Honestly, I do like it. Played a couple of arcade battles, just to get used to it, but ended up with simulation battles. Still have a bunch of bugs and bad map design, but I had a lot of amazing moments, like charging through an artillery barrage on the plains of Kursk and such. The whole thing feels much more real than WOT, no magic disappearing tanks, you really need to aim etc. Had to turn off grass to have good fps, but thats not a biggie. Effects are superb, flames erupting from tanks, dirt and tower cones flying... really immerse. If they polish the bugs, create a good mission editor, I am sold. I like WOT, but its just too much a game for me, Steel Fury is too cumbersome, this one is the winner now.
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
The 1.41 patch is a 4.9 Gb download!!!!! Will definitely try it as this strikes me as a winner compared to that bomb of a game: World of Stank.
Hem comparing War Thunder to Steel Fury is like comparing Arma3 to BF3; they are both fps shooting games but the comparison stops there. Steel Fury is SP and I daresay definitely more realistic than WT which is an fps and MP.
The 1.41 patch is a 4.9 Gb download!!!!! Will definitely try it as this strikes me as a winner compared to that bomb of a game: World of Stank.
Hem comparing War Thunder to Steel Fury is like comparing Arma3 to BF3; they are both fps shooting games but the comparison stops there. Steel Fury is SP and I daresay definitely more realistic than WT which is an fps and MP.
Did you miss the 1.39 patch ? 1.41 was 1.5GB for me. May be you haven't ran the launcher in a while.
Did you miss the 1.39 patch ? 1.41 was 1.5GB for me. May be you haven't ran the launcher in a while.
Yes I did.I initially installed War Thunder but frankly I have no interest in the aircraft part of it.I wanted the armour. I just played 30 minutes the airplanes and then waited for the ground forces to become available.Thus I probably missed a couple of updates. Finally after downloaing the update I was able to play the training mission but when I tried playing a mission I got a message that my installation was corrupt and missing files and that I would need to download 700 mbs worth of update!!!
Well I think that at this rate I am likely to be playing more Red Orchestra 2 than WT.....
I never played WoT, but I can only imagine this is basically the same thing.
Giant red outlines around enemy vehicles that you can see across the mail. Basically a billboard that says SHOOT ME! No tactics required, just pay $$ to win.
Usually in the higher modes (realistic and simulation) all the aids tend to be turned off. Not sure if they have been implemented in Ground Forces yet.
Usually in the higher modes (realistic and simulation) all the aids tend to be turned off. Not sure if they have been implemented in Ground Forces yet.
The only difference between Arcade and Realistic is that teams no longer have mixed nations (DE/SU)
Simulation mode...good luck finding a game. It normally takes a minimum of five minutes.
Downloaded it for fun. The models are well done the sounds are pretty good As for realism very poor, but I reckon this could be improved by setting up a password protected Game And only allowing other armour enthusiasts by invitation. SB or Steel Fury. it will never be but all the same I think with some like minded players it could be fun.
Downloaded it for fun. The models are well done the sounds are pretty good As for realism very poor, but I reckon this could be improved by setting up a password protected Game And only allowing other armour enthusiasts by invitation. SB or Steel Fury. it will never be but all the same I think with some like minded players it could be fun.
Agreed.
Finding Simulation game mode matches is very difficult now
Finding Sim Battles tank matches is very quick for me. Plane matches can take a bit longer. WT Tank Battles are fairly fun, but Gaijin has about the same sense of balance as an alcoholic on a 4 day bender, and about as much sense of history as the History Channel aliens guy. On SB level you get almost no spotting aids (there is a map that pings up positions of spotted enemies, it would be nice if that vanished), no targeting aids (guess the range, elevate, see what happens), and can choose manual gears.
In SB, it's really fun and enjoyable especially on the more realistic maps... like Kursk or Kuban. Unlocking is quite OK without to spend money and it's a pleasure to play at low level... not steel beast or steel fury but not too rotten on simulation mode... it will be real fun when the smaller tank maps will be integrated into the bigger air maps... when the threat will not just be on the ground but up in the air too...
