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#3904903 - 01/31/14 03:16 PM Combined Arms update  
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Silver_Dragon Offline
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Combined Arms 1.5 Develop update

http://youtu.be/QbtPL27O7e8
Quote:
T-90. Shooting from main gun with the laser rangefinder and ballistic computer. See a triple lamps indicator at bottom edge of screen.
Red -- target out of range. Fire is not permitted.
Green -- target in range. Gun is ready. Weapons free.
Yellow -- gun is aiming by fire control computer.
Range counter in meters


More News to the Front
Inline advert (2nd and 3rd post)

#3904919 - 01/31/14 03:38 PM Re: Combined Arms update [Re: Silver_Dragon]  
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#3905003 - 01/31/14 05:46 PM Re: Combined Arms update [Re: Silver_Dragon]  
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Excellent!



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#3905166 - 01/31/14 11:42 PM Re: Combined Arms update [Re: Silver_Dragon]  
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Awesome. Realistic tank FCS is definitely on my CA wishlist. Hopefully next they'll add automatic lead adjustment.


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#3905183 - 02/01/14 12:12 AM Re: Combined Arms update [Re: Silver_Dragon]  
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Nice, it will be even better with the EDGE graphic engine.


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#3905248 - 02/01/14 02:37 AM Re: Combined Arms update [Re: Silver_Dragon]  
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EinsteinEP Offline
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I am impressed that they are making efforts to improve CA. Kudos!


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Play to Have Fun.
#3905584 - 02/01/14 09:34 PM Re: Combined Arms update [Re: Chivas]  
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Originally Posted By: Chivas
Nice, it will be even better with the EDGE graphic engine.


Indeed. It'll be infinitely better having a detailed terrain mesh so that ground vehicles can have cover to use. Right now, with the low-res black sea map terrain mesh, you're basically driving around a huge, flat parking lot all the time as the poly faces are so huge.


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#3906886 - 02/04/14 02:30 PM Re: Combined Arms update [Re: Silver_Dragon]  
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Entil'zha
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Yeah, it's very immersion-killing depending on where you are. Some places it's not so bad, others it's quite jarring.

Cities/towns and airports/ports are decent enough, you expect them to be flat. Of course, then you want higher-res building textures when you're there. smile



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#3913258 - 02/17/14 08:13 PM Re: Combined Arms update [Re: Silver_Dragon]  
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Silver_Dragon Offline
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Interesting news (sorry google translator)

http://forums.eagle.ru/showpost.php?p=1993181&postcount=10
Quote:
Quote:
Originally Posted by Evgeny_RnD View Post
Radar for air defense in the CA 1.2.8 appears?


Yes, it is planned.


http://forums.eagle.ru/showpost.php?p=1998023&postcount=3293
Quote:
Quote:
Originally Posted by lightningstrike View Post
But such a sad question: What is the future for submarines and all that is connected with the sea battle in the DCS?


Ships will soon be managed like typewriters card F10, within CA.
Subs not yet planned.


http://forums.eagle.ru/showpost.php?p=1998235&postcount=1711
Quote:
Originally Posted by Keshman View Post
Quote:
1. Who has a module "CA" This will be a free Navy "addition"?


Yes.

Quote:
Quote:
2. All available naval armaments can shoot + new sights?


All ships now than shoot can be used. First person do not plan to, but from the map can be controlled and give MC.

Quote:
Quote:
3. Management, etc. .. "Carriers" something has changed with the primary post?


Aircraft carriers and other ships as you can steer with the card.


More News to the Front
#3913264 - 02/17/14 08:19 PM Re: Combined Arms update [Re: Silver_Dragon]  
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So you're saying that if I get tired of flankers being spawned from the Carrier, I can send my Carrier Group over to start a ruckus with them?


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#3913269 - 02/17/14 08:24 PM Re: Combined Arms update [Re: Silver_Dragon]  
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Silver_Dragon Offline
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think that's what they have planned. runningdog


More News to the Front
#3915449 - 02/22/14 11:29 PM Re: Combined Arms update [Re: Silver_Dragon]  
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copied from the DCS sticky. (post from wags)

We are looking for detailed information on the M1A2, preferably SEP update, to include:

Inter-Vehicle Information System (IVIS.) The IVIS system allows for the automatic and continual exchange of information between vehicles. By incorporating information provided by an on board Position/Navigation (POSNAV) system, unit commander's can track the location and progress of subordinate elements automatically, without tasking vehicle crews. In addition enemy positions can be identified, plotted and disseminated, while reports and artillery requests can be automatically formatted, transmitted, and processed. Lastly, map graphic control measures and operational orders can be rapidly distributed via the IVIS system.



