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#3941762 - 04/19/14 08:01 PM Re: Crew's Hollo Pointe server lounge *** [Re: eno75]  
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eno75 Offline
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Any chance we can get you on Ts3 Trinidad?

Inline advert (2nd and 3rd post)

#3941770 - 04/19/14 08:33 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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WharfRat Offline
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temporally displaced
Did you change ts3 ip's?

#3941785 - 04/19/14 09:21 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Dec 2010
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trindade Offline
Mach2 Club
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Portugal
Originally Posted By: eno75
Any chance we can get you on Ts3 Trinidad?


Not this weekend but yeah, sure. Some orientation would be great, I'll try to join you guys on TS next time, thanks.

#3941931 - 04/20/14 06:41 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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eno75 Offline
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No not really- still TS3 but SimHQ's was the one we were using before. I'll have mine available during the fly in and still able to run TARS

#3942414 - 04/21/14 02:51 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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Peally Offline
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This might be a stupid question but I saw some folks on the SimHQ TS in a TARS channel, but SimHQ's server doesn't support the version of TS that TARS works with. Is that just so people know what they're up to on another server? Can you even have two versions of TS running at once?


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#3942587 - 04/21/14 07:36 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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EinsteinEP Offline
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Tucson, AZ
The TARS subchannel in the DCS World channel of the SimHQ TS3 server was created sometime ago when the server and TARS worked together. As TARS and TeamSpeak 3 devolved along their separate timelines, the TARS channel was not removed in hopes that functionality would shortly return.

The TARS subchannel still works like a normal channel - you can have regular TS3 conversations in there. I may remove it, however, to remove any confusion about TARS support.

Last edited by EinsteinEP; 04/21/14 08:40 PM. Reason: typso

Shoot to Kill.
Play to Have Fun.
#3942596 - 04/21/14 08:14 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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Peally Offline
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Peally  Offline
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D'oh!


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#3942612 - 04/21/14 08:42 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Nov 2007
Posts: 3,674
EinsteinEP Offline
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EinsteinEP  Offline
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Joined: Nov 2007
Posts: 3,674
Tucson, AZ
The TARS-using community is currently pretty light here on SimHQ. We've used the Firehouse TS3 server, which I believe is still fully TARS compatible. Personally, I'd love to see more folks using it, but it is a much different culture than the informal chatty experience we've come to love on the Firehouse and Hollo Pointe.


Shoot to Kill.
Play to Have Fun.
#3942633 - 04/21/14 09:36 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Nov 2004
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SkateZilla Offline
Skate Zilla Graphics
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other than channels that are linked to frequencies on the panel in DCS and Signal Simulation, what else does TARs Do?

Last edited by SkateZilla; 04/21/14 09:38 PM.

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#3942650 - 04/21/14 09:55 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Nov 2007
Posts: 3,674
EinsteinEP Offline
Just a Noob
EinsteinEP  Offline
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Senior Member

Joined: Nov 2007
Posts: 3,674
Tucson, AZ
Not only do the in-game radios have to be tuned to the right frequency, they have to be powered on and undamaged to be able to transmit/receive. The radio selector dial has to have the right radio(s) selected as well. This adds a bit of learning curve on top of the "just push da button" for normal TS3, but the ability to compartmentalize flights and still have an in-game way to talk with anybody on a radio is huge, especially with large coordinated flights. This feature alone makes it worth the effort, IMHO.

I couldn't find an official list of features, but TARS also adds a "radio filter" to voices, and models loss-of-comms due to curvature of Earth. It does NOT model loss-of-comms due to terrain objects: mountains, buildings, etc.

TARS also supports for FC3 and Combined Arms players, although the effective radio channels must be set outside of game and cannot be changed while playing.


Shoot to Kill.
Play to Have Fun.
#3943145 - 04/23/14 01:41 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Mar 2007
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Wrecking Crew Offline
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Colorado
the bug is repeating... smile

Some day I'll finish this most excellent mission.

WC

#3943153 - 04/23/14 02:06 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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Wrecking Crew Offline
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Colorado
Ah ha! Squashed you now you little bugger!

'RDR Z07B4 House #001'

This ^^^ had a #001 after its Unit Name.

So this script didn't recognize the [-u] unit and activated the stenken zone prematurely:
mist.flagFunc.units_in_zones{
units = {'[red][vehicle]','[-u]RDR Z07B4 House','Mi-8T 81','Mi-8T 82','Mi-8T 83','Mi-8T 84'},
zones = {'RDR Z07B4 Zone'},
flag = 90747,
zone_type = 'cylinder',
toggle = true
}

WC




#3943582 - 04/24/14 12:25 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Aug 2011
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Allizdog1000 Offline
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New Zealand
Hi guys,

No I'm not dead but just took a break for a while. My enthusiasm is coming back so hope to fly with you all again some time.

Allizdog

#3943596 - 04/24/14 01:25 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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Colorado
Hey Allizdog --

Good to see you again!

I just finished a post re the Spring Fly-In for the w/e of May 2-3 -- hope you can join in

WC

#3944223 - 04/25/14 02:10 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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Wrecking Crew Offline
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Colorado
Almost done...
... ..... .... ..... ..... ...... ........... ....... .. .. ............ .. . .. .....




WC

#3944335 - 04/25/14 10:49 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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eno75 Offline
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When someone has time, can you go into the Training Wing mission running in 128 right now and let me know if you get flares when you place a cargo load down near the smoke at Gelen?

Remember, you'll need the 476th target range mod loaded if you want to fly out of ANAPA for target practice.

Other practice targets / JTAC spots exist...

I've also been putting a touch on Corn on the Kobuleti and I think it'll be a good mission for the fly-in... I've run a few tests and it makes for a pretty intense battle.

Also want to test Stop the Runs before the Fly in as well- that's mostly F15 / SU27 aircraft related... though there is a red opfor as well.

#3944735 - 04/26/14 03:57 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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Wrecking Crew Offline
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Colorado
I want to fly my F-15
I want to fly it where I like!



... ... .. ..... .

#3944742 - 04/26/14 04:24 AM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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Peally Offline
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Wisconsin, USA
Every time I see the FC3 F-15 pit I desperately want the F-18 to release frown


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#3945442 - 04/27/14 10:17 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
Joined: Mar 2007
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Wrecking Crew Offline
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Colorado
So how does one clear a Warm Start on the CDU? I got one of these after a Repair the other day and then other stuff doesn't want to work right, like dropping bombs.

WC

#3945450 - 04/27/14 10:28 PM Re: Crew's Hollo Pointe server lounge [Re: eno75]  
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eno75 Offline
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Clear a warm start? Did you mean to attach a photo?

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