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#3938593 - 04/13/14 11:47 AM rof vs woff?  
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JimBobb Offline
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Hi, how does the two stack up to each other?
Am i correct to assume that woff has better SP side and RoF is better in the technical aspects? (damage modeling, fm etc)

#3938597 - 04/13/14 11:59 AM Re: rof vs woff? [Re: JimBobb]  
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WOFF is SP/Campaign oriented (immersive game) versus ROF being a WW1 Flight Simulator (technical).

If you notice there is a BIG difference between the two if you understand what I just said.

#3938600 - 04/13/14 12:04 PM Re: rof vs woff? [Re: JimBobb]  
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RoF is fine for online flying vs human players.
For single-player campaigns, WOFF is THE choice.


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#3938601 - 04/13/14 12:05 PM Re: rof vs woff? [Re: JimBobb]  
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JimBobb Offline
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Quote:
If you notice there is a BIG difference between the two if you understand what I just said.


Yea i do...... RoF and WOFF should marry tbh.

Last edited by JimBobb; 04/13/14 12:05 PM.
#3938604 - 04/13/14 12:11 PM Re: rof vs woff? [Re: JimBobb]  
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WOFF is focused on giving the best single player experience possible and it does a phenomenal job at it. Because of that, it's strengths lay in number of different aircraft that you can fly, the number of squadrons you can join, the variety of historically accurate paint jobs on the planes and the quality of the AI in putting up a believable fight while still avoiding the "terminator" like behavior that so often accompanies flight sims where every fight is a fight to the death. It doesn't have all the technical strengths of a newer engine, however 3rd party mods are making fairly large strides in addressing that gap.

RoF has all it's own merits as well. It focuses primarily on the multiplayer side, with advantages of official MP servers, strong anti-cheat protections, cool Damage model effects and various MP style Maps to fight over. It does have an unofficial Campaign Generator mod from Pat Wilson that I think is excellent. It's interesting. Whatever one sim seems to "lack", there seems to be someone willing to step in and find a way to make that aspect better. Ultimately that's good for everyone.

Essentially, the two stack up to each other by both being WWI flight sims. After that, with totally different purposes, they are naturally going to have different strengths to support what the developers focused on. If you can afford them both, I recommend them both.


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#3938605 - 04/13/14 12:13 PM Re: rof vs woff? [Re: JimBobb]  
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They stack up rather nicely depending on what you want WOFF for single player play ROF for multiplayer play.
I enjoy them both and would not say one is better then the other.
If you put what was better in WOFF into what was better in ROF I don't think you could build a computer that would run the game at any reasonable FPS.

#3938608 - 04/13/14 12:16 PM Re: rof vs woff? [Re: JimBobb]  
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Which game?
WOFF runs fine with 60+ fps for me, and I don't have an advanced machine.
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#3938617 - 04/13/14 12:29 PM Re: rof vs woff? [Re: JimBobb]  
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I enjoy both with their differences. ( The Campaign Generator by Pat Wilson and various mods have greatly enhanced the solo part of RoF. ) We WW1 fans (a tiny niche in the already small flight sim niche) are lucky to have two superb sims to play.

Last edited by corsaire31; 04/13/14 12:30 PM.

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#3938626 - 04/13/14 01:00 PM Re: rof vs woff? [Re: JimBobb]  
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Agreed!

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#3938840 - 04/14/14 12:28 AM Re: rof vs woff? [Re: Hellshade]  
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Originally Posted By: corsaire31
We WW1 fans (a tiny niche in the already small flight sim niche) are lucky to have two superb sims to play.


Originally Posted By: Hellshade
If you can afford them both, I recommend them both.


+1 thumbsup

Both RoF and WOFF are "slam dunk" must have WW1 flight sims offering two very different gaming experiences.


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#3938904 - 04/14/14 06:02 AM Re: rof vs woff? [Re: JimBobb]  
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Completely agree with Bucksnort and Corsaire. I enjoy both very much.


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#3939174 - 04/14/14 06:58 PM Re: rof vs woff? [Re: JimBobb]  
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I was impressed, while watching an RoF video on Youtube, to find out you can shoot a handgun from your cockpit. That was fantastic. smile


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#3939211 - 04/14/14 07:39 PM Re: rof vs woff? [Re: JimBobb]  
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WOFF for single player simmer..ROFF for those who prefer multiplayer..or buy both. Personally if I had to choose it would easy be WOFF.

Someone once said "If you want to what flying a WW1 plane was like buy ROF, if you want to know what it was like to fly a plane during WW1 buy OFF" (WOFF even more so)!

