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#3886244 - 12/30/13 03:31 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Feb 2010
Posts: 32
Grisbeau Offline
Junior Member
Grisbeau  Offline
Junior Member

Joined: Feb 2010
Posts: 32
Lancashire,UK
Looks like an Origin 300i is waiting for me.

#3887339 - 01/01/14 01:38 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Jan 2007
Posts: 1,173
kadiir Offline
Member
kadiir  Offline
Member

Joined: Jan 2007
Posts: 1,173
Origin 300i.

I might even have time to play by the time it comes out - my twin girls will be 2 years old smile

#3890197 - 01/06/14 01:41 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Apr 2000
Posts: 1,887
K6_Scorpion Offline
Ruler of the Free World
K6_Scorpion  Offline
Ruler of the Free World
Member

Joined: Apr 2000
Posts: 1,887
Central FL
Aegis Dynamics Avenger


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#3894612 - 01/13/14 08:05 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Apr 2000
Posts: 1,426
Farcaster Offline
Member
Farcaster  Offline
Member

Joined: Apr 2000
Posts: 1,426
Toronto, Canada
I've been pledging since last May, and $1300+ later, I'm at 8 ships, plus a few gifted to my twin. Aside from a swarm of Hornets (Ghost, Tracker and Super), I have a 315p, a Cutlass, Gladiator, Constellation and a Starfarer.

I can't even remotely justify or rationalize spending this much money on a game, let alone the thousands more I'll spend on a rig to play it, but at least I'm not spending it on crack and hookers...


"If a person who indulges in gluttony is a glutton, and a person who commits a felony is a felon, then God is an iron. Or else He's the dumbest designer that ever lived."
- Spider Robinson, Mindkiller
#3894652 - 01/13/14 09:16 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Jul 2004
Posts: 10,984
Master Offline
meh
Master  Offline
meh
Veteran

Joined: Jul 2004
Posts: 10,984
Quote:
I can't even remotely justify or rationalize spending this much money on a game, let alone the thousands more I'll spend on a rig to play it, but at least I'm not spending it on crack and hookers...


This! and on top of that its not like you dropped it in one go.

I have about 1.3k in the game also but most of it was 20-30 here and there over the past year and I used money that I would have otherwise used to eat out or go to the movies. So its no big loss for me.

#3895295 - 01/14/14 11:30 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Apr 2006
Posts: 232
Revelation78 Offline
Member
Revelation78  Offline
Member

Joined: Apr 2006
Posts: 232
VA
Well I picked up a Constellation and a Freelancer. So add me to the list and see you all amongst the stars...

#3900001 - 01/22/14 10:58 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Oct 2013
Posts: 67
Ranger5 Offline
Junior Member
Ranger5  Offline
Junior Member

Joined: Oct 2013
Posts: 67
CA, USA
Origin 325a Fighter, RSI Aurora LX - one(1) each.
May add a Hornet variant in the future.


SimHQ Forum: Ranger5
Star Citizen: Seeker7

#3909563 - 02/09/14 08:19 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Mar 2007
Posts: 5,111
Wrecking Crew Offline
Smooth Operator
Wrecking Crew  Offline
Smooth Operator
Hotshot

Joined: Mar 2007
Posts: 5,111
Colorado
Got a Freelancer and a Business Class hanger with a refrigerator of cold brewskies.

Wrecking Crew

#3914087 - 02/19/14 08:49 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: May 2009
Posts: 261
jskibo Offline
Member
jskibo  Offline
Member

Joined: May 2009
Posts: 261
Cincinnati
Picked up a Freelancer for now.

Will add a Cutlass shortly.

#3914167 - 02/20/14 12:12 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Mar 2006
Posts: 2,896
bogusheadbox Offline
Opinionated Aussie Bloke
bogusheadbox  Offline
Opinionated Aussie Bloke
Senior Member

Joined: Mar 2006
Posts: 2,896
Wow 80 ships with freelancer as most common at moment. Cutlass and super hornet tied second place.


Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
#3914197 - 02/20/14 01:18 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Apr 2000
Posts: 1,887
K6_Scorpion Offline
Ruler of the Free World
K6_Scorpion  Offline
Ruler of the Free World
Member

Joined: Apr 2000
Posts: 1,887
Central FL
Now we're up to 84 ships and the Cutlass and Constellation are tied at 8 each.

Once we can join multiple organizations I'll apply for membership.


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#3914677 - 02/21/14 03:26 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: May 2009
Posts: 261
jskibo Offline
Member
jskibo  Offline
Member

Joined: May 2009
Posts: 261
Cincinnati
Added a cutlass to the hangar......

#3915178 - 02/22/14 02:28 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Jan 2001
Posts: 1,124
Lancelot Offline
Member
Lancelot  Offline
Member

Joined: Jan 2001
Posts: 1,124
Buenos Aires, Argentina
It would be nice to have an Idris, but we are all poor people here! biggrin.

And also a Scythe to attract people who want to steal it in an ambush, and steal them in return! stirthepot


Si hay que huir, YO PRIMERO!!!
#3915184 - 02/22/14 02:59 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: May 2009
Posts: 261
jskibo Offline
Member
jskibo  Offline
Member

Joined: May 2009
Posts: 261
Cincinnati
Mustang looks cute.... Might have to pick one up next.

Saving for a Connie, but if I don't buy an LTI one, might just wait until the game starts

#3915455 - 02/23/14 12:11 AM Re: SimHQ Star Citizen ship role call [Re: jskibo]  
Joined: Apr 2000
Posts: 1,887
K6_Scorpion Offline
Ruler of the Free World
K6_Scorpion  Offline
Ruler of the Free World
Member

Joined: Apr 2000
Posts: 1,887
Central FL
LTI would be great, but I don't expect the cost of insurance in the game to justify spending the extra money for a greymarket ship with LTI. Of course, that's just poor, cheap me.


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#3918116 - 02/28/14 01:56 PM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: May 2009
Posts: 261
jskibo Offline
Member
jskibo  Offline
Member

Joined: May 2009
Posts: 261
Cincinnati
Added an Aurora LN to my fleet

#3919873 - 03/04/14 01:02 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Aug 2009
Posts: 1,144
jdbecks Offline
Room Clear!
jdbecks  Offline
Room Clear!
Member

Joined: Aug 2009
Posts: 1,144
England
I just joined the cray with a cutlass, I've been following this from inital kick starter but never pledged untill now, the game looks really well and I have no doubt it will be as good as any other AAA title, my only concern is if they get carried away adding to much detail into the game and constantly miss targets or be buggy.

So can we have a SimHQ space station? And launch our smuggling or pirate raids from. ?

#3980283 - 07/13/14 03:25 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Apr 2000
Posts: 1,887
K6_Scorpion Offline
Ruler of the Free World
K6_Scorpion  Offline
Ruler of the Free World
Member

Joined: Apr 2000
Posts: 1,887
Central FL
Spreadsheet updated


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#3993751 - 08/11/14 05:10 AM Re: SimHQ Star Citizen ship role call [Re: Master]  
Joined: Aug 2012
Posts: 1,407
Azshal Offline
"Call me Az"
Azshal  Offline
"Call me Az"
Member

Joined: Aug 2012
Posts: 1,407
Near VSFB, California
Originally Posted By: Master
I actually made a nice spread sheet for people to put their info in! smile

https://docs.google.com/spreadsheet/ccc?key=0AjzQTB3fMbJidHJSbDVPZ0F0MU03VkNvTW9iNnRoMGc#gid=0


There are a lot of time zone info missing. Make sure to add that if you can.

#3996459 - 08/16/14 04:15 AM Re: SimHQ Star Citizen ship role call [Re: bogusheadbox]  
Joined: Apr 2000
Posts: 1,887
K6_Scorpion Offline
Ruler of the Free World
K6_Scorpion  Offline
Ruler of the Free World
Member

Joined: Apr 2000
Posts: 1,887
Central FL
Spreadsheet updated with the new Constellation variants and their rovers/snub fighters


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