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#3884937 - 12/27/13 08:05 PM Dev Update 24  
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Sim Offline
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Merry Christmas, Happy Hanukah, Happy New Year, Io Saturnalia,whatever you’re celebrating, hope your new year brings you lots of joy and happy new experiences!

For us, 2014 is looking to be a momentous year. We’re working hard to make sure we release a solid new title next year, a title that will thrive in 2015, 2016, and beyond.

Most of our employees are based in Russia or in the former Soviet Union. The wonderful thing for employees, and a horrible thing for employers, is the fact that most of those countries are officially off from December 31st to January 10th. People in that part of the world love to celebrate the New Year, and they celebrate hard. Many businesses do not return to full working capacity for another week or two after the official holidays end, but we are of course different. Some of our employees are even planning to work from home over the holidays to ensure deadlines, but that’s purely their personal choice. I as a project manager obviously cannot ask anyone to do that unless it’s their own personal choice.

Having said that, we probably won’t have any significant work done on the project for the fateful 11-day period.

December was a difficult month for me personally with some unexpected events jumping out when least expected. One of our employees ended up in the hospital. Russian healthcare being what it is, waiting for the ambulance for two and a half ours almost led to a bigger tragedy. Not one but two of our married employees had their wives end up in the hospital.

Finally, another valuable team member slipped on the ice but thankfully his face broke the fall. He now looks like a B-movie monster, and has to continue modeling with one eye swollen shut. Finally, I know many of you are very concerned about the state of kickstarter rewards fulfillment system. The work has not been progressing nearly as fast as we needed. We’re still not there. Including paypal with kickstarter ended up adding a huge layer of complexity because we can no longer just use kickstarter’s features. Programming everything together, bringing the lists of kickstarter and paypal backers, and integrating it with DCS forums and other site features just turned out to be a nightmare. At this point, it almost seems like it would have been easier for me to manually do the reward surveys via email or something basic like that. At this point, looks like the roll-out is not going to happen until at least the end of January 2014. For this I sincerely apologize. I should have planned this out better. In hindsight, I should have stuck with kickstarter alone.

Anyway, I was really hoping to end 2013 with a bang: a couple of screenshots of the Bf.109 cockpit in-engine, flying around, and we still have a couple of days left in the year. If that does not happen, we’ll do a consolation update on the 31st.

For now, here’s the current state of the P-47 cockpit. Looking to be completed by late January.





We’re actually well ahead of schedule on cockpits with the project, which I guess is the best news I have to offer at the end of 2013.
http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944/posts

Last edited by Sim; 12/27/13 08:07 PM.
#3885322 - 12/28/13 05:24 PM Re: Dev Update 24 [Re: Sim]  
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Looking good! Would love to a fly a Jug on a Falaise Gap battlefield interdiction mission. Hope that they get the P-47 FM right but working with The Fighter Collection at Duxford I'm confident they will. Looking forward to this title.


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#3891333 - 01/07/14 10:06 PM Re: Dev Update 24 [Re: Sim]  
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SHar82 Offline
Ol f@rt gamer since Ti99
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Just don't forget the most important:
a LIVELY environment and strong randomized Single Player gameplay:
- LIFE in the air (AI squads doing their business)
- LIFE on the ground (Traffic, trains, friendly and enemy airfield action, etc…)
- RANDOMIZED encounter: A train, a reco aircraft interception, etc...
- DYNAMIC Air traffic controller: giving you target of opportunities, cap of return, help when you are wounded, etc...
- REAL WWII tactics : defensive circles (never saw this in a sim!), Diving escape, etc…

Awesome physics and graphic are important, but since IL-2 you forgot also the MOST IMPORTANT: a LIVELY gameplay!!!

Last edited by SHar82; 01/07/14 10:07 PM.

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#3891350 - 01/07/14 10:36 PM Re: Dev Update 24 [Re: Sim]  
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that features can´t be make RRG Studios, That is work of ED, need implement them all first into the game engine.


More News to the Front
#3891518 - 01/08/14 03:56 AM Re: Dev Update 24 [Re: Sim]  
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Bumfluff Offline
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Think the biggest problem will be the game engine.