Last edited by Wodin; 04/14/14 07:43 PM.
#3939268 - 04/14/14 09:37 PM Re: rof vs woff? [Re: JimBobb]  
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reading I wont get into merits of the games. All I can say is WOFF WOFF. thumbsup

#3939323 - 04/14/14 10:45 PM Re: rof vs woff? [Re: JimBobb]  
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Got them both, love them both... (for different reasons)

#3940550 - 04/17/14 08:51 AM Re: rof vs woff? [Re: JimBobb]  
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I was never a fan of Rof..but I have it anyway, and it's grown on me. But WOFF is my favourite still, as I don't fly MP much


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#3940606 - 04/17/14 12:29 PM Re: rof vs woff? [Re: JimBobb]  
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While there is more customizable joystick axis settings in ROF, I find the simple sensitivity ones in WOFF more to my liking. Dunno what it is but I feel like the axes transition through the range of motion much better in WOFF.

ROF's joystick sensitivity is a damn nightmare for me to try and perfect. Often too sensitive for my tastes. I've never been able to get it to my liking no matter how much I tweak them. ROF's tendency toward excessive amounts of tail heaviness doesn't help this situation either and creating a large offset S-curve to address this just further muddles the issue. I feel like I'm constantly tweaking ROF settings as much as flying. In comparison, it was simple to adjust WOFF's sensitivities with only a short stretch of trial & error and there's no great change through the range of motion after I've found my sweet spot.


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#4383492 - 10/06/17 12:34 PM Re: rof vs woff? [Re: JimBobb]  
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One additional question, do the aircraft require constant input to stay in level flight? Or do they fly like autopilot? Just getting an idea on how much player input is needed to keep the plane true.


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#4383493 - 10/06/17 12:39 PM Re: rof vs woff? [Re: TerribleTwo]  
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Originally Posted by TerribleTwo
One additional question, do the aircraft require constant input to stay in level flight? Or do they fly like autopilot? Just getting an idea on how much player input is needed to keep the plane true.


They require pilot input and each aircraft seems to reflect its own nuances in this regard.

#4383501 - 10/06/17 01:21 PM Re: rof vs woff? [Re: JimBobb]  
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Thank you. Think I'll be buying it.

Last edited by TerribleTwo; 10/06/17 01:21 PM.

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#4383502 - 10/06/17 01:23 PM Re: rof vs woff? [Re: JimBobb]  
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Woff is a ww1 combat flight simulator. RoF is great for multiplay as an arcade shooter with ww1 crates.

WoFF was made as the better product, and of course, is. There is no contest between the two, ask any reputable pilot, reviewer or fan alike.


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#4383521 - 10/06/17 02:29 PM Re: rof vs woff? [Re: matmilne]  
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Originally Posted by matmilne
Woff is a ww1 combat flight simulator. RoF is great for multiplay as an arcade shooter with ww1 crates.

WoFF was made as the better product, and of course, is. There is no contest between the two, ask any reputable pilot, reviewer or fan alike.


Still don't know where the whole "arcade" comment comes from.

#4383548 - 10/06/17 03:58 PM Re: rof vs woff? [Re: JimBobb]  
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I enjoy them both for different reasons. But nothing beats WOFF in inmersion. ROF is great for its damage modelling, special effects and the simulation part of flying and WOFF is amazing as a whole. Pure authentic, honest inmersion simulation. Rich, diverse and addictive as never experienced before.

Last edited by ArisFuser; 10/06/17 03:59 PM.
#4383561 - 10/06/17 05:38 PM Re: rof vs woff? [Re: matmilne]  
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Originally Posted by matmilne
Woff is a ww1 combat flight simulator. RoF is great for multiplay as an arcade shooter with ww1 crates.

WoFF was made as the better product, and of course, is. There is no contest between the two, ask any reputable pilot, reviewer or fan alike.


Rof is not an arcade game and writing down “ Woff was made as the better product “ screwy
Both have positive & negative points, which have been wrote down many times on different forums, no better product only a matter of your taste.


one thing is maybe important for new buyers, while Rof seems to be dead, Woff is alive and improvements from the WW2 will be introduced into Woff.

Last edited by dutch; 10/06/17 05:47 PM.
#4383568 - 10/06/17 06:48 PM Re: rof vs woff? [Re: JimBobb]  
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I agree. ROF is way better for pure flying fun and close combat. It was just unfortunate how the ROF online community sort of shot itself down with rather large amounts of rude behaviour towards each other. The organized events were real good though.


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#4383591 - 10/06/17 08:04 PM Re: rof vs woff? [Re: JimBobb]  
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my two cents... RoF as Arcade-ish... Spawn, fly, die, spawn, fly, die, spawn ... ad infinitum.

