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#3954395 - 05/16/14 11:03 AM Warthunder Ground Forces Open Beta!  
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Xambrium Offline
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War Thunder Update 1.41 makes Ground Forces available for everyone to play!



http://warthunder.com/en/news/587-Update-141---Ground-Forces-OBT-en

charge

Inline advert (2nd and 3rd post)

#3954709 - 05/17/14 05:11 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Only Russian and German Tanks at the moment.

#3954792 - 05/17/14 02:17 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Honestly, I do like it.
Played a couple of arcade battles, just to get used to it, but ended up with simulation battles.
Still have a bunch of bugs and bad map design, but I had a lot of amazing moments, like charging through an artillery barrage on the plains of Kursk and such.
The whole thing feels much more real than WOT, no magic disappearing tanks, you really need to aim etc.
Had to turn off grass to have good fps, but thats not a biggie.
Effects are superb, flames erupting from tanks, dirt and tower cones flying... really immerse.
If they polish the bugs, create a good mission editor, I am sold.
I like WOT, but its just too much a game for me, Steel Fury is too cumbersome, this one is the winner now.


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#3955011 - 05/18/14 05:00 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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The 1.41 patch is a 4.9 Gb download!!!!! Will definitely try it as this strikes me as a winner compared to that bomb of a game: World of Stank.

Hem comparing War Thunder to Steel Fury is like comparing Arma3 to BF3; they are both fps shooting games but the comparison stops there. Steel Fury is SP and I daresay definitely more realistic than WT which is an fps and MP.

#3955184 - 05/18/14 07:25 PM Re: Warthunder Ground Forces Open Beta! [Re: frinik22]  
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Originally Posted By: frinik22
The 1.41 patch is a 4.9 Gb download!!!!! Will definitely try it as this strikes me as a winner compared to that bomb of a game: World of Stank.

Hem comparing War Thunder to Steel Fury is like comparing Arma3 to BF3; they are both fps shooting games but the comparison stops there. Steel Fury is SP and I daresay definitely more realistic than WT which is an fps and MP.


Did you miss the 1.39 patch ? 1.41 was 1.5GB for me. May be you haven't ran the launcher in a while.

#3955390 - 05/19/14 08:44 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Did you miss the 1.39 patch ? 1.41 was 1.5GB for me. May be you haven't ran the launcher in a while.

Yes I did.I initially installed War Thunder but frankly I have no interest in the aircraft part of it.I wanted the armour. I just played 30 minutes the airplanes and then waited for the ground forces to become available.Thus I probably missed a couple of updates. Finally after downloaing the update I was able to play the training mission but when I tried playing a mission I got a message that my installation was corrupt and missing files and that I would need to download 700 mbs worth of update!!! sigh

Well I think that at this rate I am likely to be playing more Red Orchestra 2 than WT.....

#3955417 - 05/19/14 11:10 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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I hate WoT but I would like to give this a go, having tank battles with planes fighting it out above and bombing you will be cool.


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#3957155 - 05/23/14 01:04 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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This game looks pretty but that's about it.

I never played WoT, but I can only imagine this is basically the same thing.

Giant red outlines around enemy vehicles that you can see across the mail. Basically a billboard that says SHOOT ME! No tactics required, just pay $$ to win.

This is why I avoid these types of games.


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#3957169 - 05/23/14 01:47 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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You *are* playing in arcade mode, after all.

Usually in the higher modes (realistic and simulation) all the aids tend to be turned off. Not sure if they have been implemented in Ground Forces yet.

#3957233 - 05/23/14 04:14 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Staniol Offline
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It is implemented, I am playing simulation mode.
No outlines or icons above the nme tanks, and no aiming aid.


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#3957258 - 05/23/14 05:03 PM Re: Warthunder Ground Forces Open Beta! [Re: EAF331 MadDog]  
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Apocalypse31 Offline
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Originally Posted By: EAF331 MadDog
You *are* playing in arcade mode, after all.

Usually in the higher modes (realistic and simulation) all the aids tend to be turned off. Not sure if they have been implemented in Ground Forces yet.



The only difference between Arcade and Realistic is that teams no longer have mixed nations (DE/SU)

Simulation mode...good luck finding a game. It normally takes a minimum of five minutes.


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#3957264 - 05/23/14 05:24 PM Re: Warthunder Ground Forces Open Beta! [Re: Apocalypse31]  
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Downloaded it for fun.
The models are well done the sounds are pretty good
As for realism very poor, but I reckon this could be improved by setting up a password protected Game
And only allowing other armour enthusiasts by invitation. SB or Steel Fury. it will never be but all the same
I think with some like minded players it could be fun.