I agree that we don't need markers nor semi radar in SB mode... and cockpit only plus visor would make the fun even better in this mode.
Sometimes it is fun and unlike WoT there is nation vs nation which it is supposed to be! Well at the moment only russia vs german.
But I loathe most of the map design lol, I get it because the maps are small but still. I wonder if this will ever move to the bigger maps with planes. Fingers crossed!
And yet I get the feeling there has to be a better Tank sim online but Iron Fronts server are empty and finding active tank map servers in RO aint that easy.
I think the realistic (hardware and gameplay speaking) plan will be to integrate the smaller tank square maps in bigger square Air battle map... Afterall WT is a quick action game, if you have to wait 1-2 hours(traveling time) to engage in combat most of the current players will just not play it.
I think the realistic (hardware and gameplay speaking) plan will be to integrate the smaller tank square maps in bigger square Air battle map... Afterall WT is a quick action game, if you have to wait 1-2 hours(traveling time) to engage in combat most of the current players will just not play it.
I think its fine, as long as the tanks spawn close to the frontline. If you check the current big maps for planes, ground forces are already engaged when we get to them, so its just the question of cleverly positioned spawnpoints. Hope they do it soon, I hate some of the current tank maps, some of them are ok, only kursk is really fine. My question is, that will they increase the max player numbers to have the same amount of planes on the map and tank players are on top of it?
Last edited by Staniol; 05/26/1408:04 AM.
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
Having given up in frustration WT air combat, I've had a punt at this. It's great fun if you don't take it too seriously.
Which I can't because I am totally rubbish at it.
Though many years 'flying' (still with IL2'46 online) I have hardly any knowledge of and no gaming experience with being down and dirty in the mud and dust world of armoured combat.
I presume (hope so for my own wounded self-esteem) that the servers are populated by chaps who have been playing ground forces since early access. Because there are some amazing marksmen out there. Because of the awards and economy element, it tends to be everyman for himself so there are no real tactics in random battles. Either everybody rushes pell-mell into the enemy or camps near spawn bases. 'Tis early days yet though. Maps are unsuitable for even medium tanks really(except Kursk) but graphics and effects are terrific (on my aged system anyway)
Have d/l'd 'Panzer Elite' to learn some tactics in the less frenetic S/P mode.
In my time zone selecting any server I have not had to wait more than a few minutes for a game; more often much less.
When I stick with other leading tanks (not too close because of the artillery fire), I generally perform better than alone on my own... even if there are ambushed enemies, they can't take us all at the same time, so it's easier to mark their position and keep moving until you get a good firing position on them.
I think "keep moving" is the best options for medium and light tanks that can speed up around 50-60 kph... of course few seasoned master-of-deflection warriors could still be able to pin you down but there are generally on higher levels (3-5) by now, if you stay on the lower level 1-2, it's more manageable.
Anyway, great fun once you get a decent tank (T-50 - all updated - for level 1 for example)
yeah, Kursk is a great map... amazing to play... Funny, the first time I played I did not see the little blue mark on our AI tanks so I blew up one before I could identify it!!! ;-) so for the noobs out there: when there is a allied name on it, it's one of ours 9obviously) but when you see a small blue rectangle on them it's also one of own, but just a AI.
Too bad at the moment (same with the aircrafts), the SB mode maps are not swarming with tanks like they show in the launch Ground force trailer... it would be crazy awesome to see that many tanks engaged in a map like Kursk.
Originally Posted By: Staniol
Originally Posted By: SHar82
I think the realistic (hardware and gameplay speaking) plan will be to integrate the smaller tank square maps in bigger square Air battle map... Afterall WT is a quick action game, if you have to wait 1-2 hours(traveling time) to engage in combat most of the current players will just not play it.
I think its fine, as long as the tanks spawn close to the frontline. If you check the current big maps for planes, ground forces are already engaged when we get to them, so its just the question of cleverly positioned spawnpoints. Hope they do it soon, I hate some of the current tank maps, some of them are ok, only kursk is really fine. My question is, that will they increase the max player numbers to have the same amount of planes on the map and tank players are on top of it?