Edit
There's a lot of innuendo about them improving CA on the DCS forums.
I even seen a post about a possible Tunguska module.
DCS are good a what they do, (Air warfare) but they have a long way to go if they want
To match SB, Personally If I was in charge of DCS I would scrap CA altogether.
Start again or contact Esim.

#3915949 - 02/24/14 02:15 PM Re: Combined Arms update [Re: Silver_Dragon]  
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I'd say "it depends". To devote resources to improving CA to the point of making new ground modules that could be used for F-18 or EDGE or higher priority stuff, then no. If these people can't do that for whatever reason, or there's downtime while something is helping elsewhere that they're filling in with CA stuff like this, then fine. There's no point in them staring at the walls.




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#3916018 - 02/24/14 04:06 PM Re: Combined Arms update [Re: Jedi Master]  
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I am gonna step out on a limb here and say the guy programming the FM for a modern fighter, isnt the guy they want programming a armoured unit and all its systems, and neither of those guys are the guy they want programming EDGE... but that is purely me assuming... All three of those things are highly specialized, and while there may be some cross over in some areas, I think they need specific people or teams for each of these...

Originally Posted By: Jedi Master
I'd say "it depends". To devote resources to improving CA to the point of making new ground modules that could be used for F-18 or EDGE or higher priority stuff, then no. If these people can't do that for whatever reason, or there's downtime while something is helping elsewhere that they're filling in with CA stuff like this, then fine. There's no point in them staring at the walls.




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If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.
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#3916055 - 02/24/14 05:09 PM Re: Combined Arms update [Re: SiThSpAwN]  
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Originally Posted By: SiThSpAwN
I am gonna step out on a limb here and say the guy programming the FM for a modern fighter, isnt the guy they want programming a armoured unit and all its systems, and neither of those guys are the guy they want programming EDGE... but that is purely me assuming... All three of those things are highly specialized, and while there may be some cross over in some areas, I think they need specific people or teams for each of these...

Originally Posted By: Jedi Master
I'd say "it depends". To devote resources to improving CA to the point of making new ground modules that could be used for F-18 or EDGE or higher priority stuff, then no. If these people can't do that for whatever reason, or there's downtime while something is helping elsewhere that they're filling in with CA stuff like this, then fine. There's no point in them staring at the walls.




The Jedi Master


I would think it really wouldn't make that much of a difference; it's all in the same language, and that just boils down to a series of functions and systems models. I don't know if you've read any of the stuff Scott Elson has written on here, but when he worked for Jane's, and other game developers, he did a little bit of everything. I would figure so long as you leave good notes and documentation about how the code is being utilized and what solutions are being looked at, I would think that a good software engineer could jump from one part of the project to another fairly easily.


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#3916076 - 02/24/14 05:35 PM Re: Combined Arms update [Re: Silver_Dragon]  
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It doesn't quite work like that - there's always a learning curve when taking up the coding of subject matter that is different from what you usually do.


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#3916077 - 02/24/14 05:35 PM Re: Combined Arms update [Re: Silver_Dragon]  
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Entil'zha
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Yes, but there are limits to how many people you want working a particular thing. So you don't want 50 people all working on MP code for instance, too many fingers.



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The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#3916130 - 02/24/14 07:01 PM Re: Combined Arms update [Re: Silver_Dragon]  
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Here is a quote from Wag's on the subject as I asked him about this today:

"The guys working on CA features are solely assigned to that part of DCS. In no way do CA projects impact the development time of other DCS efforts like aircraft, maps, etc. The continued effort in CA is part of our strategic goal of having the best air, land and sea simulation ever done for the PC."


If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.
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#3916259 - 02/24/14 11:07 PM Re: Combined Arms update [Re: Silver_Dragon]  
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I like where DCS is heading, the electronic battlefield with combined arms is pretty much the holy grail since Spectrum Holobyte started to envision it on PC's back in the Falcon 3 days (IIRC they called it EBS).

Lets hope ED are able to pull it off in a not so distant future...

/KC


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#3916278 - 02/25/14 12:10 AM Re: Combined Arms update [Re: KeyCat]  
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Originally Posted By: KeyCat
I like where DCS is heading, the electronic battlefield with combined arms is pretty much the holy grail since Spectrum Holobyte started to envision it on PC's back in the Falcon 3 days (IIRC they called it EBS).

Lets hope ED are able to pull it off in a not so distant future...

/KC


thumbsup Agreed.


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