#3899976 - 01/22/14 10:21 PM
Tweaking sounds
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Joined: May 2012
Posts: 394
yaan98
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WOFF's sounds are much improved over OFF. However, I feel that it could be tweaked a bit more to get them realistic as possible without modding. I've tried Ambient settings, but the engine is too low and I can hear trains and dogs barking from a few hundred feet off the ground. In Realistic settings the engine sound wipes all other sounds, but I can also hear the shell explosions coming from the front several miles away. Here is what I found from an old post at: http://combatace.com/topic/67981-sound-settings-in-workshop/ENGINE - own engine and damaged engine sound EFFECTS - flak, wind, AI-engine, so to say everything from outside besides guns COCKPIT - your own guns, guns from external view and AI guns USER I/F - everything in non-missions. buttons, sound of switching pages etc. So far, I have these settings which are pretty close to what I want. The engine is loud, I can hear rips in the fabric, wood creaking and cracking, bullet hits, but I can still faintly hear the shell explosions miles away (and sometimes even the dog barks). This confuses me as I'm thinking there are enemies nearby and the AA are firing at them. ENGINE - 40 EFFECTS - 40 COCKPIT - 30 USER I/F - 30 I'm wondering if anyone has tried to adjust these settings to their liking and satisfied with the outcome.
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#3900186 - 01/23/14 10:41 AM
Re: Tweaking sounds
[Re: yaan98]
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Joined: Jun 2009
Posts: 317
Lanzfeld113
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Cool. Great idea for a thread. Lets everyone compare.
Of course in real life you cannot hear anything but your own engine and wind noise from an open cockpit airplane. You cant hear another aircraft flying information with you. I have tried. No way.
This is something that ROF really messed up and I wanted them to change it for years.....but they wouldn't.
WOFF seems to have done it correctly. I imagine when you hear the explosions from the front (the big arty guns) you are more feeling them rather than hearing them.
Last edited by Lanzfeld113; 01/23/14 10:42 AM.
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#3900217 - 01/23/14 11:45 AM
Re: Tweaking sounds
[Re: Lanzfeld113]
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Joined: Dec 2000
Posts: 676
nibbio
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Italy
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Of course in real life you cannot hear anything but your own engine and wind noise from an open cockpit airplane. You cant hear another aircraft flying information with you. I have tried. No way.
As often mentioned by pilots in their memoirs they were able to hear the MGs of other aircraft firing as well, but I agree that, apart from that, they could hear little else besides their own engine and the wind. Likely they also used ear plugs to protect their hearing from the engine and wind noise... I'm going to move from ambient to realistic settings. Can someone shed some light on the "pilot kill" and "pilot wound" effect? Sometimes when I shoot an enemy I hear heavy breathing in the cockpit (it sounds like someone very close is engaged in a heavy workout or maybe having sex ). Suppose that is the enemy being wounded, but it's kinda whacky to hear him panting in my cockpit so I'd like to change the sound...
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#3900250 - 01/23/14 12:44 PM
Re: Tweaking sounds
[Re: nibbio]
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Joined: May 2012
Posts: 394
yaan98
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Can someone shed some light on the "pilot kill" and "pilot wound" effect? Sometimes when I shoot an enemy I hear heavy breathing in the cockpit (it sounds like someone very close is engaged in a heavy workout or maybe having sex ). Suppose that is the enemy being wounded, but it's kinda whacky to hear him panting in my cockpit so I'd like to change the sound... Thanks for the tips Creaghorn For me, I can do without the panting. The red screen and health percentages are enough to know when I get injured. So, now how can I remove my breathing sound and the enemy breathing sound (I don't want to know if I injured the guy or not) WITHOUT breaking my game.
Last edited by yaan98; 01/23/14 12:48 PM.
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#3900295 - 01/23/14 02:45 PM
Re: Tweaking sounds
[Re: nibbio]
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Joined: May 2012
Posts: 394
yaan98
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nibbio- Yeah, I remember that was a funny post. But I'm wondering if it's as simple as just removing only the pilothit*.wav files (for me + enemy sounds), or do I need to alter the effects.xml file in any way (without screwing things up, of course)? EDIT: Creaghorn's suggestions turned out to be just right.
Last edited by yaan98; 01/23/14 02:50 PM.
