Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 2 1 2
#4383502 - 10/06/17 01:23 PM Re: rof vs woff? [Re: JimBobb]  
Joined: Sep 2009
Posts: 172
matmilne Offline
Member
matmilne  Offline
Member

Joined: Sep 2009
Posts: 172
UK
Woff is a ww1 combat flight simulator. RoF is great for multiplay as an arcade shooter with ww1 crates.

WoFF was made as the better product, and of course, is. There is no contest between the two, ask any reputable pilot, reviewer or fan alike.


Demo Reel https://soundcloud.com/matt-milne-8/sets/demo-reel-full

Composer - games, films, and tv. Rise of Flight, Wings Over flanders Fileds, Over Flanders Fields 2&3.
#4383521 - 10/06/17 02:29 PM Re: rof vs woff? [Re: matmilne]  
Joined: Sep 2014
Posts: 43
FalkeEins Offline
Junior Member
FalkeEins  Offline
Junior Member

Joined: Sep 2014
Posts: 43
Originally Posted by matmilne
Woff is a ww1 combat flight simulator. RoF is great for multiplay as an arcade shooter with ww1 crates.

WoFF was made as the better product, and of course, is. There is no contest between the two, ask any reputable pilot, reviewer or fan alike.


Still don't know where the whole "arcade" comment comes from.

#4383548 - 10/06/17 03:58 PM Re: rof vs woff? [Re: JimBobb]  
Joined: Dec 2013
Posts: 1,173
ArisFuser Offline
Member
ArisFuser  Offline
Member

Joined: Dec 2013
Posts: 1,173
I enjoy them both for different reasons. But nothing beats WOFF in inmersion. ROF is great for its damage modelling, special effects and the simulation part of flying and WOFF is amazing as a whole. Pure authentic, honest inmersion simulation. Rich, diverse and addictive as never experienced before.

Last edited by ArisFuser; 10/06/17 03:59 PM.
#4383561 - 10/06/17 05:38 PM Re: rof vs woff? [Re: matmilne]  
Joined: Sep 2007
Posts: 1,490
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,490
EURO-zone
Originally Posted by matmilne
Woff is a ww1 combat flight simulator. RoF is great for multiplay as an arcade shooter with ww1 crates.

WoFF was made as the better product, and of course, is. There is no contest between the two, ask any reputable pilot, reviewer or fan alike.


Rof is not an arcade game and writing down “ Woff was made as the better product “ screwy
Both have positive & negative points, which have been wrote down many times on different forums, no better product only a matter of your taste.


one thing is maybe important for new buyers, while Rof seems to be dead, Woff is alive and improvements from the WW2 will be introduced into Woff.

Last edited by dutch; 10/06/17 05:47 PM.
#4383568 - 10/06/17 06:48 PM Re: rof vs woff? [Re: JimBobb]  
Joined: May 2012
Posts: 1,012
lederhosen Offline
Member
lederhosen  Offline
Member

Joined: May 2012
Posts: 1,012
Germany
I agree. ROF is way better for pure flying fun and close combat. It was just unfortunate how the ROF online community sort of shot itself down with rather large amounts of rude behaviour towards each other. The organized events were real good though.


make mistakes and learn from them

I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
#4383591 - 10/06/17 08:04 PM Re: rof vs woff? [Re: JimBobb]  
Joined: Sep 2015
Posts: 481
Stache Offline
Member
Stache  Offline
Member

Joined: Sep 2015
Posts: 481
Michigan, USA
my two cents... RoF as Arcade-ish... Spawn, fly, die, spawn, fly, die, spawn ... ad infinitum.

Yes RoF planes look better and, perhaps, the FM is better on most of the planes.

I have never been into Online MultiPlayer.
I was never good enough to survive the first 15 seconds of an encounter with a person who spent a lot more time in RoF than I could.

I did use Pat Wilsons generator and was doing Single Player for quite while, but the horrid AI finally did me in.
After a hundred or so SP missions, it was just too easy and seemed pointless.
And yes the tone of the forum turned me off also.
And that it was/is no longer being developed.

In the end neither of the RoF choices were fun and I finally stopped flying.

