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#3948154 - 05/02/14 04:15 PM Re: Enemy Engaged 1.15.2RC3 available for testing ***** [Re: thealx]  
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thealx Offline
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you can past it (last page maybe) here in
Code:
[spoiler][/spoiler]

#3948162 - 05/02/14 04:24 PM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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NutsnBolts Offline
Needs moar Mi-24
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Tried that - it's so long the spoiler code chops it about 1/4 of the way through!


<Insert witty sig block here>
#3948171 - 05/02/14 04:40 PM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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no need, DDERR_SURFACELOST is the reason. I'll try to get some info and maybe fix it.

#3948197 - 05/02/14 05:31 PM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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BeachAV8R Offline
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Originally Posted By: thealx
these dumps are useless except main reason - Divide by zero, but I can't say what function cause it. Is it happens on different maps? different helos? or it's just some sequence of actions? and are you using external software to make shots?

It happens on the Cuba map, external view of the AH-64D, sort of at random when I'm taking screenshots. It has done it while using FRAPS and without using FRAPS. Maybe the sim is giving a hiccup while the data is being written for the screenshot or something. I noticed that the sim saves using .PNG files - is it possible to have them save as something else - or turn the screenshot save off? (I guess I could try using FRAPS and just assign a different hotkey so that EECH doesn't try to take a screenshot.) I will investigate further when I'm home later..

BeachAV8R



#3948293 - 05/02/14 08:26 PM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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ColJamesD Offline
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When I took those 2 screenshots of the MI-24 lit up like a Christmas light, the game crashed to desktop too.

If I use external view and press Print Screen, it's fine and I can press Print Screen over and over.

If I pause the game while in external view and press Print Screen, then it crashes.


What's in the box? C'mon, what's in the boooox?
#3948302 - 05/02/14 08:44 PM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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thealx Offline
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I'm worst tester ever. nothing crashes for me))

new wiki page in progress: http://eechcentral.SimHQ.com/index.php?title=GWUT:WEAPONS_section

#3948307 - 05/02/14 08:55 PM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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BeachAV8R Offline
Lifer
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I'll try using FRAPS to take screens and assign it to a different key.. Will report back later..

BeachAV8R



#3948385 - 05/03/14 12:34 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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BeachAV8R Offline
Lifer
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Out of curiosity - would it be possible to make blurred rotors and option? I sort of like the way the old rotor system looked compared to the new one (for screenshot purposes)..



BeachAV8R



#3948420 - 05/03/14 02:43 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: BeachAV8R]  
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ColJamesD Offline
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Originally Posted By: BeachAV8R




BeachAV8R


What map is that?

My Apache Longbows in Taiwan Factory Campaign don't look like that color.


What's in the box? C'mon, what's in the boooox?
#3948422 - 05/03/14 02:50 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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BeachAV8R Offline
Lifer
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Hmm..I don't know. That image was from my old Enemy (Re)Engaged article from a few years back:

HERE

BeachAV8R



#3948424 - 05/03/14 02:51 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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BeachAV8R Offline
Lifer
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I played for an hour or so tonight using FRAPS with a different keystroke assigned (not PRNTSCREEN) and didn't have any crashes.. So..it may be that writing to the PNG file that is causing the crashes (?)..

BeachAV8R



#3948446 - 05/03/14 04:36 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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ColJamesD Offline
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Did the rules of engagement settings get changed.

I've seen A.I. controlled F-16 and F-18 get within a couple of kilometers of enemy Mig and Yak and they start shooting at each other with cannons.

They have a wing load of missiles and they don't use it.

Same as A.I. controlled choppers on both sides getting within a couple of kilometers of each other and they fire their chain guns and cannons at each other.

When I take over them, I see they have a full load of Stingers and Sidewinders and other AA missiles.

Then on the other hand, I saw a flight of 4 F-18 coming back from a sweep and they overflight a Red Carrier Group and ended up destroying both the carrier and her 2 escort frigates with Mavericks.

Seems like the A.I. is working better than before on one end and gotten dumber on the other hand.


What's in the box? C'mon, what's in the boooox?
#3948453 - 05/03/14 05:15 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: BeachAV8R]  
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thealx Offline
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Originally Posted By: BeachAV8R
Out of curiosity - would it be possible to make blurred rotors and option?

I'll try.

Originally Posted By: BeachAV8R
it may be that writing to the PNG file that is causing the crashes (?)..

maybe - some file system access trouble etc. never touch these functions but maybe I created some side effects.

Originally Posted By: ColJamesD
Did the rules of engagement settings get changed.


yes. I'll increase priority of guided weapons, it should solve this problem.

#3948501 - 05/03/14 09:46 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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BeachAV8R Offline
Lifer
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Thanks thealx - I'm enjoying the heck out of revisiting this. Will post up some screens and a mini-AAR later today.. smile

BeachAV8R



#3948698 - 05/03/14 10:01 PM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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ColJamesD Offline
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Wow, thealx!

You put the sandbags around the choppers at the FARPs.

I was coming back from a recon mission in a MI-24 and I had 80 S8 and 4 Shturms.

There were 2 Comanches and 1 Blackhawk and 1 Chinook at the FARP.

I hit them from less than 2 kms away using Shturms and S8 and I couldn't even damage them.

I had several direct hits on the sandbags using a salvo of 2 and 4 rockets and still no damage.

Firing at them from less than 200 m away with the chain gun and no effect!