@Staniol: About your question, I think SB mode will always be the poor parent in this game... people like VERY easy arcade gameplay and even if SB is not that hard, they prefer to have a big red names on the enemies and lots of firing clues to shoot at them... unfortunately.
I don't think we will ever see great combined operations in this more realistic mode just because most hardcore gamers (like the ones populating these forums) will play other specific games because they find WT too easy, and general masses only like their fast food arcade fix.
Yeah I understand, its just strange, that there are too few of us. Well, I have no issues to fight with AI tanks, as long as they are good (and not godlike), with players flying above me. I do like the plane part too, but without trackir, I have not much SA, which is a must in SB.
Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
KV-1 is my favorite tank so far. I managed to get 9 assists, 10 kills and 58 hits with it in one battle. Dunno how many dozen rounds I withstood. Lived through the whole battle.
I've racked up 62 kills in my Stug-A, 52 in the T-50.
Only got Tier 2 tanks so far, with my favorites being KV-1 L-11, T-50, T-34 1940 L11 and PzKpfw. IV Ausf. F2.
This IS some major fun. The tanks have a heavier feel than they do with WOT. I don't want to put down that game, cause I still enjoy it, but there is a better feeling to the WT tanks. I've made it to the T-34 and I'm about ready to get my KV-1. Only playing Russian tanks, right now. 10 kills? Geez. My best fight was a 5 kill battle with the T26. Had a quick fight in the T34 last night before hitting the sack and I think I'm gonna like it. Can't wait for the American line up.
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
I am like you Pooch, just got my T-34 1940 and in research for the KV-1, but it needs a big upgrade before it is battle ready, because at the moment this is more cannon fodder for the German tanks level 2 than a good tool of combat... so for now, I get all my fun with my fully upgraded T-50: great mobility, nice reloading time, and with the highest munition, a very good machine of war for level 1... Like you I always play soviet right now.
What I love to do on Kursk is go sneaking behind the line to the German artillery and trucks and make havok of them with artillery fire calls and my canon until one of the human player decide to defend his precious assets... I really love Kursk, the best map in the game for tanks.
you can put any decoration you want... Mine was a bit like the free french air corp (Normandie Niemen) battling the german along with the russians... I colored my tank gray to confuse the first sight for the enemy (their German tanks are all gray), and few seconds of confusion is sometimes a matter of life and death with tanks! ;-)
Dammm... these German F2 are seriously killing the fun with their one shot kill on any of the Russian counterpart on level II, I was thinking that it would be cool to get my hand on a T-34 ot a KV1... but even upgraded they are completely powerless facing a German F2... you move they see you, 1 shot you are dead... I went to get back my fun with my T-50 in level I, at least the balance is a bit better.
combined arms is there!!! Air vs Air vs Ground vs Ground!!! it's raining shells and bombs!!! ;-)
update: ATM it's just unplayable, planes have literally few seconds over the tank areas because their maps are so small, in these few seconds, they have to acquire dot-sized tanks on the grounds and avoid a MURDEROUS flak that have the skill of a sniper.
I killed a plane with my BT-7! Lucky as hell shot. He was flying overhead so I said, "Ah, why not?" Took a shot. Bam! "Enemy Aircraft Destroyed." I got a "Terror Of The Skies" award in a tank. Lol!
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
I love the game in simulation mode. And yes, the F2 is super deadly. Learn how to fight it.
I like that WT isn't as balanced as WoT. It sets it apart, makes you have to think about what you're doing instead of blindly charging into the fight. Panzer IVFs are hard to fight, so learn how to flank 'em and shoot them in the sides. Or shoot their guns. Or their commanders. They have weak spots.
@ SHar82; I see.Very original! The Germans used captured T34/76( in fact hundreds of them) painted them in the usual German camo colours, green, brown, tan and some kind of rust colour rather than grey as their own vehicles so Lufwaffe pilots would not be confused from the air about them being potential targets or not. :
I like this game a lot! Your right it is not balanced and most tanks do get 1 shotted. Really only the very advanced tanks and a few heavy tanks stand any chance of bouncing a round fired at them.
