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#3924036 - 03/13/14 06:09 AM FINALLY!.. Bringing in old work from SABOW to GTOS...  
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FlashBurn Offline
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Still sorting out errors in configs but finally got my m113a1's to work in GTOS. Unlike default, the commanders copula rotates 360 degrees meaning when dug it is less likly to back out and face the enemy. Has a basic interior....its BASIC! But its more than the default one. I hope I still have my texture masters around for this. I need to improve some things. Also bits will get blown off with battle damage like the side skirts.

Still need to test my m113 with m40 recoiless and my M106a1 mortar carrier. All my add in grenade types are missing and need to sort that one. cuss2 My textures for the US m1 steel pot helmet are borked so I need to fix that too.

Will likely modify default shield or the prophet for an initial release. Have some screens.





I may or may not add in my m38a1 jeeps at some point. For shield sort of death traps.

Inline advert (2nd and 3rd post)

#3924070 - 03/13/14 10:24 AM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Proving to be a pain. Got the base m113 and some stuff to work, but not the other m113 types=(. Not sure what changed since sabow but running into all sorts of problems.


This guy was hauling ass with the rear ramp down for about 100 meters. Funny stuff.




Side skirt blown off and mobility killed.






Last edited by FlashBurn; 03/13/14 10:30 AM.
#3924115 - 03/13/14 01:12 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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The m113a1 with m40 recoiless rifle. Starting to narrow down issues. Looks like quick battles config refuses to see the m113 with m40 and m106 mortar carrier entries. Vary strange. The m113's of mine are gonna get a face lift. The model is solid lower poly but probably add in more triangles to details. The textures need help. biggrin Not that bad, but not that great either.



Another one just cause.

Last edited by FlashBurn; 03/13/14 01:35 PM.
#3924888 - 03/14/14 08:33 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Nice burnard


Never open an umbrella in your trousers
#3924993 - 03/14/14 11:21 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Finaly, in the original Shield of prophet release the m113 just targets in the campaign, hope they now know how to fight back like the russian counterparts ar15

#3925106 - 03/15/14 05:23 AM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Love your work.

#3925181 - 03/15/14 01:17 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: Xambrium]  
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Originally Posted By: Xambrium
Finaly, in the original Shield of prophet release the m113 just targets in the campaign, hope they now know how to fight back like the russian counterparts ar15


I hope so. So far made [....] that much of an improvement. LOL. Replacing the default m113 with mine able to have a working rotating TC station seems to help. As has bumping up the rank of apc's commander. Biggest thing is that issue where when APC is part of squad the ding bat TC turns in when infantry squad is suppressed. When just the APC is much much better.

So the 2 things that can be done...

1. Make m113 track commander not be able to turn in. Which IMO is a bad solution.
2. Modify the game config to have an option to have the infantry separate from the APC. Then mod Prophet to use these instead. Down side is now their are would be an extra 3 or 4 spots for squads. So instead of having 4 or 5 spots for them you end up with 7 or 8 per platoon.

But first I am just going to try what I have done so far and see if that is workable. Still sorting issues with getting old ISABOW stuff into Gtos. Should not be this pesky, but it is. Current fun issue is the rifle fired worthless smoke nade that squad leaders shoot at tanks, but no smoke in GTOS. They worked in sabow LOL. May just dump it. In ISABOW was sort of neat if enemy smoked your tank out. In GTOS...well its smoke. Whatever.

Smithcorp... I try. =) Now that I know wtf to do and not do in Gravitech engine I hope to make some nicer higher end NON-experiments. Everything in ISABOW was an experiment. LOL. Quality sort of was on lower ebb as I never knew if it would work or not. If I do newer stuff it will get the first class treatment.

My hope is to have a workable beta of this older stuff in Gtos real soon. Just fixed the broken textures of helmet and grenades. Well I think I did. As a band aid for APC's will likely make a DX5 .dds for diffuse texture instead of a DX1. Hopefully a little better texture quality that way. Just until I can do it right. But I got all weekend right?





Fixed the steel pots and all the rifle and smoke grenades. Dont know when I broke them...but been broken for quite awhile. =(

Last edited by FlashBurn; 03/15/14 02:00 PM.
#3925218 - 03/15/14 03:49 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Got the M106a1's working. Alas Iran never bought them, just regular m113a1's. But I think something is wrong with my 106mm mortar ammo config. Seems to be hitting like a 175mm howitzer.

I may not release this thing as it does not fit. Or if i do just in quick battles.

#3925330 - 03/15/14 08:35 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Testing of energa rifle grenade. In GTOS they are no where to correctly centered on the flash suppressor/rifle grenade launcher. This will be a royal PITA to correct.


And they still work like in SABOW. Against a tank forget a front armor kill. Not likely at all. A lucky side hit can knock out a tank.



M113's textures are just gonna have to be good enough for time being. I did rework the normal maps. Helped a little. But to really bring these up to current neato, have to just redo. sigh

#3925504 - 03/16/14 10:21 AM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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So far looking vary encouraging that the m113's will fight it out more after small tweaks of config. Really small things too. Of course testing with my m113's, but no reason the same would not be with default ones. Just tested with infantry squad attached to apc. Now to test just apc with no squad.




#3925528 - 03/16/14 12:22 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Fantastic work.