Try setting up a dogfight between a couple of P-51s and four or five Fw-190 D9s. The game DCS engine just can't handle it.

Luthier's stong point has always been producing beautiful cockpits.

The Cliffs of Dover mess showed he (or the people he employs) lack skills when it comes to the hard slog of coding.

#3891783 - 01/08/14 04:28 PM Re: Dev Update 24 [Re: Sim]  
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EinsteinEP Offline
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I certainly appreciate all the skepticism, but, my $0.02UD, "Past Performance is Not Necessarily Indicative of Future Results". Clearly multi-aircraft furballs are a big draw to this genre - it's hard to believe that the team won't make serious efforts to make this happen. In any event, I am looking forward to see what the team comes up with!


Shoot to Kill.
Play to Have Fun.
#3892476 - 01/09/14 04:06 PM Re: Dev Update 24 [Re: Bumfluff]  
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Genbrien Offline
Stick to the plan man!
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Originally Posted By: Bumfluff
Think the biggest problem will be the game engine.

Try setting up a dogfight between a couple of P-51s and four or five Fw-190 D9s. The game DCS engine just can't handle it.


you know that a new engine, EDGE, is comming right?


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#3892495 - 01/09/14 04:56 PM Re: Dev Update 24 [Re: Sim]  
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SkateZilla Offline
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try setting up a quick mission with P-51Ds and FW-190s without having a MIG-29 stick his nose in. :p


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#3892516 - 01/09/14 05:29 PM Re: Dev Update 24 [Re: Genbrien]  
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HeinKill Offline
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Originally Posted By: Genbrien
Originally Posted By: Bumfluff
Think the biggest problem will be the game engine.

Try setting up a dogfight between a couple of P-51s and four or five Fw-190 D9s. The game DCS engine just can't handle it.


you know that a new engine, EDGE, is comming right?


EDGE is the terrain rendering code isn't it? Will it help with this issue at all? I'd have thought tracking and manipulating AI objects was separate code to the terrain engine.

Anyhoo, I know from talking with Oleg as part of the IL2 retrospective articles that the beauty for the devs of licensing DCS World code was that it frees the team to devote their energy to other areas than the basic game code (like flight models, 3D modelling etc).

So I wouldn't be sure there will be too much upgrading of DCS code done!

H


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#3892526 - 01/09/14 05:36 PM Re: Dev Update 24 [Re: Sim]  
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Jedi Master Offline
Entil'zha
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If the engine is inefficient than anything extra added in, like AI, will drag it down further. So if (pulling numbers at random) each AI takes 5% of the CPU, and the engine takes 75%, then more than 5 planes are going to cause a major slowdown. Redo the engine so it take 50% and now you can double the number of planes for the same relative performance.

This has nothing to do with the GPU, but even the video needs to be fed to the GPU by the CPU in the first place.



The Jedi Master


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#3892542 - 01/09/14 05:55 PM Re: Dev Update 24 [Re: HeinKill]  
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Originally Posted By: HeinKill
EDGE is the terrain rendering code isn't it? Will it help with this issue at all? I'd have thought tracking and manipulating AI objects was separate code to the terrain engine.


EDGE is the new graphics engine. I don't know how much I can say, so all I will say is that it leverages technologies that should help out with a lot of graphical issues, including performance.
Because the engine is new, it will also allow for the sort of separation that will result in coding up a dedicated server binary.


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#3893393 - 01/11/14 02:13 AM Re: Dev Update 24 [Re: Sim]  
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Bumfluff Offline
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Looks like the natives are getting a bit restless over at the ED forums. Lots of people complaining their promised kickstarter rewards have not been delivered. Developers refusing to communicate.

#3894435 - 01/13/14 03:51 PM Re: Dev Update 24 [Re: Sim]  
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Entil'zha
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Hm. Yes. KS.

reading



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#3894498 - 01/13/14 05:06 PM Re: Dev Update 24 [Re: SHar82]  
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skunk160 Offline
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Originally Posted By: SHar82
Just don't forget the most important:
a LIVELY environment and strong randomized Single Player gameplay:
- LIFE in the air (AI squads doing their business)
- LIFE on the ground (Traffic, trains, friendly and enemy airfield action, etc…)
- RANDOMIZED encounter: A train, a reco aircraft interception, etc...
- DYNAMIC Air traffic controller: giving you target of opportunities, cap of return, help when you are wounded, etc...
- REAL WWII tactics : defensive circles (never saw this in a sim!), Diving escape, etc…

Awesome physics and graphic are important, but since IL-2 you forgot also the MOST IMPORTANT: a LIVELY gameplay!!!


