#3907243 - 02/04/14 10:20 PM
Navigation inflight map (WIP)
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Joined: Dec 2000
Posts: 676
nibbio
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Would anybody else (besides me ) be interested in a slightly more detailed inflight map, where major roads and railways are (alas rather faintly) marked? It would make real navigation possible without a paper map or a second monitor. This is what I'm working on: It's obtained by overlaying CFS3 roads and railways on WOFF map. I did some tests and it seems quite accurate.
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#3907273 - 02/04/14 11:15 PM
Re: Navigation inflight map (WIP)
[Re: nibbio]
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nibbio
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Hmmm... don't know if I can make dropbox work... I'm getting old and the world is getting more and more complicated... Anyway here's the link https://www.dropbox.com/s/75kn2l8ldie7sy5/map_background.dds hope that you can see it and that you can download it. Backup and replace the file with the same name (map_background.dds) that you find in WOFF\OBDWWI Over Flanders Fields\ and you are good to go. As I said I made 3 or 4 flights on time acceleration and it seems the roads and railways are in the right place. I'm going to test it some more, we'll see if it was just a useless exercise
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#3907434 - 02/05/14 10:24 AM
Re: Navigation inflight map (WIP)
[Re: nibbio]
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Joined: Jan 2001
Posts: 3,586
kaa
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About that, Devs, Amiens is not at its exact location :It is (if not corrected since december)at the place of Albert IIRC in the game: it should be on the Somme (flowing in the middle of the town) and in a more westernly location just south of the Bertangles airfields in fact...and I've found another Amiens a bit south of the first, beyond the Somme river.
"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him." Tom Cundall.
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#3907447 - 02/05/14 11:16 AM
Re: Navigation inflight map (WIP)
[Re: kaa]
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Winding Man
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Jhb, South Africa
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About that, Devs, Amiens is not at its exact location :It is (if not corrected since december)at the place of Albert IIRC in the game: it should be on the Somme (flowing in the middle of the town) and in a more westernly location just south of the Bertangles airfields in fact...and I've found another Amiens a bit south of the first, beyond the Somme river. Map was updated recently in a patch. WM
OBD Software
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#3907454 - 02/05/14 11:38 AM
Re: Navigation inflight map (WIP)
[Re: Polovski]
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nibbio
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Good one Nibbio.
The reason you can be out 100m or so easily is because you are zoomed in to a small area on a huge map so map pixels count. So when you zoom in to your small current area of course then you zoom in very close on a small part of the giant map texture. So 1 pixel off can be a large way off as you see.
The map covers right across Europe as the theatre is that big in one go. Most sims just put you on a much smaller chunk of terrain and fence you in so you cannot "escape".
In fact the map covers most of western Europe on a square about 1500x1500 km (1 million square miles!) represented by "just" 4096x4096 pixels. I tried to be as careful as possible overlaying the roads over the WOFF map, but of course being just one pixel off means being off by 1500/4096=.37 km, almost a quarter of a mile. Everything considered it's amazing how well it turned out Maybe there's a feasible way to extract the vector information about roads and railways in order to make a bitmap overlay that looks a little better, with neat continuous lines rather than broken pixelated ones. We'll see; I love flying along roads, can't get lost that way
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#3907460 - 02/05/14 12:01 PM
Re: Navigation inflight map (WIP)
[Re: nibbio]
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Trooper117
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I taught navigation for years... the main thing required to know your position whilst navigating is an accurate map that actually corresponds to the ground you are looking at. Prominent features on the ground that can be located on the map. 1. Roads/railways/rivers. 2. Prominent features, high ground and corresponding shape to the map. 3. Road/track/railway junctions. 4. Shapes of easily recognizable woods, lakes etc. These are just a few pointers... None of the above work without an accurate map. For general direction, a rough rule of thumb is to use the sun... if it's to your left rear on your outward journey, make sure it's to your front right on return.
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#3907461 - 02/05/14 12:09 PM
Re: Navigation inflight map (WIP)
[Re: kaa]
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Posts: 676
nibbio
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About that, Devs, Amiens is not at its exact location :It is (if not corrected since december)at the place of Albert IIRC in the game: it should be on the Somme (flowing in the middle of the town) and in a more westernly location just south of the Bertangles airfields in fact...and I've found another Amiens a bit south of the first, beyond the Somme river. I found that towns are generally in their right location. In this case is the Somme river that's a bit off. Should run some 5 miles further south, passing through Amiens and Abbeville and then flow into the sea at the estuary NW of Abbeville. See below a quick overlay with google maps. But what I'm most interested in is not real world accuracy, rather to provide a map that's accurate and detailed enough to allow visual navigation in the 3D world. For that you need at least roads and railways besides waterways and wooded areas. By the way, if one can make out something out of this messy overlay, it's nice to see that the main roads are very close to the real ones Actually this gives me an idea...
Last edited by nibbio; 02/05/14 12:13 PM.
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#3907625 - 02/05/14 05:34 PM
Re: Navigation inflight map (WIP)
[Re: nibbio]
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kaa
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"Map was updated recently in a patch."
Good ! thank you WM !
@ Nibbio : Sure the ingame terrain provides such similarities with the real one that we can fly following most of the important roads and any ideas to improve the feeling of a realistic navigation are welcome !
"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him." Tom Cundall.
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#3907627 - 02/05/14 05:36 PM
Re: Navigation inflight map (WIP)
[Re: nibbio]
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corsaire31
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and Chateau Thierry is written with an "h" (not Chateau Tierry) and Sedan with an "a" (not Seden)
Last edited by corsaire31; 02/05/14 05:38 PM.
Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker ! Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
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#3907635 - 02/05/14 05:58 PM
Re: Navigation inflight map (WIP)
[Re: nibbio]
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Joined: Dec 2000
Posts: 676
nibbio
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I've come to the conclusion that the modified map posted above is the best I can do, under the circumstances. Roads and railways as they appear in the 3D world of WOFF are marked, albeit roughly, and appear in the correct position, with minor approximations. I would have liked to improve the graphical look, but I found no other way than painstakingly re-drawing all the lines, which may look prettier but would add a further approximation error. Besides it would take a couple of lifetimes So this version is going to be the final one, at least for the time being... Laterz all
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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