The Tiger II is a wicked beast and normally rules the battlefield.
Salute! Wolfar
20 Year US Navy Retired
Former Squadron CO and founder: 1997~2003 JG2, JG26, Strike Masters Simulations: Red Baron mega multiplayer, EAW, SDOE, To many to list.
Tried playing with the 'big boys' on tier 3, not much fun as everyone seems to lurk in mountainous terrain and shoot over vast distances apart from Kursk map which is the only 'tank country' map available at the moment. Much more fun to be had with the fast and manouverable tier one's that are more suited to the other maps in rotation as one has to get in a knife fight to penetrate at this level. Shame that in simulation there are labels and enemy map icons though. In mixed battles the tank conflict arena is tiny with much too much highly accurate AAA which spoils the aviation side of things somewhat.
There are some weird players on there though including 'Furries' & 'Bronys' squads
One of the things I like about this, over WOT, is that you really feel as though you are trying to push a 30 ton behemoth around. The tanks in WOT tend to feel a bit like RC models. It's not a sim, but certainly more sim-like. I love the sound of the engines, and you can hear the gears changing. It does feel like a big mechanical monster. One odd decision they made however (in my humble opinion, anyway) is that they gave the M4 Sherman to the Germans. It's supposed to be captured, I get that. But why? The Russians actually USED the tank. Thousands, in fact. Why not give it to both sides, at least? They've done that with some of the airplanes. The Luftwaffe gets the BF109 and the U.S. side has a captured version. Not sure why they do this, really. If I want to fly the Messerschmitt, why wouldn't I just fly the German version? Would love to have that Sherman, but don't to pay for it. 40 something dollars? For a few bucks more I can buy an entire game. This is a lot of fun, though. But we need more maps and American tanks.
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
Rather than make a new thread I thought I would pop this in here. A quite awesome WT replay. Regular WoT and WT players may know of 'The Mighty Jingles' and may already be subscribed to his excellent YT channel,however this is one of the many replays he gets sent every day for him to look at. 1080 and full screen if you can.
What is everyone using for tank controls? I've only flown with my HOTAS and pedals so far and want to start tanking. Keyboard and mouse best? What keys for Simulator Battles is best?
Rudder pedals for steering, mouse for turret/gun elevation. HOTAS for throttle, gearbox and zoom. Combined with TrackIR. I should be invincible; but far from it.
I have a question on PH/PK (probability of hit and probability of kill)
These should be independant --- that is probability of hit is dependant upon crew skill, range, target moving vs stationary and of course player behind the controls
But once a hit takes place and the determination of where --- it is pure physics
I have the impression from playing that Gaijin is engaging in slight of hand tricks regarding PH/PK
I get more kills (one shots) vs other players when I am on "premium"
When I am not on premium I see more utter nonsense like this
I shoot a T54 in the side at a near 90 degree angle (perpendicular) with an 85mm (t-44) at under 50 meters and it does no damage --- he on the other hand one shots me while I am moving/backing up -- right thru the gun mantle (small surface area and curved armor)
While moving in an IS-2 on repeated occasions (and again not while in premium) I get one shotted from distances anywhere from 50 to 700 meters --- and what happens!? - the round is shown going right thru the gun mantle
I mean WTF?! -- my suspicion is that they are playing with the numbers (PH/PK) based upon if you are in premium or not and then secondly with crew XP
I have progressed thru both tech trees up halfway thru Tier IV ---and I have seen so many strange physics defying things happen since they introduced the "kill cam" replay --- that I suspect they are rigging the dice in order for you to buy premium
Any thoughts here?
