First of all, my english is a bit poor, sorry for that. If you want faster (with a better english too) answers, feel free to post in this forum:
http://halconesrojos.com/cantina/index.php?board=29.0Barripower,
so how does this work ?
does it use some of the dynamic campaign features that were already built into CoD from release time, or is some new added set of features created by your team ?
and what new features are now available and what is possible now ?
All we have used is in CoD from release. HRCODWAR is not a mod or something like that, it simply uses CoD original features that allow to introduce events in real time trough in-game chat.
can this new server run 24/7 for several days/weeks without other human intervention and keep tasking AI aircraft missions and have a shifting/moving front line ?
or is it similar to the already existing storm of war capaigns where each part of the campaign has to be created and scripted by humans, and the new system you have created keeps track of resources and supplies ?
HRCODWAR is not planned as permanent server, but a platform to create multisquads campaign "SEOW" style in wich squad commanders create initial templates with units, buildings and bases position (unknown for the other side) and after it they set a start time and a duration por each daily, weekly or monthly session; pilots play that session and after it, system will send all the info to the web to actualize map and data. Before next session, commanders have to introduce via web several orders (such us planes reparation, ground units movements, creation of supply columns, creation of units -planes, ships, AA, vehicles-, etc.). When next session is launched, CoD receives those orders from web, introduce them automatically by chat and second session begins. And so on until one side conquer units, buildings and bases or get blocked por lack of resource (fuel or ammo).
Probably it can work as permanent server too, with some changes and lost of some features. Host can create both side templates with a number of units, building and resources, and keep the server running until one side lost, without introducing new orders by squads commanders. It is not our first idea, but probably can be done.
One more thing: HRCODWAR have not IA planes, only human ones. Every task must be done by human pilots.