Ladies (?) and Gentlemen, allow me to welcome you to the:
In this challenge, we will take up the fight from those who fought and died (this is the part we will mostly be emulating) lo! these 100 years past. I invite all of you to throw your hat in the ring (not in 94 squadron, that can be another challenge) and see how you stack up against your fellow pilots in a crate long past it's expiration date.
In order to participate in this challenge you must:
1. Declare your interest and intent in this thread on or before Wednesday, April 9 2014.
2. Create a pilot using the manual squad creation option flying for the Germans in MFJ 1 with a start date of June 1, 1916.
3. Commit to flying 4-7 missions per week with this pilot, but no more than one per campaign day.
4. Report at least every weekend in this topic thread with his current successes or failures.
5. Faithfully communicate to your brethren the falling of your avatar when such event actually transpires.
If you break any of these rules, may you be sent directly to England where you will be subjected to naught but bland British food until ye be dead!
Now, starting in June 1916 should give a few missions to settle in before the brutal heart of summer arrives. All of us being in MFJ 1 allows us to all have similar experiences of locale and adversaries and puts us in proximity of the sea (so we can drool over AnKor's lovely water effects). It also guarantees that we won't upgrade our plane until at least November (yeah you read that right!)
Reporting can be by any of the following methods:
-Text is good
-Pictures are better
-Videos are fan-friggin-tastic!
Check out some of the recent posts by carrick58, Robert Wiggins or corsaire31 in the combat reports thread for some good ideas.
This is single elimination, so one death and you are out. Keep in mind that even if you are not playing "dead is dead" in the workshop, at the end of each mission it will still tell you that "Sadly, your pilot has died" if his injuries were fatal so you don't need to switch your settings for this. If you land behind enemy lines with less than DID workshop settings, use these guidelines: in or on the edge of No Mans Lines, you escape. Within 5 miles of the front, 50-50 (flip a coin). More than 10 miles behind the lines, you are captured, war over!
When you set up your pilot, click on "Manual Squad Deployment" in the lower right hand corner of the enlistment page. Set up the following screen so it looks like this:
Pick whichever rank you want as they all get the same plane, but consider the scoring options below!
Scoring- so how do we know who won? Well, I propose a point system like this:
Surviving a week: +3 point (per week campaign time)
Confirmed kill: +3 points each
Becoming an ace: +5 points (only once)
Promotion: +5 points each promotion
Medals: +3 points each
What do you think the end date should be? I think we should run for 1 month real time and end on Wednesday, May 9, 2014. Then we can tally the points and declare a winner. There's no prize other than the (somewhat dubious) bragging rights at the moment, but maybe someone has an idea?
Permissions:
You may use whatever aids you are used to using, I mean we are flying the Eindecker, that's bad enough right! Flight model should be realistic and you should have weapons jams and limited ammo and all that jazz...
As far as time advancement, please follow these guidelines:
Allow time to advance as normal except fly no more than one mission per campaign day (time advance manually as necessary)
For every month of campaign time, you can advance two days on the calendar. (48hr pass to visit mum)
For every promotion, advance five campaign days.
For every five kills, advance 3 campaign days.
For becoming an ace, advance 3 campaign days (cumulative with 5 kills above)
Well, that's most of what I can think of, I am open to criticism. I hope you decide to join me and maybe this can start a series of challenges at regular intervals where we can swap stories and continue to have a great time with the awesomeness that is WOFF. What say you?
RR