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#3938593 - 04/13/14 11:47 AM rof vs woff?  
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JimBobb Offline
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Hi, how does the two stack up to each other?
Am i correct to assume that woff has better SP side and RoF is better in the technical aspects? (damage modeling, fm etc)

#3938597 - 04/13/14 11:59 AM Re: rof vs woff? [Re: JimBobb]  
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Panama Red Offline
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WOFF is SP/Campaign oriented (immersive game) versus ROF being a WW1 Flight Simulator (technical).

If you notice there is a BIG difference between the two if you understand what I just said.


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#3938600 - 04/13/14 12:04 PM Re: rof vs woff? [Re: JimBobb]  
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Olham Offline
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RoF is fine for online flying vs human players.
For single-player campaigns, WOFF is THE choice.


Vice-President of the BOC (Barmy OFFers Club)
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#3938601 - 04/13/14 12:05 PM Re: rof vs woff? [Re: JimBobb]  
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JimBobb Offline
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Quote:
If you notice there is a BIG difference between the two if you understand what I just said.


Yea i do...... RoF and WOFF should marry tbh.

Last edited by JimBobb; 04/13/14 12:05 PM.
#3938604 - 04/13/14 12:11 PM Re: rof vs woff? [Re: JimBobb]  
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Hellshade Online content
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WOFF is focused on giving the best single player experience possible and it does a phenomenal job at it. Because of that, it's strengths lay in number of different aircraft that you can fly, the number of squadrons you can join, the variety of historically accurate paint jobs on the planes and the quality of the AI in putting up a believable fight while still avoiding the "terminator" like behavior that so often accompanies flight sims where every fight is a fight to the death. It doesn't have all the technical strengths of a newer engine, however 3rd party mods are making fairly large strides in addressing that gap.

RoF has all it's own merits as well. It focuses primarily on the multiplayer side, with advantages of official MP servers, strong anti-cheat protections, cool Damage model effects and various MP style Maps to fight over. It does have an unofficial Campaign Generator mod from Pat Wilson that I think is excellent. It's interesting. Whatever one sim seems to "lack", there seems to be someone willing to step in and find a way to make that aspect better. Ultimately that's good for everyone.

Essentially, the two stack up to each other by both being WWI flight sims. After that, with totally different purposes, they are naturally going to have different strengths to support what the developers focused on. If you can afford them both, I recommend them both.


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#3938605 - 04/13/14 12:13 PM Re: rof vs woff? [Re: JimBobb]  
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They stack up rather nicely depending on what you want WOFF for single player play ROF for multiplayer play.
I enjoy them both and would not say one is better then the other.
If you put what was better in WOFF into what was better in ROF I don't think you could build a computer that would run the game at any reasonable FPS.

#3938608 - 04/13/14 12:16 PM Re: rof vs woff? [Re: JimBobb]  
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Olham Offline
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Which game?
WOFF runs fine with 60+ fps for me, and I don't have an advanced machine.
(Intel i5 (2500k) at 3.3 GHz, 4 GB Memory, ATI HD7870 graphic card)


Vice-President of the BOC (Barmy OFFers Club)
Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
#3938617 - 04/13/14 12:29 PM Re: rof vs woff? [Re: JimBobb]  
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I enjoy both with their differences. ( The Campaign Generator by Pat Wilson and various mods have greatly enhanced the solo part of RoF. ) We WW1 fans (a tiny niche in the already small flight sim niche) are lucky to have two superb sims to play.

Last edited by corsaire31; 04/13/14 12:30 PM.

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Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
#3938626 - 04/13/14 01:00 PM Re: rof vs woff? [Re: JimBobb]  
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Agreed!

.


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#3938840 - 04/14/14 12:28 AM Re: rof vs woff? [Re: Hellshade]  
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Originally Posted By: corsaire31
We WW1 fans (a tiny niche in the already small flight sim niche) are lucky to have two superb sims to play.


Originally Posted By: Hellshade
If you can afford them both, I recommend them both.


+1 thumbsup

Both RoF and WOFF are "slam dunk" must have WW1 flight sims offering two very different gaming experiences.


Dogfighting is what you do "after" you drop your bombs and blow something up!
Can you say "JABO!" thumbsup
#3938904 - 04/14/14 06:02 AM Re: rof vs woff? [Re: JimBobb]  
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Completely agree with Bucksnort and Corsaire. I enjoy both very much.


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IL2BOS/BOM smile

"Once again we have failed to die."-- old naval toast
#3939174 - 04/14/14 06:58 PM Re: rof vs woff? [Re: JimBobb]  
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Al Lowe Offline
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I was impressed, while watching an RoF video on Youtube, to find out you can shoot a handgun from your cockpit. That was fantastic. smile


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#3939211 - 04/14/14 07:39 PM Re: rof vs woff? [Re: JimBobb]  
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Wodin Offline
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WOFF for single player simmer..ROFF for those who prefer multiplayer..or buy both. Personally if I had to choose it would easy be WOFF.

Someone once said "If you want to what flying a WW1 plane was like buy ROF, if you want to know what it was like to fly a plane during WW1 buy OFF" (WOFF even more so)!

Last edited by Wodin; 04/14/14 07:43 PM.
#3939268 - 04/14/14 09:37 PM Re: rof vs woff? [Re: JimBobb]  
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reading I wont get into merits of the games. All I can say is WOFF WOFF. thumbsup

#3939323 - 04/14/14 10:45 PM Re: rof vs woff? [Re: JimBobb]  
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Got them both, love them both... (for different reasons)

#3940550 - 04/17/14 08:51 AM Re: rof vs woff? [Re: JimBobb]  
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UK_Widowmaker Offline
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I was never a fan of Rof..but I have it anyway, and it's grown on me. But WOFF is my favourite still, as I don't fly MP much


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#3940606 - 04/17/14 12:29 PM Re: rof vs woff? [Re: JimBobb]  
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Nefaro Offline
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While there is more customizable joystick axis settings in ROF, I find the simple sensitivity ones in WOFF more to my liking. Dunno what it is but I feel like the axes transition through the range of motion much better in WOFF.

ROF's joystick sensitivity is a damn nightmare for me to try and perfect. Often too sensitive for my tastes. I've never been able to get it to my liking no matter how much I tweak them. ROF's tendency toward excessive amounts of tail heaviness doesn't help this situation either and creating a large offset S-curve to address this just further muddles the issue. I feel like I'm constantly tweaking ROF settings as much as flying. In comparison, it was simple to adjust WOFF's sensitivities with only a short stretch of trial & error and there's no great change through the range of motion after I've found my sweet spot.


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#4383492 - 10/06/17 12:34 PM Re: rof vs woff? [Re: JimBobb]  
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One additional question, do the aircraft require constant input to stay in level flight? Or do they fly like autopilot? Just getting an idea on how much player input is needed to keep the plane true.


"College graduates should not have to live out their 20s in their childhood bedrooms, staring up at fading Obama posters and wondering when they can move out and get going with life" - Paul Ryan
#4383493 - 10/06/17 12:39 PM Re: rof vs woff? [Re: TerribleTwo]  
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Originally Posted by TerribleTwo
One additional question, do the aircraft require constant input to stay in level flight? Or do they fly like autopilot? Just getting an idea on how much player input is needed to keep the plane true.


They require pilot input and each aircraft seems to reflect its own nuances in this regard.

#4383501 - 10/06/17 01:21 PM Re: rof vs woff? [Re: JimBobb]  
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Thank you. Think I'll be buying it.

Last edited by TerribleTwo; 10/06/17 01:21 PM.

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