 01:20 AM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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How about logging the last date flown/reported on the valuation chart Olham or would that be to difficult. I don't mind the levels proposed. Personally I will fly with Level A except for auto mixture on making me Level B but I'm good with that.

#3961857 - 06/03/14 04:01 AM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Hi Olham: Maybe I misread it, but for the endurance calculation if I divide sorties by hours I get different numbers than your example. eg. 60 sorties in 60 hours would be endurance of 1, not 4 or 3? Just something to double check. All else looks really great.

Last edited by 77_Scout; 06/03/14 04:03 AM.
#3961874 - 06/03/14 05:26 AM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Hm, I'm currently somewhere between B and C. Will see if I can get up to 'B' by show time. My only real worry is seeing the damn enemy. I was flying around with all aids off and got bounced by 6 &$#*( Sopwith Pups. Needless to say that career ended quickly.

Looks very good Olham!

#3961925 - 06/03/14 10:11 AM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Olham Offline
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nbryant, I hope that we will have some action "Reports from the Front" with the campaign,
where the flyers will report of their last missions in short notes. These reports could
show the dates for each mission, and we would also read, how others are doing.
For the chart, I'll think about your proposal.

Scout, I'll check that again - I changed it several times, to find a calculation that raises
the points for ENDURANCE for fliers with fewer sorties, but the same or more hours.
I may have forgotten to change the text.

CatKnight, the DiD Campaign will all be about careful, rather defensive flying; about survival.
Not seeing enemies who DON'T attack you, will also mean less chance that you spot and attack them;
so less risk. Of course, our necks will develop some good muscles from all the six-checking.
Imagine you were there, in the real 1916 or 1917 air combat - it would all be a huge risk to fly at all.
I'd like to see, how we would realise that.

My best advice: forget about victories - fly as if you could be really killed.
Shoot when it is absolutely safe to attack. Then you MAY live another day.
Some may find a flying like that boring - they may learn that it isn't.


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#3961945 - 06/03/14 11:26 AM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Olham Offline
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Scout, thanks for the correction - the ENDURANCE calculation is different than I had written -
it is now corrected; see post #1.

If anyone wonders, why the ENDURANCE is higher for a pilot with less victories and sorties:
the ENDURANCE is a value that grows higher, when you have to fly many long-time missions
(which means mostly: to fly deep into enemy terrain).
Here, the Entente pilots, and maybe also the German two-seater pilots, may score better -
and they deserve some better points for their deeds, which couldn't be generated only
with victories or flight hours.


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#3961972 - 06/03/14 12:12 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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" My best advice: forget about victories - fly as if you could be really killed.
Shoot when it is absolutely safe to attack. "

Unfortunately it can sometimes happen you get bounced by planes you cannot run away from...
Or pick up an Entente unit in Alsace and never cross the lines ! It will be somewhat boring, but you can admire the beautiful landscape ! winkngrin

Last edited by corsaire31; 06/03/14 12:12 PM.

Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker !
Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
#3962002 - 06/03/14 12:45 PM Re: The DiD Campaign Revival - Intro and Rules [Re: corsaire31]  
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Olham Offline
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Originally Posted By: corsaire31
Unfortunately it can sometimes happen you get bounced by planes you cannot run away from...

That sort of sh*t happened at lot - that's how MvR grew his kill tally.

Originally Posted By: corsaire31
Or pick up an Entente unit in Alsace and never cross the lines !
It will be somewhat boring, but you can admire the beautiful landscape ! winkngrin


That is why I expanded the DiD Campaign over the whole Western Front.
WOFF beautifully gives us busy and quieter areas (still fighters there!), and everyone should
simply think about it carefully: what suits me best?

I'd like to see everyone just happy with what he finds - not too much points-comparing or victory-envy -
let's just try to enjoy what we find. The real life flyers had even far less choice.


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#3962018 - 06/03/14 01:10 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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I agree with you the real pilots had no choice. Wouldn't it be fun to use the random selection ? Like in real life, try to do the best with what you've been given (this is probably how I will do it when I enter this campaign smile2)

Last edited by corsaire31; 06/03/14 01:29 PM.

Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker !
Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
#3962025 - 06/03/14 01:21 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Olham Offline
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Believe it or not, I have thought about that same thought.
But then it might force some to fly under harder conditions than they can handle

It is of course absolutely free for everyone to use the "Random enlistment".
Might be the choice for all "adventureous flyers" - just go where they send you.


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#3962038 - 06/03/14 01:41 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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I think like you that it shouldn't be a fixed rule, but for those who like to stick to reality, it is a good option. It's like Forrest Gump's box of chocolates ! smile2

Last edited by corsaire31; 06/03/14 01:42 PM.

Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker !
Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
#3962179 - 06/03/14 06:28 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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My engineer brain tells me that another way to look at the endurance figure is 'average points per sortie'. If I am seeing the calculation correctly, an endurance figure of 4 simply means that pilot has accumulated, on average, 4 points per flight so far.

#3962201 - 06/03/14 07:11 PM Re: The DiD Campaign Revival - Intro and Rules [Re: Olham]  
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Aerhhm ... - I was never good at mathematics, but I hope I have found a useable way
to visualise a pilot's achievements with long, line-crossing flights here.
You can see it as "average points per flight", or as a grade the pilot has achieved.


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