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#3933851 - 04/03/14 12:56 PM Romeo Hellfire, need some advices.  
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Hy everyone, i'm trying to update the AGM114K Hellfire II to the Romeo Hellfire, but i need to know what values i have to change and which measures considering that the AGM114R uses a multipurpose warhead (integrated blast frag sleeve, combines blast fragmentation and fragment dispersion), i've updated range in lobl/loal but now i need to know damage,weight and speed, can someone help me? I'm using notepad for edit GWUT and Formcomp.

#3933862 - 04/03/14 01:19 PM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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thealx Offline
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current missiles and rockets configuration system is ridiculous, It will be good idea to wait for next rc update and get much more features. also test table will be generated after every game launch so it will be possible to see what specifications has your missile.
IBFS is used against personal, light vehicles and buildings. hard damage capability should be less about 10 times than soft damage capability. warhead type 2 - HE. missiles speed is most strange thing - it depends on G MAX value and not limited by cruise velocity value (maybe I'am wrong, I made it different long time ago). try to change g max and burn time (aka boost time - how long rocket motor works, seconds) and see what will happens. weight is in kg.

#3933884 - 04/03/14 01:55 PM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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Hi Thealx, as you may know some buildings requires 2 hellfires to be destroyed and that's why i thought to update the hellfire II missiles, my problem is that with notepad i see only numbers and i need to know what those numbers means,i was only able to update lobl/loal range, so i need to know where g max, burn time and hard/soft damage are located before start to edit them, knowing that the romeo hellfire weights 50kg (110 lb) and has a speed of mach 1.3,how do you think the values should be set? I know that you are busy so thanks a lot for the reply.

#3933894 - 04/03/14 02:13 PM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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you should load it in excel or libreoffice calc - it will be easier to edit table values. BUT - gwut file will be broken after saving.
I made special xls file with different sheets - vehicles, weapons etc. when I want to export weapon data I'm saving this sheet as CSV and then copy/past table from temp csv to gwut file with notepad (cell separator is ",").

to get column names past this text on the top of the temp csv file with notepad, then open it with some table editor
Click to reveal..

num,full_name,guidance_type,aiming_type,decoy_type,warhead_type,threat_type,report_ammo_low_count,gun_shake,soft_damage_capability,hard_damage_capability,smoke_trail_type,acquire_parent_forward_velocity,ignore_gravity,survive_ground_impact,in_flight_collision_check,viewable_weapon,boresight_weapon,hellfire_flight_profile,weapon_class_air_to_air,weapon_class_air_to_surface,weapon_class_surface_to_air,weapon_class_surface_to_surface,weapon_class_decoy,weapon_class_cargo,weapon_class_debris,weight,min_range,max_range,effective_range,min_range_loal,max_range_loal,max_range_error_ratio,muzzle_velocity,muzzle_velocity_max_error,cruise_velocity,g_max,burn_time,cruise_time,cruise_time_max_error,inhibit_time,burst_duration,rate_of_fire,reload_time,max_launch_angle_error,max_seeker_limit,drag_factor,spiral_flightpath

#3933909 - 04/03/14 02:43 PM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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Thanks again Thealx, i'll try as soon as possible, good luck for your job.

#3934038 - 04/03/14 06:26 PM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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about velocity. v = a * t. I didn't find proved boost time for hellfire yet, but current value 3.996 is quite close to average. to get velocity 1.3 * 340 = 442 m/s acceleration should be 442 / 3.996 = 110m/s^2
drag force does not affect guided weapons in 1.15 so it will be practical value.

#3934343 - 04/04/14 06:50 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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Thanks again Thealx, i'll use them.

#3935507 - 04/07/14 08:33 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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All Hellfire variants updated in weight,range and damage, Hellfire II updated to the Romeo version,HE warhead, weight 50kg and different range than AGM114L/K versions, nothing special just a little bit(at least i hope so)realistic, now i planned to do a little update to TOW,Stinger,Igla,Maverick,Shturm,Vikhr,Ataka and Hydra rockets, i've also created a GWUT with different detection range for helicopters(AH64D 16Km like the blockIII,KA52 12Km like in real life, also 16Km fo RAH66 but always showing 8Km i don't know why,Mi28 still 8 Km i haven't found any informations about the radar), not tested yet,many thanks to Thealx for the help despite he is busy with other works.

#3953328 - 05/14/14 06:56 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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Romeo Hellfire almost ready, based on Thealx's latest GWUT, just a question: as i can see Hellfire missiles are in air to air configuration or i'm wrong? which warhead is better for you? HE or HEDP?

#3953330 - 05/14/14 07:06 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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yes, AGM-114R can be used against airborne targets, also you can set "detonation_radius" about 10-15m (maybe you will find real data) to make it more effective. HEDP because it still can be used against armored targets.

#3953332 - 05/14/14 07:18 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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Ok understood Thealx, i've also noticed that AGM114L and russian missiles are set in air to air in your 1152GWUT, HEDP ok, about the damage level i was thinking about 2200/1050, is ok?

Last edited by SKIP2008; 05/14/14 07:19 AM.
#3953336 - 05/14/14 07:40 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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yes, they are. there is a exception in the code that not allow AI to launch these weapons against jets and planes.
I think you could try to find it's armor penetration value.
Quote:
Curb multipurpose warhead missile hit the target, which is a tank M-60 "Patton-2" at a distance of 6.4 km. So Makar, demonstrated the possibility of using AGM-114R against the heavy armored vehicles.

it hit Patton, does it penetrate armor? doesn't clear. but it can't have same penetration capability as HEAT warhead same weight.

#3953337 - 05/14/14 07:46 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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Ok,so i think to change it to 1000, is ok for you? Missile weight will be 50kg, data taken from wikipedia.

#3953341 - 05/14/14 08:08 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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you can set any damage/penetration value you think is right and will not brake game balance.
49.4kg

#3953344 - 05/14/14 08:34 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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Ok Thealx, i'm also thinking about fitting hellfires,atakas and shturms with a HE warhead for use against personel,light vehicles and buildings, but those are thermobaric weapons should them be unreallistcs for the game?,thanks for the help.

Last edited by SKIP2008; 05/14/14 08:40 AM.
#3953377 - 05/14/14 11:31 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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how do you suppose we will kill tanks and warships with high explosion and thermobaric warheads?

#3953396 - 05/14/14 12:46 PM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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Yeah Thealx you're right, so only Romeo Hellfire.

#3954168 - 05/15/14 09:03 PM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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And finally, the wait is over:

G1152R: Added Romeo Hellfire with small changes to the AGM114L.
G1153R: The same as 1152R but with changed values for AH64D and KA52 radars (respectively 16km and 12km).
GWUT1153: The standard GWUT1152 but with different radar values for longbow and alligator.
Great Thanks to Thealx for his job and help.

http://speedy.sh/2CvPC/1.15.2GWUT.zip

#3954581 - 05/16/14 07:54 PM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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it's great that blue side get weapon suitable for many tasks. usually I'm adding mods that I really like without asking anyone (I'm not a leader, just using the situation for personal gain =) but in this case I'm disagree with damage capabilities you gave - it makes huge advantage for blue side. if people would like, of course I will include it to next update, eech will be always a community mod.

#3955395 - 05/19/14 09:27 AM Re: Romeo Hellfire, need some advices. [Re: SKIP2008]  
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No problem Thealx, i'll release an update asap with a lower damage level. I'd really like if you put this in the next update.

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