But I kept looking, eventually (took a lot longer than it should have) I happened to hear of WOFF.
Initially was turned off by the Installation requirements (having to find and purchase CFS3 and which version of WOFF)
I hung in there and eventually bit the bullet a have not looked back since.

After many hundreds of missions with many pilots, from different countries, in many different plane types, WOFF remains fun and challenging.
That is my bottom line.


Insanity: doing the same thing over and over again and expecting different results. A. Einstein

(System Specs:)

I7-6700k OC 4.4GHZ, 16GB DDR4 3200Mhz; Gigabyte Gaming 7 MB, G1 OC'ed GTX980ti; Three-Acer XB271HU WQHD Gsync 144Mhz; Samsung 950-512GB NVMe SSD; WD 2TB-7200rpm; Cooler Master HAF XB EVO, Nepton 240M cooler, V1000 PS; Windows 10 PRO; VKB GunfighterPro Stick; Saitek Pro Flight Pedals & Throttle; Dual TM MFD panels; TrackIR 5; home grown cockpit, � la RogerDodger.net
#4383650 - 10/07/17 01:00 AM Re: rof vs woff? [Re: JimBobb]  
Joined: Sep 2009
Posts: 172
matmilne Offline
Member
matmilne  Offline
Member

Joined: Sep 2009
Posts: 172
UK
sorry guys but RoF died the death it deserved, beaten by off:BHaH; WoFF doesn't compare, it outclasses in every way. WoFF was made as a better product, OBD simply have a better approach to game design and development, it's why I choose to work with them again and again, and would never again work with 777.


Demo Reel https://soundcloud.com/matt-milne-8/sets/demo-reel-full

Composer - games, films, and tv. Rise of Flight, Wings Over flanders Fileds, Over Flanders Fields 2&3.
#4383664 - 10/07/17 05:50 AM Re: rof vs woff? [Re: TerribleTwo]  
Joined: Nov 2012
Posts: 488
JimBobb Offline
Member
JimBobb  Offline
Member

Joined: Nov 2012
Posts: 488
Originally Posted by TerribleTwo
Thank you. Think I'll be buying it.


I heard there is a sale coming, so maybe wait some more smile

#4383670 - 10/07/17 07:56 AM Re: rof vs woff? [Re: matmilne]  
Joined: Sep 2007
Posts: 1,490
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,490
EURO-zone
Originally Posted by matmilne
sorry guys but RoF died the death it deserved, beaten by off:BHaH; WoFF doesn't compare, it outclasses in every way. WoFF was made as a better product, OBD simply have a better approach to game design and development, it's why I choose to work with them again and again, and would never again work with 777.


RoF died the death it deserved, sorry but what an foolish remark.

RoF died because:
the whole WW1 market is to small to bring back the investments, while the whole WW2 BoX seems to be more profitable.
the 777/1C team is to small to keep both games in the air [Jasons explanation]

So yep RoF is dead, not because it is a bad game and BoX is alive, same WW2 direction ODB is going to BTW and OBD is even a smaller team!!!


Back on what I did wrote down: personal taste will decide on what is the best game for you, only it appears to me your taste for best game seems to be based on anger.

Edit and my taste right now is WoFF UE.



Last edited by dutch; 10/07/17 08:11 AM.
#4383679 - 10/07/17 11:57 AM Re: rof vs woff? [Re: dutch]  
Joined: Jan 2009
Posts: 3,638
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 3,638
Florida
Originally Posted by dutch


RoF died because:
the whole WW1 market is to small to bring back the investments, while the whole WW2 BoX seems to be more profitable.
the 777/1C team is to small to keep both games in the air [Jasons explanation]

So yep RoF is dead, not because it is a bad game and BoX is alive, same WW2 direction ODB is going to BTW and OBD is even a smaller team!!!


Back on what I did wrote down: personal taste will decide on what is the best game for you, only it appears to me your taste for best game seems to be based on anger.

Edit and my taste right now is WoFF UE.



I agree with this 100%.