+1 millionty on this

Flew the demo of x-plane for total of 30 mins this weekend the amount of life compared to FSX had me sold in that time, trains, monorails, cars trucks, police cars, helos, NASA 747, don't care if its just scripted because im looking in that direction or I just stumbled across the events.

also +1 millionty on this


//FOXTWO Multi-Role ​Combat ​Pit Build http://forums.eagle.ru/showthread.php?t=134745
#3894644 - 01/13/14 08:57 PM Re: Dev Update 24 [Re: Bumfluff]  
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HeinKill Offline
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Originally Posted By: Bumfluff
Looks like the natives are getting a bit restless over at the ED forums. Lots of people complaining their promised kickstarter rewards have not been delivered. Developers refusing to communicate.


http://forums.eagle.ru/showthread.php?t=116697&page=11

More than restless, downright ornery.

I decided to throw only about 20 USD into the Kickstarter for DCS, but went for premium preorder on BoS. Why? Purely greater faith that RRG will deliver a playable product on time.

No reason not to believe yet that DCS WWII alpha/beta won't be delivered to Kickstarter participants as expected 'early 2014' (Feb?).

And while it has been great to see the regular updates on progress on DCS WWII, the sort of glitches and lack of communication the Kickstarter participants are experiencing is very unfortunate and erodes confidence in that project.

By my calculation, there were about 400 backers who are owed the P51D from DCS, which should have been delivered when the Kickstarter project concluded. Say RRG did a volume deal with ED and got these keys for 50% off.

Under that assumption these P51D keys would be costing them just 16,000 USD. Peanuts, surely. And even if they got no volume discount from ED and had to pay full price, only 32,000 USD. Still peanuts.

So why are the keys not just bought and sent already?

Really strange.


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#3894668 - 01/13/14 10:05 PM Re: Dev Update 24 [Re: Sim]  
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Bumfluff Offline
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I really don't understand why, after all of Luthier's history, he keeps making promises he can't meet.

It was not so much the lack of progress in his last update that angered me, but his excuses. It might be true that he's had staff problems. but all businesses have staff problems. that's business. don't cry to the customer about it.

really hoping he gets this back on track before it gets out of hand.

#3895070 - 01/14/14 05:32 PM Re: Dev Update 24 [Re: HeinKill]  
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MACADEMIC Offline
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Malta
Originally Posted By: HeinKill
[quote=Bumfluff]
More than restless, downright ornery.


Don't know about downright ornery, it's not like the pitchforks are out. All are calm enough, the man hasn't shown up on his own forum for over two months, and some keys are overdue 3 months. Could be worse, I think.

MAC

#3895105 - 01/14/14 06:38 PM Re: Dev Update 24 [Re: MACADEMIC]  
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HeinKill Offline
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Originally Posted By: MACADEMIC
. Could be worse, I think.


V true. Some people got their P51 keys straight away apparently. Hope so, because that baby takes some time to master!


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#3895260 - 01/14/14 10:19 PM Re: Dev Update 24 [Re: Sim]  
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RAF74_Raptor Offline
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Indeed it is getting a bit ugly over there.


Ahh CLOD never in the history of Simming has so much been promised and so little given.

However I want to thank Team Fusion for keeping the Dream Alive.
#3895317 - 01/15/14 12:48 AM Re: Dev Update 24 [Re: Sim]  
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Chivas Offline
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I received my P51 reward almost immediately after kickstarter closed. There definitely has been alot of confusion as to what the rewards are, and when they should have received them. As usual Luthier has said very little on the situation. That said its very early days, and it should get sorted if and when Luthier gets their new website up, and hires someone more available to monitor and answer these questions. In the mean time the aircraft, and terrain creators still appear to be hard at work.


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