#3957383 - 05/23/14 11:36 PM Re: Warthunder Ground Forces Open Beta! [Re: marko1231123]  
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Apocalypse31 Offline
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Originally Posted By: marko1231123
Downloaded it for fun.
The models are well done the sounds are pretty good
As for realism very poor, but I reckon this could be improved by setting up a password protected Game
And only allowing other armour enthusiasts by invitation. SB or Steel Fury. it will never be but all the same
I think with some like minded players it could be fun.


Agreed.

Finding Simulation game mode matches is very difficult now


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#3957495 - 05/24/14 07:44 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Finding Sim Battles tank matches is very quick for me. Plane matches can take a bit longer.
WT Tank Battles are fairly fun, but Gaijin has about the same sense of balance as an alcoholic on a 4 day bender, and about as much sense of history as the History Channel aliens guy.
On SB level you get almost no spotting aids (there is a map that pings up positions of spotted enemies, it would be nice if that vanished), no targeting aids (guess the range, elevate, see what happens), and can choose manual gears.

#3957874 - 05/25/14 06:28 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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In SB, it's really fun and enjoyable especially on the more realistic maps... like Kursk or Kuban. Unlocking is quite OK without to spend money and it's a pleasure to play at low level... not steel beast or steel fury but not too rotten on simulation mode... it will be real fun when the smaller tank maps will be integrated into the bigger air maps... when the threat will not just be on the ground but up in the air too...

I agree that we don't need markers nor semi radar in SB mode... and cockpit only plus visor would make the fun even better in this mode.

Last edited by SHar82; 05/25/14 06:39 AM.

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#3957876 - 05/25/14 06:37 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Make sure you select ANY SERVERS to get quicker match... and generally playing Russian gets you in action quicker...

What is your favorite tank ATM? I just max upgraded a T-28 and I am trying the same with a T-50 with its quicker reloading rate...

Last edited by SHar82; 05/25/14 06:44 AM.

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#3957920 - 05/25/14 12:54 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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----> IMO! <----

Sometimes it is fun and unlike WoT there is nation vs nation which it is
supposed to be! Well at the moment only russia vs german.

But I loathe most of the map design lol, I get it because the maps are small but still.
I wonder if this will ever move to the bigger maps with planes. Fingers crossed!

And yet I get the feeling there has to be a better Tank sim online but Iron Fronts server are
empty and finding active tank map servers in RO aint that easy.

#3957937 - 05/25/14 02:33 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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I think the realistic (hardware and gameplay speaking) plan will be to integrate the smaller tank square maps in bigger square Air battle map... Afterall WT is a quick action game, if you have to wait 1-2 hours(traveling time) to engage in combat most of the current players will just not play it.


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#3958189 - 05/26/14 04:54 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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At Private Noob; have you tried to see if there are any i44(Arma 2) servers?That's a good alternative to Iron Front.

Last edited by frinik22; 05/26/14 04:54 AM.
#3958225 - 05/26/14 08:03 AM Re: Warthunder Ground Forces Open Beta! [Re: SHar82]  
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Originally Posted By: SHar82
I think the realistic (hardware and gameplay speaking) plan will be to integrate the smaller tank square maps in bigger square Air battle map... Afterall WT is a quick action game, if you have to wait 1-2 hours(traveling time) to engage in combat most of the current players will just not play it.




I think its fine, as long as the tanks spawn close to the frontline.
If you check the current big maps for planes, ground forces are already engaged when we get to them, so its just the question of cleverly positioned spawnpoints. Hope they do it soon, I hate some of the current tank maps, some of them are ok, only kursk is really fine.
My question is, that will they increase the max player numbers to have the same amount of planes on the map and tank players are on top of it?

Last edited by Staniol; 05/26/14 08:04 AM.

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#3958251 - 05/26/14 10:29 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Having given up in frustration WT air combat, I've had a punt at this. It's great fun if you don't take it too seriously.

Which I can't because I am totally rubbish at it.

Though many years 'flying' (still with IL2'46 online) I have hardly any knowledge of and no gaming experience with being down and dirty in the mud and dust world of armoured combat.

I presume (hope so for my own wounded self-esteem) that the servers are populated by chaps who have been playing ground forces since early access. Because there are some amazing marksmen out there.
Because of the awards and economy element, it tends to be everyman for himself so there are no real tactics in random battles. Either everybody rushes pell-mell into the enemy or camps near spawn bases. 'Tis early days yet though.
Maps are unsuitable for even medium tanks really(except Kursk) but graphics and effects are terrific (on my aged system anyway)


Have d/l'd 'Panzer Elite' to learn some tactics in the less frenetic S/P mode.