Yes RoF planes look better and, perhaps, the FM is better on most of the planes.

I have never been into Online MultiPlayer.
I was never good enough to survive the first 15 seconds of an encounter with a person who spent a lot more time in RoF than I could.

I did use Pat Wilsons generator and was doing Single Player for quite while, but the horrid AI finally did me in.
After a hundred or so SP missions, it was just too easy and seemed pointless.
And yes the tone of the forum turned me off also.
And that it was/is no longer being developed.

In the end neither of the RoF choices were fun and I finally stopped flying.

But I kept looking, eventually (took a lot longer than it should have) I happened to hear of WOFF.
Initially was turned off by the Installation requirements (having to find and purchase CFS3 and which version of WOFF)
I hung in there and eventually bit the bullet a have not looked back since.

After many hundreds of missions with many pilots, from different countries, in many different plane types, WOFF remains fun and challenging.
That is my bottom line.


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#4383650 - 10/07/17 01:00 AM Re: rof vs woff? [Re: JimBobb]  
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sorry guys but RoF died the death it deserved, beaten by off:BHaH; WoFF doesn't compare, it outclasses in every way. WoFF was made as a better product, OBD simply have a better approach to game design and development, it's why I choose to work with them again and again, and would never again work with 777.


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#4383664 - 10/07/17 05:50 AM Re: rof vs woff? [Re: TerribleTwo]  
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Originally Posted by TerribleTwo
Thank you. Think I'll be buying it.


I heard there is a sale coming, so maybe wait some more smile

#4383670 - 10/07/17 07:56 AM Re: rof vs woff? [Re: matmilne]  
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Originally Posted by matmilne
sorry guys but RoF died the death it deserved, beaten by off:BHaH; WoFF doesn't compare, it outclasses in every way. WoFF was made as a better product, OBD simply have a better approach to game design and development, it's why I choose to work with them again and again, and would never again work with 777.


RoF died the death it deserved, sorry but what an foolish remark.

RoF died because:
the whole WW1 market is to small to bring back the investments, while the whole WW2 BoX seems to be more profitable.
the 777/1C team is to small to keep both games in the air [Jasons explanation]

So yep RoF is dead, not because it is a bad game and BoX is alive, same WW2 direction ODB is going to BTW and OBD is even a smaller team!!!


Back on what I did wrote down: personal taste will decide on what is the best game for you, only it appears to me your taste for best game seems to be based on anger.

Edit and my taste right now is WoFF UE.



Last edited by dutch; 10/07/17 08:11 AM.
#4383679 - 10/07/17 11:57 AM Re: rof vs woff? [Re: dutch]  
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Originally Posted by dutch


RoF died because:
the whole WW1 market is to small to bring back the investments, while the whole WW2 BoX seems to be more profitable.
the 777/1C team is to small to keep both games in the air [Jasons explanation]

So yep RoF is dead, not because it is a bad game and BoX is alive, same WW2 direction ODB is going to BTW and OBD is even a smaller team!!!


Back on what I did wrote down: personal taste will decide on what is the best game for you, only it appears to me your taste for best game seems to be based on anger.

Edit and my taste right now is WoFF UE.



I agree with this 100%.

I would also add one more thing. RoF also eventually died because it was primarily MP focused. After years of playing it, the base has naturally moved on to other MP games to the point where the RoF servers are often completely empty except for a couple of "die hard's". So when new people show up, they see empty servers and they immediately move on as well because the AI in the single player campaign of RoF is, quite frankly, non-existent. Add to that the lack of development for a few years for the above mentioned reasons and that's the final shovel of dirt on the grave.

But WOFF UE's advantage is that it is totally single player. It doesn't depend on large numbers of other players showing up on a server at the same time to make it fun. Launch WOFF UE today, tonight or ten years from now at 4am on a remote island in the south pacific where there is no internet connection and you will still find a world full of exciting things to do. The sim remains relevant because it is totally self contained. It doesn't depend on servers being up, latency or coordinating groups of people to show up at the same time who all want to fly the same missions with the same rule sets in roughly equal numbers on each side.

I see no reason to disparage RoF, though. It was very good at what it did - WWI MP combat - but it's time has simply come and gone. It's value dies with its base, which is true of all online MP focused games. With the base gone, there are a very limited number reasons to pick it up now, especially when WOFF UEs single player campaign is far superior.

The MP King is Dead. Long live WOFF UE.


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#4383681 - 10/07/17 12:25 PM Re: rof vs woff? [Re: matmilne]  
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Originally Posted by matmilne
sorry guys but RoF died the death it deserved, beaten by off:BHaH; WoFF doesn't compare, it outclasses in every way. WoFF was made as a better product, OBD simply have a better approach to game design and development, it's why I choose to work with them again and again, and would never again work with 777.