I would also add one more thing. RoF also eventually died because it was primarily MP focused. After years of playing it, the base has naturally moved on to other MP games to the point where the RoF servers are often completely empty except for a couple of "die hard's". So when new people show up, they see empty servers and they immediately move on as well because the AI in the single player campaign of RoF is, quite frankly, non-existent. Add to that the lack of development for a few years for the above mentioned reasons and that's the final shovel of dirt on the grave.

But WOFF UE's advantage is that it is totally single player. It doesn't depend on large numbers of other players showing up on a server at the same time to make it fun. Launch WOFF UE today, tonight or ten years from now at 4am on a remote island in the south pacific where there is no internet connection and you will still find a world full of exciting things to do. The sim remains relevant because it is totally self contained. It doesn't depend on servers being up, latency or coordinating groups of people to show up at the same time who all want to fly the same missions with the same rule sets in roughly equal numbers on each side.

I see no reason to disparage RoF, though. It was very good at what it did - WWI MP combat - but it's time has simply come and gone. It's value dies with its base, which is true of all online MP focused games. With the base gone, there are a very limited number reasons to pick it up now, especially when WOFF UEs single player campaign is far superior.

The MP King is Dead. Long live WOFF UE.


Flying Wings Over Flanders Fields Ultimate Edition 4.x
videos at www.youtube.com/hellshade68

System Specs
Click to reveal.. (warning)
Intel i7 6700K OC 4.6 Ghz
Corsair Hydro H60 Liquid Cooler
16 GB Corsair Dominator Platinum DDR4 RAM
2 x EVO 850 1TB SSD Drives (OS & Games)
1 Intel 240GB SSD drive (Scratch drive for videos)
MSI Z170 GAMER M7 Motherboard
EVGA GTX 1080 Founders Edition
Corsair CX850M Power Supply
Acer XB280HK 27" G-SYNC Monitor
Corsair RGB STRAFE MX Silent Keyboard
Windows 10 Home 64 bit

#4383681 - 10/07/17 12:25 PM Re: rof vs woff? [Re: matmilne]  
Joined: Feb 2015
Posts: 130
4L0M Offline
Member
4L0M  Offline
Member

Joined: Feb 2015
Posts: 130
Weymouth, UK
Originally Posted by matmilne
sorry guys but RoF died the death it deserved, beaten by off:BHaH; WoFF doesn't compare, it outclasses in every way. WoFF was made as a better product, OBD simply have a better approach to game design and development, it's why I choose to work with them again and again, and would never again work with 777.


Outclasses in every way? Right. What about graphics, effects, plane modelling, flight modelling, damage modelling, more stable and better performing newer game engine, multiplayer to name a few?

Don't get me wrong, I personally don't like 777 as a developer at all, in fact, I can't really stand most of their policies, but saying OBD have a better approach to game design and development is ridiculous.

OBD's approach to game design is to charge a lot of money for what is ostensibly a mod. A great mod, fantastic even, but it's still a mod using someone else's game engine. There are still files in WoFF straight out of CFS3 that are never used and don't even need to be there. I own both and like both, they are what they are, but to disparage one over the other is pretty idiotic.

Pro Evolution 2018 and Fifa 18 have just been released. Both games do some things brilliantly and some things unbelievably badly, but being a massive football fan, I take them for what they are and get enjoyment out of both.


I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
55" Sony Bravia 4k HDR
Corsiar 760t
#4383685 - 10/07/17 12:49 PM Re: rof vs woff? [Re: JimBobb]  
Joined: Sep 2004
Posts: 360
SkyHigh Offline
Member
SkyHigh  Offline
Member

Joined: Sep 2004
Posts: 360
Ireland
Very interesting thoughts here.

I wonder is it too fantastic to ponder a future where OBD develops a mod for RoF? I think it would be winners all round, but I'm probably quite naive.

#4383718 - 10/07/17 04:58 PM Re: rof vs woff? [Re: SkyHigh]  
Joined: Jun 2012
Posts: 6,044
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 6,044
Lindsay, Ontario, Canada
Originally Posted by SkyHigh
Very interesting thoughts here.

I wonder is it too fantastic to ponder a future where OBD develops a mod for RoF? I think it would be winners all round, but I'm probably quite naive.


