Okay I'm really enjoying it.
So far my fears are quelled about the jump issue. Once you know what, where and why you can scale things it makes sense and it becomes very natural. It also helps that it has silky smooth transitions from stand still to scaling ala Dishonored.
From what I've played so far, even though it has newer FPS perspective camera effects(which is a good thing), so far it feels like Thief to me. I've had to spend some time adjusting my graphics but I have found a happy medium between performance and looks. Pretty much I just turn tessellation, ssao off and run things at high settings with depth of field set to medium. Runs pretty well and still looks great.
Like Dishonored, almost every screenshot of this game looks like a work of art. Beautiful graphics in a unique, lore-filled world. And it has atmosphere! Just the first couple of levels at night in a rain storm with the sound of rain coming off of roofs and seeing the lighting light up the actual rain and seeing guards remove shadows from the world by lighting street lamps is very earthy and gorgeous.
I stared with keyboard and mouse but then went to the controller as something was lost in translation for running and jumping onto another surface. I couldn't do it. I finally figured out the quirk of how to get around it and am back at mouse and keyboard. The swoop feature is nice too.