AMD 8 core at 4.7Ghz 16GB Ram GTX 970 4GB Sim on SSD Win 7 64bit
I'm not sure what's going on, but I've played both premium and non-premium. There's definitely some #%&*$# going on when you're playing premium. It's not simply earning more research and in game currency, but when it comes to matchmaking and shot calculations seem to favour those who are on premium.
i7 4930K @ 4.7GHz | ASUS Rampage IV Black Edition | 32GB G.Skill Trident X @2400mhz| Caselabs M8 reverse | 2X 120GB OCZ Vertex 3 | GTX 980ti | Dell U3014 | TM HOTAS | TIR 5 | Win7 Pro 64 bit | custom waterloop
#4067016 - 01/21/1512:30 PMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
Most Fun i ever had in Warthunder, even if you have just a Pz4 its fun against russian heavys head to head..
There are no HUD markers for any vehicles; There are no minimap markers for any vehicles (except aircraft, squad mates and tanks of the player); There are no HUD instruments (speed, altitude, compass, weapons, etc).
I just miss a Binocular for the commander right now
#4067087 - 01/21/1503:29 PMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
I'm actually having a blast with Sim mode... Lots of XP, research points- I'll post a pic I took of one of my most successful match debriefing.
Just a fast question- My next unlock is a tank with a coax MG. What good does it go to shoot tanks coaxial machineguns at tanks? They'll never penetrate a tank, any part of it...
Does it work against those expose crewmembers I see sometimes on AAA or Tank destroyers?
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
#4070310 - 01/27/1510:27 PMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
Definitely like this mode better. Its not easy and I noticed its forced me to look aroudn to see where my team mates are. Maintaining mutual support is harder for sure.
Yep, I don't post allot. But I still love you.
#4073109 - 02/03/1510:57 AMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
It was nice in sim mode. What was really significant, since there were no markers and one could only rely on his eyes, is that the use of light tank took an entire different dimension.
Instead of having a fast little tank, you had a fast STEALTHY little tank that could AVOID DETECTION and get to the enemy base, occupy territories and destroy enemies by approaching them from the rear and destroy them with 2 well placed shots.
The Stuart becoming a remarkable weapon system!
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
#4075451 - 02/08/1510:27 AMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
I'm curious, am I alone in thinking that adding tank commanders to the War Thunder ground forces tank battles would be an awesome thing? Sure, its not absolutely necessary, but lately I have been playing with a group of people and catch myself wishing that when I look at their tanks their avatar commander could be visible. Obviously not when the commander would/should be buttoned up, but outside of combat. The Simulation mode is supposed to be from that point of view anyway, so it isnt too far fetched.
It could also be another interesting way for Gaijin to allow customization and make a little money. Variations of uniforms and such.
"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." 1stLt. Clifton B. Cates, USMC in Belleau Wood, 19 July 1918
#4076382 - 02/10/1508:50 AMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
Ajay newbie Veteran
Joined: Dec 2002
Posts: 19,381
Brisbane OZ
The events are great, SB and RB. No small maps, Mozdok, Kursk, Eastern Europe and Poland hoping for a few bigger ones in the next few months, love the long shot battles. Tiger is going down to 5.3 and the new Tiger with APCR is at 5.7. Going to have to choose only one for the events i think but at least when the events are not on you won't be facing 6.7 tanks in the 5.3 like currently in the 5.7 Tiger.
Great mode, hope they move it to standard as the MM with the whole BR deal is annoying as hell, and the icons in sim are grim.
Have any of you noticed any wonky behavior when engaging certain tanks? The other day I shot a Sherman 6 times in the side of his turret with an 88 and never even damaged him. Of course, he then saw me, turned his turret, and promptly dispatched my Tiger with one shot through the frontal armor. This type of thing has made playing at tier III a very frustrating experience.
edit: the Sherman was the "First in Bastogne" tank, which I think you have to pay $$$ for.
Last edited by VMIalpha454; 02/19/1503:41 AM. Reason: additional info
"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." 1stLt. Clifton B. Cates, USMC in Belleau Wood, 19 July 1918
#4080854 - 02/19/1511:43 AMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
I honestly started thinking that until I blew up two higher tiered tanks with one shot each couple nights ago.
I actually think that there are so many variables involved that striking under "pay to win" it's a bit too easy.
