#3924036 - 03/13/14 06:09 AM
FINALLY!.. Bringing in old work from SABOW to GTOS...
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Still sorting out errors in configs but finally got my m113a1's to work in GTOS. Unlike default, the commanders copula rotates 360 degrees meaning when dug it is less likly to back out and face the enemy. Has a basic interior....its BASIC! But its more than the default one. I hope I still have my texture masters around for this. I need to improve some things. Also bits will get blown off with battle damage like the side skirts. Still need to test my m113 with m40 recoiless and my M106a1 mortar carrier. All my add in grenade types are missing and need to sort that one. My textures for the US m1 steel pot helmet are borked so I need to fix that too. Will likely modify default shield or the prophet for an initial release. Have some screens. I may or may not add in my m38a1 jeeps at some point. For shield sort of death traps.
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#3924115 - 03/13/14 01:12 PM
Re: FINALLY!.. Bringing in old work from SABOW to GTOS...
[Re: FlashBurn]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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The m113a1 with m40 recoiless rifle. Starting to narrow down issues. Looks like quick battles config refuses to see the m113 with m40 and m106 mortar carrier entries. Vary strange. The m113's of mine are gonna get a face lift. The model is solid lower poly but probably add in more triangles to details. The textures need help. Not that bad, but not that great either. Another one just cause.
Last edited by FlashBurn; 03/13/14 01:35 PM.
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#3925106 - 03/15/14 05:23 AM
Re: FINALLY!.. Bringing in old work from SABOW to GTOS...
[Re: FlashBurn]
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Joined: Aug 2000
Posts: 1,458
Smithcorp
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Member
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Posts: 1,458
Oz
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#3925181 - 03/15/14 01:17 PM
Re: FINALLY!.. Bringing in old work from SABOW to GTOS...
[Re: Xambrium]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Finaly, in the original Shield of prophet release the m113 just targets in the campaign, hope they now know how to fight back like the russian counterparts I hope so. So far made [....] that much of an improvement. LOL. Replacing the default m113 with mine able to have a working rotating TC station seems to help. As has bumping up the rank of apc's commander. Biggest thing is that issue where when APC is part of squad the ding bat TC turns in when infantry squad is suppressed. When just the APC is much much better. So the 2 things that can be done... 1. Make m113 track commander not be able to turn in. Which IMO is a bad solution. 2. Modify the game config to have an option to have the infantry separate from the APC. Then mod Prophet to use these instead. Down side is now their are would be an extra 3 or 4 spots for squads. So instead of having 4 or 5 spots for them you end up with 7 or 8 per platoon. But first I am just going to try what I have done so far and see if that is workable. Still sorting issues with getting old ISABOW stuff into Gtos. Should not be this pesky, but it is. Current fun issue is the rifle fired worthless smoke nade that squad leaders shoot at tanks, but no smoke in GTOS. They worked in sabow LOL. May just dump it. In ISABOW was sort of neat if enemy smoked your tank out. In GTOS...well its smoke. Whatever. Smithcorp... I try. =) Now that I know wtf to do and not do in Gravitech engine I hope to make some nicer higher end NON-experiments. Everything in ISABOW was an experiment. LOL. Quality sort of was on lower ebb as I never knew if it would work or not. If I do newer stuff it will get the first class treatment. My hope is to have a workable beta of this older stuff in Gtos real soon. Just fixed the broken textures of helmet and grenades. Well I think I did. As a band aid for APC's will likely make a DX5 .dds for diffuse texture instead of a DX1. Hopefully a little better texture quality that way. Just until I can do it right. But I got all weekend right? Fixed the steel pots and all the rifle and smoke grenades. Dont know when I broke them...but been broken for quite awhile. =(
Last edited by FlashBurn; 03/15/14 02:00 PM.
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#3925528 - 03/16/14 12:22 PM
Re: FINALLY!.. Bringing in old work from SABOW to GTOS...
[Re: FlashBurn]
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Joined: Apr 2013
Posts: 1,857
marko1231123
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Posts: 1,857
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#3926547 - 03/18/14 06:27 PM
Re: FINALLY!.. Bringing in old work from SABOW to GTOS...
[Re: FlashBurn]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Found my old source files for the F5e. Perhaps a face lift? This thing is a scant 4450 triangles. More details would not hurt anything right? Ponders... Getting in front of myself... Time to go write the configs for the zuni rockets. Alas I can not find any damned data on the mk32 mod 0 that is remotely useful. No idea of how much armor its shaped charge will penetrate. But I do have ok data on the mod24 war head. So I guess HE rocket for now. But hell...it is 45 pounds of freaken explosive with a 130mm warhead. Would love to know what that mk32 would do against armor. Oh the days before atgm's and big freaken rockets...
Last edited by FlashBurn; 03/18/14 06:34 PM.
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#3929647 - 03/25/14 05:35 AM
Re: FINALLY!.. Bringing in old work from SABOW to GTOS...
[Re: FlashBurn]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Still having issues getting the Lau10 pods to show in game. Really no idea why. So decided to take a brake and improved the old low poly F5e mesh. Its textures always where crap, so this forces me redo them. Any rate added in another 1500 triangles and fixed some stuff. Hopefully improved some other stuff. Its still a low poly model of course. Do to the LAu 10 pods being totally stupid I will likely permanently add them into the aircraft mesh. Not my 1st choice but it does mean I can have 4 zuni rockets sticking out of the pods. And as used the count will drop. The only good part about doing this way. Bad crappy thing is if I ever get the urge to make something like Maverick missiles will create a problem. Although Iran as far I know used F4's to launch those and not their F5e's. Ignore the big fat cylinder on outer pylon. That was just a helper.
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