I think the development effort to do so would far out weigh the financial benefits, not to mention the fact that OBD has so much effort invested in the current WOFF product and also into the development of their WWII version.


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4383726 - 10/07/17 05:46 PM Re: rof vs woff? [Re: JimBobb]  
Joined: Jul 2010
Posts: 1,123
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 1,123
Czech Rep.
Yep, that is completely different story.

#4383768 - 10/08/17 12:00 AM Re: rof vs woff? [Re: Robert_Wiggins]  
Joined: Sep 2004
Posts: 360
SkyHigh Offline
Member
SkyHigh  Offline
Member

Joined: Sep 2004
Posts: 360
Ireland
Originally Posted by Robert_Wiggins
Originally Posted by SkyHigh
Very interesting thoughts here.

I wonder is it too fantastic to ponder a future where OBD develops a mod for RoF? I think it would be winners all round, but I'm probably quite naive.


I think the development effort to do so would far out weigh the financial benefits, not to mention the fact that OBD has so much effort invested in the current WOFF product and also into the development of their WWII version.


You're almost certainly right, but I was thinking a little further down the road when the WWII project was all done and dusted, and perhaps RoF was approaching 'abandonware' status. Of course it may well be too late for most of us concerned!

Last edited by SkyHigh; 10/08/17 12:00 AM.
#4383795 - 10/08/17 07:00 AM Re: rof vs woff? [Re: JimBobb]  
Joined: Sep 2007
Posts: 1,490
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,490
EURO-zone
!1C would never share the source code on RoF's game engine, because having the source code, you will also receive the BoX source code.
As what I always did wrote down at the RoF forum, why not make an SDKit for introducing new AI planes, static objects and campaign mode. I still think the whole career fiasco did cost 777 the same amount of labor as building an SDKit, where modders could do a much better job for free and that would extent RoF's gamelife.
That is always the problem for these Russian & Eastern European developers, making technical advanced game engines, but they are also prone to make the game very sterile/empty and focus to much on minor things that doesn't count in the game while have to leave major aspects, because they have burned the whole budget.

#4383823 - 10/08/17 01:02 PM Re: rof vs woff? [Re: JimBobb]  
Joined: Sep 2009
Posts: 172
matmilne Offline
Member
matmilne  Offline
Member

Joined: Sep 2009
Posts: 172
UK
The developer can't develop a feature if they don't see it needs to be developed in the first place, you see, a developer actually has to have some foresight and business sense, to properly expand their work to meet the need for their market. Yes sometimes products do fail because they stop being developed, but sometimes it's also because the developer just isn't up to the task; unrealised potential is a matter of waste.

When I worked for 777 it was impossible to get any engagement, there was no team to speak of, no input, no advice, and a fair bit of wounded pride and delicate egos, that's not a work environment that's conducive to developing a successful product. OBD's approach couldn't be more different, the community couldn't be more supportive, and the devs couldn't be more interested if they tried. It's just a lot more encouraging, i think that's why you have such different products, and such different outcomes...ours is still standing.


Demo Reel https://soundcloud.com/matt-milne-8/sets/demo-reel-full

Composer - games, films, and tv. Rise of Flight, Wings Over flanders Fileds, Over Flanders Fields 2&3.
Page 2 of 2 1 2

Moderated by  Polovski, Sandbagger 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
What a difference the correct language makes
by PanzerMeyer. 10/23/17 04:40 PM
Japanese Carpentry
by F4UDash4. 10/23/17 04:09 PM
Bernie Madoff seeks redemption
by Ssnake. 10/23/17 06:53 AM
Tom & Jerry live orchestra
by Blade_RJ. 10/22/17 06:16 PM
Mafia now on GOG
by WangoTango. 10/21/17 05:38 PM
Parental discretion is advised
by U-96. 10/20/17 11:07 PM
Endeavour, the whole story
by Mad Max. 10/20/17 10:23 PM
Chinese construction
by KraziKanuK. 10/19/17 11:08 PM
Powered by UBB.threads™ PHP Forum Software 7.6.0