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#3940328 - 04/16/14 05:48 PM Technical Info on adding planes to WOFF  
Joined: Apr 2014
Posts: 18
Leadtail Offline
Junior Member
Leadtail  Offline
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Joined: Apr 2014
Posts: 18
Greetings! I use to do 3D modeling for the WWI mod for the Targetware game engine. I have many planes that are not in WOFF currently that I would like to add to my game. What I need is a good tutorial on how to add planes to CFS3 and WOFF.

Questions I have:
1. Does each plane model have to have all the guns, instruments, pilots, ect. in it or are they separate models called for by the config files for the plane?
2. All my planes are done with 2 textures each, one for the wings and one for the fuselage. I see that WOFF's are all on one texture. Is this a requirement of the game engine?
3. After I have the planes in game how do I add them to the campaign?
4. How do I add additional squads to fly for?

I am sure I will have more questions but for now these will determine how feasible it will be to convert them into gmax from wings3D, and get them into game.

Planes I have include the following:
Fokker DII


Vicker FB5


AGO CI


Pfalz DXII


HP O/400


MS AI



Halberstadt CLII


Gotha GIII - Here this may be on it way can't wait!


AW FK8


Caudron G4 have a G6 about 90% done also



One with no Pics
AEG GIV
LVG CV
MS N
N12

#3940340 - 04/16/14 06:16 PM Re: Technical Info on adding planes to WOFF [Re: Leadtail]  
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Posts: 3,586
kaa Offline
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kaa  Offline
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Posts: 3,586
France
very nice models..!!!


"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him."
Tom Cundall.
#3940372 - 04/16/14 07:29 PM Re: Technical Info on adding planes to WOFF [Re: Leadtail]  
Joined: Aug 2011
Posts: 6,739
Olham Offline
Barmy Baron from Berlin
Olham  Offline
Barmy Baron from Berlin
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Great stuff, Leadtail, and welcome to WOFF!
Did you build all flyable ones, with moving parts and cockpit interiours?


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#3940376 - 04/16/14 07:38 PM Re: Technical Info on adding planes to WOFF [Re: Olham]  
Joined: Apr 2014
Posts: 18
Leadtail Offline
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Leadtail  Offline
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Joined: Apr 2014
Posts: 18
Originally Posted By: Olham
Great stuff, Leadtail, and welcome to WOFF!
Did you build all flyable ones, with moving parts and cockpit interiours?


Yes. And thanks for the welcome, great game here!

#3940389 - 04/16/14 08:00 PM Re: Technical Info on adding planes to WOFF [Re: Leadtail]  
Joined: Aug 2011
Posts: 6,739
Olham Offline
Barmy Baron from Berlin
Olham  Offline
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Well-ll... if you had been in my last mission, you wouldn't say it's a "game".
But you'll soon see that yourself.


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#3940406 - 04/16/14 08:28 PM Re: Technical Info on adding planes to WOFF [Re: Leadtail]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
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Posts: 8,148
Welcome Leadtail.

1. You would need to make them to CFS3 and more specifically WOFF's requirements,
2. Yes as we load up a texture for each craft specifically before mission start (Historical Aces, Historical Pilots, Squads, etc. so we want the stuff that changes on 1 texture)
3. You can't we'd have to do that.
4. Ditto.

Maybe contact us on support and we can discuss.

email support <at> overflandersfields.com


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3940537 - 04/17/14 07:32 AM Re: Technical Info on adding planes to WOFF [Re: Leadtail]  
Joined: Sep 2010
Posts: 2,712
33lima Offline
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33lima  Offline
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Joined: Sep 2010
Posts: 2,712
Belfast, NI
Hope something can be sorted here between the devs and Leadtail. Granted that making the 3d models and textures are just two of the many elements needed to get a plane in the air in WOFF/CFS3, these aircraft would make a great planepack or two, and apart from the DH-4 and a late French 2-seater, would fill out the planeset very nicely - and more besides, like the famous 'Two Tails' (the AGO).


SimHQ Battle of Britain II screenshots thread
CombatAce Mission Reports
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." (attributed to Marcus Aurelius)

#3940542 - 04/17/14 07:52 AM Re: Technical Info on adding planes to WOFF [Re: Leadtail]  
Joined: Aug 2011
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Olham Offline
Barmy Baron from Berlin
Olham  Offline
Barmy Baron from Berlin
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Joined: Aug 2011
Posts: 6,739
It would be phantastic, if some of these planes could be integrated into WOFF.
But mind you, it needs more than just the models and skins - a flight-model
and AI behaviour must be written to make them come "true".


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#3940556 - 04/17/14 09:37 AM Re: Technical Info on adding planes to WOFF [Re: Leadtail]  
Joined: Mar 2003
Posts: 8,148
Polovski Offline
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Posts: 8,148
The outside shell is the one of the smallest parts of the work, also converting that to WOFF requirements if it's in another format, linking and more. Virtual cockpit is large part of it, plus as you say Olham FM, DM, squads, how the AI handles it, manager changes and so on..


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#3940587 - 04/17/14 11:51 AM Re: Technical Info on adding planes to WOFF [Re: Polovski]  
Joined: Jun 2012
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Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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Lindsay, Ontario, Canada
Originally Posted By: Polovski
The outside shell is the one of the smallest parts of the work, also converting that to WOFF requirements if it's in another format, linking and more. Virtual cockpit is large part of it, plus as you say Olham FM, DM, squads, how the AI handles it, manager changes and so on..


Thanks for adding your explanation Pol. It really gives us a better understanding of just how extensive the effort is, so none of us should be expecting anything any time soon. That said, it's nice to know that we have some talent out there (Leadtail) that are offering and willing to help if applicable.

Best Regards;


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