IMO, what I as being someone that considers himself a "purist" regarding Orders of Battle and realism on the battlefield (much more than avionics or flight models for example) and a bit in line with what messyhead said here:
For example, modern warzones are not just US or Russia. There's no representation of Nato forces for example, and a lot of the real 'blue' forces have a mix of ground units and capabilities. That is a long way off for this sim anyway.
What I would like to see in the future for EECH is:
- More units, specially ground units. For example I would like to have T-72s or even older T-55 tanks in EECH. The only Red MBT is the T-80 which isn't used by most armed forces that we would realistically have in most EECH maps. The same should also be applied to Blue forces, where for example a M-60 or even Leopard 1 and 2 tanks would IMO be welcome as well as some wheeled APC/IFV such as the LAV-25 or Stryker and of course not only limited to those ones. IMO, a T-72 should be "top priority".
Regarding air units, I would like to have added in EECH some Chinese helicopters like the Z-9 (assault)and Z-10 (gunship). They would be great to have in the great looking Taiwan map. IMO, the F-15 or Tornado would also be great to have as air assets for the Blue side.
- Regarding air units, I would like to see three things happening:
1- Assign more helicopter types as "Assault"! Currently only the UH-60 (Blue) and the Mi-24 (Red) are considered Assault Helicopters which means that if one of those two sides loses all of their UH-60s or Mi-24s that side will instantaneously loose the campaign. I can't understand why can't a Mi-17 also be considered an assault helicopter (it's even armed with rockets) or why can't a Chinook also perform assault missions? Resuming any troop carrying capable helicopter should be able to perform assault missions.
2- A bit in line with point 1-, I would like to have a parameter when editing campaigns where the editor could choose for a certain campaign to enable (current/default) or disable the trigger that dictates that if one side loses all its assault helicopters that it would lose. IMO would be great to give the ability to a player to be able continue to play (and conquer all campaign objectives) even if the opposing side looses all its assault helicopters.
3- Probably not so important as other points mentioned and probably the hardest to implement but since we're asking I would like to have side mounted defensive machine guns for helicopters such as the Chinook.
- I would also like to have the capability for ground units to capture ground objectives and airbases (and not only capturable assault helicopters).
- Finally there's another thing that I would like to have in EECH (from a campaign editor "perspective") which is the ability to control which units will respawn as reinforcements during a campaign. For example I noticed that in my campaign (Cuba Libre 1 and 2) that sometimes an odd Comanche will spawn, despite not having Comanches present on the map. I'm also sure that if the Red side had reinforcements in those campaigns (Cuba Libre 1 and 2) that I would also see Mi-28s or Ka-52s spawning as reinforcements which is something that I don't desire.
So and resuming, what I would like to have is either a parameter that allows the campaign editor to choose what units will respawn or alternatively a parameter that will only respawn units that are present on the map since the beginning of the campaign.