In my time zone selecting any server I have not had to wait more than a few minutes for a game; more often much less.



#3958319 - 05/26/14 02:02 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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When I stick with other leading tanks (not too close because of the artillery fire), I generally perform better than alone on my own... even if there are ambushed enemies, they can't take us all at the same time, so it's easier to mark their position and keep moving until you get a good firing position on them.

I think "keep moving" is the best options for medium and light tanks that can speed up around 50-60 kph... of course few seasoned master-of-deflection warriors could still be able to pin you down but there are generally on higher levels (3-5) by now, if you stay on the lower level 1-2, it's more manageable.

Anyway, great fun once you get a decent tank (T-50 - all updated - for level 1 for example)


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#3958326 - 05/26/14 02:08 PM Re: Warthunder Ground Forces Open Beta! [Re: Staniol]  
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yeah, Kursk is a great map... amazing to play... Funny, the first time I played I did not see the little blue mark on our AI tanks so I blew up one before I could identify it!!! ;-) so for the noobs out there: when there is a allied name on it, it's one of ours 9obviously) but when you see a small blue rectangle on them it's also one of own, but just a AI.

Too bad at the moment (same with the aircrafts), the SB mode maps are not swarming with tanks like they show in the launch Ground force trailer... it would be crazy awesome to see that many tanks engaged in a map like Kursk.


Originally Posted By: Staniol
Originally Posted By: SHar82
I think the realistic (hardware and gameplay speaking) plan will be to integrate the smaller tank square maps in bigger square Air battle map... Afterall WT is a quick action game, if you have to wait 1-2 hours(traveling time) to engage in combat most of the current players will just not play it.




I think its fine, as long as the tanks spawn close to the frontline.
If you check the current big maps for planes, ground forces are already engaged when we get to them, so its just the question of cleverly positioned spawnpoints. Hope they do it soon, I hate some of the current tank maps, some of them are ok, only kursk is really fine.
My question is, that will they increase the max player numbers to have the same amount of planes on the map and tank players are on top of it?


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#3958330 - 05/26/14 02:18 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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@Staniol: About your question, I think SB mode will always be the poor parent in this game... people like VERY easy arcade gameplay and even if SB is not that hard, they prefer to have a big red names on the enemies and lots of firing clues to shoot at them... unfortunately.

I don't think we will ever see great combined operations in this more realistic mode just because most hardcore gamers (like the ones populating these forums) will play other specific games because they find WT too easy, and general masses only like their fast food arcade fix.


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#3958610 - 05/27/14 07:59 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Yeah I understand, its just strange, that there are too few of us. smile
Well, I have no issues to fight with AI tanks, as long as they are good (and not godlike), with players flying above me.
I do like the plane part too, but without trackir, I have not much SA, which is a must in SB.


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#3958831 - 05/27/14 07:47 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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see you online, Staniol... I will befriend you when I can play tonight... generally between 6 and 9 pm during week days (Canada Toronto GMT).


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#3958874 - 05/27/14 10:31 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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I'm having a blast with Ground Forces so far.

KV-1 is my favorite tank so far. I managed to get 9 assists, 10 kills and 58 hits with it in one battle. Dunno how many dozen rounds I withstood. Lived through the whole battle.

I've racked up 62 kills in my Stug-A, 52 in the T-50.

Only got Tier 2 tanks so far, with my favorites being KV-1 L-11, T-50, T-34 1940 L11 and PzKpfw. IV Ausf. F2. smile

#3959092 - 05/28/14 02:31 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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This IS some major fun. The tanks have a heavier feel than they do with WOT. I don't want to put down that game, cause I still enjoy it, but there is a better feeling to the WT tanks.
I've made it to the T-34 and I'm about ready to get my KV-1. Only playing Russian tanks, right now. 10 kills? Geez. My best fight was a 5 kill battle with the T26. Had a quick fight in the T34 last night before hitting the sack and I think I'm gonna like it. Can't wait for the American line up.


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#3959145 - 05/28/14 04:42 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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I am like you Pooch, just got my T-34 1940 and in research for the KV-1, but it needs a big upgrade before it is battle ready, because at the moment this is more cannon fodder for the German tanks level 2 than a good tool of combat... so for now, I get all my fun with my fully upgraded T-50: great mobility, nice reloading time, and with the highest munition, a very good machine of war for level 1... Like you I always play soviet right now.

