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#3961002 - 06/01/14 04:58 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Feb 2012
Posts: 365
frinik22 Offline
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frinik22  Offline
Member

Joined: Feb 2012
Posts: 365
@ SHar82; I see.Very original! The Germans used captured T34/76( in fact hundreds of them) painted them in the usual German camo colours, green, brown, tan and some kind of rust colour rather than grey as their own vehicles so Lufwaffe pilots would not be confused from the air about them being potential targets or not. : thumbsup

Inline advert (2nd and 3rd post)

#3965587 - 06/10/14 03:24 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Sep 2002
Posts: 1,162
Wolfar Offline
Member
Wolfar  Offline
Member

Joined: Sep 2002
Posts: 1,162
Buckeye, AZ
I like this game a lot! Your right it is not balanced and most tanks do get 1 shotted. Really only the very advanced tanks and a few heavy tanks stand any chance of bouncing a round fired at them.

The Tiger II is a wicked beast and normally rules the battlefield.






Salute!
Wolfar

20 Year US Navy Retired

Former Squadron CO and founder:
1997~2003
JG2, JG26, Strike Masters
Simulations: Red Baron mega multiplayer, EAW, SDOE, To many to list.
#3965780 - 06/10/14 09:20 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2006
Posts: 2,763
BD-123 Offline
Old Scroat
BD-123  Offline
Old Scroat
Senior Member

Joined: Apr 2006
Posts: 2,763
Naunton Beauchamp Worcestershi...
Tried playing with the 'big boys' on tier 3, not much fun as everyone seems to lurk in mountainous terrain and shoot over vast distances apart from Kursk map which is the only 'tank country' map available at the moment.
Much more fun to be had with the fast and manouverable tier one's that are more suited to the other maps in rotation as one has to get in a knife fight to penetrate at this level.
Shame that in simulation there are labels and enemy map icons though.
In mixed battles the tank conflict arena is tiny with much too much highly accurate AAA which spoils the aviation side of things somewhat.

There are some weird players on there though including 'Furries' & 'Bronys' squads eek



#3966324 - 06/11/14 08:12 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2002
Posts: 5,503
Pooch Offline
Hotshot
Pooch  Offline
Hotshot

Joined: Apr 2002
Posts: 5,503
Orlando, FL
One of the things I like about this, over WOT, is that you really feel as though you are trying to push a 30 ton behemoth around. The tanks in WOT tend to feel a bit like RC models. It's not a sim, but certainly more sim-like. I love the sound of the engines, and you can hear the gears changing. It does feel like a big mechanical monster.
One odd decision they made however (in my humble opinion, anyway) is that they gave the M4 Sherman to the Germans. It's supposed to be captured, I get that. But why? The Russians actually USED the tank. Thousands, in fact. Why not give it to both sides, at least? They've done that with some of the airplanes. The Luftwaffe gets the BF109 and the U.S. side has a captured version. Not sure why they do this, really. If I want to fly the Messerschmitt, why wouldn't I just fly the German version?
Would love to have that Sherman, but don't to pay for it. 40 something dollars? For a few bucks more I can buy an entire game.
This is a lot of fun, though. But we need more maps and American tanks.


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#4007214 - 09/09/14 01:12 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2008
Posts: 12,114
Chucky Offline
Veteran
Chucky  Offline
Veteran

Joined: Apr 2008
Posts: 12,114
UK
Rather than make a new thread I thought I would pop this in here. A quite awesome WT replay. Regular WoT and WT players may know of 'The Mighty Jingles' and may already be subscribed to his excellent YT channel,however this is one of the many replays he gets sent every day for him to look at. 1080 and full screen if you can.


Last edited by Chucky; 09/09/14 01:14 PM.

EV's are the Devils matchbox.
#4008416 - 09/11/14 07:03 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Nov 2006
Posts: 1,080
kestrel79 Offline
Member
kestrel79  Offline
Member

Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
What is everyone using for tank controls? I've only flown with my HOTAS and pedals so far and want to start tanking. Keyboard and mouse best? What keys for Simulator Battles is best?


Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
#4008425 - 09/11/14 07:19 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2008
Posts: 12,114
Chucky Offline
Veteran
Chucky  Offline
Veteran

Joined: Apr 2008
Posts: 12,114
UK
I just use mouse and keyboard,I don't think you really need anything else.


EV's are the Devils matchbox.
#4009216 - 09/13/14 12:27 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2002
Posts: 597
Xambrium Offline
Member
Xambrium  Offline
Member

Joined: Apr 2002
Posts: 597
i wait since beta for better maps like kursk, the stone maps are just unfun.

#4011760 - 09/19/14 11:31 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2006
Posts: 2,763
BD-123 Offline
Old Scroat
BD-123  Offline
Old Scroat
Senior Member

Joined: Apr 2006
Posts: 2,763
Naunton Beauchamp Worcestershi...
Rudder pedals for steering, mouse for turret/gun elevation. HOTAS for throttle, gearbox and zoom. Combined with TrackIR.
I should be invincible; but far from it.



#4020467 - 10/09/14 10:31 PM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Apr 2008
Posts: 12,114
Chucky Offline
Veteran
Chucky  Offline
Veteran

Joined: Apr 2008
Posts: 12,114
UK
Some really nice additions in the War Thunder 1.43 patch yep



EV's are the Devils matchbox.
#4031405 - 11/04/14 01:08 AM Re: Warthunder Ground Forces Open Beta! [Re: Xambrium]  
Joined: Jun 2002
Posts: 601
SkullBiscuit Offline
Member
SkullBiscuit  Offline
Member

Joined: Jun 2002
Posts: 601
USA
I have a question on PH/PK (probability of hit and probability of kill)

These should be independant --- that is probability of hit is dependant upon crew skill, range, target moving vs stationary and of course player behind the controls

But once a hit takes place and the determination of where --- it is pure physics

I have the impression from playing that Gaijin is engaging in slight of hand tricks regarding PH/PK

I get more kills (one shots) vs other players when I am on "premium"

When I am not on premium I see more utter nonsense like this

I shoot a T54 in the side at a near 90 degree angle (perpendicular) with an 85mm (t-44) at under 50 meters and it does no damage --- he on the other hand one shots me while I am moving/backing up -- right thru the gun mantle (small surface area and curved armor)

While moving in an IS-2 on repeated occasions (and again not while in premium) I get one shotted from distances anywhere from 50 to 700 meters --- and what happens!? - the round is shown going right thru the gun mantle

I mean WTF?! -- my suspicion is that they are playing with the numbers (PH/PK) based upon if you are in premium or not and then secondly with crew XP

I have progressed thru both tech trees up halfway thru Tier IV ---and I have seen so many strange physics defying things happen since they introduced the "kill cam" replay --- that I suspect they are rigging the dice in order for you to buy premium

Any thoughts here?


AMD 8 core at 4.7Ghz
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#4032403 - 11/06/14 02:31 AM Re: Warthunder Ground Forces Open Beta! [Re: SkullBiscuit]  
Joined: Jul 2010
Posts: 130
RSharpe Offline
Member
RSharpe  Offline
Member

Joined: Jul 2010
Posts: 130
I'm not sure what's going on, but I've played both premium and non-premium. There's definitely some #%&*$# going on when you're playing premium. It's not simply earning more research and in game currency, but when it comes to matchmaking and shot calculations seem to favour those who are on premium.


i7 4930K @ 4.7GHz | ASUS Rampage IV Black Edition | 32GB G.Skill Trident X @2400mhz| Caselabs M8 reverse | 2X 120GB OCZ Vertex 3 | GTX 980ti | Dell U3014 | TM HOTAS | TIR 5 | Win7 Pro 64 bit | custom waterloop
#4067016 - 01/21/15 12:30 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Apr 2002
Posts: 597
Xambrium Offline
Member
Xambrium  Offline
Member

Joined: Apr 2002
Posts: 597
New Events, Real Simulator, without markers!

http://warthunder.com/en/news/2779-event-chronicles-of-world-war-ii-simulator-special-en

Most Fun i ever had in Warthunder, even if you have just a Pz4 its fun against russian heavys head to head..