I went home with no ammo and no payload left and no kills!

p.s. I also noticed even if the Shturm is locked on a target on the ground 2 kms away, right directly in front of my chopper at 12 o'clock, it sometimes overshoots the target.


I just started the Lebanon factory campaign flying on the Red side.

Came back from a SEAD with a flight of 4 KA-52.

Two F-16 attacked us.

I went into hover hold at about 16 m altitude and locked my AA on one of them.

I told my wingmen to attack the F-16.

Well, the strangest thing happened:

the two F-16 just flew about 1.5 km in front of us doing going in circle at a slightly higher altitude than us but not very high:

if I fired my cannon toward it, they would get hit when they get right at 12 o'clock position in front of me.

Firing the AA missiles and the Shturms didn't even hit them or damage them.

My wingmen were like 3 dogs behind a chicken wire fence chasing a cat on the other side of the fence, running left to right and right to left in front of them.

They were in hover hold too, all 3 of them side to side, instead of seeking a good firing position and you will see them weave left to right and right to left and firing bursts of cannon shells at the F-16s.

Then two MIG joined the fight and they started doing a circle around the F-16.

So we had two F-16 doing a circle and two MIG doing a slighter circle outside of that circle and every now and then, they would meet and flight side to side with their wings almost touching and firing their cannons at each others.


What's in the box? C'mon, what's in the boooox?
#3948823 - 05/04/14 06:08 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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thealx Offline
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Quote:
You put the sandbags around the choppers at the FARPs.

it's messyhead's mod. you just noticed? biggrin

Quote:
I hit them from less than 2 kms away using Shturms and S8 and I couldn't even damage them.

I think you did, but splash damage is quite low for HEAT warheads (S-8 HEAT too).

about Shturms - if chance of direct hit is higher than 65% it's like it should be. it's common problem for missiles with straight trajectory.

about last story. fist of all, AI forbidden to launch ATGM into fighters. maybe they tried to use cannons, but - there is a huge problem with helicopters moving, they traveling from one checkpoint to another like on rails. it means if they even have suitable weapon they can't use it on target at higher altitude (because it out of weapon angle) until they "suddenly" raise the nose (for turn for example), this window enough to launch ATA missile but not for burst of shells. Same for jets - magitek make them effective at least, but sometimes they still flying with nose pointed into the ground, making pointless circles etc. I decide to not change this stuff because it nor really affect gameplay - most priority is make them shoot weapons right, only after I will learn them how to fly (someday). after all experiments yesterday I got really good result in heli vs heli battle - they not launching weapons into the ground, using cannons at close range or only if there is another weapons left, awful problem with bullets collision calculations was found. But, same problem with moving - when one heli chasing another it became comedy, like a race they flying one to each other. at one moment faster pulled forward and got killed by another.

#3948837 - 05/04/14 08:48 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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ColJamesD Offline
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I had a similar experience in a MI-24 going against a Longbow.

We were shooting at each other from long range with Shturms and Stingers.

Then suddenly, the Longbow was next to me flying like it was my wingman but trying to get a bead on me with his chain gun.

I tried to return the favor with my cannon.

Then he pulled up in front of me and I fired my cannon at him and I did hit him, but not enough to bring him down.

So I locked onto him using PAGE DOWN and DELETE and I fired a salvo of S8 at it but the rockets just flew by him, barely missing him.

See those F-16 just flying circles in front of me?

My wingmen and I took them out with our cannons!

9 kills!

It seems as soon as we shoot down a couple, here comes more from far away to circle in front of us for us to shoot at them!

biggrin

You will see one of my wingmen at the bottom of the screen just below and to the right of the T in enemy aircraft.



UH?

What happened here?



What's in the box? C'mon, what's in the boooox?
#3948854 - 05/04/14 11:03 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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NutsnBolts Offline
Needs moar Mi-24
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How odd; I'm very surprised to find that (according to ze Wiki) the S-8 doesn't have a HE-FRAG warhead option at all. Or am I being a moron - does the HEAT head effectively act as a HE-FRAG head against soft targets anyway? I know your guys used the S-5 and S-8 against the Afghans, and apparently much preferred the S-8 for its greater punch, so I assume that, despite being HEAT, it actually has some HE-FRAG properties too.


<Insert witty sig block here>
#3948855 - 05/04/14 11:12 AM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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thealx Offline
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S-13 is HE. a lot of modifications - against soft targets, buildings, concrete overlapping and runways.
S-8 make some noise of course but it not really effective in this case, but it can be used to destroy different covers. S-5 used (after S-8 appears) only when there is no other rockets available, it's weak and has worst accuracy.

#3948866 - 05/04/14 12:04 PM Re: Enemy Engaged 1.15.2RC3 available for testing [Re: thealx]  
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Because of all the helicopters bouncing on their pads I tried a clean reinstall (EEAH - 1.1e - EECH etc.), applied actual 1.15.x + fixes. Bang: memory error "0" available, cannot open sound.dat, cannot open paybla.psd...

Took me quite a while until I noticed, what I was missing and that I hadn't patched up to 1.15.0.
Okay, it was rather late (3am in the morning) and so I didn't notice, that the size of my Razorback-dir was a wee bit lower than it should have been... wink

Now everthing is back to normal, sim is running really nice, helis on their pads do what they should do when they are standing on their pads with engines shut down. Everything is looking good.

Again, as so often over all these years: "Thanks to all involved for your unbelievable work!"

cheers

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