Outclasses in every way? Right. What about graphics, effects, plane modelling, flight modelling, damage modelling, more stable and better performing newer game engine, multiplayer to name a few?

Don't get me wrong, I personally don't like 777 as a developer at all, in fact, I can't really stand most of their policies, but saying OBD have a better approach to game design and development is ridiculous.

OBD's approach to game design is to charge a lot of money for what is ostensibly a mod. A great mod, fantastic even, but it's still a mod using someone else's game engine. There are still files in WoFF straight out of CFS3 that are never used and don't even need to be there. I own both and like both, they are what they are, but to disparage one over the other is pretty idiotic.

Pro Evolution 2018 and Fifa 18 have just been released. Both games do some things brilliantly and some things unbelievably badly, but being a massive football fan, I take them for what they are and get enjoyment out of both.


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#4383685 - 10/07/17 12:49 PM Re: rof vs woff? [Re: JimBobb]  
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Very interesting thoughts here.

I wonder is it too fantastic to ponder a future where OBD develops a mod for RoF? I think it would be winners all round, but I'm probably quite naive.

#4383718 - 10/07/17 04:58 PM Re: rof vs woff? [Re: SkyHigh]  
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Originally Posted by SkyHigh
Very interesting thoughts here.

I wonder is it too fantastic to ponder a future where OBD develops a mod for RoF? I think it would be winners all round, but I'm probably quite naive.


I think the development effort to do so would far out weigh the financial benefits, not to mention the fact that OBD has so much effort invested in the current WOFF product and also into the development of their WWII version.


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#4383726 - 10/07/17 05:46 PM Re: rof vs woff? [Re: JimBobb]  
Joined: Jul 2010
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JJJ65 Offline
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JJJ65  Offline
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Joined: Jul 2010
Posts: 1,123
Czech Rep.
Yep, that is completely different story.

#4383768 - 10/08/17 12:00 AM Re: rof vs woff? [Re: Robert_Wiggins]  
Joined: Sep 2004
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SkyHigh Offline
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SkyHigh  Offline
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Ireland
Originally Posted by Robert_Wiggins
Originally Posted by SkyHigh
Very interesting thoughts here.

I wonder is it too fantastic to ponder a future where OBD develops a mod for RoF? I think it would be winners all round, but I'm probably quite naive.


I think the development effort to do so would far out weigh the financial benefits, not to mention the fact that OBD has so much effort invested in the current WOFF product and also into the development of their WWII version.


You're almost certainly right, but I was thinking a little further down the road when the WWII project was all done and dusted, and perhaps RoF was approaching 'abandonware' status. Of course it may well be too late for most of us concerned!

Last edited by SkyHigh; 10/08/17 12:00 AM.
#4383795 - 10/08/17 07:00 AM Re: rof vs woff? [Re: JimBobb]  
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dutch Offline
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dutch  Offline
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Posts: 1,490
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!1C would never share the source code on RoF's game engine, because having the source code, you will also receive the BoX source code.
As what I always did wrote down at the RoF forum, why not make an SDKit for introducing new AI planes, static objects and campaign mode. I still think the whole career fiasco did cost 777 the same amount of labor as building an SDKit, where modders could do a much better job for free and that would extent RoF's gamelife.
That is always the problem for these Russian & Eastern European developers, making technical advanced game engines, but they are also prone to make the game very sterile/empty and focus to much on minor things that doesn't count in the game while have to leave major aspects, because they have burned the whole budget.

#4383823 - 10/08/17 01:02 PM Re: rof vs woff? [Re: JimBobb]  
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matmilne Offline
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matmilne  Offline
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The developer can't develop a feature if they don't see it needs to be developed in the first place, you see, a developer actually has to have some foresight and business sense, to properly expand their work to meet the need for their market. Yes sometimes products do fail because they stop being developed, but sometimes it's also because the developer just isn't up to the task; unrealised potential is a matter of waste.

When I worked for 777 it was impossible to get any engagement, there was no team to speak of, no input, no advice, and a fair bit of wounded pride and delicate egos, that's not a work environment that's conducive to developing a successful product. OBD's approach couldn't be more different, the community couldn't be more supportive, and the devs couldn't be more interested if they tried. It's just a lot more encouraging, i think that's why you have such different products, and such different outcomes...ours is still standing.


Demo Reel https://soundcloud.com/matt-milne-8/sets/demo-reel-full

Composer - games, films, and tv. Rise of Flight, Wings Over flanders Fileds, Over Flanders Fields 2&3.
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