What I love to do on Kursk is go sneaking behind the line to the German artillery and trucks and make havok of them with artillery fire calls and my canon until one of the human player decide to defend his precious assets...
I really love Kursk, the best map in the game for tanks.

Last edited by SHar82; 05/28/14 05:00 PM.

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#3959344 - 05/29/14 01:55 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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love this game!





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#3959381 - 05/29/14 04:46 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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A T34/76 with the French flag????? confused

#3959383 - 05/29/14 05:30 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Ok, so tried some simulator battles.

Man, the Kursk map is a PITA. I'm having much difficulties finding the enemy tanks frown

But a very enjoyable mode smile

#3959426 - 05/29/14 09:45 AM Re: Warthunder Ground Forces Open Beta! [Re: EAF331 MadDog]  
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Originally Posted By: EAF331 MadDog
Ok, so tried some simulator battles.

Man, the Kursk map is a PITA. I'm having much difficulties finding the enemy tanks frown

But a very enjoyable mode smile


Well, at the end the fight will go for point A, you'll find the nme there for sure.


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#3959522 - 05/29/14 02:24 PM Re: Warthunder Ground Forces Open Beta! [Re: frinik22]  
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you can put any decoration you want... Mine was a bit like the free french air corp (Normandie Niemen) battling the german along with the russians... I colored my tank gray to confuse the first sight for the enemy (their German tanks are all gray), and few seconds of confusion is sometimes a matter of life and death with tanks! ;-)

Originally Posted By: frinik22
A T34/76 with the French flag????? confused


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#3959872 - 05/30/14 12:19 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Dammm... these German F2 are seriously killing the fun nope with their one shot kill on any of the Russian counterpart on level II, I was thinking that it would be cool to get my hand on a T-34 ot a KV1... but even upgraded they are completely powerless facing a German F2... you move they see you, 1 shot you are dead... I went to get back my fun with my T-50 in level I, at least the balance is a bit better.


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#3960021 - 05/30/14 09:15 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
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Oslo, Norway
T-50s are overpowered on tier I :P insane armor and a nasty gun which can easily one-shot most things (but serious awesome fun to drive one).

I enjoy the F2, the first really fun german tank in my eyes. But I'm having just as much fun in the KV-1 or the T-34 1940/41s.

#3960186 - 05/30/14 03:09 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Jul 2007
Posts: 1,073
SHar82 Offline
Ol f@rt gamer since Ti99
SHar82  Offline
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Member

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Posts: 1,073
Toronto, Canada
combined arms is there!!! Air vs Air vs Ground vs Ground!!! it's raining shells and bombs!!! ;-)

update: ATM it's just unplayable, planes have literally few seconds over the tank areas because their maps are so small, in these few seconds, they have to acquire dot-sized tanks on the grounds and avoid a MURDEROUS flak that have the skill of a sniper.

Last edited by SHar82; 05/31/14 01:57 AM.

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#3960650 - 05/31/14 10:20 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Dec 1999
Posts: 6,779
EAF331 MadDog Offline
XBL: LanceHawkins
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Oslo, Norway
Still fun biggrin

I did manage to kill an aircraft with my 20mm german Flak-tank. woo.

First order of business for tanks should be to take out any AAA they can see at start.

#3960760 - 05/31/14 04:57 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2002
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Pooch Offline
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Posts: 5,503
Orlando, FL
I killed a plane with my BT-7! Lucky as hell shot. He was flying overhead so I said, "Ah, why not?" Took a shot. Bam! "Enemy Aircraft Destroyed." I got a "Terror Of The Skies" award in a tank. Lol!


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#3960817 - 05/31/14 07:24 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Aug 2005
Posts: 296
Hellfish6 Offline
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Joined: Aug 2005
Posts: 296
I love the game in simulation mode. And yes, the F2 is super deadly. Learn how to fight it.

I like that WT isn't as balanced as WoT. It sets it apart, makes you have to think about what you're doing instead of blindly charging into the fight. Panzer IVFs are hard to fight, so learn how to flank 'em and shoot them in the sides. Or shoot their guns. Or their commanders. They have weak spots.