There are no HUD markers for any vehicles;
There are no minimap markers for any vehicles
(except aircraft, squad mates and tanks of the player);
There are no HUD instruments (speed, altitude, compass, weapons, etc).

I just miss a Binocular for the commander right now

#4067087 - 01/21/15 03:29 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Apr 2008
Posts: 12,114
Chucky Offline
Veteran
Chucky  Offline
Veteran

Joined: Apr 2008
Posts: 12,114
UK
I wanted to try it but didn't seem to have any 'allowed' vehicles. I must grind more.

I really hope they make this mode a permanent feature.


EV's are the Devils matchbox.
#4067176 - 01/21/15 06:24 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Dec 2000
Posts: 368
Misty Offline
Member
Misty  Offline
Member

Joined: Dec 2000
Posts: 368
Germany, near Freiburg
I enjoyed it. I hope they will keep it in the future.

#4069455 - 01/26/15 12:25 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: May 2009
Posts: 7,033
komemiute Offline
Hell Drummer
komemiute  Offline
Hell Drummer
Hotshot

Joined: May 2009
Posts: 7,033
I'm actually having a blast with Sim mode... Lots of XP, research points- I'll post a pic I took of one of my most successful match debriefing.

Just a fast question-
My next unlock is a tank with a coax MG. What good does it go to shoot tanks coaxial machineguns at tanks?
They'll never penetrate a tank, any part of it...

Does it work against those expose crewmembers I see sometimes on AAA or Tank destroyers?

Thank you in advance.


Click to reveal..
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron
#4070310 - 01/27/15 10:27 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Feb 2000
Posts: 666
Hammer* Offline
Member
Hammer*  Offline
Member

Joined: Feb 2000
Posts: 666
Norwich, CT
Definitely like this mode better. Its not easy and I noticed its forced me to look aroudn to see where my team mates are. Maintaining mutual support is harder for sure.


Yep, I don't post allot. But I still love you.
#4073109 - 02/03/15 10:57 AM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Apr 2002
Posts: 597
Xambrium Offline
Member
Xambrium  Offline
Member

Joined: Apr 2002
Posts: 597
Commander Binocs and Driver views are comming!

http://warthunder.com/en/devblog/current/733

I hope the doing "markers off" permanently for sim and realistic too!

#4073199 - 02/03/15 03:22 PM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Aug 2007
Posts: 1,188
Gunnyhighway Offline
Move, Strike, Protect
Gunnyhighway  Offline
Move, Strike, Protect
Member

Joined: Aug 2007
Posts: 1,188
San Diego, CA
It was nice in sim mode. What was really significant, since there were no markers and one could only rely on his eyes, is that the use of light tank took an entire different dimension.

Instead of having a fast little tank, you had a fast STEALTHY little tank that could AVOID DETECTION and get to the enemy base, occupy territories and destroy enemies by approaching them from the rear and destroy them with 2 well placed shots.

The Stuart becoming a remarkable weapon system!


Fluctuat Nec Mergitur

This is not the bars that keep the Tiger in the cage, this is the space between the bars.
#4075451 - 02/08/15 10:27 AM Re: Warthunder Real Simulator, without markers! [Re: Xambrium]  
Joined: Mar 2012
Posts: 457
VMIalpha454 Offline
Member
VMIalpha454  Offline
Member

Joined: Mar 2012
Posts: 457
Chattanooga, Tn
I'm curious, am I alone in thinking that adding tank commanders to the War Thunder ground forces tank battles would be an awesome thing? Sure, its not absolutely necessary, but lately I have been playing with a group of people and catch myself wishing that when I look at their tanks their avatar commander could be visible. Obviously not when the commander would/should be buttoned up, but outside of combat. The Simulation mode is supposed to be from that point of view anyway, so it isnt too far fetched.

It could also be another interesting way for Gaijin to allow customization and make a little money. Variations of uniforms and such.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
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