That said, Shermans in general have this "aura" of death. But quite honestly they are quite e beast compared to most of the tier I and II German tanks.
I cope with that with smarter movements, better aiming, closing up and knowing the enemy. I spend quite some time studying the Armor/X-ray vision of Shermans.
Now I can quite easily one shot them, should I manage to maneuver the way I want.
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
#4080956 - 02/19/1503:10 PMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
Joined: Aug 2007 Posts: 1,188Gunnyhighway
Move, Strike, Protect
I have been playing every Saturday morning with Hammer_757 the sim mode for more than a year. The absence of markers is a plus. It is an interesting, tactical, challenging and fun game. YET, what they call sim, is not i.e RO2 with interiors, real port views and 2 players per tank. However, I can't say what this game will be in a year. It might well be like RO2, because they seem to be making effort to sway very slowly the sim mode toward a real WWII Tank sim.
One of the thing that is noticeable, is the modified ballistic. A 88 will not necessarily destroy a Sherman depending upon the hit angle and the distance. On record, a T-34 was destroyed by a Tiger from a distance of 3 km away. In the game, 1,5 km would be a safe distance to stay away from a Tiger. Below that distance the likeliness of being destroyed would increase exponentially. On another hand a 76 m/m from a Sherman at close range would destroy a Tiger. The Tiger was not a safe machine to be in, under certain distances from any allied tanks. The slopped front of a Panther was safer.
Also keep in mind that the Sherman was in par with the PzIII and PzIV.
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
#4081000 - 02/19/1505:06 PMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
I didn't like it much. Sure, better than the regular arcade battles but still far from realistic. Multiple penetrations and little to no damage, and despite sitting in an uparmoured T-34 I got killed by a PzIII with 2-3 shots to the front from long range because he knew where the Achilles Heels were, and could easily hit them even far away.
One of the thing that is noticeable, is the modified ballistic. A 88 will not necessarily destroy a Sherman depending upon the hit angle and the distance. On record, a T-34 was destroyed by a Tiger from a distance of 3 km away. In the game, 1,5 km would be a safe distance to stay away from a Tiger. Below that distance the likeliness of being destroyed would increase exponentially. On another hand a 76 m/m from a Sherman at close range would destroy a Tiger. The Tiger was not a safe machine to be in, under certain distances from any allied tanks. The slopped front of a Panther was safer.
Also keep in mind that the Sherman was in par with the PzIII and PzIV.
True, the Sherman is on par or even superior in some cases to the Pz III and IV. In tier II I dont have much issue with the results of the matches. It is once I got to tier III that I started to notice....questionable...results. In the Tiger, assuming that my rounds dont glance off the armor, I should be able to penetrate a Sherman even beyond his own 75mm main gun penetrating range. Furthermore, the 75mm gun was incapable of penetrating the frontal armor of the Tiger from any range. As the Sherman's guns get better, it has an increased potential to knock out the Tiger, naturally.
It has been my experience that when battling most Shermans I am able to penetrate their armor, when hitting them at the appropriate angles, at almost any range. It is also my experience that there are certain Shermans that I am incapable of killing with repeated shots at very close range. The "First in Bastogne" tank that I referenced above was hit 6 times in the side of the turret at a 90* angle and from a range of about 300 yards or less. That should not happen.
I still enjoy the game, but the exceedingly frustrating nature of the tier III battles has caused me to revert back to playing tier II.
"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." 1stLt. Clifton B. Cates, USMC in Belleau Wood, 19 July 1918
#4082217 - 02/22/1505:39 PMRe: Warthunder Real Simulator, without markers!
[Re: Xambrium]
My Sherman Jumbo is good for supporting other tanks, but not good for doing anything on it's own. It can take a few hits, but that 75mm pop gun at Tier 3+ just doesn't compete. I was in a simulation-battle shoot out with three Tigers with me in a Jumbo and an ISU-152 supporting. I'd pop the Tigers with HE - possibly causing some crew injuries or light damage - and distract them while the ISU-152 was reloading. This went on for about ten minutes till the ISU killed all three Tigers. Not elegant, but it worked.