#3961002 - 06/01/14 04:58 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Feb 2012
Posts: 365
frinik22 Offline
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Joined: Feb 2012
Posts: 365
@ SHar82; I see.Very original! The Germans used captured T34/76( in fact hundreds of them) painted them in the usual German camo colours, green, brown, tan and some kind of rust colour rather than grey as their own vehicles so Lufwaffe pilots would not be confused from the air about them being potential targets or not. : thumbsup

#3965587 - 06/10/14 03:24 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Sep 2002
Posts: 1,162
Wolfar Offline
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Wolfar  Offline
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Joined: Sep 2002
Posts: 1,162
Buckeye, AZ
I like this game a lot! Your right it is not balanced and most tanks do get 1 shotted. Really only the very advanced tanks and a few heavy tanks stand any chance of bouncing a round fired at them.

The Tiger II is a wicked beast and normally rules the battlefield.






Salute!
Wolfar

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#3965780 - 06/10/14 09:20 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2006
Posts: 2,760
BD-123 Offline
Old Scroat
BD-123  Offline
Old Scroat
Senior Member

Joined: Apr 2006
Posts: 2,760
Naunton Beauchamp Worcestershi...
Tried playing with the 'big boys' on tier 3, not much fun as everyone seems to lurk in mountainous terrain and shoot over vast distances apart from Kursk map which is the only 'tank country' map available at the moment.
Much more fun to be had with the fast and manouverable tier one's that are more suited to the other maps in rotation as one has to get in a knife fight to penetrate at this level.
Shame that in simulation there are labels and enemy map icons though.
In mixed battles the tank conflict arena is tiny with much too much highly accurate AAA which spoils the aviation side of things somewhat.

There are some weird players on there though including 'Furries' & 'Bronys' squads eek



#3966324 - 06/11/14 08:12 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2002
Posts: 5,503
Pooch Offline
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Pooch  Offline
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Posts: 5,503
Orlando, FL
One of the things I like about this, over WOT, is that you really feel as though you are trying to push a 30 ton behemoth around. The tanks in WOT tend to feel a bit like RC models. It's not a sim, but certainly more sim-like. I love the sound of the engines, and you can hear the gears changing. It does feel like a big mechanical monster.
One odd decision they made however (in my humble opinion, anyway) is that they gave the M4 Sherman to the Germans. It's supposed to be captured, I get that. But why? The Russians actually USED the tank. Thousands, in fact. Why not give it to both sides, at least? They've done that with some of the airplanes. The Luftwaffe gets the BF109 and the U.S. side has a captured version. Not sure why they do this, really. If I want to fly the Messerschmitt, why wouldn't I just fly the German version?
Would love to have that Sherman, but don't to pay for it. 40 something dollars? For a few bucks more I can buy an entire game.
This is a lot of fun, though. But we need more maps and American tanks.


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#4007214 - 09/09/14 01:12 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2008
Posts: 12,105
Chucky Online sosad
Veteran
Chucky  Online Sosad
Veteran

Joined: Apr 2008
Posts: 12,105
UK
Rather than make a new thread I thought I would pop this in here. A quite awesome WT replay. Regular WoT and WT players may know of 'The Mighty Jingles' and may already be subscribed to his excellent YT channel,however this is one of the many replays he gets sent every day for him to look at. 1080 and full screen if you can.


Last edited by Chucky; 09/09/14 01:14 PM.

EV's are the Devils matchbox.
#4008416 - 09/11/14 07:03 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Nov 2006
Posts: 1,080
kestrel79 Offline
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kestrel79  Offline
Member

Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
What is everyone using for tank controls? I've only flown with my HOTAS and pedals so far and want to start tanking. Keyboard and mouse best? What keys for Simulator Battles is best?


Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
#4008425 - 09/11/14 07:19 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2008
Posts: 12,105
Chucky Online sosad
Veteran
Chucky  Online Sosad
Veteran

Joined: Apr 2008
Posts: 12,105
UK
I just use mouse and keyboard,I don't think you really need anything else.


EV's are the Devils matchbox.
#4009216 - 09/13/14 12:27 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2002
Posts: 597
Xambrium Offline
Member
Xambrium  Offline
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Joined: Apr 2002
Posts: 597
i wait since beta for better maps like kursk, the stone maps are just unfun.

#4011760 - 09/19/14 11:31 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2006
Posts: 2,760
BD-123 Offline
Old Scroat
BD-123  Offline
Old Scroat
Senior Member

Joined: Apr 2006
Posts: 2,760
Naunton Beauchamp Worcestershi...
Rudder pedals for steering, mouse for turret/gun elevation. HOTAS for throttle, gearbox and zoom. Combined with TrackIR.
I should be invincible; but far from it.