#3925538 - 03/16/14 12:43 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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=)

Well I got rifle fired smoke grenades to work. HMMMM slight problems however. They can be fired at 550 rounds a minute it seems. THe ROF of the G3. LOL That never happened in SABOW. Also can damage and maybe kill apcs. Well that is not right either.




#3925833 - 03/17/14 07:27 AM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Got a lot of the old stuff working in GTOS over the weekend. Just a few more little things. Soon I release this thing after a bit of testing. Its aimed squarely at shield of the prophet DLC for now and quick battles. Playing default prophet will have the m113a1 swapped for mine, energa rifle anti tank grenades, Rgd2 smoke hand grenades for Soviets, a 40mm smoke rifle fired grenade for Iran (RFL-40N if my memory is working)and these two sides everyone gets max of 7 magazines of ammo. Except tankers.

Ill plop out a modded Shield of Prophet that will just add in some m113 with m40 recoiless rifles to reserve pool. I am not going to stick in the m106's.

If I have time will complete some zuni rockets for F5e. But that is low priority. The LAU-10 pod and rockets are modeled but need LOD's and textures. And of course configs written.

Future version I will touch on Operation Hooper and do the same deal. Although I have no custom vehicles to add. Well nothing historical to operation. Damn you SA not buying saladin armored cars!

In my dream universe another arid map to make a new campaign. The wide open nature of prophets does not lend itself to much replay value IMO. But I love the 18 kilometers of its width.

#3926530 - 03/18/14 05:53 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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GUess I will be sticking in the zuni rockets for the F5e.


#3926547 - 03/18/14 06:27 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Found my old source files for the F5e. Perhaps a face lift? This thing is a scant 4450 triangles. More details would not hurt anything right? Ponders...



Getting in front of myself... Time to go write the configs for the zuni rockets. Alas I can not find any damned data on the mk32 mod 0 that is remotely useful. No idea of how much armor its shaped charge will penetrate. But I do have ok data on the mod24 war head. So I guess HE rocket for now. But hell...it is 45 pounds of freaken explosive with a 130mm warhead. Would love to know what that mk32 would do against armor. Oh the days before atgm's and big freaken rockets...

Last edited by FlashBurn; 03/18/14 06:34 PM.
#3927688 - 03/20/14 10:18 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Well...I got the F5's to fire rockets. Alas i can not get the models to appear on the silly plane. Quite an odd issue this one.

#3927798 - 03/21/14 03:34 AM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Well still missing lau10 launchers. Really weird. But at least just got the dumb rockets to show.




One small step closer. At least the F5 is not all bombs and cannons now. Just need to resolve the missing lau10 launcher. Well that and get these things to chain fire 1 rocket from each pod. These things are pretty big 5 inch rockets that are over 2 meters long. Cant be firing rockets out of 1 pod out of a light aircraft like an F5e now can we?

#3929647 - 03/25/14 05:35 AM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Still having issues getting the Lau10 pods to show in game. Really no idea why. So decided to take a brake and improved the old low poly F5e mesh. Its textures always where crap, so this forces me redo them. Any rate added in another 1500 triangles and fixed some stuff. Hopefully improved some other stuff. Its still a low poly model of course.



Do to the LAu 10 pods being totally stupid I will likely permanently add them into the aircraft mesh. Not my 1st choice but it does mean I can have 4 zuni rockets sticking out of the pods. And as used the count will drop. The only good part about doing this way. Bad crappy thing is if I ever get the urge to make something like Maverick missiles will create a problem. Although Iran as far I know used F4's to launch those and not their F5e's.

Ignore the big fat cylinder on outer pylon. That was just a helper.

#3929884 - 03/25/14 08:28 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Ok think I am done with updating the bugger. Fixed some stuff and all of the that. Mainly smoothed out and some fixing of the wrong stuff. Mainly the model went from 4225 triangles to 6600. But since I have no desire to start the thing over from square 1 I think this will do for a face lift. Now to make non crappy textures for the thing. The ones I made 2 years ago where a pretty bad 1024 x 1024 set out kind of dumb. New ones going to be 2048 x 1024. That should mean just enough texture space for rivets and seams. biggrin


#3930495 - 03/26/14 10:14 PM Re: FINALLY!.. Bringing in old work from SABOW to GTOS... [Re: FlashBurn]  
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Its going to probably be about a week before the new and improved F5 makes its way to this project. Since this looks like its going to be an on going project of mine I think i will make a test version with what is done and works now. Going to mod the default shield campaign now and add in the m113's with m40s. An issue popped up with nearly worthless rgd2 smoke nade so will take it out for now.

Now what to do with this stuff beyond simply modding prophet and quick battles is in the back of my mine. Making strange campaign featuring Iran in South Africa has crossed my mind. :-X As has trying to make some random polygon using some ideas I have with using higher resolution satellite data. Problem with that one is only the US has it for free. Still, even if high resolution data is used and it works like I think it will, still take months of work to do. If I do that would call it battle space or something. Some semi arid bit of the US south west. :P in the end I like this 1970's tech stuff. It plays out faster than ww2, but not over kill like modern stuff would. But this is what is floating around my head when I complete this deal.

If all goes well expect a test version of "ISABOW in GTOS" some time tonight or tomorrow. Unless something really screwed up happens.

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