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#3900312 - 01/23/14 03:18 PM
Re: Tweaking sounds
[Re: yaan98]
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Joined: Dec 2000
Posts: 676
nibbio
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Italy
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nibbio- Yeah, I remember that was a funny post. But I'm wondering if it's as simple as just removing only the pilothit*.wav files (for me + enemy sounds), or do I need to alter the effects.xml file in any way (without screwing things up, of course)? EDIT: Creaghorn's suggestions turned out to be just right. play it safe: don't edit the effects.xml, don't remove the files, just replace them with "silent" wav files
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#3900588 - 01/24/14 12:11 AM
Re: Tweaking sounds
[Re: yaan98]
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Joined: May 2012
Posts: 737
epower
Artless Aide-de-camp
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Artless Aide-de-camp
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#3901289 - 01/25/14 01:37 AM
Re: Tweaking sounds
[Re: yaan98]
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Joined: May 2012
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epower
Artless Aide-de-camp
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Artless Aide-de-camp
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#3901385 - 01/25/14 07:05 AM
Re: Tweaking sounds
[Re: Lanzfeld113]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
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USA
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Of course in real life you cannot hear anything but your own engine and wind noise from an open cockpit airplane. ...and probably my guns, very near AI engines and near flak explosions. That's where I'm trying to get to, so I'm running: Engine: 100 Effects: 0 Cockpit: 100 User I/F: 100 But I would like to bring back some of the effects like wind, near flak explosions, anything I would really hear but nothing I shouldn't hear with the engine running (and I'd like to hear the dog barking, etc after I kill my engine). I'm not going to add it to the wish list yet, but when things settle down I'm going to wish for a "real deal" sound setting in Workshop as there's just too many pieces to try to put it together by editing sound files. I guess for now I'll start increasing the Effects level to see what I start picking up first.
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#3901399 - 01/25/14 08:08 AM
Re: Tweaking sounds
[Re: KodiakJac]
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Joined: May 2012
Posts: 140
Andy73
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Germany
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Of course in real life you cannot hear anything but your own engine and wind noise from an open cockpit airplane. ...and probably my guns, very near AI engines and near flak explosions. That's where I'm trying to get to, so I'm running: Engine: 100 Effects: 0 Cockpit: 100 User I/F: 100 But I would like to bring back some of the effects like wind, near flak explosions, anything I would really hear but nothing I shouldn't hear with the engine running (and I'd like to hear the dog barking, etc after I kill my engine). I'm not going to add it to the wish list yet, but when things settle down I'm going to wish for a "real deal" sound setting in Workshop as there's just too many pieces to try to put it together by editing sound files. I guess for now I'll start increasing the Effects level to see what I start picking up first. Bucksnort, this is a thing that could only get managed in the Sound-XML File. Tweaking this file is a lot of work and you need much time. You must change different Values for the Distances, Stereo or Mono, Random or not, and so on. This XML-File is a beast. I know this, because I've made a Sound-Mod for Phase 3 some time ago. And since this Mod was finished, it took nearly 3 Months. And even today I'm still tweaking some files again and again. But, it's not impossible and it can be done. But you need time... Perhaps I can help you out
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#3901404 - 01/25/14 08:26 AM
Re: Tweaking sounds
[Re: Andy73]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
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USA
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Of course in real life you cannot hear anything but your own engine and wind noise from an open cockpit airplane. ...and probably my guns, very near AI engines and near flak explosions. That's where I'm trying to get to, so I'm running: Engine: 100 Effects: 0 Cockpit: 100 User I/F: 100 But I would like to bring back some of the effects like wind, near flak explosions, anything I would really hear but nothing I shouldn't hear with the engine running (and I'd like to hear the dog barking, etc after I kill my engine). I'm not going to add it to the wish list yet, but when things settle down I'm going to wish for a "real deal" sound setting in Workshop as there's just too many pieces to try to put it together by editing sound files. I guess for now I'll start increasing the Effects level to see what I start picking up first. Bucksnort, this is a thing that could only get managed in the Sound-XML File. Tweaking this file is a lot of work and you need much time. You must change different Values for the Distances, Stereo or Mono, Random or not, and so on. This XML-File is a beast. I know this, because I've made a Sound-Mod for Phase 3 some time ago. And since this Mod was finished, it took nearly 3 Months. And even today I'm still tweaking some files again and again. But, it's not impossible and it can be done. But you need time... Perhaps I can help you out Hi Andy, That would be fantastic. If you do it for yourself please keep me in the loop. I don't know anything about sound files and its beyond me. But it would be great to have full real sounds...where you hear the dog barking or trucks going by after you kill the engine (all that is great), but only things you should hear when the engine is running. I can't imagine all the work it would take! I'll bet it would be a popular mod
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#3902205 - 01/27/14 02:06 AM
Re: Tweaking sounds
[Re: Creaghorn]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
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USA
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Depending of what speakers or headphones you have. If 5.1, then usually the frontspeakers tend to be too loud compared to all other speakers. That's why I have reduced the volume of the frontspeakers to 50% to have it equal with the other surround speakers. Ingame I have Engine 70 Effects 100 Cockpit 100 User I/F 100
When the engine is running, I can hardly hear the environmental sounds, like trucks and airfields etc. I can hear the effects like bullethits, AI engines and guns from the others well enough, but not too loud to be Hollywood. My own guns I can hear pretty well. I tried your settings above just now and they worked really well. Didn't hear anything around me as I came in for my landing, but when I killed the engine I suddenly heard the truck driving past the hangers to my right and some birds. It was very realistic. I'm going to experiment rolling Effects back a little more but these settings are a good place to start. Thanks
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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