#4020467 - 10/09/14 10:31 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2008
Posts: 12,105
Chucky Online sosad
Veteran
Chucky  Online Sosad
Veteran

Joined: Apr 2008
Posts: 12,105
UK
Some really nice additions in the War Thunder 1.43 patch yep



EV's are the Devils matchbox.
#4031405 - 11/04/14 01:08 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Jun 2002
Posts: 601
SkullBiscuit Offline
Member
SkullBiscuit  Offline
Member

Joined: Jun 2002
Posts: 601
USA
I have a question on PH/PK (probability of hit and probability of kill)

These should be independant --- that is probability of hit is dependant upon crew skill, range, target moving vs stationary and of course player behind the controls

But once a hit takes place and the determination of where --- it is pure physics

I have the impression from playing that Gaijin is engaging in slight of hand tricks regarding PH/PK

I get more kills (one shots) vs other players when I am on "premium"

When I am not on premium I see more utter nonsense like this

I shoot a T54 in the side at a near 90 degree angle (perpendicular) with an 85mm (t-44) at under 50 meters and it does no damage --- he on the other hand one shots me while I am moving/backing up -- right thru the gun mantle (small surface area and curved armor)

While moving in an IS-2 on repeated occasions (and again not while in premium) I get one shotted from distances anywhere from 50 to 700 meters --- and what happens!? - the round is shown going right thru the gun mantle

I mean WTF?! -- my suspicion is that they are playing with the numbers (PH/PK) based upon if you are in premium or not and then secondly with crew XP

I have progressed thru both tech trees up halfway thru Tier IV ---and I have seen so many strange physics defying things happen since they introduced the "kill cam" replay --- that I suspect they are rigging the dice in order for you to buy premium

Any thoughts here?


AMD 8 core at 4.7Ghz
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#4032403 - 11/06/14 02:31 AM Re: Warthunder Ground Forces Open Beta! [Re: SkullBiscuit]  
Joined: Jul 2010
Posts: 130
RSharpe Offline
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RSharpe  Offline
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Joined: Jul 2010
Posts: 130
I'm not sure what's going on, but I've played both premium and non-premium. There's definitely some #%&*$# going on when you're playing premium. It's not simply earning more research and in game currency, but when it comes to matchmaking and shot calculations seem to favour those who are on premium.


i7 4930K @ 4.7GHz | ASUS Rampage IV Black Edition | 32GB G.Skill Trident X @2400mhz| Caselabs M8 reverse | 2X 120GB OCZ Vertex 3 | GTX 980ti | Dell U3014 | TM HOTAS | TIR 5 | Win7 Pro 64 bit | custom waterloop
#4067016 - 01/21/15 12:30 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Apr 2002
Posts: 597
Xambrium Offline
Member
Xambrium  Offline
Member

Joined: Apr 2002
Posts: 597
New Events, Real Simulator, without markers!

http://warthunder.com/en/news/2779-event-chronicles-of-world-war-ii-simulator-special-en

Most Fun i ever had in Warthunder, even if you have just a Pz4 its fun against russian heavys head to head..


There are no HUD markers for any vehicles;
There are no minimap markers for any vehicles
(except aircraft, squad mates and tanks of the player);
There are no HUD instruments (speed, altitude, compass, weapons, etc).

I just miss a Binocular for the commander right now

#4067087 - 01/21/15 03:29 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Apr 2008
Posts: 12,105
Chucky Online sosad
Veteran
Chucky  Online Sosad
Veteran

Joined: Apr 2008
Posts: 12,105
UK
I wanted to try it but didn't seem to have any 'allowed' vehicles. I must grind more.

I really hope they make this mode a permanent feature.


EV's are the Devils matchbox.
#4067176 - 01/21/15 06:24 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Dec 2000
Posts: 368
Misty Offline
Member
Misty  Offline
Member

Joined: Dec 2000
Posts: 368
Germany, near Freiburg
I enjoyed it. I hope they will keep it in the future.

#4069455 - 01/26/15 12:25 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: May 2009
Posts: 7,033
komemiute Offline
Hell Drummer
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I'm actually having a blast with Sim mode... Lots of XP, research points- I'll post a pic I took of one of my most successful match debriefing.

Just a fast question-
My next unlock is a tank with a coax MG. What good does it go to shoot tanks coaxial machineguns at tanks?
They'll never penetrate a tank, any part of it...

Does it work against those expose crewmembers I see sometimes on AAA or Tank destroyers?

Thank you in advance.


