Also, this is probably bad, but there's some screenshots where my DayZ instincts start kicking in and I start thinking of where I'm going to run if a zombie starts chasing me Not just the engine, some of the actual in-game objects too
If you're having trim problems, I feel bad for you son I got ninety-nine problems, but my pitch ain't one...
#3958502 - 05/26/1411:37 PMRe: Take On Helicopters....
[Re: CCIP]
Also, this is probably bad, but there's some screenshots where my DayZ instincts start kicking in and I start thinking of where I'm going to run if a zombie starts chasing me Not just the engine, some of the actual in-game objects too
Yeah - as I mentioned in another thread - Take On Helicopters would have been prime for some really cool Arma 2 missions and content. I mean, they already had the main module done, and they could have just made money off DLC..there were so many possibilities but it has been left sort of hanging out there. It's really a shame..
The combat mission continuing on foot after emergency is also really intriguing! That brings back memories of one of my favourite missions ever from the original Operation Flashpoint, where you ejected as A-10 pilot, were captured, and then had to escape and find your way to friendly lines without a map or a compass. I'd like to see TOH recreate that feeling
If you're having trim problems, I feel bad for you son I got ninety-nine problems, but my pitch ain't one...
A fun mission. Just played it a few nights ago myself. Not to brag, but when I dropped off the first needle at the LZ, it was still standing upright
...I got lucky.
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