Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#3926834 - 03/19/14 08:08 AM HRCODWAR: Multi-squadron dynamic campaign system  
Joined: Mar 2014
Posts: 2
Barripower Offline
Junior Member
Barripower  Offline
Junior Member

Joined: Mar 2014
Posts: 2


We are the http://www.halconesrojos.com a Spanish virtual squadron.

We proudly present our unique system to play multi-squadron dynamic campaigns for "IL2 Sturmovik - Cliffs Of Dover" to the community.

http://www.halconesrojos.com/hrcodwar/en/home

It is a brand new system allowing multiple squadrons fighting in a two sided campaign. Squads can manage their own resources, move their ground units, manage the production of their factories, power plants, refineries and ship yards, arrange troop landings into enemy territory and, of course, fly air raids to attack enemy infrastructures and troops in multiplayer game sessions. Besides, all those actions take place within a dynamic scenary supported by a web server interface that provides, under request and password protected, status of the campaign and the map among other relevant information. It also allows to program orders to both the units and the industries between game sessions, among many other features.



All this development would have been useless without the support and participation in the testing phase of some other spanish squads and the valuable involvement in the role of "commanders" of some of its pilots. Therefore we encourage you to take a look at the system and the detailed manual you can find in the "Downloads HRCODWAR" section.

Feel free to ask any questions you might have and pay a visit to our official forum http://halconesrojos.com/cantina/index.php?board=29.0 so that we can give you detailed explanations and even to perform some guided tests.

Thanks!!

Inline advert (2nd and 3rd post)

#3926846 - 03/19/14 10:02 AM Re: HRCODWAR: Multi-squadron dynamic campaign system [Re: Barripower]  
Joined: May 2006
Posts: 1,088
SlipBall Offline
disillusioned
SlipBall  Offline
disillusioned
Member

Joined: May 2006
Posts: 1,088
East Coast U.S.A.
It sounds very good, and should be a nice addition for the CLod squads


Post composed with speech to text, it woks grape!


Clod
OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
#3926998 - 03/19/14 04:21 PM Re: HRCODWAR: Multi-squadron dynamic campaign system [Re: Barripower]  
Joined: Oct 2005
Posts: 350
15/JG52_Genie Offline
Member
15/JG52_Genie  Offline
Member

Joined: Oct 2005
Posts: 350
Doha, Qatar
sounds promising! i will check it out definitely

#3928763 - 03/23/14 08:30 AM Re: HRCODWAR: Multi-squadron dynamic campaign system [Re: Barripower]  
Joined: Dec 2000
Posts: 831
rootango Offline
Member
rootango  Offline
Member

Joined: Dec 2000
Posts: 831
everywhere
Barripower,

so how does this work ?

does it use some of the dynamic campaign features that were already built into CoD from release time, or is some new added set of features created by your team ?

and what new features are now available and what is possible now ?

can this new server run 24/7 for several days/weeks without other human intervention and keep tasking AI aircraft missions and have a shifting/moving front line ?

or is it similar to the already existing storm of war capaigns where each part of the campaign has to be created and scripted by humans, and the new system you have created keeps track of resources and supplies ?

sounds very interesting, but would like to hear more detail.

and are you in contact with Team Fusion ? they have plans to try to access the dynamic campaign code that is already present in CoD, and multiple having people work together on the same project would be great smile


Be advised, we got zips in the wire
#3928854 - 03/23/14 04:06 PM Re: HRCODWAR: Multi-squadron dynamic campaign system [Re: Barripower]  
Joined: May 2006
Posts: 1,088
SlipBall Offline
disillusioned
SlipBall  Offline
disillusioned
Member

Joined: May 2006
Posts: 1,088
East Coast U.S.A.
Some of the ATAG guys are flying this already
as documented here


Post composed with speech to text, it woks grape!


Clod
OEM screenshots & videos of Eu release..So I fly the original game because I am a off-liner and the game's AI was broken after the last good patch, game version 1.0.13954
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
#3928883 - 03/23/14 05:47 PM Re: HRCODWAR: Multi-squadron dynamic campaign system [Re: Barripower]  
Joined: Dec 2000
Posts: 3,118
Brigstock Offline
Senior Member
Brigstock  Offline
Senior Member

Joined: Dec 2000
Posts: 3,118
London, England
Looks excellent Barripower

Thanks to the Halcones Rojos for sharing the system smile

Last edited by Brigstock; 03/23/14 05:49 PM.
#3928997 - 03/23/14 11:31 PM Re: HRCODWAR: Multi-squadron dynamic campaign system [Re: Barripower]  
Joined: Dec 2000
Posts: 22,405
letterboy1 Offline
(Heterosexual)Tchaikovsky Ballet Fan
letterboy1  Offline
(Heterosexual)Tchaikovsky Ballet Fan
Lifer

Joined: Dec 2000
Posts: 22,405
Columbus, GA USA
I might not get to try it since I don't fly in a squadron, but I am always thankful to those who devote their time and effort for the benefit of the greater good. Thanks for sharing, Barripower! smile


The issue is not p*ssy. The issue is monkey.
#3929128 - 03/24/14 10:13 AM Re: HRCODWAR: Multi-squadron dynamic campaign system [Re: rootango]  
Joined: Mar 2014
Posts: 2
Barripower Offline
Junior Member
Barripower  Offline
Junior Member

Joined: Mar 2014
Posts: 2
First of all, my english is a bit poor, sorry for that. If you want faster (with a better english too) answers, feel free to post in this forum:

http://halconesrojos.com/cantina/index.php?board=29.0

Originally Posted By: rootango
Barripower,

so how does this work ?

does it use some of the dynamic campaign features that were already built into CoD from release time, or is some new added set of features created by your team ?

and what new features are now available and what is possible now ?


All we have used is in CoD from release. HRCODWAR is not a mod or something like that, it simply uses CoD original features that allow to introduce events in real time trough in-game chat.

Originally Posted By: rootango
can this new server run 24/7 for several days/weeks without other human intervention and keep tasking AI aircraft missions and have a shifting/moving front line ?

or is it similar to the already existing storm of war capaigns where each part of the campaign has to be created and scripted by humans, and the new system you have created keeps track of resources and supplies ?


HRCODWAR is not planned as permanent server, but a platform to create multisquads campaign "SEOW" style in wich squad commanders create initial templates with units, buildings and bases position (unknown for the other side) and after it they set a start time and a duration por each daily, weekly or monthly session; pilots play that session and after it, system will send all the info to the web to actualize map and data. Before next session, commanders have to introduce via web several orders (such us planes reparation, ground units movements, creation of supply columns, creation of units -planes, ships, AA, vehicles-, etc.). When next session is launched, CoD receives those orders from web, introduce them automatically by chat and second session begins. And so on until one side conquer units, buildings and bases or get blocked por lack of resource (fuel or ammo).

Probably it can work as permanent server too, with some changes and lost of some features. Host can create both side templates with a number of units, building and resources, and keep the server running until one side lost, without introducing new orders by squads commanders. It is not our first idea, but probably can be done.

One more thing: HRCODWAR have not IA planes, only human ones. Every task must be done by human pilots.

Last edited by Barripower; 03/24/14 10:14 AM.

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Headphones
by RossUK. 04/24/24 03:48 PM
Skymaster down.
by Mr_Blastman. 04/24/24 03:28 PM
The Old Breed and the Costs of War
by wormfood. 04/24/24 01:39 PM
Actors portraying British Prime Ministers
by Tarnsman. 04/24/24 01:11 AM
Roy Cross is 100 Years Old
by F4UDash4. 04/23/24 11:22 AM
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0