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#4070310 - 01/27/15 10:27 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Feb 2000
Posts: 666
Hammer* Offline
Member
Hammer*  Offline
Member

Joined: Feb 2000
Posts: 666
Norwich, CT
Definitely like this mode better. Its not easy and I noticed its forced me to look aroudn to see where my team mates are. Maintaining mutual support is harder for sure.


Yep, I don't post allot. But I still love you.
#4073109 - 02/03/15 10:57 AM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Apr 2002
Posts: 597
Xambrium Offline
Member
Xambrium  Offline
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Joined: Apr 2002
Posts: 597
Commander Binocs and Driver views are comming!

http://warthunder.com/en/devblog/current/733

I hope the doing "markers off" permanently for sim and realistic too!

#4073199 - 02/03/15 03:22 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Aug 2007
Posts: 1,188
Gunnyhighway Offline
Move, Strike, Protect
Gunnyhighway  Offline
Move, Strike, Protect
Member

Joined: Aug 2007
Posts: 1,188
San Diego, CA
It was nice in sim mode. What was really significant, since there were no markers and one could only rely on his eyes, is that the use of light tank took an entire different dimension.

Instead of having a fast little tank, you had a fast STEALTHY little tank that could AVOID DETECTION and get to the enemy base, occupy territories and destroy enemies by approaching them from the rear and destroy them with 2 well placed shots.

The Stuart becoming a remarkable weapon system!


Fluctuat Nec Mergitur

This is not the bars that keep the Tiger in the cage, this is the space between the bars.
#4075451 - 02/08/15 10:27 AM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Mar 2012
Posts: 457
VMIalpha454 Offline
Member
VMIalpha454  Offline
Member

Joined: Mar 2012
Posts: 457
Chattanooga, Tn
I'm curious, am I alone in thinking that adding tank commanders to the War Thunder ground forces tank battles would be an awesome thing? Sure, its not absolutely necessary, but lately I have been playing with a group of people and catch myself wishing that when I look at their tanks their avatar commander could be visible. Obviously not when the commander would/should be buttoned up, but outside of combat. The Simulation mode is supposed to be from that point of view anyway, so it isnt too far fetched.

It could also be another interesting way for Gaijin to allow customization and make a little money. Variations of uniforms and such.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4076382 - 02/10/15 08:50 AM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Dec 2002
Posts: 19,381
Ajay Offline
newbie
Ajay  Offline
newbie
Veteran

Joined: Dec 2002
Posts: 19,381
Brisbane OZ
The events are great, SB and RB. No small maps, Mozdok, Kursk, Eastern Europe and Poland hoping for a few bigger ones in the next few months, love the long shot battles. Tiger is going down to 5.3 and the new Tiger with APCR is at 5.7. Going to have to choose only one for the events i think but at least when the events are not on you won't be facing 6.7 tanks in the 5.3 like currently in the 5.7 Tiger.

Great mode, hope they move it to standard as the MM with the whole BR deal is annoying as hell, and the icons in sim are grim.


My il2 page
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#4080792 - 02/19/15 03:40 AM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Mar 2012
Posts: 457
VMIalpha454 Offline
Member
VMIalpha454  Offline
Member

Joined: Mar 2012
Posts: 457
Chattanooga, Tn
Have any of you noticed any wonky behavior when engaging certain tanks? The other day I shot a Sherman 6 times in the side of his turret with an 88 and never even damaged him. Of course, he then saw me, turned his turret, and promptly dispatched my Tiger with one shot through the frontal armor. This type of thing has made playing at tier III a very frustrating experience.

edit: the Sherman was the "First in Bastogne" tank, which I think you have to pay $$$ for.

Last edited by VMIalpha454; 02/19/15 03:41 AM. Reason: additional info

"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4080854 - 02/19/15 11:43 AM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Jun 2005
Posts: 8,213
Trooper117 Offline
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Trooper117  Offline
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Posts: 8,213
UK
Hmmm... can't say that fills me with hope, regardless of how graphically gorgeous it is frown

#4080860 - 02/19/15 12:06 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: May 2009
Posts: 7,033
komemiute Offline
Hell Drummer
Happy Birthday komemiute  Offline
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I honestly started thinking that until I blew up two higher tiered tanks with one shot each couple nights ago.

I actually think that there are so many variables involved that striking under "pay to win" it's a bit too easy.

That said, Shermans in general have this "aura" of death. But quite honestly they are quite e beast compared to most of the tier I and II German tanks.

I cope with that with smarter movements, better aiming, closing up and knowing the enemy.
I spend quite some time studying the Armor/X-ray vision of Shermans.

Now I can quite easily one shot them, should I manage to maneuver the way I want.


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#4080956 - 02/19/15 03:10 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Aug 2007
Posts: 1,188
Gunnyhighway Offline
Move, Strike, Protect
Gunnyhighway  Offline
Move, Strike, Protect
Member

Joined: Aug 2007
Posts: 1,188
San Diego, CA
I have been playing every Saturday morning with Hammer_757 the sim mode for more than a year. The absence of markers is a plus. It is an interesting, tactical, challenging and fun game. YET, what they call sim, is not i.e RO2 with interiors, real port views and 2 players per tank. However, I can't say what this game will be in a year. It might well be like RO2, because they seem to be making effort to sway very slowly the sim mode toward a real WWII Tank sim.

One of the thing that is noticeable, is the modified ballistic. A 88 will not necessarily destroy a Sherman depending upon the hit angle and the distance. On record, a T-34 was destroyed by a Tiger from a distance of 3 km away. In the game, 1,5 km would be a safe distance to stay away from a Tiger. Below that distance the likeliness of being destroyed would increase exponentially. On another hand a 76 m/m from a Sherman at close range would destroy a Tiger. The Tiger was not a safe machine to be in, under certain distances from any allied tanks. The slopped front of a Panther was safer.

Also keep in mind that the Sherman was in par with the PzIII and PzIV.


Fluctuat Nec Mergitur

This is not the bars that keep the Tiger in the cage, this is the space between the bars.
#4081000 - 02/19/15 05:06 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Jul 2014
Posts: 1,180
scrim Offline
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scrim  Offline
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Joined: Jul 2014
Posts: 1,180
I didn't like it much. Sure, better than the regular arcade battles but still far from realistic. Multiple penetrations and little to no damage, and despite sitting in an uparmoured T-34 I got killed by a PzIII with 2-3 shots to the front from long range because he knew where the Achilles Heels were, and could easily hit them even far away.

#4081185 - 02/19/15 11:33 PM Re: Warthunder Real Simulator, without markers! [Re: Gunnyhighway]  
Joined: Mar 2012
Posts: 457
VMIalpha454 Offline
Member
VMIalpha454  Offline
Member

Joined: Mar 2012
Posts: 457
Chattanooga, Tn
Originally Posted By: Gunnyhighway
One of the thing that is noticeable, is the modified ballistic. A 88 will not necessarily destroy a Sherman depending upon the hit angle and the distance. On record, a T-34 was destroyed by a Tiger from a distance of 3 km away. In the game, 1,5 km would be a safe distance to stay away from a Tiger. Below that distance the likeliness of being destroyed would increase exponentially. On another hand a 76 m/m from a Sherman at close range would destroy a Tiger. The Tiger was not a safe machine to be in, under certain distances from any allied tanks. The slopped front of a Panther was safer.

Also keep in mind that the Sherman was in par with the PzIII and PzIV.


True, the Sherman is on par or even superior in some cases to the Pz III and IV. In tier II I dont have much issue with the results of the matches. It is once I got to tier III that I started to notice....questionable...results. In the Tiger, assuming that my rounds dont glance off the armor, I should be able to penetrate a Sherman even beyond his own 75mm main gun penetrating range. Furthermore, the 75mm gun was incapable of penetrating the frontal armor of the Tiger from any range. As the Sherman's guns get better, it has an increased potential to knock out the Tiger, naturally.

It has been my experience that when battling most Shermans I am able to penetrate their armor, when hitting them at the appropriate angles, at almost any range. It is also my experience that there are certain Shermans that I am incapable of killing with repeated shots at very close range. The "First in Bastogne" tank that I referenced above was hit 6 times in the side of the turret at a 90* angle and from a range of about 300 yards or less. That should not happen.

I still enjoy the game, but the exceedingly frustrating nature of the tier III battles has caused me to revert back to playing tier II.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4082217 - 02/22/15 05:39 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Aug 2005
Posts: 296
Hellfish6 Offline
Member
Hellfish6  Offline
Member

Joined: Aug 2005
Posts: 296
My Sherman Jumbo is good for supporting other tanks, but not good for doing anything on it's own. It can take a few hits, but that 75mm pop gun at Tier 3+ just doesn't compete. I was in a simulation-battle shoot out with three Tigers with me in a Jumbo and an ISU-152 supporting. I'd pop the Tigers with HE - possibly causing some crew injuries or light damage - and distract them while the ISU-152 was reloading. This went on for about ten minutes till the ISU killed all three Tigers. Not elegant, but it worked.

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